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[ASL2] Finals Recap- God is back!

Forum Index > BW General
17 CommentsPost a Reply

[ASL2] Finals Recap- God is back!

Text byBigFan
Graphics byv1
February 7th, 2017 23:46 GMT
ASL2 Ro8 Logo
2 weeks have elapsed since the ASL2 finals concluded. The finals saw the talented hard-worker (T)FlaSh up against the lazy but genius (T)Sea. Both players had dispatched multiple formidable opponents such as (P)Bisu, (Z)Jaedong and (P)Best before meeting on this grand stage in one of the most hyped TvT series in recent years. The rented venue which could fit 1700 people easily filled up hours before the event, with reports of lineups starting around 5 hours prior to game time at least.

So, did Sea get rolled like some anticipated? Not really. Sea put up a great fight against the GOAT, even taking a single long-drawn out game that saw battlecrusiers utilized. The games were all pretty unique and entertaining to say the least. This is definitely a series that should be watched! In the end, FlaSh came out victorious, 3-1 but this is only the beginning. With ASL season 3 set to resume at some point in the near future (no official announcement yet), it'll be the best time to see if FlaSh can repeat this feat or if he will be usurped by the next storm of rising players such as Last and Sea.

Read on for a finals recap by c3rberUs and be sure to check out the BW team tournament hosted by Afreeca which will be starting on Feb 18th while waiting for the next ASL! In closing, we'd like to thanks all our readers for their time and all our contributors for their tiresome effort. Hand in hand, our passion and love for BW can only help the game reach unimaginable heights!
  • Introduction
  •  
  • Finals Recap
  • by c3rberUs
  •  
  • Liquipedia
  • Everything about ASL2
RO8 Recaps
(T)Sea < Demian > (T)Flash
(T)Sea < Benzene > (T)Flash
(T)Sea < Circuit Breaker > (T)Flash
(T)Sea< Eye of the Storm > (T)Flash

Before the recap, let me first start off by saying, what a season! TaekBangLeeSsang (TBLS) all playing up to the quarterfinals with upsets to Bisu and Hero and both semifinal series went down to the last winner-takes all game. It felt every bit like a throwback to the heyday of professional gaming. It is a testament to the kind of support given by every fan (Koreans and foreigners alike) and the enduring joy Brood War provides to both players and spectators. And now on to the recap.

[NeOx]FlaSh, the man (or robot? Which is it really?) they call God, was the center of attention. Although his past needs no introduction (just look up his glorious Liquipedia page (Wiki)FlaSh), his recent past may need one. After a disappointing exit last season, his fans were keen on seeing a redemption run with no less than a Finals appearance and another trophy to add to his collection. Over the course of the break between Season 1 and 2, he kept feeding his input with a steady stream of games, stamped out bugs in the system, and refined his mindgames all the while having fun with his NeOx clanmates. So this time, there are no more excuses; returned only recently? Is around a year still recent?. Doing bad on stream games and sponsored matches? Over 80% winrate... I don't know, maybe a bit.

On the other hand is [NeOx]Sea. Ex-MBCGame Heroes, ex-Team 8 and ex-Team Liquid player. Proleague monster. King of Afreeca Terran before Mind took over. Over the past two years, people began to think him as more of an entertainer than a competitive player. He doesn't practice as much as he used to but he somehow keeps posting strong online tournament performances. On the other hand, his offline performance (or lack of) became the butt of many jokes (I'm guilty of this). What was months turned into years and it became apparent that Sea's last hurrah may very well be the Sea- Killer rivalry earlier in the Sonic Era. However, last season, we saw a turnaround. He handed FlaSh a 'L' and slipped into the Round of 4 before bowing out to Sharp's hot TvT.

Game 1: Demian
Colors: FlaSh=White, Sea=Purple

FlaSh spawned at the right while Sea spawned at the bottom left. Both players went factory with FlaSh adding a natural expansion while Sea added a machine-shop. This put Sea behind in the economics game unless he can deal some damage with faster tech. This didn't happen because FlaSh was saved by wraiths. Sea went in and poked with mines-loaded. Against a force of similar size, he could have traded but with a single wraith in the air, it wasn't going to happen. The wraiths went on to do more damage with cloak until goliaths and scan became available to chase them away. But FlaSh wasn't about to let up. He then got a couple of dropships and snuck them through the bottom. To his surprise, goliaths and turrets were waiting at all the wrong places for him and the drop play came down crashing. This gave Sea some breathing room.

