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UGL Fastest Map League

Forum Index > BW General
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UNIGL.NET
Profile Joined December 2013
Canada8 Posts
Last Edited: 2015-02-20 21:52:53
February 16 2015 11:04 GMT
#1
February 07, 2015, 12:43:44 PM LivE.SworD wrote:
Since the recent announcement, there have been some slight changes. Op euro(@USEAST has been filled with flood-bots, and it is likely this will continue to be the case during the season. Also, some people have stated that they would like 1v1 original to be hosted at West, rather than East.

So here is what will happen:

• 1v1 will still be SC only, while 2v2 will be BW only
• There will be a bot hosted both at East and West in the most popular channels. It is encouraged to use both servers to find games for both 1v1 and 2v2. For example, if you find a team to play 2v2 against on West, you can play BW while staying on West
• In case of a flood, we encourage players to follow the UGL bot to a new channel, so that everyone is in the same place. The current location of the bot can be obtained by whispering "/w UGL .ch", though if the bot is in restricted mode, you will need to whisper it using an account that is signed up for the league. Channel names will be numbers 0-999 chosen at random
• The current location of the UGL bot will always be available on its profile, when the season starts, through this might be revoked if flooders use it to flood new channels at a faster rate
• The antihack policy remains as previously announced

Good luck in season 14!



February 14, 2015, 12:04:34 PM LivE.SworD wrote:

EDIT: this information is now out of date, see here:
http://www.unigl.net/index.php?board=19.0

This information has already been posted in the previous thread, but to spare people from having to read every post, here is the summary of news:

- Season 14 will begin as scheduled, on Friday, Feb 20th @ 11:59 PM.

- 1v1 will be hosted on StarCraft original, while 2v2 will be hosted on Brood War. Both leagues will use the channel Op Euro(@USEAST.. The mix of original and BW players might fill the channel, in that case we will use a different channel at USEAST for 1v1, but this is the plan for now. In any case, there will be a bot at the old channel in USWEST announcing the new location.

- The antihack policy is as announced before, but I feel I need to clarify this because last time, several people failed to read it correctly. Anyone with any history of hacking or anyone who wants a shot at the prize money will be required to use the antihack. For more details of how this will work, you can read through the original post:

http://www.unigl.net/index.php?topic=1972.0

- To balance 1v1 and 2v2 activity, there is a slight change in the plans. For 1v1, #1, #2, and #3 will be rewarded, and #1 and #2 will be awarded for 2v2. The exact amount will be determined somewhere in the middle of the season based on activity.



February 18, 2015, 11:38:16 PM LivE.SworD wrote:
Since the recent announcement, there have been some slight changes. Op euro(@USEAST has been filled with flood-bots, and it is likely this will continue to be the case during the season. Also, some people have stated that they would like 1v1 original to be hosted at West, rather than East.

So here is what will happen:

• 1v1 will still be SC only, while 2v2 will be BW only
• There will be a bot hosted both at East and West in the most popular channels. It is encouraged to use both servers to find games for both 1v1 and 2v2. For example, if you find a team to play 2v2 against on West, you can play BW while staying on West
• In case of a flood, we encourage players to follow the UGL bot to a new channel, so that everyone is in the same place. The current location of the bot can be obtained by whispering "/w UGL .ch", though if the bot is in restricted mode, you will need to whisper it using an account that is signed up for the league. Channel names will be numbers 0-999 chosen at random
• The current location of the UGL bot will always be available on its profile, when the season starts, through this might be revoked if flooders use it to flood new channels at a faster rate
• The antihack policy remains as previously announced

Good luck in season 14!





To clarify a few things,

UGL has their own anti-hack which must be used by those who want a shot at the prize money.

It does not matter which server you choose to play your games on.

Upon completion of a game, the anti-hack will produce a .UGL file which must be uploaded to the league.

The new anti-hack and season maps will be made available once the season has started. February 20th 2015 @ 11:59 p.m. EST.

We've proven wDetector to be responsible for sending packets to third party websites via your machine.

This is why we coded our own anti-hack, to ensure the online safety of all who participate in UGL.

Please see the Anti-Hack F.A.Q below by clicking the spoiler tags..





+ Show Spoiler +
January 19, 2014, 07:17:24 PM LivE.SworD wrote:
What is the antihack?
The antihack is an anti-cheat program that will run on your computer in order to detect maphack. With the exception of season 6, you will need to run the antihack in order for your games to count for the league and to be eligible for cash prizes.

How do I report a bug in the antihack?
http://www.unigl.net/index.php?board=92.0
Please report all bugs here, with as much details as possible regarding the bug, in particular the program output in its window, and your operating system version.

How do I use the antihack?
First, you must download the file from here: http://www.unigl.net/ugl14.0.exe (will be available once season begins)
You do not need to install anything, you can run the program directly. You may need to run it as Administrator.

