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UGL Fastest Map League - Page 2

Forum Index > BW General
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TelecoM
Profile Blog Joined January 2010
United States10675 Posts
Last Edited: 2015-02-17 23:09:30
February 17 2015 23:09 GMT
#21
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


Really? If UGL is best / safest anti-hack in BW History, then why has no one ever heard of it?...

Castle do you realize it is possible for people to hack on iCCup / FIsh with launcher on, and do you realize how long people have been using hacks while having chaos launcher, and other antihacks running at the same time? This is nothing new here buddy, I understand a new school player like yourself has no past experience with this, but people who have been in BW foreign scene awhile already know this.
AKA: TelecoM[WHITE] Protoss fighting
xboi209
Profile Blog Joined June 2011
United States1173 Posts
February 18 2015 01:50 GMT
#22
On February 18 2015 08:09 GGzerG wrote:
Show nested quote +
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


Really? If UGL is best / safest anti-hack in BW History, then why has no one ever heard of it?...

The UGL antihack is relatively new and is only used for UGL league games. Plus it doesn't tell everyone who's hacking when used, it makes a file that you have to upload for someone to inspect, so that's a turnoff for many people.
http://www.reddit.com/r/broodwar/
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
February 18 2015 04:42 GMT
#23
On February 18 2015 10:50 xboi209 wrote:
Show nested quote +
On February 18 2015 08:09 GGzerG wrote:
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


Really? If UGL is best / safest anti-hack in BW History, then why has no one ever heard of it?...

The UGL antihack is relatively new and is only used for UGL league games. Plus it doesn't tell everyone who's hacking when used, it makes a file that you have to upload for someone to inspect, so that's a turnoff for many people.


lol....so basically it doesn't detect anything, it relies on someone else to catch the person still through replay viewing / hotkey viewing / BWChart ect...useless.
AKA: TelecoM[WHITE] Protoss fighting
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
February 18 2015 07:22 GMT
#24
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.

Are you sure you didn't mean "It is sufficiently messy to bypass the UGL anti-hack that we don't think that anyone will bother to do it in time for our tournament"?

If it truly is "not possible" (which I highly doubt), you should release it open source and let everyone use it everywhere.
chrisolo
Profile Joined May 2009
Germany2606 Posts
February 18 2015 09:45 GMT
#25
Anyone searching for a noobish team-partner for 2on2? I know basics (building placement and some BOs), but I am far from being good in Fastest. I'd still like to play in this, but none of my fastest buddies are available
¯\_(ツ)_/¯ - aka cReAtiVee
DarkNetHunter
Profile Joined October 2012
1224 Posts
February 18 2015 09:53 GMT
#26
On February 18 2015 13:42 GGzerG wrote:
Show nested quote +
On February 18 2015 10:50 xboi209 wrote:
On February 18 2015 08:09 GGzerG wrote:
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


Really? If UGL is best / safest anti-hack in BW History, then why has no one ever heard of it?...

The UGL antihack is relatively new and is only used for UGL league games. Plus it doesn't tell everyone who's hacking when used, it makes a file that you have to upload for someone to inspect, so that's a turnoff for many people.


lol....so basically it doesn't detect anything, it relies on someone else to catch the person still through replay viewing / hotkey viewing / BWChart ect...useless.

You have no idea how it functions and generally your attitude towards anything you're not familiar with is unbearable and a disgrace for TL when we get visitors from other websites. Please refrain from posting when you have no idea about the subject at hand, because as far as I know you have no knowledge of how any of the launchers or antihacks function whatsoever.