Despite that, FlaSh felt secure enough to start clearing the path to the upper parts of the map to take expansions there. He went for an almost double-expand and concentrated his tank lines in the adjacent open areas and left a meager population of two tanks protecting the bridge, the most direct path to his natural. Sea spotted the weakness and took advantage. He parked his tanks right within range of the entrance, starting a battle of attrition which was advantageous to FlaSh who had the defender's advantage of reinforcements. The invasion force was gradually wiped out but that only led to Sea getting the numbers advantage at the middle so he proceeded to claim it. FlaSh made him pay by sneaking vultures through an unguarded corridor to clear the mining operation at the bottom expansion.

In the midst of all this maneuvering was a strange setup where Sea had strong map control and maintained the split at two-thirds to his favor even though FlaSh was ahead five bases to three. FlaSh had been hording a vast load of resources while being cramped into a small space and that was the genius of this game. He figured out that he did not need to contest the middle. In fact it would be very advantageous to let it remain static. The weakness to Sea's position was that he didn't have enough resources to cover all the corridors decently or to transition to a more mobile force. So FlaSh opened things up with frequent vulture raids on the other side of the map. Then he prepared a huge dropship fleet to abuse the empty spaces at the edges of the map and ferry his sizeable tank army.

The first major expedition to the ten o'clock expansion led to a chain reaction. The drop was too big to be taken care off quickly so Sea took some of his troops stationed at the middle and invaded FlaSh's five o'clock base. FlaSh responded by diverting and reinforcing. The first wave got crushed severely and it took a second wave to clean up. After that was done, it was back to the game-breaker dropship plan. Sea was prepared this time and directed his armies towards the ten o'clock base. But, his anticipation was way too early. The units he sent returned to their original positions and that was when the bomb dropped. Knowing that it was a lost cause to retake that base, Sea hastily a-moved his forces to well, FlaSh's heaviest concentration of tanks. Everything owned by Bo-Sung detonated and he declared it was a good game.


When FlaSh delivers his payload.


Game 2: Benzene
Colors: FlaSh=Red, Sea=Yellow

Every once in a while, one of the love-it-or-hate-it matchups (I mean mirror matchups) produces a game that even the most profound haters will find entertaining. This is one of those games. We haven't had one of these since the semifinal meeting of Last and Mong on Sin Peaks of Baekdu, at SSL 10 (If you know an epic TvT in the time period in-between, do share!)

Sea opened with a barracks expand build at the top right which forced a scouting FlaSh to halt gas production to take his own natural. Contrasting game 1, this time it was Sea who had the slight economic advantage. Off of the earlier second base, he tried to play 3-factory mass vultures to which FlaSh sternly refused to partake in. Instead, he went ahead with his 2-factory starport game to do the popular thing to do on Benzene; a drop play on the narrow ridge at the natural expansion. The drop was expected and vultures were speedy enough to race back to defend.

After he took care of that, Sea comfortably took his third at the 12 o'clock spot while FlaSh pushed out to take the bottom-side plateau. From there, FlaSh led his units towards the bottom right, probably to make a swing towards the ridge or to cut behind the tanks positioned at the opposing ridge. I said "probably" because neither action manifested. His move was read ahead of time (again?) and a mech line appeared at the bridges. He contested and took a bit of a beating before pulling back. But instead of a full retreat, he sneakily detoured and made his way to Sea's third at the right 12 o'clock spot. This time, Sea didn't anticipate it as FlaSh moved his mass of metal away from Sea's sight. And that's when things took a turn for the worst.

FlaSh made the tactical decision to take control of Sea's weakened plateau and pull some tanks to dispatch the third base. However, it didn't work because Sea captured FlaSh's own plateau then swung his forces back and together with units coming from the main base, he sandwiched the tank line, completely obliterating it.

[image loading]

Left to right: SCVs > tanks
How did that happen?

This completely tactical breakdown allowed Sea to take all the plateaus and fortify them at the bridges and take two bases; the mineral-only and the bottom right. On FlaSh's side, it called for an abrupt change to the plan. The only way he can outmaneuver Sea is through the use of a wraith transition or a dropship transition. He elected to do the latter to make way to get the critical-to-endgame-scenario left 6 o'clock expo. The decision worked amazingly well. It allowed FlaSh to emulate a split map scenario without controlling the plateau leading to the base at all.

Sea first responded naturally by bringing tanks in but he found the high ground advantage and the cramped pathway to be too problematic so he transitioned to wraiths and they worked wonderfully. He cut off the FlaSh ferry service and started picking apart the veritable fortress' population. Gradually, the expo became no man's land with FlaSh's units at the far left and Sea's units at the far right. And it stayed like that until FlaSh unveiled the 'solution' -- battlecruisers. Tanks, goliaths, dropships and the BCs came out and flushed out the would-be invaders from the expo.