[image loading]
Since it is not a launcher, it will not start StarCraft for you, you have to do that yourself, giving you the option to use your prefered launcher. It doesn't matter whether you launch StarCraft or the antihack first, the only restriction is that the antihack MUST be running before you begin a league game. This is what it will show if it is ready for you to start a game.
[image loading]

If you start a game on the current UGL map and win, after you get to the score screen, this is what the antihack will show:
[image loading]

The repay files are created in your replay folder. Then, you upload the replay file as normal using the website's League menu, and your game should be added. The only difference is that you are now uploading the .ugl files made by the antihack, NOT the regular .rep files.

I run the antihack but it says I need to run it as administrator. How do i fix this?
See the image above: right-click the file and Run as Administrator. If you do not have administrator access to your computer, shoot me a message and I'll send you a special version that can work.

Is the antihack safe to use? Does it take screenshots?
The antihack does nothing except monitor the information of your currently running StarCraft to determine if you are maphacking. It does NOT take screenshots. With the exception of the .ugl files, it doesn't make any files or cause any changes to your system whatsoever. The reason it requires administrator privilieges is the same as that of some launchers: it interfaces with another program, StarCraft.exe.

The antihack makes two .ugl files after each game, and my replay folder has more and more of them.
The two .ugl files made after a game are identical and you can use either one to report. Two of them are made for your own convenience, in case the server goes down and you need to report later, a backup is saved in case LastReplay.ugl is overwritten. After you succesfully report the game, the .ugl files may be deleted.

How do I know if my opponent is running the antihack?
You don't, and you don't need to know. If your opponent is not running the antihack, it will only prevent him from reporting the game if he wins, it does not affect you.

I won a league game but the antihack did not make a .ugl file.
If you receive a LOSS or a DISC, or if the game is shorter than two minutes, the antihack will not create a file. If you are sure that you won the game, and yet no file was created, then this is a bug, please report it.

The antihack crashed in the middle of my game, and/or before it made a .ugl file.
The antihack should never crash, if it does, please report it as soon as possible.

The antihack claims it made a .ugl file, but I dont see one.
The .ugl file is made in ./maps/replays in your StarCraft folder; the same place as LastReplay.rep. If you are certain that the file isn't there, please report this.

I received an error message and the program quit.
Errors shouldn't occur at all, but if you do get one, please report the full details of the error message and the circumstances.

I tried uploading the .ugl file but the server says its not a valid file.
Post a bug report and upload the .ugl file.





Good luck everyone, hope to see you all there!
Join the UNIGL.NET Community!
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
February 16 2015 11:36 GMT
#2
Required to use antihack on east? Those can easily be bypassed by hackers lol.

Otherwise GL HF sounds fun
AKA: TelecoM[WHITE] Protoss fighting
SpongeBOZZ
Profile Joined February 2015
Germany4 Posts
February 16 2015 13:54 GMT
#3
i love fast map but i dislike us east server why dont u all move to iccup ? u have anti Hack there and lan latency, its just great on iccup !
EndingLife
Profile Blog Joined December 2002
United States1594 Posts
February 16 2015 16:37 GMT
#4
People still play Vanilla!? WTF? And Vanilla on fastest maps!?
castleeMg
Profile Blog Joined January 2013
Canada761 Posts
February 16 2015 17:50 GMT
#5
On February 16 2015 20:36 GGzerG wrote:
Required to use antihack on east? Those can easily be bypassed by hackers lol.

Otherwise GL HF sounds fun


if everyone is on wlauncher/mcalauncher then what hacks are being used?
AKA: castle[eMg]@USEast/ iCCup
xboi209
Profile Blog Joined June 2011
United States1173 Posts
February 16 2015 17:57 GMT
#6
On February 16 2015 22:54 SpongeBOZZ wrote:
i love fast map but i dislike us east server why dont u all move to iccup ? u have anti Hack there and lan latency, its just great on iccup !

All of the Fastest/UMS players are at East. It's difficult to convince everyone to move. Plus, ICCup is a bad idea in the long run, it's better to move to Fish since their antihack is built-in and automatically enabled for everyone just by connecting to the server.
http://www.reddit.com/r/broodwar/
EndingLife
Profile Blog Joined December 2002
United States1594 Posts
February 16 2015 18:26 GMT
#7
Weeding out the hackers should be easy. Anyone who still wants to play on b.net with a bunch of hackers is obviously a hacker! -.-
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
February 16 2015 18:34 GMT
#8
How do I get points and such for this league?
I don't need luck, luck is for noobs, good luck to you though
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
February 16 2015 21:34 GMT
#9
SC vanilla? eeeesh
ॐ
EndingLife
Profile Blog Joined December 2002
United States1594 Posts
February 16 2015 21:41 GMT
#10
I played Vanilla up until about 2004-2005. It was surely better for fastest map, but those get boring quick.. Unlimited resources can make for a never ending game. I prefer 10 minutes games.
UNIGL.NET
Profile Joined December 2013
Canada8 Posts
Last Edited: 2015-02-16 23:34:53
February 16 2015 22:51 GMT
#11
I've edited the post above to clarify a few things. Register today
Join the UNIGL.NET Community!
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
February 17 2015 00:25 GMT
#12
On February 17 2015 02:50 castleeMg wrote:
Show nested quote +
On February 16 2015 20:36 GGzerG wrote:
Required to use antihack on east? Those can easily be bypassed by hackers lol.

