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UGL Fastest Map League

Forum Index > BW General
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UNIGL.NET
Profile Joined December 2013
Canada8 Posts
Last Edited: 2015-02-20 21:52:53
February 16 2015 11:04 GMT
#1
February 07, 2015, 12:43:44 PM LivE.SworD wrote:
Since the recent announcement, there have been some slight changes. Op euro(@USEAST has been filled with flood-bots, and it is likely this will continue to be the case during the season. Also, some people have stated that they would like 1v1 original to be hosted at West, rather than East.

So here is what will happen:

• 1v1 will still be SC only, while 2v2 will be BW only
• There will be a bot hosted both at East and West in the most popular channels. It is encouraged to use both servers to find games for both 1v1 and 2v2. For example, if you find a team to play 2v2 against on West, you can play BW while staying on West
• In case of a flood, we encourage players to follow the UGL bot to a new channel, so that everyone is in the same place. The current location of the bot can be obtained by whispering "/w UGL .ch", though if the bot is in restricted mode, you will need to whisper it using an account that is signed up for the league. Channel names will be numbers 0-999 chosen at random
• The current location of the UGL bot will always be available on its profile, when the season starts, through this might be revoked if flooders use it to flood new channels at a faster rate
• The antihack policy remains as previously announced

Good luck in season 14!



February 14, 2015, 12:04:34 PM LivE.SworD wrote:

EDIT: this information is now out of date, see here:
http://www.unigl.net/index.php?board=19.0

This information has already been posted in the previous thread, but to spare people from having to read every post, here is the summary of news:

- Season 14 will begin as scheduled, on Friday, Feb 20th @ 11:59 PM.

- 1v1 will be hosted on StarCraft original, while 2v2 will be hosted on Brood War. Both leagues will use the channel Op Euro(@USEAST.. The mix of original and BW players might fill the channel, in that case we will use a different channel at USEAST for 1v1, but this is the plan for now. In any case, there will be a bot at the old channel in USWEST announcing the new location.

- The antihack policy is as announced before, but I feel I need to clarify this because last time, several people failed to read it correctly. Anyone with any history of hacking or anyone who wants a shot at the prize money will be required to use the antihack. For more details of how this will work, you can read through the original post:

http://www.unigl.net/index.php?topic=1972.0

- To balance 1v1 and 2v2 activity, there is a slight change in the plans. For 1v1, #1, #2, and #3 will be rewarded, and #1 and #2 will be awarded for 2v2. The exact amount will be determined somewhere in the middle of the season based on activity.



February 18, 2015, 11:38:16 PM LivE.SworD wrote:
Since the recent announcement, there have been some slight changes. Op euro(@USEAST has been filled with flood-bots, and it is likely this will continue to be the case during the season. Also, some people have stated that they would like 1v1 original to be hosted at West, rather than East.

So here is what will happen:

• 1v1 will still be SC only, while 2v2 will be BW only
• There will be a bot hosted both at East and West in the most popular channels. It is encouraged to use both servers to find games for both 1v1 and 2v2. For example, if you find a team to play 2v2 against on West, you can play BW while staying on West
• In case of a flood, we encourage players to follow the UGL bot to a new channel, so that everyone is in the same place. The current location of the bot can be obtained by whispering "/w UGL .ch", though if the bot is in restricted mode, you will need to whisper it using an account that is signed up for the league. Channel names will be numbers 0-999 chosen at random
• The current location of the UGL bot will always be available on its profile, when the season starts, through this might be revoked if flooders use it to flood new channels at a faster rate
• The antihack policy remains as previously announced

Good luck in season 14!





To clarify a few things,

UGL has their own anti-hack which must be used by those who want a shot at the prize money.

It does not matter which server you choose to play your games on.

Upon completion of a game, the anti-hack will produce a .UGL file which must be uploaded to the league.

The new anti-hack and season maps will be made available once the season has started. February 20th 2015 @ 11:59 p.m. EST.

We've proven wDetector to be responsible for sending packets to third party websites via your machine.

This is why we coded our own anti-hack, to ensure the online safety of all who participate in UGL.

Please see the Anti-Hack F.A.Q below by clicking the spoiler tags..





+ Show Spoiler +
January 19, 2014, 07:17:24 PM LivE.SworD wrote:
What is the antihack?
The antihack is an anti-cheat program that will run on your computer in order to detect maphack. With the exception of season 6, you will need to run the antihack in order for your games to count for the league and to be eligible for cash prizes.

How do I report a bug in the antihack?
http://www.unigl.net/index.php?board=92.0
Please report all bugs here, with as much details as possible regarding the bug, in particular the program output in its window, and your operating system version.

How do I use the antihack?
First, you must download the file from here: http://www.unigl.net/ugl14.0.exe (will be available once season begins)
You do not need to install anything, you can run the program directly. You may need to run it as Administrator.

[image loading]
Since it is not a launcher, it will not start StarCraft for you, you have to do that yourself, giving you the option to use your prefered launcher. It doesn't matter whether you launch StarCraft or the antihack first, the only restriction is that the antihack MUST be running before you begin a league game. This is what it will show if it is ready for you to start a game.
[image loading]

If you start a game on the current UGL map and win, after you get to the score screen, this is what the antihack will show:
[image loading]

The repay files are created in your replay folder. Then, you upload the replay file as normal using the website's League menu, and your game should be added. The only difference is that you are now uploading the .ugl files made by the antihack, NOT the regular .rep files.

I run the antihack but it says I need to run it as administrator. How do i fix this?
See the image above: right-click the file and Run as Administrator. If you do not have administrator access to your computer, shoot me a message and I'll send you a special version that can work.

Is the antihack safe to use? Does it take screenshots?
The antihack does nothing except monitor the information of your currently running StarCraft to determine if you are maphacking. It does NOT take screenshots. With the exception of the .ugl files, it doesn't make any files or cause any changes to your system whatsoever. The reason it requires administrator privilieges is the same as that of some launchers: it interfaces with another program, StarCraft.exe.

The antihack makes two .ugl files after each game, and my replay folder has more and more of them.
The two .ugl files made after a game are identical and you can use either one to report. Two of them are made for your own convenience, in case the server goes down and you need to report later, a backup is saved in case LastReplay.ugl is overwritten. After you succesfully report the game, the .ugl files may be deleted.

How do I know if my opponent is running the antihack?
You don't, and you don't need to know. If your opponent is not running the antihack, it will only prevent him from reporting the game if he wins, it does not affect you.

I won a league game but the antihack did not make a .ugl file.
If you receive a LOSS or a DISC, or if the game is shorter than two minutes, the antihack will not create a file. If you are sure that you won the game, and yet no file was created, then this is a bug, please report it.

The antihack crashed in the middle of my game, and/or before it made a .ugl file.
The antihack should never crash, if it does, please report it as soon as possible.

The antihack claims it made a .ugl file, but I dont see one.
The .ugl file is made in ./maps/replays in your StarCraft folder; the same place as LastReplay.rep. If you are certain that the file isn't there, please report this.

I received an error message and the program quit.
Errors shouldn't occur at all, but if you do get one, please report the full details of the error message and the circumstances.

I tried uploading the .ugl file but the server says its not a valid file.
Post a bug report and upload the .ugl file.





