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ShieldBattery - BW Revitalized for Modern Mortals - Page 28

Forum Index > BW General
2681 CommentsPost a Reply
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Chat Notification Script
HaN-
Profile Blog Joined June 2009
France1920 Posts
May 18 2016 08:26 GMT
#541
I read in the comments that a tournament will happen following the release, can confirm?
Do you guys have plans to advertise this project outside of TeamLiquid? I suggest doing an AMA on r/starcraft or r/games.

Also I'm a bit surprised you're not considering crowdfunding this or at least setting up a donation link.

Calendaraka Foxhan
keit
Profile Blog Joined May 2008
1584 Posts
May 18 2016 15:14 GMT
#542
On May 18 2016 17:26 HaN- wrote:
I read in the comments that a tournament will happen following the release, can confirm?
Do you guys have plans to advertise this project outside of TeamLiquid? I suggest doing an AMA on r/starcraft or r/games.

Also I'm a bit surprised you're not considering crowdfunding this or at least setting up a donation link.



Going for-profit might upset Blizz even more.
Graphics
des
Profile Blog Joined January 2005
United States507 Posts
May 18 2016 15:22 GMT
#543
This is awesome.
my larvae bring all the zerg to the yard
haitike
Profile Joined June 2009
Spain2720 Posts
May 18 2016 15:25 GMT
#544
On May 19 2016 00:14 keit wrote:
Show nested quote +
On May 18 2016 17:26 HaN- wrote:
I read in the comments that a tournament will happen following the release, can confirm?
Do you guys have plans to advertise this project outside of TeamLiquid? I suggest doing an AMA on r/starcraft or r/games.

Also I'm a bit surprised you're not considering crowdfunding this or at least setting up a donation link.



Going for-profit might upset Blizz even more.


Yes,crowdfunding will draw attention of Blizzard for sure. But a donation link would be nice, for server maintenance.
pheer
Profile Blog Joined July 2004
5391 Posts
May 18 2016 16:20 GMT
#545
As tec said a few pages back, the server cost is not an issue, it's hosted at DO which is a great cloud hosting company with reasonable rates. So there is no need to monetize. If the server gets too popular, it can be easily scaled due to the elasticity of cloud hosting.

If any of you guys know about the tesla master plan, it was a 3-step plan to get the company to a point where they could mass-produce the model 3. They first needed to build the cool concept car that only a few people could enjoy (Tesla Roadster = closed beta). Then after all the feedback from the Roadster was gathered and analyzed, and problems solved, they came out with the two in-between models (Model S and X = open beta). These models helped the development of additional features such as self-driving, faster charging, better range, and cross-country charging stations and stores. This would be the time when matchmaking, UMS maps, and other add-on features are developed. Then, like the recent unveiling of the Model S and new US-based production facility on March 31 2016, ShieldBattery would leave beta and have all the features we've been dying for broodwar to have for over a decade. Closed beta exists for a reason, to ensure quality feedback and streamlined communication. It's not a popularity contest or elitist gathering. It's a critical stage of software development.

To everyone skeptical or jaded from years of watching projects come and go, just know that this server project is in extremely capable hands. You've got the elon musk of broodwar tinkering away at the future of our game, and it's going to be good. But coding all these features takes time, and unveiling the project is an important step in the grand master plan. So sit tight, wait for those invitation PMs, enjoy a few games on iccup. There's still work to be done. It's happening.
Moderator
haitike
Profile Joined June 2009
Spain2720 Posts
May 18 2016 16:32 GMT
#546
I don't know if it has been asked, but are you intended to release the source code? It would be awesome sending you some pull request to github in the future
Kau *
Profile Joined March 2007
Canada3500 Posts
May 18 2016 16:37 GMT
#547
On May 13 2016 21:55 2Pacalypse- wrote:
Show nested quote +
On May 13 2016 20:26 Keniji wrote:
If someone would want to help you with this project. Do you already have enough man-power or do you need more volunteers? And if so, what would be the skills searched for (e.g. translating, coding, statistics, whatever there needs to be done)

Coding is the most important and biggest part. We have enough manpower in that regard for what we want to do, but of course having more people helping would always be beneficial. However, the problem is finding people with necessary expertise and enough free time who can help. But in any case, the whole project will be open sourced once we go into an open beta, so anyone will be able to help with what they can.

Moderator
Wrath
Profile Blog Joined July 2014
3174 Posts
May 18 2016 16:51 GMT
#548
Was there any plan regarding the length of the closed beta? Like 3 ~ 6 months something like that or left completely open to any changes?
Kau *
Profile Joined March 2007
Canada3500 Posts
May 18 2016 16:56 GMT
#549
On May 17 2016 05:53 tec27 wrote:
Show nested quote +
On May 17 2016 05:29 ICanFlyLow wrote:
How long is the closed beta phase gonna go on for, like a year or so?