Learn from the mistakes of others. You can't live long enough to make them all yourself.
oGoZenob
Profile Joined December 2011
France1503 Posts
February 18 2015 11:09 GMT
#27
On February 17 2015 01:37 EndingLife wrote:
People still play Vanilla!? WTF? And Vanilla on fastest maps!?

actually fastest maps are the reason people play vanilla. It's kinda broken with "new" bw units
I like starcraft
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
February 18 2015 11:18 GMT
#28
On February 18 2015 20:09 oGoZenob wrote:
Show nested quote +
On February 17 2015 01:37 EndingLife wrote:
People still play Vanilla!? WTF? And Vanilla on fastest maps!?

actually fastest maps are the reason people play vanilla. It's kinda broken with "new" bw units

I just haven't gotten around to upgrade to this new "brood war" patch yet. You know, takes some time to reinstall etc. Think I'll do it soon though.
chrisolo
Profile Joined May 2009
Germany2606 Posts
February 18 2015 13:00 GMT
#29
Is it possible to pre-/postpone games, since it is 6 am for europeans as far as my calculations are right. I think it is possible to find a appointment, which suits both americans and europeans. I know you will not reschedule the whole league, but if it would be possible to pre-/postpone, we (yes I found someone) could compete.
¯\_(ツ)_/¯ - aka cReAtiVee
oGoZenob
Profile Joined December 2011
France1503 Posts
February 18 2015 14:45 GMT
#30
On February 18 2015 20:18 Cascade wrote:
Show nested quote +
On February 18 2015 20:09 oGoZenob wrote:
On February 17 2015 01:37 EndingLife wrote:
People still play Vanilla!? WTF? And Vanilla on fastest maps!?

actually fastest maps are the reason people play vanilla. It's kinda broken with "new" bw units

I just haven't gotten around to upgrade to this new "brood war" patch yet. You know, takes some time to reinstall etc. Think I'll do it soon though.

i've played vanilla exclusively untill 2010 so yeah, that lurker thing is still new and exotic to me ^^
I like starcraft
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
February 18 2015 22:58 GMT
#31
On February 18 2015 20:09 oGoZenob wrote:
Show nested quote +
On February 17 2015 01:37 EndingLife wrote:
People still play Vanilla!? WTF? And Vanilla on fastest maps!?

actually fastest maps are the reason people play vanilla. It's kinda broken with "new" bw units


People play fastest on Brood War all the time. I really don't think there is any kind of "brokenness" per se, it's more a matter of getting used to some changes in planning and strategy.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
Last Edited: 2015-02-18 23:17:24
February 18 2015 23:13 GMT
#32
On February 18 2015 18:53 DarkNetHunter wrote:
Show nested quote +
On February 18 2015 13:42 GGzerG wrote:
On February 18 2015 10:50 xboi209 wrote:
On February 18 2015 08:09 GGzerG wrote:
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


Really? If UGL is best / safest anti-hack in BW History, then why has no one ever heard of it?...

The UGL antihack is relatively new and is only used for UGL league games. Plus it doesn't tell everyone who's hacking when used, it makes a file that you have to upload for someone to inspect, so that's a turnoff for many people.


lol....so basically it doesn't detect anything, it relies on someone else to catch the person still through replay viewing / hotkey viewing / BWChart ect...useless.

You have no idea how it functions and generally your attitude towards anything you're not familiar with is unbearable and a disgrace for TL when we get visitors from other websites. Please refrain from posting when you have no idea about the subject at hand, because as far as I know you have no knowledge of how any of the launchers or antihacks function whatsoever.





lol, I have played SC1 : BW probably 3-4 times as long as you, I know exactly how easy it is for hackers to bypass antihacks, it doesn't matter if I know how they are made, how to code, all the specifics inside of the launchers if that is what you are implying, I know exactly how all of them work and there functions, obviously this one is new so how can anyone know about it except that it is literally impossible it is failsafe? Grow up , get off your high horse that you are on for no apparent reason.
AKA: TelecoM[WHITE] Protoss fighting
DarkNetHunter
Profile Joined October 2012
1224 Posts
February 18 2015 23:59 GMT
#33
On February 19 2015 08:13 GGzerG wrote:
Show nested quote +
On February 18 2015 18:53 DarkNetHunter wrote:
On February 18 2015 13:42 GGzerG wrote:
On February 18 2015 10:50 xboi209 wrote:
On February 18 2015 08:09 GGzerG wrote:
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


Really? If UGL is best / safest anti-hack in BW History, then why has no one ever heard of it?...