Good luck everyone, hope to see you all there!
Join the UNIGL.NET Community!
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
February 16 2015 11:36 GMT
#2
Required to use antihack on east? Those can easily be bypassed by hackers lol.

Otherwise GL HF sounds fun
AKA: TelecoM[WHITE] Protoss fighting
SpongeBOZZ
Profile Joined February 2015
Germany4 Posts
February 16 2015 13:54 GMT
#3
i love fast map but i dislike us east server why dont u all move to iccup ? u have anti Hack there and lan latency, its just great on iccup !
EndingLife
Profile Blog Joined December 2002
United States1594 Posts
February 16 2015 16:37 GMT
#4
People still play Vanilla!? WTF? And Vanilla on fastest maps!?
castleeMg
Profile Blog Joined January 2013
Canada761 Posts
February 16 2015 17:50 GMT
#5
On February 16 2015 20:36 GGzerG wrote:
Required to use antihack on east? Those can easily be bypassed by hackers lol.

Otherwise GL HF sounds fun


if everyone is on wlauncher/mcalauncher then what hacks are being used?
AKA: castle[eMg]@USEast/ iCCup
xboi209
Profile Blog Joined June 2011
United States1173 Posts
February 16 2015 17:57 GMT
#6
On February 16 2015 22:54 SpongeBOZZ wrote:
i love fast map but i dislike us east server why dont u all move to iccup ? u have anti Hack there and lan latency, its just great on iccup !

All of the Fastest/UMS players are at East. It's difficult to convince everyone to move. Plus, ICCup is a bad idea in the long run, it's better to move to Fish since their antihack is built-in and automatically enabled for everyone just by connecting to the server.
http://www.reddit.com/r/broodwar/
EndingLife
Profile Blog Joined December 2002
United States1594 Posts
February 16 2015 18:26 GMT
#7
Weeding out the hackers should be easy. Anyone who still wants to play on b.net with a bunch of hackers is obviously a hacker! -.-
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
February 16 2015 18:34 GMT
#8
How do I get points and such for this league?
I don't need luck, luck is for noobs, good luck to you though
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
February 16 2015 21:34 GMT
#9
SC vanilla? eeeesh
ॐ
EndingLife
Profile Blog Joined December 2002
United States1594 Posts
February 16 2015 21:41 GMT
#10
I played Vanilla up until about 2004-2005. It was surely better for fastest map, but those get boring quick.. Unlimited resources can make for a never ending game. I prefer 10 minutes games.
UNIGL.NET
Profile Joined December 2013
Canada8 Posts
Last Edited: 2015-02-16 23:34:53
February 16 2015 22:51 GMT
#11
I've edited the post above to clarify a few things. Register today
Join the UNIGL.NET Community!
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
February 17 2015 00:25 GMT
#12
On February 17 2015 02:50 castleeMg wrote:
Show nested quote +
On February 16 2015 20:36 GGzerG wrote:
Required to use antihack on east? Those can easily be bypassed by hackers lol.

Otherwise GL HF sounds fun


if everyone is on wlauncher/mcalauncher then what hacks are being used?


You are naive enough to believe WLauncher / MCALauncher cannot be bypassed easily on USEast server?
AKA: TelecoM[WHITE] Protoss fighting
castleeMg
Profile Blog Joined January 2013
Canada761 Posts
Last Edited: 2015-02-17 00:33:18
February 17 2015 00:31 GMT
#13
On February 17 2015 09:25 GGzerG wrote:
Show nested quote +
On February 17 2015 02:50 castleeMg wrote:
On February 16 2015 20:36 GGzerG wrote:
Required to use antihack on east? Those can easily be bypassed by hackers lol.

Otherwise GL HF sounds fun


if everyone is on wlauncher/mcalauncher then what hacks are being used?


You are naive enough to believe WLauncher / MCALauncher cannot be bypassed easily on USEast server?


your brain has never worked very well, if everyone is using the same launcher then im pretty sure its impossible to load any kind of 3rd party hack, let alone it bypassing wdetectors anti hack
AKA: castle[eMg]@USEast/ iCCup
UNIGL.NET
Profile Joined December 2013
Canada8 Posts
February 17 2015 01:48 GMT
#14
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.
Join the UNIGL.NET Community!
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2015-02-17 04:04:52
February 17 2015 04:03 GMT
#15
On February 17 2015 09:31 castleeMg wrote:
Show nested quote +
On February 17 2015 09:25 GGzerG wrote:
On February 17 2015 02:50 castleeMg wrote:
On February 16 2015 20:36 GGzerG wrote:
Required to use antihack on east? Those can easily be bypassed by hackers lol.

Otherwise GL HF sounds fun


if everyone is on wlauncher/mcalauncher then what hacks are being used?


You are naive enough to believe WLauncher / MCALauncher cannot be bypassed easily on USEast server?


your brain has never worked very well, if everyone is using the same launcher then im pretty sure its impossible to load any kind of 3rd party hack, let alone it bypassing wdetectors anti hack


A hacker would have to write a program that fools other launchers in to thinking that it's one of them. Difficult, but not impossible. Nothing is impossible.

Edit: But not practical if they keep updating the launcher, switching up the validation methods every time.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
castleeMg
Profile Blog Joined January 2013
Canada761 Posts
Last Edited: 2015-02-17 04:33:58
February 17 2015 04:33 GMT
#16
On February 17 2015 13:03 vOdToasT wrote:
Show nested quote +
On February 17 2015 09:31 castleeMg wrote:
On February 17 2015 09:25 GGzerG wrote:
On February 17 2015 02:50 castleeMg wrote:
On February 16 2015 20:36 GGzerG wrote:
Required to use antihack on east? Those can easily be bypassed by hackers lol.

Otherwise GL HF sounds fun


if everyone is on wlauncher/mcalauncher then what hacks are being used?


You are naive enough to believe WLauncher / MCALauncher cannot be bypassed easily on USEast server?


your brain has never worked very well, if everyone is using the same launcher then im pretty sure its impossible to load any kind of 3rd party hack, let alone it bypassing wdetectors anti hack


A hacker would have to write a program that fools other launchers in to thinking that it's one of them. Difficult, but not impossible. Nothing is impossible.

Edit: But not practical if they keep updating the launcher, switching up the validation methods every time.


yes i agree with u, it is possible.. but it would take a lot of effort for someone to bypass the system and mask them-self as a legitimate player... but it seems like telecoms is saying this league will be plagued with hackers
AKA: castle[eMg]@USEast/ iCCup
DarkNetHunter
Profile Joined October 2012
1224 Posts
February 17 2015 12:14 GMT
#17
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


When will the anti-hack be available for download? I attempted getting it from the website yesterday but the link in the Downloads section just reverts you back to the homepage when you click on it, you might want to put the .exe in a zip file as well (at least from where the DL url was supposed to lead)

Also the website appears to be down, says access denied.


Learn from the mistakes of others. You can't live long enough to make them all yourself.
UNIGL.NET
Profile Joined December 2013
Canada8 Posts
Last Edited: 2015-02-17 19:23:40
February 17 2015 19:20 GMT
#18
Major updates were in progress at the time you experienced this.

