February 07, 2015, 12:43:44 PM LivE.SworD wrote:
Since the recent announcement, there have been some slight changes. Op euro(@USEAST has been filled with flood-bots, and it is likely this will continue to be the case during the season. Also, some people have stated that they would like 1v1 original to be hosted at West, rather than East.
So here is what will happen:
• 1v1 will still be SC only, while 2v2 will be BW only
• There will be a bot hosted both at East and West in the most popular channels. It is encouraged to use both servers to find games for both 1v1 and 2v2. For example, if you find a team to play 2v2 against on West, you can play BW while staying on West
• In case of a flood, we encourage players to follow the UGL bot to a new channel, so that everyone is in the same place. The current location of the bot can be obtained by whispering "/w UGL .ch", though if the bot is in restricted mode, you will need to whisper it using an account that is signed up for the league. Channel names will be numbers 0-999 chosen at random
• The current location of the UGL bot will always be available on its profile, when the season starts, through this might be revoked if flooders use it to flood new channels at a faster rate
• The antihack policy remains as previously announced
Good luck in season 14!
Since the recent announcement, there have been some slight changes. Op euro(@USEAST has been filled with flood-bots, and it is likely this will continue to be the case during the season. Also, some people have stated that they would like 1v1 original to be hosted at West, rather than East.
So here is what will happen:
• 1v1 will still be SC only, while 2v2 will be BW only
• There will be a bot hosted both at East and West in the most popular channels. It is encouraged to use both servers to find games for both 1v1 and 2v2. For example, if you find a team to play 2v2 against on West, you can play BW while staying on West
• In case of a flood, we encourage players to follow the UGL bot to a new channel, so that everyone is in the same place. The current location of the bot can be obtained by whispering "/w UGL .ch", though if the bot is in restricted mode, you will need to whisper it using an account that is signed up for the league. Channel names will be numbers 0-999 chosen at random
• The current location of the UGL bot will always be available on its profile, when the season starts, through this might be revoked if flooders use it to flood new channels at a faster rate
• The antihack policy remains as previously announced
Good luck in season 14!
February 14, 2015, 12:04:34 PM LivE.SworD wrote:
EDIT: this information is now out of date, see here:
http://www.unigl.net/index.php?board=19.0
This information has already been posted in the previous thread, but to spare people from having to read every post, here is the summary of news:
- Season 14 will begin as scheduled, on Friday, Feb 20th @ 11:59 PM.
- 1v1 will be hosted on StarCraft original, while 2v2 will be hosted on Brood War. Both leagues will use the channel Op Euro(@USEAST.. The mix of original and BW players might fill the channel, in that case we will use a different channel at USEAST for 1v1, but this is the plan for now. In any case, there will be a bot at the old channel in USWEST announcing the new location.
- The antihack policy is as announced before, but I feel I need to clarify this because last time, several people failed to read it correctly. Anyone with any history of hacking or anyone who wants a shot at the prize money will be required to use the antihack. For more details of how this will work, you can read through the original post:
http://www.unigl.net/index.php?topic=1972.0
- To balance 1v1 and 2v2 activity, there is a slight change in the plans. For 1v1, #1, #2, and #3 will be rewarded, and #1 and #2 will be awarded for 2v2. The exact amount will be determined somewhere in the middle of the season based on activity.
EDIT: this information is now out of date, see here:
http://www.unigl.net/index.php?board=19.0
This information has already been posted in the previous thread, but to spare people from having to read every post, here is the summary of news:
- Season 14 will begin as scheduled, on Friday, Feb 20th @ 11:59 PM.
- 1v1 will be hosted on StarCraft original, while 2v2 will be hosted on Brood War. Both leagues will use the channel Op Euro(@USEAST.. The mix of original and BW players might fill the channel, in that case we will use a different channel at USEAST for 1v1, but this is the plan for now. In any case, there will be a bot at the old channel in USWEST announcing the new location.
- The antihack policy is as announced before, but I feel I need to clarify this because last time, several people failed to read it correctly. Anyone with any history of hacking or anyone who wants a shot at the prize money will be required to use the antihack. For more details of how this will work, you can read through the original post:
http://www.unigl.net/index.php?topic=1972.0
- To balance 1v1 and 2v2 activity, there is a slight change in the plans. For 1v1, #1, #2, and #3 will be rewarded, and #1 and #2 will be awarded for 2v2. The exact amount will be determined somewhere in the middle of the season based on activity.
