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What killled that marine?

Forum Index > BW General
Post a Reply
1 2 Next All
Esp1noza
Profile Joined September 2003
Russian Federation481 Posts
Last Edited: 2017-02-05 22:42:17
February 05 2017 22:32 GMT
#1
Was watching Soulkey's recorded stream, when this happened:
youtu.be
Marine died at 2:43:53. Rewatched it several times and i dont get what kills that marine. Any ideas?

edit: now I noticed it's some UMS map, and something crazy happens later in the game, but still dont understand that marine death
BroodWar forever
puppykiller
Profile Blog Joined August 2009
United States3128 Posts
February 05 2017 22:43 GMT
#2
Whoa i've never seen a marine explode that randomly before
Why would I play sctoo when I can play BW?
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
February 05 2017 22:43 GMT
#3
He is a victim of spontaneous combustion. Very rare, but a very real threat.

Frame 1:

[image loading]

Frame 2:

[image loading]

Frame 3:

[image loading]

Maybe this is stealth Terran nerfs we've all been waiting for?

I want to fuck Soulkey with a Zelderan.
Miragee
Profile Joined December 2009
8526 Posts
February 05 2017 22:44 GMT
#4
Weird. Maybe it was a missclick by the terran and he killed his own marine with the marines in the bunker?
Esp1noza
Profile Joined September 2003
Russian Federation481 Posts
Last Edited: 2017-02-05 22:58:31
February 05 2017 22:54 GMT
#5
LOL, now I rewatched again and notied that bunker stop firing after that marine died, so marine in bunker also died! What a scary place for marines that map :D

Definetly it's UMS thing.

later in that game.
BroodWar forever
Ziggy
Profile Blog Joined June 2013
South Korea2105 Posts
February 05 2017 23:06 GMT
#6
On February 06 2017 07:44 Miragee wrote:
Weird. Maybe it was a missclick by the terran and he killed his own marine with the marines in the bunker?


I dont think you can retarget marines in a bunker
WriterDefeating a sandwich only makes it tastier. @imjustziggy
KameZerg
Profile Blog Joined May 2007
Sweden1767 Posts
February 05 2017 23:20 GMT
#7
My larvae dies spontaneously sometimes
asdasdasdasdasd123123123
parkufarku
Profile Blog Joined March 2014
882 Posts
February 05 2017 23:34 GMT
#8
Any dead T unit is a good thing
outscar
Profile Joined September 2014
2832 Posts
February 05 2017 23:50 GMT
#9
Triggers killed that marine.
sunbeams are never made like me...
noname_
Profile Blog Joined April 2007
458 Posts
Last Edited: 2017-02-06 00:38:39
February 06 2017 00:34 GMT
#10
On February 06 2017 08:20 ICanFlyLow wrote:
My larvae dies spontaneously sometimes

When they leave the creep, they die. Only eggs survive without creep.

On February 06 2017 08:50 outscar wrote:
Triggers killed that marine.

Hmm... Are you sure?

I remember I have seen something like this back in the day, when replays.hu was still a thing. A zealot killed 2 marines with one hit somehow. I suppose the cases are connected by the same motif.

edit:
On February 06 2017 07:54 Esp1noza wrote:
LOL, now I rewatched again and notied that bunker stop firing after that marine died, so marine in bunker also died! What a scary place for marines that map :D

Definetly it's UMS thing.

later in that game.

So it was a rigged ums. Maybe that picture, when a zealot "killed" those marines were triggered too somehow then...
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2017-02-06 01:24:55
February 06 2017 01:00 GMT
#11
the zealot killing the 2 marines in "1 hit" has to do with the fact that the zealot is attacking twice very quickly (hence armor upgrade works doubled). the 1st marine dies in first hit and the 2nd marine manages to attack the zealot in the correct frame before the 2nd zealot attack, making the attack focus on the 2nd marine without checking range and bam, 2 dead marines.

this has nothing to do with ums map triggers.

Edit: its basically the same with the tank-long sunken range, where sunken gets attacked in its animation and changes target (because of priorities) without checking range.
http://www.teamliquid.net/forum/brood-war/96786-how-to-make-sunkens-have-infinite-range
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6607 Posts
February 06 2017 01:30 GMT
#12
this is an ums version of python,i did see vultures instead of mines planting siege tanks :D,also at some point looks like the map quit the ally of zero and he attacked the scv of his ally,but the marines part is the map that make them dissapear.
riotjune
Profile Blog Joined January 2008
United States3393 Posts
February 06 2017 01:36 GMT
#13
This game's still got bugs. Like sieging a tank on top of a turret makes it explode (gg mineral line as reaver is raping all your scvs).
shall_burn
Profile Joined January 2016
252 Posts
February 06 2017 04:08 GMT
#14
On February 06 2017 10:36 riotjune wrote:
Like sieging a tank on top of a turret makes it explode

What? How is that possible? How to reproduce that? I can hardly imagine
juvenal
Profile Joined July 2013
2448 Posts
February 06 2017 04:10 GMT
#15
The entropy got to him.
Michael Probu
Jealous
Profile Blog Joined December 2011
10166 Posts
February 06 2017 04:33 GMT
#16
On February 06 2017 13:08 shall_burn wrote:
Show nested quote +
On February 06 2017 10:36 riotjune wrote:
Like sieging a tank on top of a turret makes it explode

What? How is that possible? How to reproduce that? I can hardly imagine

Siege Tanks can be *slightly* on top of buildings or one another; this gets worse when you tell SCVs to stop while mining with a Siege Tank around. It starts glitching. You need to siege it. You siege it on top of a building. It explodes.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
riotjune
Profile Blog Joined January 2008
United States3393 Posts
Last Edited: 2017-02-06 04:51:31
February 06 2017 04:36 GMT
#17
On February 06 2017 13:08 shall_burn wrote:
Show nested quote +
On February 06 2017 10:36 riotjune wrote:
Like sieging a tank on top of a turret makes it explode

What? How is that possible? How to reproduce that? I can hardly imagine

Jealous above explains it well. The scvs make it easier for the tank to momentarily clip through buildings and when you siege at that exact moment, it goes *boom*

http://wiki.teamliquid.net/starcraft/Bugs#Siege-SCV_Bug
Cele
Profile Blog Joined December 2008
Germany4016 Posts
February 06 2017 05:41 GMT
#18
wow crazy ^^
Broodwar for life!
Lazare1969
Profile Joined September 2014
United States318 Posts
February 06 2017 07:20 GMT
#19
he had his teammate unallied 2:44:08
6 trillion
toriak
Profile Joined December 2008
Slovakia477 Posts
February 06 2017 07:40 GMT
#20
As mentioned, it is a UMS thing. Marines are triggered to die.

What worries me is in some of my melee games when I morph a larvae into defiler it dies immidiatelly for no reason. Is it just me or this is a known bug ?
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