The success however was short-lived because Sea had battlecruisers of his own. He started building them earlier than FlaSh but kept them away until FlaSh unveiled his own. The fleets converged at the highly contested expo. Well-placed Yamato shots and numbers gave the expo to Sea.


YAMATOOOOOO!!!11!1!

There was a lull in the action as both players sized each others' fleets. FlaSh was running low on resources and had resorted to some sporadic vulture attacks. Sea on the other hand diverted some production to goliaths. This current standoff ended when FlaSh got off a well-placed EMP in a sort of Wild West quick-draw of EMPs and Yamatos. And once again, the expo was under new management. After this, FlaSh brought his fleet between his mineral-only and natural to shut down the noise Sea was making and then a full exchange took place.


How is FlaSh winning this?!?!

During the heat of the game, spectators where astounded by the fact FlaSh won that battle and it seemed like he had done it again. The lack of anything but goliaths on Sea's side made the impression even more profound. (Even I was raging "Sea, why go back to goliaths??!?") But it was all an illusion to Sea whose bank was very large.

We should have taken the hint from Sea's maniacal laughter as his fleet got destroyed. He remacro'd all the lost battlecruisers and brought them to six where it overwhelmed everything.


GEEEEEEEEEEEEEGEEEEEEEEEEEEEEEEEEEE!!!111!!!!!!!!111!11!!


Game 3: Circuit Breaker
Colors: FlaSh=Blue, Sea=Brown

What followed one very epic game was a very scrappy game. Attribute that to FlaSh's choice of opening -- 7-barracks. FlaSh was vicious to start. He trained up three marines and got a bunker building beside Sea's barracks before even the first marine got out. And almost as soon as the marine exited the barracks, the poor guy turned into moosh. This forced Sea to pull the remaining workforce to try to chase away the three marines, plus one more. Two got surrounded and got cut into pieces then another marine appeared. The chaos bought Sea some time to get a marine out but it was still 1-on-3. Then this happened:


High-ground miss chance: 100%

And that was enough for Sea to stabilize.

After that nerve-wracking start, both players started adding their natural expansions. The game might be showing signs of progressing into something more standard and less risky. Well, that didn't happen. Soon enough, both players started a series of scrappy skirmishes. It was like a schoolyard fight but with cannons, grenades and mines. In the midst of the chaos, FlaSh came out the winner because Sea couldn't prevent his tanks from clumping together. In large-scale pushes, these are forgivable but in high level early games, every single unit counts and that tipped the game to FlaSh who remained composed (he did start this whole thing after all). 2-1 was the score.

Game 4: Eye of the Storm
Colors: FlaSh=Purple, Sea=Teal

To be honest, there isn't much to say about this game. It was FlaSh's barracks-expand against Sea's 1-factory machine shop. After scouting Sea's base, FlaSh suspected something was up and sent an SCV to sniff it out. I said before that Sea didn't hide his well uhh, hidden starport very well as it was sitting near the most natural path where a scout can go but you have to give it up to FlaSh's starsense. He knew something was up, scouted it and prepared very well.

[image loading]

Look what we have here

The wraiths didn't do much and then FlaSh totally made Sea's followup push look very noobish. Of course, the questionable execution didn't help. Ironically, FlaSh proceeded to get wraiths of his own to smash Sea's squadron with the help of cloak. And then after that, a nice little push and that was the series!

FlaSh is your Afreeca Starleague Season 2 Champion!

[image loading]

Sea smiling in the loss. Classy player.

[image loading]

It almost feels criminal to write this. Caption: God in Heaven

[image loading]

A time honored StarCraft tradition
 

Writers: c3rberUs, BigFan
Graphics: v1
Editors: BigFan
Photo Credits: Afreeca, Liquipedia

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Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Shinrei
Profile Joined February 2007
United States237 Posts
February 08 2017 00:12 GMT
#2
Great writeup as usual.
=^.^=
rrrzzz
Profile Joined February 2016
48 Posts
February 08 2017 00:57 GMT
#3
Game 2! So epic
heluq
Profile Joined October 2014
Spain119 Posts
February 08 2017 01:17 GMT
#4
Flash IMBA!
dark0dave
Profile Joined November 2010
179 Posts
February 08 2017 08:45 GMT
#5
Take us home. So happy brood war is back xD.
What is dead may never die. BW forever.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6581 Posts
February 08 2017 10:23 GMT
#6
On February 08 2017 17:45 dark0dave wrote:
Take us home. So happy brood war is back xD.