The UGL antihack is relatively new and is only used for UGL league games. Plus it doesn't tell everyone who's hacking when used, it makes a file that you have to upload for someone to inspect, so that's a turnoff for many people.


lol....so basically it doesn't detect anything, it relies on someone else to catch the person still through replay viewing / hotkey viewing / BWChart ect...useless.

You have no idea how it functions and generally your attitude towards anything you're not familiar with is unbearable and a disgrace for TL when we get visitors from other websites. Please refrain from posting when you have no idea about the subject at hand, because as far as I know you have no knowledge of how any of the launchers or antihacks function whatsoever.





lol, I have played SC1 : BW probably 3-4 times as long as you, I know exactly how easy it is for hackers to bypass antihacks, it doesn't matter if I know how they are made, how to code, all the specifics inside of the launchers if that is what you are implying, I know exactly how all of them work and there functions, obviously this one is new so how can anyone know about it except that it is literally impossible it is failsafe? Grow up , get off your high horse that you are on for no apparent reason.

You have no idea how long I've played, so you're presuming much, not to mention that knowledge and time don't correlate.
You are saying you know exactly how easy it is to bypass antihacks, yet also claim to have no idea how they are made or anything related to the process, then say you know exactly how all of them work, make up your mind? No one is saying it is failsafe, you were the one claiming it doesn't detect anything and is useless, without evening knowing how they function. Please refrain from further humiliating yourself by posting in this thread.

Learn from the mistakes of others. You can't live long enough to make them all yourself.
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
February 19 2015 00:42 GMT
#34
On February 19 2015 08:59 DarkNetHunter wrote:
Show nested quote +
On February 19 2015 08:13 GGzerG wrote:
On February 18 2015 18:53 DarkNetHunter wrote:
On February 18 2015 13:42 GGzerG wrote:
On February 18 2015 10:50 xboi209 wrote:
On February 18 2015 08:09 GGzerG wrote:
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


Really? If UGL is best / safest anti-hack in BW History, then why has no one ever heard of it?...

The UGL antihack is relatively new and is only used for UGL league games. Plus it doesn't tell everyone who's hacking when used, it makes a file that you have to upload for someone to inspect, so that's a turnoff for many people.


lol....so basically it doesn't detect anything, it relies on someone else to catch the person still through replay viewing / hotkey viewing / BWChart ect...useless.

You have no idea how it functions and generally your attitude towards anything you're not familiar with is unbearable and a disgrace for TL when we get visitors from other websites. Please refrain from posting when you have no idea about the subject at hand, because as far as I know you have no knowledge of how any of the launchers or antihacks function whatsoever.





lol, I have played SC1 : BW probably 3-4 times as long as you, I know exactly how easy it is for hackers to bypass antihacks, it doesn't matter if I know how they are made, how to code, all the specifics inside of the launchers if that is what you are implying, I know exactly how all of them work and there functions, obviously this one is new so how can anyone know about it except that it is literally impossible it is failsafe? Grow up , get off your high horse that you are on for no apparent reason.

You have no idea how long I've played, so you're presuming much, not to mention that knowledge and time don't correlate.
You are saying you know exactly how easy it is to bypass antihacks, yet also claim to have no idea how they are made or anything related to the process, then say you know exactly how all of them work, make up your mind? No one is saying it is failsafe, you were the one claiming it doesn't detect anything and is useless, without evening knowing how they function. Please refrain from further humiliating yourself by posting in this thread.



lol, xboi knows exactly how all that stuff works and he already posted, so please stop making humiliating yourself in this and every other thread I post in out of your own spiteful manner, it is childish way to compensate.
AKA: TelecoM[WHITE] Protoss fighting
xboi209
Profile Blog Joined June 2011
United States1173 Posts
February 19 2015 00:56 GMT
#35
On February 19 2015 08:59 DarkNetHunter wrote:
Show nested quote +
On February 19 2015 08:13 GGzerG wrote:
On February 18 2015 18:53 DarkNetHunter wrote:
On February 18 2015 13:42 GGzerG wrote:
On February 18 2015 10:50 xboi209 wrote:
On February 18 2015 08:09 GGzerG wrote:
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


Really? If UGL is best / safest anti-hack in BW History, then why has no one ever heard of it?...