The maps and the anti-hack will be posted by the 19th at the very latest. Stay tuned for the upcoming announcements @ http://www.unigl.net/
Join the UNIGL.NET Community!
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
February 17 2015 20:14 GMT
#19
I kind of thought hacking was a requirement for US East. How are people supposed to play in this?
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
February 17 2015 21:53 GMT
#20
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.

Every anti-hack is beatable, you just need a smarter person to come along and beat it. Attack is easier than defence.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
Last Edited: 2015-02-17 23:09:30
February 17 2015 23:09 GMT
#21
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


Really? If UGL is best / safest anti-hack in BW History, then why has no one ever heard of it?...

Castle do you realize it is possible for people to hack on iCCup / FIsh with launcher on, and do you realize how long people have been using hacks while having chaos launcher, and other antihacks running at the same time? This is nothing new here buddy, I understand a new school player like yourself has no past experience with this, but people who have been in BW foreign scene awhile already know this.
AKA: TelecoM[WHITE] Protoss fighting
xboi209
Profile Blog Joined June 2011
United States1173 Posts
February 18 2015 01:50 GMT
#22
On February 18 2015 08:09 GGzerG wrote:
Show nested quote +
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


Really? If UGL is best / safest anti-hack in BW History, then why has no one ever heard of it?...

The UGL antihack is relatively new and is only used for UGL league games. Plus it doesn't tell everyone who's hacking when used, it makes a file that you have to upload for someone to inspect, so that's a turnoff for many people.
http://www.reddit.com/r/broodwar/
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
February 18 2015 04:42 GMT
#23
On February 18 2015 10:50 xboi209 wrote:
Show nested quote +
On February 18 2015 08:09 GGzerG wrote:
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


Really? If UGL is best / safest anti-hack in BW History, then why has no one ever heard of it?...

The UGL antihack is relatively new and is only used for UGL league games. Plus it doesn't tell everyone who's hacking when used, it makes a file that you have to upload for someone to inspect, so that's a turnoff for many people.


lol....so basically it doesn't detect anything, it relies on someone else to catch the person still through replay viewing / hotkey viewing / BWChart ect...useless.
AKA: TelecoM[WHITE] Protoss fighting
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
February 18 2015 07:22 GMT
#24
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.

Are you sure you didn't mean "It is sufficiently messy to bypass the UGL anti-hack that we don't think that anyone will bother to do it in time for our tournament"?

If it truly is "not possible" (which I highly doubt), you should release it open source and let everyone use it everywhere.
chrisolo
Profile Joined May 2009
Germany2606 Posts
February 18 2015 09:45 GMT
#25
Anyone searching for a noobish team-partner for 2on2? I know basics (building placement and some BOs), but I am far from being good in Fastest. I'd still like to play in this, but none of my fastest buddies are available
¯\_(ツ)_/¯ - aka cReAtiVee
DarkNetHunter
Profile Joined October 2012
1224 Posts
February 18 2015 09:53 GMT
#26
On February 18 2015 13:42 GGzerG wrote:
Show nested quote +
On February 18 2015 10:50 xboi209 wrote:
On February 18 2015 08:09 GGzerG wrote:
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


Really? If UGL is best / safest anti-hack in BW History, then why has no one ever heard of it?...

The UGL antihack is relatively new and is only used for UGL league games. Plus it doesn't tell everyone who's hacking when used, it makes a file that you have to upload for someone to inspect, so that's a turnoff for many people.


lol....so basically it doesn't detect anything, it relies on someone else to catch the person still through replay viewing / hotkey viewing / BWChart ect...useless.

You have no idea how it functions and generally your attitude towards anything you're not familiar with is unbearable and a disgrace for TL when we get visitors from other websites. Please refrain from posting when you have no idea about the subject at hand, because as far as I know you have no knowledge of how any of the launchers or antihacks function whatsoever.



Learn from the mistakes of others. You can't live long enough to make them all yourself.
oGoZenob
Profile Joined December 2011
France1503 Posts
February 18 2015 11:09 GMT
#27
On February 17 2015 01:37 EndingLife wrote:
People still play Vanilla!? WTF? And Vanilla on fastest maps!?

actually fastest maps are the reason people play vanilla. It's kinda broken with "new" bw units
I like starcraft
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
February 18 2015 11:18 GMT
#28
On February 18 2015 20:09 oGoZenob wrote:
Show nested quote +
On February 17 2015 01:37 EndingLife wrote:
People still play Vanilla!? WTF? And Vanilla on fastest maps!?

actually fastest maps are the reason people play vanilla. It's kinda broken with "new" bw units

I just haven't gotten around to upgrade to this new "brood war" patch yet. You know, takes some time to reinstall etc. Think I'll do it soon though.
chrisolo
Profile Joined May 2009
Germany2606 Posts
February 18 2015 13:00 GMT
#29
Is it possible to pre-/postpone games, since it is 6 am for europeans as far as my calculations are right. I think it is possible to find a appointment, which suits both americans and europeans. I know you will not reschedule the whole league, but if it would be possible to pre-/postpone, we (yes I found someone) could compete.
¯\_(ツ)_/¯ - aka cReAtiVee
oGoZenob
Profile Joined December 2011
France1503 Posts
February 18 2015 14:45 GMT
#30
On February 18 2015 20:18 Cascade wrote:
Show nested quote +
On February 18 2015 20:09 oGoZenob wrote:
On February 17 2015 01:37 EndingLife wrote:
People still play Vanilla!? WTF? And Vanilla on fastest maps!?

actually fastest maps are the reason people play vanilla. It's kinda broken with "new" bw units

I just haven't gotten around to upgrade to this new "brood war" patch yet. You know, takes some time to reinstall etc. Think I'll do it soon though.

i've played vanilla exclusively untill 2010 so yeah, that lurker thing is still new and exotic to me ^^
I like starcraft
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
February 18 2015 22:58 GMT
#31
On February 18 2015 20:09 oGoZenob wrote:
Show nested quote +
On February 17 2015 01:37 EndingLife wrote:
People still play Vanilla!? WTF? And Vanilla on fastest maps!?

actually fastest maps are the reason people play vanilla. It's kinda broken with "new" bw units


People play fastest on Brood War all the time. I really don't think there is any kind of "brokenness" per se, it's more a matter of getting used to some changes in planning and strategy.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
Last Edited: 2015-02-18 23:17:24
February 18 2015 23:13 GMT
#32
On February 18 2015 18:53 DarkNetHunter wrote:
Show nested quote +
On February 18 2015 13:42 GGzerG wrote:
On February 18 2015 10:50 xboi209 wrote:
On February 18 2015 08:09 GGzerG wrote:
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


Really? If UGL is best / safest anti-hack in BW History, then why has no one ever heard of it?...

The UGL antihack is relatively new and is only used for UGL league games. Plus it doesn't tell everyone who's hacking when used, it makes a file that you have to upload for someone to inspect, so that's a turnoff for many people.


lol....so basically it doesn't detect anything, it relies on someone else to catch the person still through replay viewing / hotkey viewing / BWChart ect...useless.