http://www.teamliquid.net/forum/brood-war/495376-ssl-finals-recap-book-of-records

http://www.teamliquid.net/forum/brood-war/478140-ssl-the-last-stand

http://www.teamliquid.net/forum/brood-war/448167-ssl-grand-final-recap

http://www.teamliquid.net/forum/brood-war/390043-ssl-grand-final-recap-the-year-that-was

http://www.teamliquid.net/forum/brood-war/480363-ksl-the-first-king-of-kongdoo-finals-recap

http://www.teamliquid.net/forum/brood-war/504146-vnsl-finals-recap-were-almost-there

but im happy you are back watching broodwar ^^


SlayerS_BunkiE
Profile Blog Joined May 2009
Canada1707 Posts
February 08 2017 10:47 GMT
#7
Great write up.
I like how Flash was described as the talented hardworker.
I think if more people understood Flash's struggles and knew his story before he became "God", we'd have less people hating and complaining about Flash imba.
iloveby.SlayerS_BunkiE[Shield]
MrMischelito
Profile Joined February 2014
347 Posts
February 08 2017 13:41 GMT
#8
great! thanks for the recap! I must say, I love this game!
sa1Ko
Profile Joined July 2015
Argentina99 Posts
February 08 2017 14:18 GMT
#9
Great games ! Glad to see Flash a champ again
Jae Zedong
Profile Joined September 2016
407 Posts
Last Edited: 2017-02-08 14:41:07
February 08 2017 14:24 GMT
#10
Great write-up BigFan! I'm glad game 2 was so incredibly epic, maybe that will finally get the imbecile "TvT is boring" meme to go away. We get it TvT haters, you are unable to appreciate the subleties of Brood War and want maximum action and shiny explosions all the time. Go watch the Phantom Menace and stop shitting on things you don't understand.
Tyrant.
LightSpectra
Profile Blog Joined October 2011
United States1461 Posts
February 08 2017 14:31 GMT
#11
I've been lurking since 2008ish or so, and I've seen lots of TL posters hate on Flash. Mostly for cheesing Bisu out of the OSL, but also because they think Jaedong is just a better player that has a losing record because TvZ is imba.
2006 Shinhan Bank OSL Season 3 was the greatest tournament of all time
tedster
Profile Joined May 2009
984 Posts
February 08 2017 20:43 GMT
#12
On February 08 2017 23:31 LightSpectra wrote:
I've been lurking since 2008ish or so, and I've seen lots of TL posters hate on Flash. Mostly for cheesing Bisu out of the OSL, but also because they think Jaedong is just a better player that has a losing record because TvZ is imba.

I think flash could play the neutral critters and still have at least one title. No one has the timing and game sense of Flash, even though he's not my favorite player.
the last wcs commissioner
TheNewEra
Profile Joined March 2011
Germany3128 Posts
February 08 2017 21:57 GMT
#13
Thanks for the recap
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
outscar
Profile Joined September 2014
2832 Posts
February 08 2017 22:27 GMT
#14
God is thirsty for another golden mouse! Must say this wasn't that easy for him. Hope Tyrant will come back stronger and become nightmare of him.
sunbeams are never made like me...
usopsama
Profile Joined April 2008
6502 Posts
February 08 2017 22:36 GMT
#15
This is the second coming of God. We have waited 5 long years.

+ Show Spoiler +
SC2 never happened.
Vari
Profile Joined September 2010
United States532 Posts
February 09 2017 07:43 GMT
#16
On February 09 2017 07:36 usopsama wrote:
This is the second coming of God. We have waited 5 long years.

+ Show Spoiler +
SC2 never happened.


re: your spoiler... then what is he coming back from, if this is the second coming?
Stroke Me Lady Fame
FlaShFTW
Profile Blog Joined February 2010
United States10158 Posts
February 10 2017 21:07 GMT
#17
On February 09 2017 05:43 tedster wrote:
Show nested quote +
On February 08 2017 23:31 LightSpectra wrote:
I've been lurking since 2008ish or so, and I've seen lots of TL posters hate on Flash. Mostly for cheesing Bisu out of the OSL, but also because they think Jaedong is just a better player that has a losing record because TvZ is imba.

I think flash could play the neutral critters and still have at least one title. No one has the timing and game sense of Flash, even though he's not my favorite player.

PANDA BEAR GUY
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
TurboMaN
Profile Joined October 2005
Germany925 Posts
February 11 2017 02:41 GMT
#18
nice to see FlaSh rocking again
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