The UGL antihack is relatively new and is only used for UGL league games. Plus it doesn't tell everyone who's hacking when used, it makes a file that you have to upload for someone to inspect, so that's a turnoff for many people.


lol....so basically it doesn't detect anything, it relies on someone else to catch the person still through replay viewing / hotkey viewing / BWChart ect...useless.

You have no idea how it functions and generally your attitude towards anything you're not familiar with is unbearable and a disgrace for TL when we get visitors from other websites. Please refrain from posting when you have no idea about the subject at hand, because as far as I know you have no knowledge of how any of the launchers or antihacks function whatsoever.





lol, I have played SC1 : BW probably 3-4 times as long as you, I know exactly how easy it is for hackers to bypass antihacks, it doesn't matter if I know how they are made, how to code, all the specifics inside of the launchers if that is what you are implying, I know exactly how all of them work and there functions, obviously this one is new so how can anyone know about it except that it is literally impossible it is failsafe? Grow up , get off your high horse that you are on for no apparent reason.

You have no idea how long I've played, so you're presuming much, not to mention that knowledge and time don't correlate.
You are saying you know exactly how easy it is to bypass antihacks, yet also claim to have no idea how they are made or anything related to the process, then say you know exactly how all of them work, make up your mind? No one is saying it is failsafe, you were the one claiming it doesn't detect anything and is useless, without evening knowing how they function. Please refrain from further humiliating yourself by posting in this thread.


It's still possible to understand concepts without knowing the more gritty details. Majority of antihacks work the same way: hook functions, scan memory, and such.
http://www.reddit.com/r/broodwar/
DarkNetHunter
Profile Joined October 2012
1224 Posts
February 19 2015 01:10 GMT
#36
On February 19 2015 09:42 GGzerG wrote:
Show nested quote +
On February 19 2015 08:59 DarkNetHunter wrote:
On February 19 2015 08:13 GGzerG wrote:
On February 18 2015 18:53 DarkNetHunter wrote:
On February 18 2015 13:42 GGzerG wrote:
On February 18 2015 10:50 xboi209 wrote:
On February 18 2015 08:09 GGzerG wrote:
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


Really? If UGL is best / safest anti-hack in BW History, then why has no one ever heard of it?...

The UGL antihack is relatively new and is only used for UGL league games. Plus it doesn't tell everyone who's hacking when used, it makes a file that you have to upload for someone to inspect, so that's a turnoff for many people.


lol....so basically it doesn't detect anything, it relies on someone else to catch the person still through replay viewing / hotkey viewing / BWChart ect...useless.

You have no idea how it functions and generally your attitude towards anything you're not familiar with is unbearable and a disgrace for TL when we get visitors from other websites. Please refrain from posting when you have no idea about the subject at hand, because as far as I know you have no knowledge of how any of the launchers or antihacks function whatsoever.





lol, I have played SC1 : BW probably 3-4 times as long as you, I know exactly how easy it is for hackers to bypass antihacks, it doesn't matter if I know how they are made, how to code, all the specifics inside of the launchers if that is what you are implying, I know exactly how all of them work and there functions, obviously this one is new so how can anyone know about it except that it is literally impossible it is failsafe? Grow up , get off your high horse that you are on for no apparent reason.

You have no idea how long I've played, so you're presuming much, not to mention that knowledge and time don't correlate.
You are saying you know exactly how easy it is to bypass antihacks, yet also claim to have no idea how they are made or anything related to the process, then say you know exactly how all of them work, make up your mind? No one is saying it is failsafe, you were the one claiming it doesn't detect anything and is useless, without evening knowing how they function. Please refrain from further humiliating yourself by posting in this thread.



lol, xboi knows exactly how all that stuff works and he already posted, so please stop making humiliating yourself in this and every other thread I post in out of your own spiteful manner, it is childish way to compensate.