You have no idea how it functions and generally your attitude towards anything you're not familiar with is unbearable and a disgrace for TL when we get visitors from other websites. Please refrain from posting when you have no idea about the subject at hand, because as far as I know you have no knowledge of how any of the launchers or antihacks function whatsoever.





lol, I have played SC1 : BW probably 3-4 times as long as you, I know exactly how easy it is for hackers to bypass antihacks, it doesn't matter if I know how they are made, how to code, all the specifics inside of the launchers if that is what you are implying, I know exactly how all of them work and there functions, obviously this one is new so how can anyone know about it except that it is literally impossible it is failsafe? Grow up , get off your high horse that you are on for no apparent reason.
AKA: TelecoM[WHITE] Protoss fighting
DarkNetHunter
Profile Joined October 2012
1224 Posts
February 18 2015 23:59 GMT
#33
On February 19 2015 08:13 GGzerG wrote:
Show nested quote +
On February 18 2015 18:53 DarkNetHunter wrote:
On February 18 2015 13:42 GGzerG wrote:
On February 18 2015 10:50 xboi209 wrote:
On February 18 2015 08:09 GGzerG wrote:
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


Really? If UGL is best / safest anti-hack in BW History, then why has no one ever heard of it?...

The UGL antihack is relatively new and is only used for UGL league games. Plus it doesn't tell everyone who's hacking when used, it makes a file that you have to upload for someone to inspect, so that's a turnoff for many people.


lol....so basically it doesn't detect anything, it relies on someone else to catch the person still through replay viewing / hotkey viewing / BWChart ect...useless.

You have no idea how it functions and generally your attitude towards anything you're not familiar with is unbearable and a disgrace for TL when we get visitors from other websites. Please refrain from posting when you have no idea about the subject at hand, because as far as I know you have no knowledge of how any of the launchers or antihacks function whatsoever.





lol, I have played SC1 : BW probably 3-4 times as long as you, I know exactly how easy it is for hackers to bypass antihacks, it doesn't matter if I know how they are made, how to code, all the specifics inside of the launchers if that is what you are implying, I know exactly how all of them work and there functions, obviously this one is new so how can anyone know about it except that it is literally impossible it is failsafe? Grow up , get off your high horse that you are on for no apparent reason.

You have no idea how long I've played, so you're presuming much, not to mention that knowledge and time don't correlate.
You are saying you know exactly how easy it is to bypass antihacks, yet also claim to have no idea how they are made or anything related to the process, then say you know exactly how all of them work, make up your mind? No one is saying it is failsafe, you were the one claiming it doesn't detect anything and is useless, without evening knowing how they function. Please refrain from further humiliating yourself by posting in this thread.

Learn from the mistakes of others. You can't live long enough to make them all yourself.
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
February 19 2015 00:42 GMT
#34
On February 19 2015 08:59 DarkNetHunter wrote:
Show nested quote +
On February 19 2015 08:13 GGzerG wrote:
On February 18 2015 18:53 DarkNetHunter wrote:
On February 18 2015 13:42 GGzerG wrote:
On February 18 2015 10:50 xboi209 wrote:
On February 18 2015 08:09 GGzerG wrote:
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


Really? If UGL is best / safest anti-hack in BW History, then why has no one ever heard of it?...

The UGL antihack is relatively new and is only used for UGL league games. Plus it doesn't tell everyone who's hacking when used, it makes a file that you have to upload for someone to inspect, so that's a turnoff for many people.


lol....so basically it doesn't detect anything, it relies on someone else to catch the person still through replay viewing / hotkey viewing / BWChart ect...useless.

You have no idea how it functions and generally your attitude towards anything you're not familiar with is unbearable and a disgrace for TL when we get visitors from other websites. Please refrain from posting when you have no idea about the subject at hand, because as far as I know you have no knowledge of how any of the launchers or antihacks function whatsoever.





lol, I have played SC1 : BW probably 3-4 times as long as you, I know exactly how easy it is for hackers to bypass antihacks, it doesn't matter if I know how they are made, how to code, all the specifics inside of the launchers if that is what you are implying, I know exactly how all of them work and there functions, obviously this one is new so how can anyone know about it except that it is literally impossible it is failsafe? Grow up , get off your high horse that you are on for no apparent reason.

You have no idea how long I've played, so you're presuming much, not to mention that knowledge and time don't correlate.
You are saying you know exactly how easy it is to bypass antihacks, yet also claim to have no idea how they are made or anything related to the process, then say you know exactly how all of them work, make up your mind? No one is saying it is failsafe, you were the one claiming it doesn't detect anything and is useless, without evening knowing how they function. Please refrain from further humiliating yourself by posting in this thread.



lol, xboi knows exactly how all that stuff works and he already posted, so please stop making humiliating yourself in this and every other thread I post in out of your own spiteful manner, it is childish way to compensate.
AKA: TelecoM[WHITE] Protoss fighting
xboi209
Profile Blog Joined June 2011
United States1173 Posts
February 19 2015 00:56 GMT
#35
On February 19 2015 08:59 DarkNetHunter wrote:
Show nested quote +
On February 19 2015 08:13 GGzerG wrote:
On February 18 2015 18:53 DarkNetHunter wrote:
On February 18 2015 13:42 GGzerG wrote:
On February 18 2015 10:50 xboi209 wrote:
On February 18 2015 08:09 GGzerG wrote:
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


Really? If UGL is best / safest anti-hack in BW History, then why has no one ever heard of it?...

The UGL antihack is relatively new and is only used for UGL league games. Plus it doesn't tell everyone who's hacking when used, it makes a file that you have to upload for someone to inspect, so that's a turnoff for many people.


lol....so basically it doesn't detect anything, it relies on someone else to catch the person still through replay viewing / hotkey viewing / BWChart ect...useless.

You have no idea how it functions and generally your attitude towards anything you're not familiar with is unbearable and a disgrace for TL when we get visitors from other websites. Please refrain from posting when you have no idea about the subject at hand, because as far as I know you have no knowledge of how any of the launchers or antihacks function whatsoever.





lol, I have played SC1 : BW probably 3-4 times as long as you, I know exactly how easy it is for hackers to bypass antihacks, it doesn't matter if I know how they are made, how to code, all the specifics inside of the launchers if that is what you are implying, I know exactly how all of them work and there functions, obviously this one is new so how can anyone know about it except that it is literally impossible it is failsafe? Grow up , get off your high horse that you are on for no apparent reason.

You have no idea how long I've played, so you're presuming much, not to mention that knowledge and time don't correlate.
You are saying you know exactly how easy it is to bypass antihacks, yet also claim to have no idea how they are made or anything related to the process, then say you know exactly how all of them work, make up your mind? No one is saying it is failsafe, you were the one claiming it doesn't detect anything and is useless, without evening knowing how they function. Please refrain from further humiliating yourself by posting in this thread.


It's still possible to understand concepts without knowing the more gritty details. Majority of antihacks work the same way: hook functions, scan memory, and such.
http://www.reddit.com/r/broodwar/
DarkNetHunter
Profile Joined October 2012
1224 Posts
February 19 2015 01:10 GMT
#36
On February 19 2015 09:42 GGzerG wrote:
Show nested quote +
On February 19 2015 08:59 DarkNetHunter wrote:
On February 19 2015 08:13 GGzerG wrote:
On February 18 2015 18:53 DarkNetHunter wrote:
On February 18 2015 13:42 GGzerG wrote:
On February 18 2015 10:50 xboi209 wrote:
On February 18 2015 08:09 GGzerG wrote:
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


Really? If UGL is best / safest anti-hack in BW History, then why has no one ever heard of it?...