February 18, 2015, 11:38:16 PM LivE.SworD wrote:
Since the recent announcement, there have been some slight changes. Op euro(@USEAST has been filled with flood-bots, and it is likely this will continue to be the case during the season. Also, some people have stated that they would like 1v1 original to be hosted at West, rather than East.
So here is what will happen:
• 1v1 will still be SC only, while 2v2 will be BW only
• There will be a bot hosted both at East and West in the most popular channels. It is encouraged to use both servers to find games for both 1v1 and 2v2. For example, if you find a team to play 2v2 against on West, you can play BW while staying on West
• In case of a flood, we encourage players to follow the UGL bot to a new channel, so that everyone is in the same place. The current location of the bot can be obtained by whispering "/w UGL .ch", though if the bot is in restricted mode, you will need to whisper it using an account that is signed up for the league. Channel names will be numbers 0-999 chosen at random
• The current location of the UGL bot will always be available on its profile, when the season starts, through this might be revoked if flooders use it to flood new channels at a faster rate
• The antihack policy remains as previously announced
Good luck in season 14!
Since the recent announcement, there have been some slight changes. Op euro(@USEAST has been filled with flood-bots, and it is likely this will continue to be the case during the season. Also, some people have stated that they would like 1v1 original to be hosted at West, rather than East.
So here is what will happen:
• 1v1 will still be SC only, while 2v2 will be BW only
• There will be a bot hosted both at East and West in the most popular channels. It is encouraged to use both servers to find games for both 1v1 and 2v2. For example, if you find a team to play 2v2 against on West, you can play BW while staying on West
• In case of a flood, we encourage players to follow the UGL bot to a new channel, so that everyone is in the same place. The current location of the bot can be obtained by whispering "/w UGL .ch", though if the bot is in restricted mode, you will need to whisper it using an account that is signed up for the league. Channel names will be numbers 0-999 chosen at random
• The current location of the UGL bot will always be available on its profile, when the season starts, through this might be revoked if flooders use it to flood new channels at a faster rate
• The antihack policy remains as previously announced
Good luck in season 14!
To clarify a few things,
UGL has their own anti-hack which must be used by those who want a shot at the prize money.
It does not matter which server you choose to play your games on.
Upon completion of a game, the anti-hack will produce a .UGL file which must be uploaded to the league.
The new anti-hack and season maps will be made available once the season has started. February 20th 2015 @ 11:59 p.m. EST.
We've proven wDetector to be responsible for sending packets to third party websites via your machine.
This is why we coded our own anti-hack, to ensure the online safety of all who participate in UGL.
Please see the Anti-Hack F.A.Q below by clicking the spoiler tags..
+ Show Spoiler +
January 19, 2014, 07:17:24 PM LivE.SworD wrote:
What is the antihack?
The antihack is an anti-cheat program that will run on your computer in order to detect maphack. With the exception of season 6, you will need to run the antihack in order for your games to count for the league and to be eligible for cash prizes.
How do I report a bug in the antihack?
http://www.unigl.net/index.php?board=92.0
Please report all bugs here, with as much details as possible regarding the bug, in particular the program output in its window, and your operating system version.
How do I use the antihack?
First, you must download the file from here: http://www.unigl.net/ugl14.0.exe (will be available once season begins)
You do not need to install anything, you can run the program directly. You may need to run it as Administrator.
![[image loading]](http://www.unigl.net/img/anti1.png)
Since it is not a launcher, it will not start StarCraft for you, you have to do that yourself, giving you the option to use your prefered launcher. It doesn't matter whether you launch StarCraft or the antihack first, the only restriction is that the antihack MUST be running before you begin a league game. This is what it will show if it is ready for you to start a game.
![[image loading]](http://www.unigl.net/img/anti2.png)
If you start a game on the current UGL map and win, after you get to the score screen, this is what the antihack will show:
![[image loading]](http://www.unigl.net/img/anti3.png)
The repay files are created in your replay folder. Then, you upload the replay file as normal using the website's League menu, and your game should be added. The only difference is that you are now uploading the .ugl files made by the antihack, NOT the regular .rep files.
I run the antihack but it says I need to run it as administrator. How do i fix this?
See the image above: right-click the file and Run as Administrator. If you do not have administrator access to your computer, shoot me a message and I'll send you a special version that can work.
Is the antihack safe to use? Does it take screenshots?
The antihack does nothing except monitor the information of your currently running StarCraft to determine if you are maphacking. It does NOT take screenshots. With the exception of the .ugl files, it doesn't make any files or cause any changes to your system whatsoever. The reason it requires administrator privilieges is the same as that of some launchers: it interfaces with another program, StarCraft.exe.