There is nothing wrong with what xboi posted, I was directing my comments at your posts. It's hard to avoid threads you post in since you have to give your 2cents to every BW related thread even if you're not contributing anything.


On February 19 2015 09:56 xboi209 wrote:
Show nested quote +
On February 19 2015 08:59 DarkNetHunter wrote:
On February 19 2015 08:13 GGzerG wrote:
On February 18 2015 18:53 DarkNetHunter wrote:
On February 18 2015 13:42 GGzerG wrote:
On February 18 2015 10:50 xboi209 wrote:
On February 18 2015 08:09 GGzerG wrote:
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


Really? If UGL is best / safest anti-hack in BW History, then why has no one ever heard of it?...

The UGL antihack is relatively new and is only used for UGL league games. Plus it doesn't tell everyone who's hacking when used, it makes a file that you have to upload for someone to inspect, so that's a turnoff for many people.


lol....so basically it doesn't detect anything, it relies on someone else to catch the person still through replay viewing / hotkey viewing / BWChart ect...useless.

You have no idea how it functions and generally your attitude towards anything you're not familiar with is unbearable and a disgrace for TL when we get visitors from other websites. Please refrain from posting when you have no idea about the subject at hand, because as far as I know you have no knowledge of how any of the launchers or antihacks function whatsoever.





lol, I have played SC1 : BW probably 3-4 times as long as you, I know exactly how easy it is for hackers to bypass antihacks, it doesn't matter if I know how they are made, how to code, all the specifics inside of the launchers if that is what you are implying, I know exactly how all of them work and there functions, obviously this one is new so how can anyone know about it except that it is literally impossible it is failsafe? Grow up , get off your high horse that you are on for no apparent reason.

You have no idea how long I've played, so you're presuming much, not to mention that knowledge and time don't correlate.
You are saying you know exactly how easy it is to bypass antihacks, yet also claim to have no idea how they are made or anything related to the process, then say you know exactly how all of them work, make up your mind? No one is saying it is failsafe, you were the one claiming it doesn't detect anything and is useless, without evening knowing how they function. Please refrain from further humiliating yourself by posting in this thread.


It's still possible to understand concepts without knowing the more gritty details. Majority of antihacks work the same way: hook functions, scan memory, and such.


I think you're attributing way too much understanding to telecom here, even of the most basic concepts.



Anyway we'll find out soon enough how it functions once it's released.



Learn from the mistakes of others. You can't live long enough to make them all yourself.
castleeMg
Profile Blog Joined January 2013
Canada761 Posts
Last Edited: 2015-02-19 03:26:06
February 19 2015 03:25 GMT
#37
telecom you are completely toxic and contribute nothing to tl, just useless negativity about things you are completely uneducated on. like now i feel like i'm just being a nuisance telling you once again how useless you are. you know minor basics on how these programs work and you are acting like a professional, please shut the fuck up
AKA: castle[eMg]@USEast/ iCCup
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2015-02-19 04:39:33
February 19 2015 04:21 GMT
#38
Thoughts on Zerg being overpowered in Vanilla SC? Ling/Muta --> Crackling/Muta/Guardian/Hydra --> + Defiler GG. Every match up(except zvz or if Terran mechs which every single good terran will do making it very easy to counter with pure hydra opening into hydra/muta/ling). Protoss can still do well until guardians are out, but after that game over. As long as Zerg keeps them spread out to avoid storm. Protoss's only answer is to tech to carriers(carrier goon zeal storm) quickly or to mass templar( you could try scouts if you wanted but....) both have huge weaknesses. Mainly mass scourge vs carrier while lings draw fire from goons and muta harass on the templars before moving in with guardians.