We don't have a set timeline. The goal of the closed beta is to test things in a more controlled fashion. Until we're certain that failures are incredibly rare, we want to ensure we can have a close relationship and tight feedback loop with all of our testers. We also want people that won't run away from the site and never come back if they encounter a bug

So, once we feel pretty good about the state of things and feel like we don't need that tight feedback loop any more, we'll open things up to anyone who wants to sign up. I would estimate this is in the range of ~months, but I'm not promising any particular dates. This is, after all, a side project for me; I have a full time job that has to come first.

Moderator
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
May 18 2016 16:59 GMT
#550
On May 19 2016 01:20 pheer wrote:
As tec said a few pages back, the server cost is not an issue, it's hosted at DO which is a great cloud hosting company with reasonable rates. So there is no need to monetize. If the server gets too popular, it can be easily scaled due to the elasticity of cloud hosting.

If any of you guys know about the tesla master plan, it was a 3-step plan to get the company to a point where they could mass-produce the model 3. They first needed to build the cool concept car that only a few people could enjoy (Tesla Roadster = closed beta). Then after all the feedback from the Roadster was gathered and analyzed, and problems solved, they came out with the two in-between models (Model S and X = open beta). These models helped the development of additional features such as self-driving, faster charging, better range, and cross-country charging stations and stores. This would be the time when matchmaking, UMS maps, and other add-on features are developed. Then, like the recent unveiling of the Model S and new US-based production facility on March 31 2016, ShieldBattery would leave beta and have all the features we've been dying for broodwar to have for over a decade. Closed beta exists for a reason, to ensure quality feedback and streamlined communication. It's not a popularity contest or elitist gathering. It's a critical stage of software development.

To everyone skeptical or jaded from years of watching projects come and go, just know that this server project is in extremely capable hands. You've got the elon musk of broodwar tinkering away at the future of our game, and it's going to be good. But coding all these features takes time, and unveiling the project is an important step in the grand master plan. So sit tight, wait for those invitation PMs, enjoy a few games on iccup. There's still work to be done. It's happening.



excellent! great to know!
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Acritter
Profile Joined August 2010
Syria7637 Posts
May 18 2016 17:35 GMT
#551
If the posts here could somehow be integrated into the OP, I think that might answer a lot of the questions people are having. An FAQ section, maybe?
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
May 18 2016 17:39 GMT
#552
On May 19 2016 02:35 Acritter wrote:
If the posts here could somehow be integrated into the OP, I think that might answer a lot of the questions people are having. An FAQ section, maybe?

If someone (maybe someone as valiant as Acritter) could put them all together in a post, we can edit them into the OP/second post.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
2Pacalypse-
Profile Joined October 2006
Croatia9522 Posts
May 18 2016 18:15 GMT
#553
An official FAQ page is in the works and will be posted on the ShieldBattery site itself.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
Wrath
Profile Blog Joined July 2014
3174 Posts
May 18 2016 18:33 GMT
#554
On May 19 2016 03:15 2Pacalypse- wrote:
An official FAQ page is in the works and will be posted on the ShieldBattery site itself.


Thanks.
shall_burn
Profile Joined January 2016
252 Posts
May 18 2016 18:52 GMT
#555
signed. Is this possible to make such feature so that I could turn in-game chat off completely?
KameZerg
Profile Blog Joined May 2007
Sweden1767 Posts
May 18 2016 19:06 GMT
#556
I wonder how many koreans have signed up
asdasdasdasdasd123123123
Psyonic_Reaver
Profile Blog Joined June 2007
United States4337 Posts
May 18 2016 19:12 GMT
#557
I'm sure not as many as you think.

They have Fish. The only reason they'd play on SB is the same reason they did it on Iccup. For kicks and giggles, they'll lose interest and go back to Fish. The bad koreans will stay and learn and then head to Fish. =)
So wait? I'm bad? =(
joust85
Profile Joined December 2010
Canada53 Posts
May 18 2016 21:04 GMT
#558
Excited about this project! Thanks for the dedication and hard work.
Trozz
Profile Blog Joined November 2008
Canada3455 Posts
May 18 2016 21:05 GMT
#559
On May 19 2016 04:12 Psyonic_Reaver wrote:
I'm sure not as many as you think.

They have Fish. The only reason they'd play on SB is the same reason they did it on Iccup. For kicks and giggles, they'll lose interest and go back to Fish. The bad koreans will stay and learn and then head to Fish. =)

But Nal_rA signed up.
Once they see him streaming it,
I'm sure they'll sign up.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
HaFnium
Profile Blog Joined December 2006
United Kingdom1074 Posts
May 18 2016 22:08 GMT
#560
I'm checking my e-mail daily... (including junk mails...)
Also checking TL daily..

It's sooooo frustratling not being able to host on iccup...
(IDunno why I can only host intermittently...)
BW forever!
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