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StarCraft: Remastered to be released Summer 2017 - Page 8

Forum Index > BW General
741 CommentsPost a Reply
Prev 1 6 7 8 9 10 38 Next All
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
March 26 2017 08:07 GMT
#141
ok time to come back I guess.
AdelSC123
Profile Joined March 2010
France362 Posts
March 26 2017 08:07 GMT
#142
I really hope the pro scene will ban keybindings, its really cool to look at bisu's kb while he plays. Its kinda lame in comparison to look at a player's kb whose hands barely has to move or stretch.
malady
Profile Joined November 2010
United States600 Posts
March 26 2017 08:09 GMT
#143
All I needed was this instead of Sc2.

Dreams do come true.
dumchu
duke91
Profile Joined April 2014
Germany1458 Posts
March 26 2017 08:09 GMT
#144
On March 26 2017 17:07 AdelSC123 wrote:
I really hope the pro scene will ban keybindings, its really cool to look at bisu's kb while he plays. Its kinda lame in comparison to look at a player's kb whose hands barely has to move or stretch.


Anything other than probe and pylon at P would make protoss imbalance.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
kajtarp
Profile Joined April 2011
Hungary491 Posts
March 26 2017 08:12 GMT
#145
Gameplay will be “precisely preserved from the original”
Muta stacking
Magic box
Same unit pathfinding
Control group limitations
“And more”

Great, that means i'm not gonna play with the multi. Even sc2 is a very hard and demanding game for someone who really doesnt have much time to play, thus improve.
Why so serious?
Netto.
Profile Blog Joined August 2010
Poland523 Posts
March 26 2017 08:13 GMT
#146
On March 26 2017 17:12 kajtarp wrote:
Gameplay will be “precisely preserved from the original”
Muta stacking
Magic box
Same unit pathfinding
Control group limitations
“And more”

Great, that means i'm not gonna play with the multi. Even sc2 is a very hard and demanding game for someone who really doesnt have much time to play, thus improve.


Wanting to improve at something without doing it - nice talent toi have.
Be the change you want to see in the world.
[AS]Rattus
Profile Joined March 2017
428 Posts
March 26 2017 08:15 GMT
#147
will this have LAN mode?
r3dox
Profile Blog Joined May 2003
Germany261 Posts
March 26 2017 08:15 GMT
#148
Is this the real life? Is this just fantasy?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51084 Posts
Last Edited: 2017-03-26 08:16:18
March 26 2017 08:15 GMT
#149
On March 26 2017 17:15 [AS]Rattus wrote:
will this have LAN mode?

yes
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
chrisolo
Profile Joined May 2009
Germany2610 Posts
March 26 2017 08:18 GMT
#150
Ok seriously guys. The announced stuff is better than expected. And even if people will cry about the sprite limitation removal, please just acknowledge that Blizzard did an amazing job so far. Maybe valks will be stronger now and it is kind of a balance related update, but keep calm and wait to see how it pans out first, before jumping on the hate train.

I was really scared that Blizzard would screw this up majorly, but if they keep their word they managed to make this as good as possible.
¯\_(ツ)_/¯ - aka cReAtiVee
upro)wraith
Profile Joined May 2014
Israel64 Posts
March 26 2017 08:19 GMT
#151
On March 26 2017 16:13 SkelA wrote:
Show nested quote +
On March 26 2017 15:52 Piste wrote:
On March 26 2017 15:48 rand0MPrecisi0n wrote:
On March 26 2017 15:45 Piste wrote:
keybinding will ruin the proscene


I don't think pros that have practiced for a decade with the original binds would swap them now. They also have insane mechanics regardless of how bad the binds are so I don't think they'll see that much improvement with different keys. We'll see though

Of course they will, you understand how much difference it will make when you can clumb all the hotkeys?
I think this will make hard times for protoss which is the least mechanical race, since mechanics of z and t will increase


I have 10 years of xp playing BW and I'm not gonna change hotkeys. Im not gonna throw away 10 years worth of muscle memory.

It's fine for new players tho.

I'm glad blizzard introduced that, I've lost so many TvP engagements because i missed the 'o' key.
SlammerSC2
Profile Joined April 2013
77 Posts
March 26 2017 08:20 GMT
#152
SlammerSC2 Dec 04, 2016 10:47 Thread: MVP disbands
I think the best option at this point is to remake Broodwar in the SC2 engine and use that as the live game. The only reason i dont really watch broodwar streamers is because of the graphics.


Edit: Thx Blizzard
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
March 26 2017 08:23 GMT
#153
Brings a tear to my eye.

New life being breathed into the greatest competitive strategy game of all time.

I hope they provide support for a long time but don't try to micromanage like they did with SC2.

Let the Koreans/any other community do what they do best.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
wptlzkwjd
Profile Joined January 2012
Canada1240 Posts
March 26 2017 08:23 GMT
#154
"Same unit pathfinding"

So 20 years and a full rework later, my SCVs will STILL wander around the map aimlessly?!
Feel free to add me on steam: http://steamcommunity.com/id/MagnusAskeland/
HazMat
Profile Blog Joined October 2009
United States17077 Posts
March 26 2017 08:24 GMT
#155
This is the most exciting news I've ever heard in my life.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
upro)wraith
Profile Joined May 2014
Israel64 Posts
March 26 2017 08:24 GMT
#156
On March 26 2017 15:48 Cryoc wrote:
Show nested quote +
On March 26 2017 14:52 juvenal wrote:
On March 26 2017 14:41 SCC-Faust wrote:
+ Show Spoiler +
[image loading]

[image loading]

Maybe it is the animations but holy crap is it quite difficult to see marines/zerglings in comparison.

forget the marines, why'd they get rid of the red lazer outline on the UI

What I find amazing is, they apparently show the original replay between Flash and Jaedong during ASL2 on https://starcraft.com/en-us/ (last example), so it really seems compatible with 1.16.
For comparison:

If valkyries are bugged on one version and functional on the other, then how is it compatible?
[AS]Rattus
Profile Joined March 2017
428 Posts
March 26 2017 08:24 GMT
#157
and did they manage to retain the field of vision, even in 16?
duke91
Profile Joined April 2014
Germany1458 Posts
March 26 2017 08:25 GMT
#158
On March 26 2017 17:23 wptlzkwjd wrote:
"Same unit pathfinding"

So 20 years and a full rework later, my SCVs will STILL wander around the map aimlessly?!


Blame your SCV and pathfinding for your own failure to control your units.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
March 26 2017 08:25 GMT
#159
On March 26 2017 17:23 wptlzkwjd wrote:
"Same unit pathfinding"

So 20 years and a full rework later, my SCVs will STILL wander around the map aimlessly?!


I understand the pain given more modern game engines, but it's not like being an actual general involves absolute ease of control of every soldier... BW provides the most perfect balance between strategic and mechanical skills I have ever seen.

Watching the great players truly felt like observing the great artists or athletes.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
coolprogrammingstuff
Profile Joined December 2015
906 Posts
March 26 2017 08:26 GMT
#160
On March 26 2017 17:12 kajtarp wrote:
Gameplay will be “precisely preserved from the original”
Muta stacking
Magic box
Same unit pathfinding
Control group limitations
“And more”

Great, that means i'm not gonna play with the multi. Even sc2 is a very hard and demanding game for someone who really doesnt have much time to play, thus improve.


I mean, if you want a game that's exactly that, you have SC2. Now both groups can be happy.
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