Of course you are free to run tournaments you feel like running and good for you for doing so. Any tournament is good for the scene I just am curious why you would not play/run brood war instead of vanilla. There are very clear reasons for the changes brood war made.

The reason I bring this up is I believe your tournament would produce better more competitive games with more interesting options if played on brood war. Fastest Map is certainly not broken on brood war, I play it whenever I am in the mood for something casual and understand the differences. I have also played it on vanilla. In summation, what is your reasoning behind Vanilla only for 1v1 fastest? (I would love to play btw if it was brood war not vanilla).
Being healthy, it has been said, really consists of having the same disease as everybody else.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
February 19 2015 06:19 GMT
#39
On February 19 2015 13:21 TheFoReveRwaR wrote:
Thoughts on Zerg being overpowered in Vanilla SC? Ling/Muta --> Crackling/Muta/Guardian/Hydra --> + Defiler GG. Every match up(except zvz or if Terran mechs which every single good terran will do making it very easy to counter with pure hydra opening into hydra/muta/ling). Protoss can still do well until guardians are out, but after that game over. As long as Zerg keeps them spread out to avoid storm. Protoss's only answer is to tech to carriers(carrier goon zeal storm) quickly or to mass templar( you could try scouts if you wanted but....) both have huge weaknesses. Mainly mass scourge vs carrier while lings draw fire from goons and muta harass on the templars before moving in with guardians.

Of course you are free to run tournaments you feel like running and good for you for doing so. Any tournament is good for the scene I just am curious why you would not play/run brood war instead of vanilla. There are very clear reasons for the changes brood war made.

The reason I bring this up is I believe your tournament would produce better more competitive games with more interesting options if played on brood war. Fastest Map is certainly not broken on brood war, I play it whenever I am in the mood for something casual and understand the differences. I have also played it on vanilla. In summation, what is your reasoning behind Vanilla only for 1v1 fastest? (I would love to play btw if it was brood war not vanilla).


I think there is some merit to the idea that Zerg is overpowered in Vanilla, but it's difficult for me to say for certain whether or not Zerg is overpowered on fastest. See, normally you have two things working against you: time and limited resources. This means that the player who is more efficient with their decisions and control will theoretically build an advantage to win. However, in fastest, limited resources is no longer an obstacle.

Short definition of 'limited resources': Mineral fields and gas geysers that will depreciate over time when mined.

In a normal game, if Protoss went carriers against Zerg (in Vanilla) then each carrier loss would be significant because of the depletion of resources. On fastest, a carrier being lost means virtually nothing except a loss of time. You'd need to replace your carrier fleet's losses. However, once you reach 200/200 population, your reserve money will begin to rapidly pile up. Since there is no reason to worry about how to spend money, Protoss could add on 20 stargates to instantly repopulate their fleet if there a battle that goes very unfavorably.

So, if a Protoss base on fastest is completely encapsulated by photon cannons with carriers in the base, and the entrance adequately fortified, a Zerg player with guardian/scourge will never be able to win via air superiority, and will almost certainly never be able to break through the choke point at the Protoss entrance. The reason for this is that in Vanilla, Zerg has no dedicated air-superiority unit.

Keep in mind, I'm not saying "Protoss is overpowered". You could easily have a similar situation with Terran turtling with battlecruisers and tanks, because with three rows of turrets, and 12-18 battlecruisers, scourge will just evaporate before reaching their targets. In, say, a PvT fight with mass carriers, vanilla Protoss has no dedicated air-superiority unit, so if a carrier fleet moves out against mass wraiths, the wraiths will win.

Brood War filled in some gaps from StarCraft:

Protoss had regenerating shields, and Zerg stuff would recover over a period of time automatically. Although Terran had repair, they had no regenerating ability for tier 1 units, which was covered by the introduction of the medic.

Each race was given a low-damage, area-of-effect air superiority unit to kill lower-tier air units.