The UGL antihack is relatively new and is only used for UGL league games. Plus it doesn't tell everyone who's hacking when used, it makes a file that you have to upload for someone to inspect, so that's a turnoff for many people.


lol....so basically it doesn't detect anything, it relies on someone else to catch the person still through replay viewing / hotkey viewing / BWChart ect...useless.

You have no idea how it functions and generally your attitude towards anything you're not familiar with is unbearable and a disgrace for TL when we get visitors from other websites. Please refrain from posting when you have no idea about the subject at hand, because as far as I know you have no knowledge of how any of the launchers or antihacks function whatsoever.





lol, I have played SC1 : BW probably 3-4 times as long as you, I know exactly how easy it is for hackers to bypass antihacks, it doesn't matter if I know how they are made, how to code, all the specifics inside of the launchers if that is what you are implying, I know exactly how all of them work and there functions, obviously this one is new so how can anyone know about it except that it is literally impossible it is failsafe? Grow up , get off your high horse that you are on for no apparent reason.

You have no idea how long I've played, so you're presuming much, not to mention that knowledge and time don't correlate.
You are saying you know exactly how easy it is to bypass antihacks, yet also claim to have no idea how they are made or anything related to the process, then say you know exactly how all of them work, make up your mind? No one is saying it is failsafe, you were the one claiming it doesn't detect anything and is useless, without evening knowing how they function. Please refrain from further humiliating yourself by posting in this thread.



lol, xboi knows exactly how all that stuff works and he already posted, so please stop making humiliating yourself in this and every other thread I post in out of your own spiteful manner, it is childish way to compensate.


There is nothing wrong with what xboi posted, I was directing my comments at your posts. It's hard to avoid threads you post in since you have to give your 2cents to every BW related thread even if you're not contributing anything.


On February 19 2015 09:56 xboi209 wrote:
Show nested quote +
On February 19 2015 08:59 DarkNetHunter wrote:
On February 19 2015 08:13 GGzerG wrote:
On February 18 2015 18:53 DarkNetHunter wrote:
On February 18 2015 13:42 GGzerG wrote:
On February 18 2015 10:50 xboi209 wrote:
On February 18 2015 08:09 GGzerG wrote:
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


Really? If UGL is best / safest anti-hack in BW History, then why has no one ever heard of it?...

The UGL antihack is relatively new and is only used for UGL league games. Plus it doesn't tell everyone who's hacking when used, it makes a file that you have to upload for someone to inspect, so that's a turnoff for many people.


lol....so basically it doesn't detect anything, it relies on someone else to catch the person still through replay viewing / hotkey viewing / BWChart ect...useless.

You have no idea how it functions and generally your attitude towards anything you're not familiar with is unbearable and a disgrace for TL when we get visitors from other websites. Please refrain from posting when you have no idea about the subject at hand, because as far as I know you have no knowledge of how any of the launchers or antihacks function whatsoever.





lol, I have played SC1 : BW probably 3-4 times as long as you, I know exactly how easy it is for hackers to bypass antihacks, it doesn't matter if I know how they are made, how to code, all the specifics inside of the launchers if that is what you are implying, I know exactly how all of them work and there functions, obviously this one is new so how can anyone know about it except that it is literally impossible it is failsafe? Grow up , get off your high horse that you are on for no apparent reason.

You have no idea how long I've played, so you're presuming much, not to mention that knowledge and time don't correlate.
You are saying you know exactly how easy it is to bypass antihacks, yet also claim to have no idea how they are made or anything related to the process, then say you know exactly how all of them work, make up your mind? No one is saying it is failsafe, you were the one claiming it doesn't detect anything and is useless, without evening knowing how they function. Please refrain from further humiliating yourself by posting in this thread.


It's still possible to understand concepts without knowing the more gritty details. Majority of antihacks work the same way: hook functions, scan memory, and such.


I think you're attributing way too much understanding to telecom here, even of the most basic concepts.



Anyway we'll find out soon enough how it functions once it's released.



Learn from the mistakes of others. You can't live long enough to make them all yourself.
castleeMg
Profile Blog Joined January 2013
Canada761 Posts
Last Edited: 2015-02-19 03:26:06
February 19 2015 03:25 GMT
#37
telecom you are completely toxic and contribute nothing to tl, just useless negativity about things you are completely uneducated on. like now i feel like i'm just being a nuisance telling you once again how useless you are. you know minor basics on how these programs work and you are acting like a professional, please shut the fuck up
AKA: castle[eMg]@USEast/ iCCup
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2015-02-19 04:39:33
February 19 2015 04:21 GMT
#38
Thoughts on Zerg being overpowered in Vanilla SC? Ling/Muta --> Crackling/Muta/Guardian/Hydra --> + Defiler GG. Every match up(except zvz or if Terran mechs which every single good terran will do making it very easy to counter with pure hydra opening into hydra/muta/ling). Protoss can still do well until guardians are out, but after that game over. As long as Zerg keeps them spread out to avoid storm. Protoss's only answer is to tech to carriers(carrier goon zeal storm) quickly or to mass templar( you could try scouts if you wanted but....) both have huge weaknesses. Mainly mass scourge vs carrier while lings draw fire from goons and muta harass on the templars before moving in with guardians.

Of course you are free to run tournaments you feel like running and good for you for doing so. Any tournament is good for the scene I just am curious why you would not play/run brood war instead of vanilla. There are very clear reasons for the changes brood war made.

The reason I bring this up is I believe your tournament would produce better more competitive games with more interesting options if played on brood war. Fastest Map is certainly not broken on brood war, I play it whenever I am in the mood for something casual and understand the differences. I have also played it on vanilla. In summation, what is your reasoning behind Vanilla only for 1v1 fastest? (I would love to play btw if it was brood war not vanilla).
Being healthy, it has been said, really consists of having the same disease as everybody else.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
February 19 2015 06:19 GMT
#39
On February 19 2015 13:21 TheFoReveRwaR wrote:
Thoughts on Zerg being overpowered in Vanilla SC? Ling/Muta --> Crackling/Muta/Guardian/Hydra --> + Defiler GG. Every match up(except zvz or if Terran mechs which every single good terran will do making it very easy to counter with pure hydra opening into hydra/muta/ling). Protoss can still do well until guardians are out, but after that game over. As long as Zerg keeps them spread out to avoid storm. Protoss's only answer is to tech to carriers(carrier goon zeal storm) quickly or to mass templar( you could try scouts if you wanted but....) both have huge weaknesses. Mainly mass scourge vs carrier while lings draw fire from goons and muta harass on the templars before moving in with guardians.

Of course you are free to run tournaments you feel like running and good for you for doing so. Any tournament is good for the scene I just am curious why you would not play/run brood war instead of vanilla. There are very clear reasons for the changes brood war made.

The reason I bring this up is I believe your tournament would produce better more competitive games with more interesting options if played on brood war. Fastest Map is certainly not broken on brood war, I play it whenever I am in the mood for something casual and understand the differences. I have also played it on vanilla. In summation, what is your reasoning behind Vanilla only for 1v1 fastest? (I would love to play btw if it was brood war not vanilla).


