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Bug vs. Feature - Page 2

Forum Index > BW General
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imp42
Profile Blog Joined November 2010
398 Posts
January 18 2017 16:02 GMT
#21
On January 18 2017 22:16 Zera wrote:
Show nested quote +
On January 18 2017 22:07 HaN- wrote:
Me reading the title, "Oh, who are these 2 players I never heard about?!"
;;

same lol

sorry about that maybe a moderator could change the topic title into "bug or feature?"
50 pts Copper League
ruypture
Profile Joined May 2014
United States367 Posts
January 18 2017 16:04 GMT
#22
On January 18 2017 22:01 BisuDagger wrote:
Show nested quote +
On January 18 2017 13:54 ruypture wrote:
I think i would consider dud mines a bug, but reaver duds a feature.

I think dud mines are so infrequent (in my experience) that it doesn't affect play consistently enough to be considered a feature.

Scarab's dudding on the other hand makes reaver damage inconsistent, but their damage output is so high i think its okay, because more often than not the scarab will hit, and duds dont end games (again in my experience, of course there are some cases where a dud scarab could end a game)

If you out run a mine long enough for it to dud out

Observer on a turret is a bug as that is not legal in most tournaments.

Ah, I didn't know that out running the mine can cause it to dud, I assumed it was relatively random.
어윤수|이신형|이재동|이승형
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
Last Edited: 2017-01-18 16:06:41
January 18 2017 16:05 GMT
#23
I don't know if it's based on distance or time though, BisuDagger please clarify.

But I CAN confirm that he's right.
kiss kiss fall in love
ortseam
Profile Joined April 2015
996 Posts
January 18 2017 16:11 GMT
#24
I think it's distance, if you consider the mine in that koget-dienmax game on mist kept going forever lol
RoomOfMush
Profile Joined March 2015
1296 Posts
January 18 2017 16:15 GMT
#25
Reaver scarab duds are certainly not bugs, they are pretty consistent. Scarabs have timed life and ground collision. If they can not reach their target in time (because they are blocked by other units, minerals, etc) then they simply disappear. Thats a very simple concept.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19229 Posts
January 18 2017 17:19 GMT
#26
Most everything is answered here btw: http://www.starcraftai.com/wiki/Tricks,_Glitches_and_Exploits
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
January 18 2017 18:40 GMT
#27
On January 18 2017 17:47 ZeroChrome wrote:
The bug that causes a unit to freeze up while microing is infuriating.


Change nothing but this. Dumb goons being stuck for no reason when microing against 2 fact made me rage quit so many times ;;
ॐ
Peeano
Profile Blog Joined March 2009
Netherlands4985 Posts
January 18 2017 18:59 GMT
#28
On January 19 2017 03:40 endy wrote:
Show nested quote +
On January 18 2017 17:47 ZeroChrome wrote:
The bug that causes a unit to freeze up while microing is infuriating.


Change nothing but this. Dumb goons being stuck for no reason when microing against 2 fact made me rage quit so many times ;;

Yes! However I really like the feature where you can attack an enemy unit from behind a wall (and move out of range if necessary) to make them stop attacking your wall.
Also please fix the super dumb reaver walking into range of static defense ALL the fucking time, that is as infuriating and has been more game changing than I can count.
FBH #1!
B-royal
Profile Joined May 2015
Belgium1330 Posts
January 18 2017 19:01 GMT
#29
It's the same thing with guardians, they always move in turret range.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Peeano
Profile Blog Joined March 2009
Netherlands4985 Posts
January 18 2017 19:02 GMT
#30
Make adding units to an existing hotkey group with shift instant. I don't wanna double tap my ctrl group every god damn time to verify my earlier command.
FBH #1!
Peeano
Profile Blog Joined March 2009
Netherlands4985 Posts
January 18 2017 19:03 GMT
#31
On January 19 2017 04:01 B-royal wrote:
It's the same thing with guardians, they always move in turret range.

True, but I reckon not as bad as the reaver.
FBH #1!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19229 Posts
Last Edited: 2017-01-18 19:35:02
January 18 2017 19:34 GMT
#32
You can stack guardians without an overlord if you A-click on one of your guardians in the selected group. They will move stacked too at this point.

edit: You could probably do this with other air units, but guardians are the one unit that can't actually damage air which is why this trick only applies to them.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
January 18 2017 20:01 GMT
#33
But that's the thing, these would all change the game... The silly unit freezing thing would render the wall micro less viable, a-moving stuff without them suiciding would make you need to baby sit them less, etc... But yeah, that goons freezing thing is super silly vs. fd and stuff. I also recall some ramps sucking in units like a black hole, althought that is probably less game engine and more map feature?
imp42
Profile Blog Joined November 2010
398 Posts
January 18 2017 20:05 GMT
#34
On January 19 2017 02:19 BisuDagger wrote:
Most everything is answered here btw: http://www.starcraftai.com/wiki/Tricks,_Glitches_and_Exploits

problem is, the issues listed there don't all apply to 1.16.1 and I'm also interested in the "bug or feature" question of the glitches that still do apply.
50 pts Copper League
Farkinator
Profile Joined August 2010
United States283 Posts
January 18 2017 20:15 GMT
#35
On January 18 2017 17:50 valaki wrote:
Show nested quote +
On January 18 2017 16:04 Qikz wrote:
valkyrie does not deal damage once the maximum number of bullets in the game has been reached (e.g. due to several carriers in the game)


Wow I did not know this.


Then you didn't play vs 7 AI or friends in LAN where everyone went 200/200. The valkyries just didn't shoot at all.


Most of my friends that I played with never really built Valkyries anyways.
Get some bases, smash some faces.
Harem
Profile Joined November 2007
United States11390 Posts
Last Edited: 2017-01-18 20:32:39
January 18 2017 20:29 GMT
#36
Stork used to do the obs over turret thing a lot as it wasnt banned in Korean leagues.

There was a wcg game where he did it and got in trouble for it but he was really confused as it had always been legal for him elsewhere.
Moderator。◕‿◕。
Jealous
Profile Blog Joined December 2011
10126 Posts
January 22 2017 17:29 GMT
#37
My vote is on not changing anything.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
imp42
Profile Blog Joined November 2010
398 Posts
January 22 2017 18:10 GMT
#38
On January 23 2017 02:29 Jealous wrote:
My vote is on not changing anything.

why keep the "unit stuck on ramp, but only for one player on one side of the map" bug?
or a bug where the lurker isn't able to burrow anymore?

I realize there is a thin line and there might be border cases. This thread is to explore them.
50 pts Copper League
Jealous
Profile Blog Joined December 2011
10126 Posts
January 22 2017 18:13 GMT
#39
On January 23 2017 03:10 imp42 wrote:
Show nested quote +
On January 23 2017 02:29 Jealous wrote:
My vote is on not changing anything.

why keep the "unit stuck on ramp, but only for one player on one side of the map" bug?
or a bug where the lurker isn't able to burrow anymore?

I realize there is a thin line and there might be border cases. This thread is to explore them.

Because that is a map-specific bug; it would be better just to change the map than change the game, no? I have nothing against changing that ramp on FS at 12, for example. Maps are flexible, the game should remain static imo.

Lurker not being able to burrow anymore - I haven't seen that one, but I'm willing to bet the Lurker doesn't burrow anymore because of something the human player did with the Lurker?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Cele
Profile Blog Joined December 2008
Germany4016 Posts
January 22 2017 18:54 GMT
#40
oh god, not another balance thread ^^
Broodwar for life!
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