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Hypothetical Balance Patch - Page 12

Forum Index > BW General
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BisuDagger
Profile Blog Joined October 2009
Bisutopia19295 Posts
February 19 2015 15:49 GMT
#221
@ Liquid`Drone I definitely agree that changing the scout could really change the dynamic of things. I guess this is what we were all hoping SC2 would be. A slight change to everything resulting and in different game dynamics.

Honestly, I think a mini expansion should happen in this fashion:

Protoss:
- 1 new robo unit


Terran:
- More viable ghosts
- 1 new barracks unit

Zerg:
- 1 new lair tech ground unit

I know that the addition of units would greatly affect the balance of things, but the gameplay of broodwar is perfect although having new units could really spice things up. One thing I like about SC2 is that there are a ton of options available for all three races. Regardless of how you feel about the units, there is a variety. Now you might be asking, how do we add these new units without having an overlap in roles? Honestly, it's okay if a new unit overlaps other unit roles. Then it is up to the player to choose which one they prefer and as a viewer would be extremely exciting to dissect why one was chosen over the other.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
February 19 2015 16:58 GMT
#222
Each interceptor shot should be buffed to do 150 dmg. This will encourage people to all switch to Protoss and only rush to carriers every game. The advantage to this would be that people would then realize the game was fine before and then ask for it to be returned to normal.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
Last Edited: 2015-02-19 17:47:33
February 19 2015 17:45 GMT
#223
On February 20 2015 01:58 ninazerg wrote:
Each interceptor shot should be buffed to do 150 dmg. This will encourage people to all switch to Protoss and only rush to carriers every game. The advantage to this would be that people would then realize the game was fine before and then ask for it to be returned to normal.


Cloaked wraiths and medics+blind could still take that down .
If you cannot win with 100 apm, win with 100 cpm.
ItsFunToLose
Profile Joined December 2010
United States776 Posts
February 19 2015 17:55 GMT
#224
archons 350/10---> 400/10 with 1 natural shield resistance(alternatively give archons a research at the tribunal for +2.shield a la ultralisk armor upgrade)

doesn't affect PvT, (very minimal affect on PvP), and helps lower the cost effectiveness of lategame cracklings.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
February 20 2015 00:34 GMT
#225
On February 20 2015 01:58 ninazerg wrote:
Each interceptor shot should be buffed to do 150 dmg..

The SC2 balance team strikes again.


User was warned for being hilarious
VGhost
Profile Blog Joined March 2011
United States3616 Posts
February 20 2015 00:53 GMT
#226
My personal hobby-horse for patching the game has been to un-nerf storm. I don't any more remember what the original damage was, but the 1.08 patch dropped it to the point it is now, where lurkers survive a single storm. I don't know that I'd want it bumped all the way up to one-hit-kill tanks (PvT being tilted slightly Protoss already), but bumping it to e.g. 8*16 instead of the current 8*14 would be a tiny change that would mainly affect one matchup (PvZ) which is at least historically fairly Zerg-favored.

Of course the fallout is unpredictable. It would make lurker play less effective, deal more damage to lings and hydras as well, kill mutas faster... and it doesn't deal with what iirc is the most one-sided matchup, TvZ. But it's one idea I've wanted to see for a while.
#4427 || I am not going to scan a ferret.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19295 Posts
February 20 2015 04:42 GMT
#227
On February 20 2015 09:53 VGhost wrote:
My personal hobby-horse for patching the game has been to un-nerf storm. I don't any more remember what the original damage was, but the 1.08 patch dropped it to the point it is now, where lurkers survive a single storm. I don't know that I'd want it bumped all the way up to one-hit-kill tanks (PvT being tilted slightly Protoss already), but bumping it to e.g. 8*16 instead of the current 8*14 would be a tiny change that would mainly affect one matchup (PvZ) which is at least historically fairly Zerg-favored.