I think there is some merit to the idea that Zerg is overpowered in Vanilla, but it's difficult for me to say for certain whether or not Zerg is overpowered on fastest. See, normally you have two things working against you: time and limited resources. This means that the player who is more efficient with their decisions and control will theoretically build an advantage to win. However, in fastest, limited resources is no longer an obstacle.

Short definition of 'limited resources': Mineral fields and gas geysers that will depreciate over time when mined.

In a normal game, if Protoss went carriers against Zerg (in Vanilla) then each carrier loss would be significant because of the depletion of resources. On fastest, a carrier being lost means virtually nothing except a loss of time. You'd need to replace your carrier fleet's losses. However, once you reach 200/200 population, your reserve money will begin to rapidly pile up. Since there is no reason to worry about how to spend money, Protoss could add on 20 stargates to instantly repopulate their fleet if there a battle that goes very unfavorably.

So, if a Protoss base on fastest is completely encapsulated by photon cannons with carriers in the base, and the entrance adequately fortified, a Zerg player with guardian/scourge will never be able to win via air superiority, and will almost certainly never be able to break through the choke point at the Protoss entrance. The reason for this is that in Vanilla, Zerg has no dedicated air-superiority unit.

Keep in mind, I'm not saying "Protoss is overpowered". You could easily have a similar situation with Terran turtling with battlecruisers and tanks, because with three rows of turrets, and 12-18 battlecruisers, scourge will just evaporate before reaching their targets. In, say, a PvT fight with mass carriers, vanilla Protoss has no dedicated air-superiority unit, so if a carrier fleet moves out against mass wraiths, the wraiths will win.

Brood War filled in some gaps from StarCraft:

Protoss had regenerating shields, and Zerg stuff would recover over a period of time automatically. Although Terran had repair, they had no regenerating ability for tier 1 units, which was covered by the introduction of the medic.

Each race was given a low-damage, area-of-effect air superiority unit to kill lower-tier air units.

The lurker gave the Zerg a ground-based 'siege' unit. Terran had the siege tank and Protoss has the reaver, even though technically, the reaver is rarely used for siege in modern SC. A siege unit is a slow, high-damage (with splash), long-range, expensive unit designed to break defenses from a distance. Tanks and Lurkers are required to 'deploy' before being effective. Reavers don't need to deploy, but have a shorter range than tanks, and need to manually reload. The lurker does less overall damage than tanks or reavers, but has a few advantages: When undeployed, it can move faster than a tank or a reaver, and when deployed, it requires detection from the enemy to be attacked.

Dark templar facilitate the role of a cloaked attack unit for Protoss. Although observers are permanently cloaked, they offer nothing in terms of attack abilities. Arbiters provide cloaking for surrounding units, but there was no actual cloaked unit for Protoss before dark templar. Zerg, relative to cloaking, has burrow (although this is usually not very useful in practice), while Terran has wraiths and ghosts. Keep in mind, in the early days of StarCraft, ghosts, wraiths, and burrow were more commonplace than today, and the dark templar was an answer to that.

The dark archon is sort of a novelty unit. The abilities are kind of limited in usefulness, primarily because of the high cost of a dark archon, and the length of time needed to recharge the mana. Maelstrom is only effective against biological units, and lasts only a short time; Mind control is interesting, but has little application outside of infinite-money maps; feedback is a good spell for killing other spellcasters, and probably could be used more. So, why does the dark archon exist? One reason is the speed of the unit. Respectively, Terran has the science vessel as a fast spellcaster, and Zerg has the queen. It could be argued that the arbiter is the Protoss' 'fast spellcaster', but Protoss is more reliant on spellcasting than Zerg or Terran. Also, there's disruption web. Protoss just has a lot of spells to disable things.

Additional upgrades for goliaths and ultralisks were also introduced to make ZvT better for Terrans who were getting their butts kicked by guardians every game, and also gave the Zerg an actual reason to make ultralisks.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
Last Edited: 2015-02-19 10:20:17
February 19 2015 10:19 GMT
#40
On February 19 2015 13:21 TheFoReveRwaR wrote:
Thoughts on Zerg being overpowered in Vanilla SC? Ling/Muta --> Crackling/Muta/Guardian/Hydra --> + Defiler GG. Every match up(except zvz or if Terran mechs which every single good terran will do making it very easy to counter with pure hydra opening into hydra/muta/ling). Protoss can still do well until guardians are out, but after that game over. As long as Zerg keeps them spread out to avoid storm. Protoss's only answer is to tech to carriers(carrier goon zeal storm) quickly or to mass templar( you could try scouts if you wanted but....) both have huge weaknesses. Mainly mass scourge vs carrier while lings draw fire from goons and muta harass on the templars before moving in with guardians.

Of course you are free to run tournaments you feel like running and good for you for doing so. Any tournament is good for the scene I just am curious why you would not play/run brood war instead of vanilla. There are very clear reasons for the changes brood war made.

The reason I bring this up is I believe your tournament would produce better more competitive games with more interesting options if played on brood war. Fastest Map is certainly not broken on brood war, I play it whenever I am in the mood for something casual and understand the differences. I have also played it on vanilla. In summation, what is your reasoning behind Vanilla only for 1v1 fastest? (I would love to play btw if it was brood war not vanilla).


I played a lot of fmp, and I don't agree on balance. Defilers aren't that good if you can't put lurkers under it. In Vanilla SC, late game ZvT is a night mare, BC+tanks are absolutely unstoppable without lurkers under swarm + devourers. (a good Terran in Vanilla should obviously go for BC to counter guardians since no goliath range).

TvP isn't affected much, there is no medics but usually on fmp, protoss just put a few cans at their entrance to stop any kind of early marine push so it doesn't matter too much.

Carriers are pretty bad unless your opponent in the the middle spots so you can abuse that and kill their main easily. If you are protoss the easiest way to win is to storm drop relentlessly.

That being said, I prefer to play fmp in Brood War than in Vanilla by a huge margin. There are quite a lot of games on iccup.
ॐ
oGoZenob
Profile Joined December 2011
France1503 Posts
February 19 2015 10:41 GMT
#41
Well, there's a reason people still play fast on vanilla 15 years after bw came. And i'm not talking about playing a few games for fun inbetween more serious slow-maps games. I'm talking about playing only fast everyday. there is still a big community, that i was part of unitll recently, that does that. I played this for years without even touching non-fast maps or bw, for hours a day. I know it's hard to understand for people playing normal bw and stuff, but it's a part of the big sc family =)
it's not a casual for-fun thing, it's an actual competitive scene, with big leagues and big clans (at least there was back when i stop playing in 2010ish)
I like starcraft
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
February 19 2015 11:25 GMT
#42
On February 19 2015 19:41 oGoZenob wrote:
Well, there's a reason people still play fast on vanilla 15 years after bw came. And i'm not talking about playing a few games for fun inbetween more serious slow-maps games. I'm talking about playing only fast everyday. there is still a big community, that i was part of unitll recently, that does that. I played this for years without even touching non-fast maps or bw, for hours a day. I know it's hard to understand for people playing normal bw and stuff, but it's a part of the big sc family =)
it's not a casual for-fun thing, it's an actual competitive scene, with big leagues and big clans (at least there was back when i stop playing in 2010ish)


yeah I played fastest maps only for years. Still preferred to play in BW. I guess you were mostly hanging on channel "luna" on Europe B.net?
ॐ
BisuDagger
Profile Blog Joined October 2009
Bisutopia19250 Posts
February 19 2015 12:54 GMT
#43
On February 19 2015 20:25 endy wrote:
Show nested quote +
On February 19 2015 19:41 oGoZenob wrote:
Well, there's a reason people still play fast on vanilla 15 years after bw came. And i'm not talking about playing a few games for fun inbetween more serious slow-maps games. I'm talking about playing only fast everyday. there is still a big community, that i was part of unitll recently, that does that. I played this for years without even touching non-fast maps or bw, for hours a day. I know it's hard to understand for people playing normal bw and stuff, but it's a part of the big sc family =)
it's not a casual for-fun thing, it's an actual competitive scene, with big leagues and big clans (at least there was back when i stop playing in 2010ish)


yeah I played fastest maps only for years. Still preferred to play in BW. I guess you were mostly hanging on channel "luna" on Europe B.net?