The antihack makes two .ugl files after each game, and my replay folder has more and more of them.
The two .ugl files made after a game are identical and you can use either one to report. Two of them are made for your own convenience, in case the server goes down and you need to report later, a backup is saved in case LastReplay.ugl is overwritten. After you succesfully report the game, the .ugl files may be deleted.
How do I know if my opponent is running the antihack?
You don't, and you don't need to know. If your opponent is not running the antihack, it will only prevent him from reporting the game if he wins, it does not affect you.
I won a league game but the antihack did not make a .ugl file.
If you receive a LOSS or a DISC, or if the game is shorter than two minutes, the antihack will not create a file. If you are sure that you won the game, and yet no file was created, then this is a bug, please report it.
The antihack crashed in the middle of my game, and/or before it made a .ugl file.
The antihack should never crash, if it does, please report it as soon as possible.
The antihack claims it made a .ugl file, but I dont see one.
The .ugl file is made in ./maps/replays in your StarCraft folder; the same place as LastReplay.rep. If you are certain that the file isn't there, please report this.
I received an error message and the program quit.
Errors shouldn't occur at all, but if you do get one, please report the full details of the error message and the circumstances.
I tried uploading the .ugl file but the server says its not a valid file.
Post a bug report and upload the .ugl file.
What is the antihack?
The antihack is an anti-cheat program that will run on your computer in order to detect maphack. With the exception of season 6, you will need to run the antihack in order for your games to count for the league and to be eligible for cash prizes.
How do I report a bug in the antihack?
http://www.unigl.net/index.php?board=92.0
Please report all bugs here, with as much details as possible regarding the bug, in particular the program output in its window, and your operating system version.
How do I use the antihack?
First, you must download the file from here: http://www.unigl.net/ugl14.0.exe (will be available once season begins)
You do not need to install anything, you can run the program directly. You may need to run it as Administrator.
![[image loading]](http://www.unigl.net/img/anti1.png)
Since it is not a launcher, it will not start StarCraft for you, you have to do that yourself, giving you the option to use your prefered launcher. It doesn't matter whether you launch StarCraft or the antihack first, the only restriction is that the antihack MUST be running before you begin a league game. This is what it will show if it is ready for you to start a game.
![[image loading]](http://www.unigl.net/img/anti2.png)
If you start a game on the current UGL map and win, after you get to the score screen, this is what the antihack will show:
![[image loading]](http://www.unigl.net/img/anti3.png)
The repay files are created in your replay folder. Then, you upload the replay file as normal using the website's League menu, and your game should be added. The only difference is that you are now uploading the .ugl files made by the antihack, NOT the regular .rep files.
I run the antihack but it says I need to run it as administrator. How do i fix this?
See the image above: right-click the file and Run as Administrator. If you do not have administrator access to your computer, shoot me a message and I'll send you a special version that can work.
Is the antihack safe to use? Does it take screenshots?
The antihack does nothing except monitor the information of your currently running StarCraft to determine if you are maphacking. It does NOT take screenshots. With the exception of the .ugl files, it doesn't make any files or cause any changes to your system whatsoever. The reason it requires administrator privilieges is the same as that of some launchers: it interfaces with another program, StarCraft.exe.
The antihack makes two .ugl files after each game, and my replay folder has more and more of them.
The two .ugl files made after a game are identical and you can use either one to report. Two of them are made for your own convenience, in case the server goes down and you need to report later, a backup is saved in case LastReplay.ugl is overwritten. After you succesfully report the game, the .ugl files may be deleted.
How do I know if my opponent is running the antihack?
You don't, and you don't need to know. If your opponent is not running the antihack, it will only prevent him from reporting the game if he wins, it does not affect you.
I won a league game but the antihack did not make a .ugl file.
If you receive a LOSS or a DISC, or if the game is shorter than two minutes, the antihack will not create a file. If you are sure that you won the game, and yet no file was created, then this is a bug, please report it.
The antihack crashed in the middle of my game, and/or before it made a .ugl file.
The antihack should never crash, if it does, please report it as soon as possible.
The antihack claims it made a .ugl file, but I dont see one.
The .ugl file is made in ./maps/replays in your StarCraft folder; the same place as LastReplay.rep. If you are certain that the file isn't there, please report this.
I received an error message and the program quit.
Errors shouldn't occur at all, but if you do get one, please report the full details of the error message and the circumstances.
I tried uploading the .ugl file but the server says its not a valid file.
Post a bug report and upload the .ugl file.
Good luck everyone, hope to see you all there!