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SC:R Graphical Gripes - Page 5

Forum Index > BW General
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ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 29 2017 00:46 GMT
#81
On March 27 2017 17:46 l3rand0n wrote:

- Hydralisk Den pulsates a little too hard



You know it turns you on.

My gripe is that everything is supposed to look shiny looks like plastic. Zerglings look like rats, morphing buildings look flat, everything looks plastic.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-03-29 01:06:36
March 29 2017 01:04 GMT
#82
On March 29 2017 04:29 JungleTerrain wrote:
Show nested quote +
On March 27 2017 18:47 KoveN- wrote:
This is one of the things that pissed me off with SC2, the graphics, units etc. are more feminine. They lack the grit and manliness of SC1.

Remember the manlots? They just walk in there giving no fucks and slice people up.

In SC2? They look like they're prancing around, about to break out into a Madonna dance any second.

It looks like they're trying to feminize Remastered, just like they did with SC2. The Dragoon seem to be worst off so far


What would you say if the zealots were prancing around and giving no fucks?

Femininely manly


Gaylots with a fierce attitude. Meow!


User was warned for being hilarious
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2017-03-29 07:29:29
March 29 2017 07:28 GMT
#83
On March 29 2017 09:46 ninazerg wrote:
Show nested quote +
On March 27 2017 17:46 l3rand0n wrote:

- Hydralisk Den pulsates a little too hard



You know it turns you on.

My gripe is that everything is supposed to look shiny looks like plastic. Zerglings look like rats, morphing buildings look flat, everything looks plastic.

Well, if you look closely, it is actually not shiny enough! Just compare the new sprites to the old ones and you will see it.
Right now it only looks plastic-shiny (compare: SC2...) instead of metal-shiny (terran) or wet-organic-tissue-shiny (Zerg), as it is supposed to. The light-dark contrast needs to be stronger and sharper. This would also help make things look more 3D.
Xeln4g4
Profile Joined January 2005
Italy1209 Posts
March 29 2017 10:10 GMT
#84
This post might actually be useful, but the real thing i am looking forward is 1.18 patch...game is almost unplayable because of huge lag on iccup and with the features in readme there's much to be looking forward too! Remastered will be fine anyway .... (there is something terribly wrong with the new zergling graphic though) and i'll buy it regardless (unless an outrageous price) as a tribute to Blizzard for this great present.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19396 Posts
March 29 2017 11:39 GMT
#85
On March 28 2017 22:55 Freakling wrote:
Show nested quote +
On March 28 2017 22:33 duke91 wrote:
Brown shouldn't spawn on brown maps. White shouldn't spawn on white maps. Green shouldnt spawn on jungle maps.

That's pretty much a map makers fault, if they do not use good player colour presets...

EDIT: I also would like to inform Bisudagger that I am not the creator of (3)Demian.

Hahaha. I'm sorry :D, all you map creators are the same.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
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