I was a huge FMP player back in the day and also mainly played it on BW unless my CD was missing and I had to play Vanilla lol. I'm really happy to see a FMP league and I hope everyone that participates has fun!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
oGoZenob
Profile Joined December 2011
France1503 Posts
February 19 2015 17:50 GMT
#44
On February 19 2015 20:25 endy wrote:
Show nested quote +
On February 19 2015 19:41 oGoZenob wrote:
Well, there's a reason people still play fast on vanilla 15 years after bw came. And i'm not talking about playing a few games for fun inbetween more serious slow-maps games. I'm talking about playing only fast everyday. there is still a big community, that i was part of unitll recently, that does that. I played this for years without even touching non-fast maps or bw, for hours a day. I know it's hard to understand for people playing normal bw and stuff, but it's a part of the big sc family =)
it's not a casual for-fun thing, it's an actual competitive scene, with big leagues and big clans (at least there was back when i stop playing in 2010ish)


yeah I played fastest maps only for years. Still preferred to play in BW. I guess you were mostly hanging on channel "luna" on Europe B.net?

ah, luna, dat nostalgia ^^
what was the bw fast scene like ? really competitive or for fun ?
I like starcraft
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
February 19 2015 18:19 GMT
#45
On February 20 2015 02:50 oGoZenob wrote:
Show nested quote +
On February 19 2015 20:25 endy wrote:
On February 19 2015 19:41 oGoZenob wrote:
Well, there's a reason people still play fast on vanilla 15 years after bw came. And i'm not talking about playing a few games for fun inbetween more serious slow-maps games. I'm talking about playing only fast everyday. there is still a big community, that i was part of unitll recently, that does that. I played this for years without even touching non-fast maps or bw, for hours a day. I know it's hard to understand for people playing normal bw and stuff, but it's a part of the big sc family =)
it's not a casual for-fun thing, it's an actual competitive scene, with big leagues and big clans (at least there was back when i stop playing in 2010ish)


yeah I played fastest maps only for years. Still preferred to play in BW. I guess you were mostly hanging on channel "luna" on Europe B.net?

ah, luna, dat nostalgia ^^
what was the bw fast scene like ? really competitive or for fun ?


It was quite competitive, there were like 30 VGT ladder seasons.
ॐ
oGoZenob
Profile Joined December 2011
France1503 Posts
February 19 2015 20:43 GMT
#46
On February 20 2015 03:19 endy wrote:
Show nested quote +
On February 20 2015 02:50 oGoZenob wrote:
On February 19 2015 20:25 endy wrote:
On February 19 2015 19:41 oGoZenob wrote:
Well, there's a reason people still play fast on vanilla 15 years after bw came. And i'm not talking about playing a few games for fun inbetween more serious slow-maps games. I'm talking about playing only fast everyday. there is still a big community, that i was part of unitll recently, that does that. I played this for years without even touching non-fast maps or bw, for hours a day. I know it's hard to understand for people playing normal bw and stuff, but it's a part of the big sc family =)
it's not a casual for-fun thing, it's an actual competitive scene, with big leagues and big clans (at least there was back when i stop playing in 2010ish)


yeah I played fastest maps only for years. Still preferred to play in BW. I guess you were mostly hanging on channel "luna" on Europe B.net?

ah, luna, dat nostalgia ^^
what was the bw fast scene like ? really competitive or for fun ?


It was quite competitive, there were like 30 VGT ladder seasons.

oh i thought vgt was vanilla only
I like starcraft
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
February 19 2015 22:02 GMT
#47
On February 19 2015 12:25 castleeMg wrote:
you are acting like a professional, please shut the fuck up


I'll try to tone down the professionalism a little for you, since you obviously don't have much of it yourself

What you and DarkNetHunter are failing to realize is that I actually do understand how the AH's work and I have been using them a lot longer than both of you. The simple fact that every time I post both of you get your panties in a knot is really entertaining to say the least, and also every time I post all you do is attack my posts and go off on your little tangent about how they don't contribute anything, do you think you being upset and crying about me posting contributes anything? Please "stfu" lol...

It doesn't take a rocket scientist to know and understand how an Anti-Hack works, especially when you have been using several different ones for 10+ years...My posts contribute 100x more than both of your posts which are just complaining lol. gg.

GL in your tournament, hope it works out well.
AKA: TelecoM[WHITE] Protoss fighting
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
February 19 2015 22:42 GMT
#48
What contribution have you made to this thread besides "The ah probably is exploitable"? If anything, attacking the legitimacy of a tournament without any facts does the opposite of contribution.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
February 19 2015 22:43 GMT
#49
On February 20 2015 07:02 GGzerG wrote:
Show nested quote +
On February 19 2015 12:25 castleeMg wrote:
you are acting like a professional, please shut the fuck up


I'll try to tone down the professionalism a little for you, since you obviously don't have much of it yourself

What you and DarkNetHunter are failing to realize is that I actually do understand how the AH's work and I have been using them a lot longer than both of you. The simple fact that every time I post both of you get your panties in a knot is really entertaining to say the least, and also every time I post all you do is attack my posts and go off on your little tangent about how they don't contribute anything, do you think you being upset and crying about me posting contributes anything? Please "stfu" lol...

It doesn't take a rocket scientist to know and understand how an Anti-Hack works, especially when you have been using several different ones for 10+ years...My posts contribute 100x more than both of your posts which are just complaining lol. gg.

GL in your tournament, hope it works out well.


I know how nuclear technology works, but that doesn't mean that I know how to build an atomic power plant.

offtopic question
Did you got banned or did you just changed your nick? 2010 must be a ban or?
after 2 years i reached it = marine icon
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
February 19 2015 23:26 GMT
#50
It's really not safe to play public SC/BW games. The client software is outdated and the map downloader is a vector for malware; I got infected by some korean kid and had to nuke my O/S.

Speaking of malware vectors... will you be publishing the source code for your antihack program?
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
February 19 2015 23:41 GMT
#51
On February 20 2015 08:26 HeadBangaa wrote:
It's really not safe to play public SC/BW games. The client software is outdated and the map downloader is a vector for malware; I got infected by some korean kid and had to nuke my O/S.

Speaking of malware vectors... will you be publishing the source code for your antihack program?