Of course the fallout is unpredictable. It would make lurker play less effective, deal more damage to lings and hydras as well, kill mutas faster... and it doesn't deal with what iirc is the most one-sided matchup, TvZ. But it's one idea I've wanted to see for a while.

Bonus dmg vs burrowed.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
February 20 2015 05:48 GMT
#228
My actual realistic request is to make certain terrain types on the installation tileset buildable, so mapmakers have another tileset to use in mapmaking. Would be pretty sweet.

Even better, give us the option to paint our own custom pathing on the map if we so require. It would actually be pretty easy to implement and would allow for even more style of maps.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
seom
Profile Joined January 2013
South Africa491 Posts
February 20 2015 06:36 GMT
#229
On February 20 2015 00:49 BisuDagger wrote:
@ Liquid`Drone I definitely agree that changing the scout could really change the dynamic of things. I guess this is what we were all hoping SC2 would be. A slight change to everything resulting and in different game dynamics.

Honestly, I think a mini expansion should happen in this fashion:

Protoss:
- 1 new robo unit


Terran:
- More viable ghosts
- 1 new barracks unit

Zerg:
- 1 new lair tech ground unit

I know that the addition of units would greatly affect the balance of things, but the gameplay of broodwar is perfect although having new units could really spice things up. One thing I like about SC2 is that there are a ton of options available for all three races. Regardless of how you feel about the units, there is a variety. Now you might be asking, how do we add these new units without having an overlap in roles? Honestly, it's okay if a new unit overlaps other unit roles. Then it is up to the player to choose which one they prefer and as a viewer would be extremely exciting to dissect why one was chosen over the other.


Basically agree with everything in this post. I think ghosts should have a slightly lower gas cost (you need the gas for factory units) and come with the occular implants already installed so you don't need to research that. Maybe lower the build time by a second or two as well.

TBH Scouts look kinda shitty anyway so I am not really sad that they aren't viable.

I mean Broodwar is close to perfect, but we can still fantasize about additional units and balance patches, which I guess is the whole idea behind this thread.
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2015-02-20 11:35:31
February 20 2015 09:43 GMT
#230
On February 20 2015 09:53 VGhost wrote:
My personal hobby-horse for patching the game has been to un-nerf storm. I don't any more remember what the original damage was, but the 1.08 patch dropped it to the point it is now, where lurkers survive a single storm. I don't know that I'd want it bumped all the way up to one-hit-kill tanks (PvT being tilted slightly Protoss already), but bumping it to e.g. 8*16 instead of the current 8*14 would be a tiny change that would mainly affect one matchup (PvZ) which is at least historically fairly Zerg-favored.

Of course the fallout is unpredictable. It would make lurker play less effective, deal more damage to lings and hydras as well, kill mutas faster... and it doesn't deal with what iirc is the most one-sided matchup, TvZ. But it's one idea I've wanted to see for a while.

Does it really need to be that lurkers die to one storm? Seems okay as it is now, one storm hurts lurkers bad, then goons can come in and mop up. Are ppl having a really hard time keeping their obs alive? Are lurkers really the core of whatever imba is left in PvZ? Seems like P players complain more about hydra busts/other things.

Or, pondering possible root causes... maybe it's the strength of sunkens + Sim City that's more the issue? If P can't really threaten early, Z gets away with some pretty greedy builds and can run over P not too much later. Storm winds up being a bandaid, and things like the Bisu build a reaction, to a fundamental issue?

I think sunks originally did 20 damage, then in 1.04, their damage got upped to 40, their build time got decreased, cost got decreased, and their attack rate got upped. Sure, they sucked before, but that's a lot of up's. Unintended consequences?