The lurker gave the Zerg a ground-based 'siege' unit. Terran had the siege tank and Protoss has the reaver, even though technically, the reaver is rarely used for siege in modern SC. A siege unit is a slow, high-damage (with splash), long-range, expensive unit designed to break defenses from a distance. Tanks and Lurkers are required to 'deploy' before being effective. Reavers don't need to deploy, but have a shorter range than tanks, and need to manually reload. The lurker does less overall damage than tanks or reavers, but has a few advantages: When undeployed, it can move faster than a tank or a reaver, and when deployed, it requires detection from the enemy to be attacked.

Dark templar facilitate the role of a cloaked attack unit for Protoss. Although observers are permanently cloaked, they offer nothing in terms of attack abilities. Arbiters provide cloaking for surrounding units, but there was no actual cloaked unit for Protoss before dark templar. Zerg, relative to cloaking, has burrow (although this is usually not very useful in practice), while Terran has wraiths and ghosts. Keep in mind, in the early days of StarCraft, ghosts, wraiths, and burrow were more commonplace than today, and the dark templar was an answer to that.

The dark archon is sort of a novelty unit. The abilities are kind of limited in usefulness, primarily because of the high cost of a dark archon, and the length of time needed to recharge the mana. Maelstrom is only effective against biological units, and lasts only a short time; Mind control is interesting, but has little application outside of infinite-money maps; feedback is a good spell for killing other spellcasters, and probably could be used more. So, why does the dark archon exist? One reason is the speed of the unit. Respectively, Terran has the science vessel as a fast spellcaster, and Zerg has the queen. It could be argued that the arbiter is the Protoss' 'fast spellcaster', but Protoss is more reliant on spellcasting than Zerg or Terran. Also, there's disruption web. Protoss just has a lot of spells to disable things.

Additional upgrades for goliaths and ultralisks were also introduced to make ZvT better for Terrans who were getting their butts kicked by guardians every game, and also gave the Zerg an actual reason to make ultralisks.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
Last Edited: 2015-02-19 10:20:17
February 19 2015 10:19 GMT
#40
On February 19 2015 13:21 TheFoReveRwaR wrote:
Thoughts on Zerg being overpowered in Vanilla SC? Ling/Muta --> Crackling/Muta/Guardian/Hydra --> + Defiler GG. Every match up(except zvz or if Terran mechs which every single good terran will do making it very easy to counter with pure hydra opening into hydra/muta/ling). Protoss can still do well until guardians are out, but after that game over. As long as Zerg keeps them spread out to avoid storm. Protoss's only answer is to tech to carriers(carrier goon zeal storm) quickly or to mass templar( you could try scouts if you wanted but....) both have huge weaknesses. Mainly mass scourge vs carrier while lings draw fire from goons and muta harass on the templars before moving in with guardians.

Of course you are free to run tournaments you feel like running and good for you for doing so. Any tournament is good for the scene I just am curious why you would not play/run brood war instead of vanilla. There are very clear reasons for the changes brood war made.

The reason I bring this up is I believe your tournament would produce better more competitive games with more interesting options if played on brood war. Fastest Map is certainly not broken on brood war, I play it whenever I am in the mood for something casual and understand the differences. I have also played it on vanilla. In summation, what is your reasoning behind Vanilla only for 1v1 fastest? (I would love to play btw if it was brood war not vanilla).


I played a lot of fmp, and I don't agree on balance. Defilers aren't that good if you can't put lurkers under it. In Vanilla SC, late game ZvT is a night mare, BC+tanks are absolutely unstoppable without lurkers under swarm + devourers. (a good Terran in Vanilla should obviously go for BC to counter guardians since no goliath range).

TvP isn't affected much, there is no medics but usually on fmp, protoss just put a few cans at their entrance to stop any kind of early marine push so it doesn't matter too much.

Carriers are pretty bad unless your opponent in the the middle spots so you can abuse that and kill their main easily. If you are protoss the easiest way to win is to storm drop relentlessly.

That being said, I prefer to play fmp in Brood War than in Vanilla by a huge margin. There are quite a lot of games on iccup.
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