This is true for UMS maps. I advise everyone to have antivirus protection.
http://www.reddit.com/r/broodwar/
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
February 19 2015 23:42 GMT
#52
On February 20 2015 08:26 HeadBangaa wrote:
It's really not safe to play public SC/BW games. The client software is outdated and the map downloader is a vector for malware; I got infected by some korean kid and had to nuke my O/S.

Speaking of malware vectors... will you be publishing the source code for your antihack program?


Are you serious about the malware? That means even iccup is not safe then or? Or are the pvpgn private servers "safer" than the orignial battle.net?
after 2 years i reached it = marine icon
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
February 20 2015 00:29 GMT
#53
Yes I'm serious about the malware. There are also network vulnerabilities which can affect your entire LAN.

On February 20 2015 08:41 xboi209 wrote:
Show nested quote +
On February 20 2015 08:26 HeadBangaa wrote:
It's really not safe to play public SC/BW games. The client software is outdated and the map downloader is a vector for malware; I got infected by some korean kid and had to nuke my O/S.

Speaking of malware vectors... will you be publishing the source code for your antihack program?

This is true for UMS maps. I advise everyone to have antivirus protection.


Why UMS only?
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
tec27
Profile Blog Joined June 2004
United States3701 Posts
February 20 2015 08:17 GMT
#54
On February 20 2015 09:29 HeadBangaa wrote:
Yes I'm serious about the malware. There are also network vulnerabilities which can affect your entire LAN.

Show nested quote +
On February 20 2015 08:41 xboi209 wrote:
On February 20 2015 08:26 HeadBangaa wrote:
It's really not safe to play public SC/BW games. The client software is outdated and the map downloader is a vector for malware; I got infected by some korean kid and had to nuke my O/S.

Speaking of malware vectors... will you be publishing the source code for your antihack program?

This is true for UMS maps. I advise everyone to have antivirus protection.


Why UMS only?

Because the triggers necessary to exploit the bugs will only be run on UMS maps, other sorts of maps run a local copy of the triggers (not built into the map, not controllable by an attacker). AFAIK there aren't any attack vectors just through map transfer, only through map loading/running.
Can you jam with the console cowboys in cyberspace?
UNIGL.NET
Profile Joined December 2013
Canada8 Posts
Last Edited: 2015-02-20 21:24:54
February 20 2015 21:23 GMT
#55
As scheduled, season 14 will begin tonight at 11:59 p.m. Eastern Standard Time.
Join the UNIGL.NET Community!
UNIGL.NET
Profile Joined December 2013
Canada8 Posts
Last Edited: 2015-02-20 22:15:26
February 20 2015 21:44 GMT
#56
http://www.unigl.net/index.php?action=league&mode=joinleague

Visit the sign-up page to view the countdown until season opening.
Join the UNIGL.NET Community!
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
February 20 2015 21:53 GMT
#57
On February 20 2015 07:02 GGzerG wrote:

What you and DarkNetHunter are failing to realize is that I actually do understand how the AH's work and I have been using them a lot longer than both of you.


Opening an executable and using it to play a video game is not understanding. It doesn't matter how often you clicked on a .exe. But who am I talking to...

UNIGL.NET
Profile Joined December 2013
Canada8 Posts
Last Edited: 2015-02-20 22:23:37
February 20 2015 22:12 GMT
#58
We've been monitoring activity on Battle.net for some time and I think it's apparent to everyone that the game is dying a slow and painful death. I think everyone here can appreciate the fact that users of unigl.net have contributed their hard earned dollars toward the league's prize pools and although I'm sure that there are people here who will try reverse engineering it, we will not be giving out the source code for the anti-hack at this time. We are prepared for people who try to exploit the new anti-hack, but how come people can't let a good thing be a good thing anymore?
Join the UNIGL.NET Community!
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
February 21 2015 02:02 GMT
#59
Brood War will never die.
Being healthy, it has been said, really consists of having the same disease as everybody else.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
February 21 2015 11:00 GMT
#60
so 1v1 is in Vanilla but 2v2 is in BW?! wtf
I'd play 1v1 if it was on BW
ॐ
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
February 21 2015 11:22 GMT
#61
On February 21 2015 07:12 UNIGL.NET wrote:
We've been monitoring activity on Battle.net for some time and I think it's apparent to everyone that the game is dying a slow and painful death. I think everyone here can appreciate the fact that users of unigl.net have contributed their hard earned dollars toward the league's prize pools and although I'm sure that there are people here who will try reverse engineering it, we will not be giving out the source code for the anti-hack at this time. We are prepared for people who try to exploit the new anti-hack, but how come people can't let a good thing be a good thing anymore?

I think you would have gotten a better response had you been a bit more honest and said that you had made an anti hack that you are really happy with, instead of claiming that it is impossible to go around, which obviously isn't true. People on tl, or internet in general, don't respond well to exaggeration of how good products are.

So if you really have developed a good anti hack, share it and I think you'll get a better response.
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
February 21 2015 11:47 GMT
#62
On February 21 2015 07:12 UNIGL.NET wrote:
We've been monitoring activity on Battle.net for some time and I think it's apparent to everyone that the game is dying a slow and painful death. I think everyone here can appreciate the fact that users of unigl.net have contributed their hard earned dollars toward the league's prize pools and although I'm sure that there are people here who will try reverse engineering it, we will not be giving out the source code for the anti-hack at this time. We are prepared for people who try to exploit the new anti-hack, but how come people can't let a good thing be a good thing anymore?


Nobody is against your tournaments, keep posting on this site, it's good to have this kind of content. Don't mind people like GGZerG, even if they're the loudest, they're just a somewhat useless minority. I'd change him against your league any day
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
February 22 2015 05:58 GMT
#63
On February 21 2015 07:12 UNIGL.NET wrote:
We've been monitoring activity on Battle.net for some time and I think it's apparent to everyone that the game is dying a slow and painful death. I think everyone here can appreciate the fact that users of unigl.net have contributed their hard earned dollars toward the league's prize pools and although I'm sure that there are people here who will try reverse engineering it, we will not be giving out the source code for the anti-hack at this time. We are prepared for people who try to exploit the new anti-hack, but how come people can't let a good thing be a good thing anymore?

I think it's great you're trying to keep BW alive. Fastest Map has a special place in my heart; our clan used to battle with (Slayers) on USWest a lot.

I think open sourcing the antihack would be beneficial; people like me could actually contribute, and I think its a more secure approach than hoping people don't reverse engineer it.
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
UNIGL.NET
Profile Joined December 2013
Canada8 Posts
February 27 2015 04:56 GMT
#64
It's just the way it's set up that it would be rather difficult to work-around. But nothing is impossible, you guys are absolutely right. On a side note, there is a lot of activity on OG this season, BW is starting to come around but it would be nice to see more faces around UGL.
Join the UNIGL.NET Community!
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
February 27 2015 08:00 GMT
#65
On February 27 2015 13:56 UNIGL.NET wrote:
It's just the way it's set up that it would be rather difficult to work-around. But nothing is impossible, you guys are absolutely right. On a side note, there is a lot of activity on OG this season, BW is starting to come around but it would be nice to see more faces around UGL.


I support your tournament 100%. I'll even stream the games and cast them.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
bet67
Profile Joined February 2015
Korea (South)2 Posts
February 27 2015 09:15 GMT
#66
--- Nuked ---
Normal
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