sorry about that maybe a moderator could change the topic title into "bug or feature?"
Bug vs. Feature - Page 2
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imp42
398 Posts
sorry about that maybe a moderator could change the topic title into "bug or feature?" | ||
ruypture
United States367 Posts
On January 18 2017 22:01 BisuDagger wrote: If you out run a mine long enough for it to dud out Observer on a turret is a bug as that is not legal in most tournaments. Ah, I didn't know that out running the mine can cause it to dud, I assumed it was relatively random. | ||
intotheheart
Canada33091 Posts
But I CAN confirm that he's right. | ||
ortseam
996 Posts
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RoomOfMush
1296 Posts
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BisuDagger
Bisutopia19108 Posts
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endy
Switzerland8970 Posts
On January 18 2017 17:47 ZeroChrome wrote: The bug that causes a unit to freeze up while microing is infuriating. Change nothing but this. Dumb goons being stuck for no reason when microing against 2 fact made me rage quit so many times ;; | ||
Peeano
Netherlands4579 Posts
On January 19 2017 03:40 endy wrote: Change nothing but this. Dumb goons being stuck for no reason when microing against 2 fact made me rage quit so many times ;; Yes! However I really like the feature where you can attack an enemy unit from behind a wall (and move out of range if necessary) to make them stop attacking your wall. Also please fix the super dumb reaver walking into range of static defense ALL the fucking time, that is as infuriating and has been more game changing than I can count. | ||
B-royal
Belgium1330 Posts
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Peeano
Netherlands4579 Posts
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Peeano
Netherlands4579 Posts
On January 19 2017 04:01 B-royal wrote: It's the same thing with guardians, they always move in turret range. True, but I reckon not as bad as the reaver. | ||
BisuDagger
Bisutopia19108 Posts
edit: You could probably do this with other air units, but guardians are the one unit that can't actually damage air which is why this trick only applies to them. | ||
fazek42
Hungary438 Posts
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imp42
398 Posts
On January 19 2017 02:19 BisuDagger wrote: Most everything is answered here btw: http://www.starcraftai.com/wiki/Tricks,_Glitches_and_Exploits problem is, the issues listed there don't all apply to 1.16.1 and I'm also interested in the "bug or feature" question of the glitches that still do apply. | ||
Farkinator
United States283 Posts
On January 18 2017 17:50 valaki wrote: Then you didn't play vs 7 AI or friends in LAN where everyone went 200/200. The valkyries just didn't shoot at all. Most of my friends that I played with never really built Valkyries anyways. | ||
Harem
United States11390 Posts
There was a wcg game where he did it and got in trouble for it but he was really confused as it had always been legal for him elsewhere. | ||
Jealous
10060 Posts
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imp42
398 Posts
On January 23 2017 02:29 Jealous wrote: My vote is on not changing anything. why keep the "unit stuck on ramp, but only for one player on one side of the map" bug? or a bug where the lurker isn't able to burrow anymore? I realize there is a thin line and there might be border cases. This thread is to explore them. | ||
Jealous
10060 Posts
On January 23 2017 03:10 imp42 wrote: why keep the "unit stuck on ramp, but only for one player on one side of the map" bug? or a bug where the lurker isn't able to burrow anymore? I realize there is a thin line and there might be border cases. This thread is to explore them. Because that is a map-specific bug; it would be better just to change the map than change the game, no? I have nothing against changing that ramp on FS at 12, for example. Maps are flexible, the game should remain static imo. Lurker not being able to burrow anymore - I haven't seen that one, but I'm willing to bet the Lurker doesn't burrow anymore because of something the human player did with the Lurker? | ||
Cele
Germany4016 Posts
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