Summing up the races - Page 2
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Alborz
Canada1551 Posts
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evanthebouncy!
United States12796 Posts
PvT: Protoss is the man here, running into minefield and sacrificing lives for victory, while terran is the pansy, hiding behind tank shells for the most part but then like a snake it gauges out of its hole and lands a painful sting of a push. TvZ: Zerg is the rat, darting here and there avoiding contact untill it's certain it can crush the terran. Terran is the snake, one powerful attack but rather linear and may stretch too far. Zerg makes rat holes all over the place while terran uses what ever he's got to destroy all the holes. ZvP: This is more like wolves vs tiger. Zerg the wolf can make a big dent in protoss any time and so could protoss tiger in zerg. PvZ is alot darting around the place trying to find weakness and alot of give and take tradeoffs. Zerg wolves will typically tring to make itself looks more dangerous than it actually is so to get away w/ greedy expo while the tiger needs to see through the deceiption and crush zerg in one powerful attack. While the wolf relies on speed and number, the tiger relies on strength and tactic. The wolves are constnatly darting around the tiger trying to hit it when it's most vunlerable while the tiger always wants to pin a wolf down in a corner and snaps its neck w/ one bite. PvP: This one is like midevil time, because it's low dmg high hp compared to all other match ups. Protoss warriors, ranged and melled, clad in huge armours clanking at each other and may fight for a good long battle before dying off(as opposed to TvZ). ZvZ: This one is like two ant colonies fighting, a group of ants darting here and there raiding each other's holes and corpse piles up rather quickly. TvT: Chess. no more than that. | ||
tKd_
United States2916 Posts
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Alborz
Canada1551 Posts
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[jOyO]
United States920 Posts
because i play Terran and Zerg... TvZ Terran chooses what it does based on what is scouted over at the slime factory. it will attack when its stopped the first tech attack the zerg does and really just tries to get up to a high enough tech tree so that it can destroy as many expos as possible. it uses harass and slowly knocks down the zerg's advantage with timing attacks to expos and quick drops to kill tech. relies heavily on upgrades and staying ahead on them. players of this match up need both very good micro and halfway decent macro. timing is also needed more so than in other match ups. TvP Terran chooses what it will do and Toss has to react to it. relies mostly on placement and expo location. It turtles and every so often makes a very big move that only ends up moving its war machine a bit further into the "blinky laser balls" territory. either wins outright or gets fucked up outright. heavily relies on getting upgrades to win. has a hard time expoing once the map is split in half. players of this matchup need superior macro more than anything. Relatively good sense of timing is also needed. TvT Players of this match up need to be Grade A, prime choice assholes with great abilities of "royal fuckage" in order to outfuck their opponents totally and destroy them with huge masses of flying shit droppers. ZvT Zerg chooses what it wants to tech to and makes Terran react to it. may try many "sneaky" tricks that just get scanned anyway. slowly builds up a force to stop the inevitable first push that the Terran will do, then proceeds to double expo to gain the advantage. waits again for the stronger push and tries to stop it while probing the terran base to spot weaknesses. after the second push is stopped it proceeds to gain a higher econ and get hive tech. players of this matchup need extremely good macro and great flanking abilities. also need very good muta harass and dark swarm casting abilities. ZvP Protoss chooses what goes on here and zerg reacts with a standard build which digresses when the toss is scouted with the floating food farms that the SC gods gave to zerg. zerg attempts to contain the toss while expoing like an angry beaver collects wood after a flash flood destroys its dam. once the protoss breaks out on (hopefully) the second try the zerg aims to have ultras coming and almost 2/2 units. lots of small spell-heavy battles will occur in this mathup with many pretty blobs of color such as blue, red, green, and golden balls. players of this matchup must have superior macro, great lurker burrowing skills and a sense of when to not attack. ZvZ players of this matchup that win should go to the gallows. have a good split and hope to win zvz build order>>> 12pool 11gas 13 hatch lair at 200 or speed at 100 (depedning on expo or not by ooponent) proceed to rape. of those two races i think that zerg needs a deeper understanding of the game and terran requires better mechanics. protoss is fucking gay | ||
Mortality
United States4790 Posts
PvT: macro + strategy are most important, timed attacks can help too, but not that necessary PvZ: depends on aggressive vs defensive style. Aggressive more micro + macro, defensive more macro + timing PvP: macro + strategy TvP: macro + timing TvT: I would say strategy + macro, but that's too broad. TvT is 100% about understanding how to improve your unit placement through expanding your lines and weakening your opponents TvZ: micro+macro or micro+timing, either is fine ZvT: uhhh, depends on aggressive or defensive. Aggressive more micro+macro, defensive more macro + a solid mix of everything else (need micro to harrass, need timing to know how far you can push the envelop on macro, need strategy to see how you can block large terran armies ZvP: also depends on aggressive or defensive. Aggressive again micro+macro, defensive macro + strategy ZvZ: 100% a question of who makes fewer mistakes. I'd say micro + "strategy" but when I say strategy I'm really talking more knowing what ratios of units to produce, i.e. how many drones you can afford to make, how many mutas/scourge you need, how many lings you need. | ||
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Zelniq
United States7166 Posts
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Aphelion
United States2720 Posts
Strangely, its rather different in mirror MUs, with Z finding it riskier to expo, T expoing much more than usual, and P again a middling race. | ||
akamufu
Korea (South)321 Posts
On October 30 2006 13:52 lawl mart wrote: zerg = imba terran = imba protoss = cool exactly, haha. | ||
Drowsy
United States4876 Posts
On October 30 2006 14:27 Detonate wrote: Zerg : Zoo( you got a lot of crazy shit going on everywhere, but if you can handle it youll make a lot of profit...) That defines it perfectly!. Zerg players are zookeepers! | ||
HonestTea
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5007 Posts
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Drowsy
United States4876 Posts
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Dexxus
United States329 Posts
On October 30 2006 14:27 Detonate wrote: Zerg : Zoo( you got a lot of crazy shit going on everywhere, but if you can handle it youll make a lot of profit...) I can see the wild animals n monkeys n stuff already... | ||
azndsh
United States4447 Posts
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Empyrean
16973 Posts
On October 30 2006 18:56 Drowsy wrote: I always think of Zvt tvz as a time bomb. Zergs are the bomb which will be weak and in-effective until it's timer is ready at which point it creates an unstoppable explosion. Terran are some panicky bomb diffusal experts who have to do damage to the zerg. It's like every time you kill a tech structure, have an effective drop, or cut off a gas node, you set the timer back, but if you fail to do these things, you're overwhelmed in 16~ minutes by ultraling and swarm. Obv there's a few more ways zvt is played, but just talking about the most common zvt styles. Exactly ![]() | ||
artofmagic
United States1951 Posts
no offense intended: Z: made in china, (cheap, weak, mass) T: made in korea, (not expensive, nor cheap,) P: made in japan, (expensive, high quality) | ||
[jOyO]
United States920 Posts
Z users=fast handed tricksters P users=slow dumbasses with big dicks | ||
Midnight[yR]
Korea (South)164 Posts
On October 30 2006 13:52 lawl mart wrote: zerg = imba terran = imba protoss = cool Agreed. Protoss are really not that mobile at ALL - all the Protoss do is attract idiots. Just like the Alliance in WoW ... T_T | ||
gravity
Australia1847 Posts
I'd say the biggest strength of each race is: Z: mobility and flexible economy/production T: defense and combined arms/making use of micro, ranged emphasis P: strong individual units and abilities | ||
siro)
Australia848 Posts
T: Whites - average P: Blacks - not as many but strong O_O gogo toss | ||
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