Otherwise GL HF sounds fun


if everyone is on wlauncher/mcalauncher then what hacks are being used?


You are naive enough to believe WLauncher / MCALauncher cannot be bypassed easily on USEast server?
AKA: TelecoM[WHITE] Protoss fighting
castleeMg
Profile Blog Joined January 2013
Canada761 Posts
Last Edited: 2015-02-17 00:33:18
February 17 2015 00:31 GMT
#13
On February 17 2015 09:25 GGzerG wrote:
Show nested quote +
On February 17 2015 02:50 castleeMg wrote:
On February 16 2015 20:36 GGzerG wrote:
Required to use antihack on east? Those can easily be bypassed by hackers lol.

Otherwise GL HF sounds fun


if everyone is on wlauncher/mcalauncher then what hacks are being used?


You are naive enough to believe WLauncher / MCALauncher cannot be bypassed easily on USEast server?


your brain has never worked very well, if everyone is using the same launcher then im pretty sure its impossible to load any kind of 3rd party hack, let alone it bypassing wdetectors anti hack
AKA: castle[eMg]@USEast/ iCCup
UNIGL.NET
Profile Joined December 2013
Canada8 Posts
February 17 2015 01:48 GMT
#14
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.
Join the UNIGL.NET Community!
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2015-02-17 04:04:52
February 17 2015 04:03 GMT
#15
On February 17 2015 09:31 castleeMg wrote:
Show nested quote +
On February 17 2015 09:25 GGzerG wrote:
On February 17 2015 02:50 castleeMg wrote:
On February 16 2015 20:36 GGzerG wrote:
Required to use antihack on east? Those can easily be bypassed by hackers lol.

Otherwise GL HF sounds fun


if everyone is on wlauncher/mcalauncher then what hacks are being used?


You are naive enough to believe WLauncher / MCALauncher cannot be bypassed easily on USEast server?


your brain has never worked very well, if everyone is using the same launcher then im pretty sure its impossible to load any kind of 3rd party hack, let alone it bypassing wdetectors anti hack


A hacker would have to write a program that fools other launchers in to thinking that it's one of them. Difficult, but not impossible. Nothing is impossible.

Edit: But not practical if they keep updating the launcher, switching up the validation methods every time.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
castleeMg
Profile Blog Joined January 2013
Canada761 Posts
Last Edited: 2015-02-17 04:33:58
February 17 2015 04:33 GMT
#16
On February 17 2015 13:03 vOdToasT wrote:
Show nested quote +
On February 17 2015 09:31 castleeMg wrote:
On February 17 2015 09:25 GGzerG wrote:
On February 17 2015 02:50 castleeMg wrote:
On February 16 2015 20:36 GGzerG wrote:
Required to use antihack on east? Those can easily be bypassed by hackers lol.

Otherwise GL HF sounds fun


if everyone is on wlauncher/mcalauncher then what hacks are being used?


You are naive enough to believe WLauncher / MCALauncher cannot be bypassed easily on USEast server?


your brain has never worked very well, if everyone is using the same launcher then im pretty sure its impossible to load any kind of 3rd party hack, let alone it bypassing wdetectors anti hack


A hacker would have to write a program that fools other launchers in to thinking that it's one of them. Difficult, but not impossible. Nothing is impossible.

Edit: But not practical if they keep updating the launcher, switching up the validation methods every time.


yes i agree with u, it is possible.. but it would take a lot of effort for someone to bypass the system and mask them-self as a legitimate player... but it seems like telecoms is saying this league will be plagued with hackers
AKA: castle[eMg]@USEast/ iCCup
DarkNetHunter
Profile Joined October 2012
1224 Posts
February 17 2015 12:14 GMT
#17
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.


When will the anti-hack be available for download? I attempted getting it from the website yesterday but the link in the Downloads section just reverts you back to the homepage when you click on it, you might want to put the .exe in a zip file as well (at least from where the DL url was supposed to lead)

Also the website appears to be down, says access denied.


Learn from the mistakes of others. You can't live long enough to make them all yourself.
UNIGL.NET
Profile Joined December 2013
Canada8 Posts
Last Edited: 2015-02-17 19:23:40
February 17 2015 19:20 GMT
#18
Major updates were in progress at the time you experienced this.

The maps and the anti-hack will be posted by the 19th at the very latest. Stay tuned for the upcoming announcements @ http://www.unigl.net/
Join the UNIGL.NET Community!
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
February 17 2015 20:14 GMT
#19
I kind of thought hacking was a requirement for US East. How are people supposed to play in this?
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
February 17 2015 21:53 GMT
#20
On February 17 2015 10:48 UNIGL.NET wrote:
It's not possible to bypass the UGL anti-hack. This is the way it was designed and why it is used.

Every anti-hack is beatable, you just need a smarter person to come along and beat it. Attack is easier than defence.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
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