youtu.be
Marine died at 2:43:53. Rewatched it several times and i dont get what kills that marine. Any ideas?
edit: now I noticed it's some UMS map, and something crazy happens later in the game, but still dont understand that marine death
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Esp1noza
Russian Federation481 Posts
youtu.be Marine died at 2:43:53. Rewatched it several times and i dont get what kills that marine. Any ideas? edit: now I noticed it's some UMS map, and something crazy happens later in the game, but still dont understand that marine death | ||
puppykiller
United States3128 Posts
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SCC-Faust
United States3736 Posts
Frame 1: ![]() Frame 2: ![]() Frame 3: ![]() Maybe this is stealth Terran nerfs we've all been waiting for? | ||
Miragee
8526 Posts
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Esp1noza
Russian Federation481 Posts
Definetly it's UMS thing. later in that game. | ||
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Ziggy
South Korea2105 Posts
On February 06 2017 07:44 Miragee wrote: Weird. Maybe it was a missclick by the terran and he killed his own marine with the marines in the bunker? I dont think you can retarget marines in a bunker | ||
KameZerg
Sweden1767 Posts
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parkufarku
882 Posts
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outscar
2832 Posts
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noname_
458 Posts
On February 06 2017 08:20 ICanFlyLow wrote: My larvae dies spontaneously sometimes When they leave the creep, they die. Only eggs survive without creep. On February 06 2017 08:50 outscar wrote: Triggers killed that marine. Hmm... Are you sure? I remember I have seen something like this back in the day, when replays.hu was still a thing. A zealot killed 2 marines with one hit somehow. I suppose the cases are connected by the same motif. edit: On February 06 2017 07:54 Esp1noza wrote: LOL, now I rewatched again and notied that bunker stop firing after that marine died, so marine in bunker also died! What a scary place for marines that map :D Definetly it's UMS thing. later in that game. So it was a rigged ums. Maybe that picture, when a zealot "killed" those marines were triggered too somehow then... | ||
Bakuryu
Germany1065 Posts
this has nothing to do with ums map triggers. Edit: its basically the same with the tank-long sunken range, where sunken gets attacked in its animation and changes target (because of priorities) without checking range. http://www.teamliquid.net/forum/brood-war/96786-how-to-make-sunkens-have-infinite-range | ||
[sc1f]eonzerg
Belgium6607 Posts
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riotjune
United States3393 Posts
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shall_burn
252 Posts
On February 06 2017 10:36 riotjune wrote: Like sieging a tank on top of a turret makes it explode What? How is that possible? How to reproduce that? I can hardly imagine | ||
juvenal
2448 Posts
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Jealous
10166 Posts
On February 06 2017 13:08 shall_burn wrote: Show nested quote + On February 06 2017 10:36 riotjune wrote: Like sieging a tank on top of a turret makes it explode What? How is that possible? How to reproduce that? I can hardly imagine Siege Tanks can be *slightly* on top of buildings or one another; this gets worse when you tell SCVs to stop while mining with a Siege Tank around. It starts glitching. You need to siege it. You siege it on top of a building. It explodes. | ||
riotjune
United States3393 Posts
On February 06 2017 13:08 shall_burn wrote: Show nested quote + On February 06 2017 10:36 riotjune wrote: Like sieging a tank on top of a turret makes it explode What? How is that possible? How to reproduce that? I can hardly imagine Jealous above explains it well. The scvs make it easier for the tank to momentarily clip through buildings and when you siege at that exact moment, it goes *boom* ![]() http://wiki.teamliquid.net/starcraft/Bugs#Siege-SCV_Bug | ||
Cele
Germany4016 Posts
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Lazare1969
United States318 Posts
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toriak
Slovakia477 Posts
What worries me is in some of my melee games when I morph a larvae into defiler it dies immidiatelly for no reason. Is it just me or this is a known bug ? | ||
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