User was warned for being hilarious
reminisce12
Profile Joined March 2012
Australia318 Posts
February 20 2015 10:06 GMT
#231
On February 20 2015 02:55 ItsFunToLose wrote:
archons 350/10---> 400/10 with 1 natural shield resistance(alternatively give archons a research at the tribunal for +2.shield a la ultralisk armor upgrade)

doesn't affect PvT, (very minimal affect on PvP), and helps lower the cost effectiveness of lategame cracklings.


i dont think archons need a buff.. their one of the most cost effective units, on top of that they are recycled from 2 hts...
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
February 20 2015 14:11 GMT
#232
On February 20 2015 01:58 ninazerg wrote:
Each interceptor shot should be buffed to do 150 dmg. This will encourage people to all switch to Protoss and only rush to carriers every game. The advantage to this would be that people would then realize the game was fine before and then ask for it to be returned to normal.


No, the advantage would be that we have carriers every game! :D
BisuDagger
Profile Blog Joined October 2009
Bisutopia19295 Posts
February 20 2015 14:28 GMT
#233
On February 20 2015 19:06 reminisce12 wrote:
Show nested quote +
On February 20 2015 02:55 ItsFunToLose wrote:
archons 350/10---> 400/10 with 1 natural shield resistance(alternatively give archons a research at the tribunal for +2.shield a la ultralisk armor upgrade)

doesn't affect PvT, (very minimal affect on PvP), and helps lower the cost effectiveness of lategame cracklings.


i dont think archons need a buff.. their one of the most cost effective units, on top of that they are recycled from 2 hts...

Archons need blink so they can engage tanks quickly.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
February 20 2015 14:39 GMT
#234
Sighing at putting SC2 stuff into BW.


User was warned for being hilarious
BisuDagger
Profile Blog Joined October 2009
Bisutopia19295 Posts
February 20 2015 18:08 GMT
#235
On February 20 2015 23:39 [[Starlight]] wrote:
Sighing at putting SC2 stuff into BW.



Blink is a warcraft 3 ability that wardens have.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
February 20 2015 21:05 GMT
#236
On February 21 2015 03:08 BisuDagger wrote:
Show nested quote +
On February 20 2015 23:39 [[Starlight]] wrote:
Sighing at putting SC2 stuff into BW.



Blink is a warcraft 3 ability that wardens have.

It's also in SC2.

http://wiki.teamliquid.net/starcraft2/Blink

User was warned for being hilarious
lolias
Profile Joined February 2015
35 Posts
February 21 2015 02:38 GMT
#237
On February 21 2015 03:08 BisuDagger wrote:
Show nested quote +
On February 20 2015 23:39 [[Starlight]] wrote:
Sighing at putting SC2 stuff into BW.



Blink is a warcraft 3 ability that wardens have.

Now get on your knees and pleasure his elitism the real way.
alexyoung
Profile Joined February 2015
United States4 Posts
Last Edited: 2015-02-21 07:47:31
February 21 2015 04:42 GMT
#238
I think its obvious scouts need to be fixed, so buff those or reduce their costs, i like the idea about new robo units, lair tech ground units, and a new barracks unit. Storm should be buffed, emp reduced energy cost, carrier cost increased or interceptor attack reduced, and ghost cost decreased and hp improved. i think that would be a good start. Obviously all tilesets should be buildable as someone mentioned and it would be good if ground unit AI was fixed in the case of dragoons and goliaths. Also battle.net UI needs a serious update graphically and latency wise to remove the need for a launcher, and get rid of users encountering problems hosting games. the game needs to be entirely lag free and hack free where all users can host games. It would also be good to add a new queen, defiler, high templar and ghost spell.
Amanebak
Profile Blog Joined December 2010
Czech Republic528 Posts
February 21 2015 07:30 GMT
#239
Every valley shall be exalted, and every mountain and hill made low. Then it will be perfectly balanced.
BW
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
February 21 2015 11:00 GMT
#240
On February 21 2015 11:38 lolias wrote:
Show nested quote +
On February 21 2015 03:08 BisuDagger wrote:
On February 20 2015 23:39 [[Starlight]] wrote:
Sighing at putting SC2 stuff into BW.



Blink is a warcraft 3 ability that wardens have.

Now get on your knees and pleasure his elitism the real way.

As the elitist... I'll pass.

Neat first post, btw. Whose sock are you?


User was warned for being hilarious
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