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BW General Discussion - Page 87

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Probemicro
Profile Joined February 2014
3708 Posts
December 03 2014 01:08 GMT
#1721
On December 03 2014 10:03 broodwar2.0 wrote:
lol mod removed JD interview what a great performance!

Was keeping a cool head but there are people already insulting each other on that thread, it was to going to devolve into sc2 v BW anyway
broodwar2.0
Profile Joined October 2013
Niue229 Posts
December 03 2014 01:14 GMT
#1722
oh nooooz! we cant have that call the cops
do you feel unfulfilled , unhappy and unsuccessful in real-life? here is your chance become a TL-Forum admin. so you can be a online keyboard-warrior, pretending to be a hotshot
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
December 03 2014 06:44 GMT
#1723
On December 03 2014 02:15 Carnivorous Sheep wrote:
I hope the OGN invovlement means that we will get a dedicated and active mapmaking team again. A lot of the balance discussion at this point is completely moot since many matchups have become heavily map dependent. For a real revival of the scene there will need to be an incentive for talented mapmakers to return to BW.


They can just replay the map pool from 2008-2009 Proleague, by which I mean every map should just be Destination 1.1
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
miercat
Profile Joined November 2011
394 Posts
Last Edited: 2014-12-03 07:47:30
December 03 2014 06:55 GMT
#1724
On December 03 2014 02:15 Carnivorous Sheep wrote:
I hope the OGN invovlement means that we will get a dedicated and active mapmaking team again. A lot of the balance discussion at this point is completely moot since many matchups have become heavily map dependent. For a real revival of the scene there will need to be an incentive for talented mapmakers to return to BW.

On December 03 2014 04:58 Stratos wrote:
Balance must be perfect >
Balance can be achieved by maps >
Balance is achieved by maps >
Game is fun >
Look for alternative solutions >
wat


The balance discussion is moot, only through lack of perspective:

1) The Korean commentators/players themselves have acknowledged significant imbalances in certain matchups (most notably - ZvT) - not solely dependent on mapmaking.

2)They specifically distinguish between the concept of "balance", and "map making"(implication: the latter is inherently limited in comparison to the former).

3) They specifically state that they are forced to use mapmaking to "balance" matchups, only because they do not have the ability to balance through changing the fundamental elements of the game(only Blizzard can do this).

On November 05 2014 18:55 prech wrote:
Just saw this subbed OGN video posted in another TL forum:



Basically about ~10 minutes discussion of SC BW imbalance, particularly ZvT at the time patch 1.08 came out. Old schooler (Z)GoRush discussed how he tried Terran at times, while (T)Flash talks about considering a switch to Zerg in the midst of his struggles. Not particularly in-depth, but perhaps of interest


From a probabilistic logical perspective, it is highly unlikely that the perfect patch occurred over 10 years ago, when there was no knowledge of what modern play would look like(and when modern play is so different). And in fact, this is not the case: Yes mapmaking does address some balance concerns(with regards to statistics and otherwise), to some extent, but it does not address more fundamental imbalances which persist in a more general state(e.g. gameplay, and otherwise). There are fundamental balance optimizations (patches) that would improve the quality of gameplay overall, with or without accompanying changes in mapmaking(or necessarily, statistical references).


konadora *
Profile Blog Joined February 2009
Singapore66365 Posts
December 03 2014 07:23 GMT
#1725
i don't think any game can be considered "balanced" solely based on units alone because there are so many factors to consider, such as:
- individual micro skills
- terrain
- map (or specifically, map and resource layout/distribution)
- better understanding of units and matchups and "counters"

the units never changed but the meta changed, how?
- maps that encouraged mid-late games
- better understanding and utilisation of units

the start of maps like andromeda, fighting spirit, tornado, colosseum, destination encouraged more late game scenarios and macro games, because going greedy wasn't as punishable as earlier maps like say, requiem and hitchhiker. eventually maps started converging to a general 4 player map that allowed macro games to happen, which is also what i believe to be the start of loss of interest in brood war, combined with flash just destroying everyone left right and center.

there was also better understanding of the strengths that the players of each race could utilise, such as the 1 fact cc build evolving to a more greedy yet not as risky build that is the 1 rax cc. savior popularized the 3rd base hatch into wall-in defend into 4 hatch zerg build on tornado vs pusan (if i rmb correctly, it was against pusan). gateway into expo evolved into the forge wall-in fe at natural. zergs started understanding that queens could be useful in any matchup, except it got too micro-intensive and at times not as rewarding, thus that "queen" meta era dissolved after a while.

maps had a huge role in this evolution, and the only reason why i believe there could have been any in the first place despite years of no balance patches. to ignore or discredit maps as being the primary reason for the balance changes is being blind to the truth.
POGGERS
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
December 03 2014 07:25 GMT
#1726
what map was it again where it's mostly ZvZ in proleague due to the proximity of the starts? it was a 1v1 map
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51588 Posts
December 03 2014 07:30 GMT
#1727
On December 03 2014 16:25 icystorage wrote:
what map was it again where it's mostly ZvZ in proleague due to the proximity of the starts? it was a 1v1 map

[image loading]
Battle Royal?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
December 03 2014 07:31 GMT
#1728
Ah yeah that's the one. Kona's post reminds me of that map and how maps shape the 'meta'
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
konadora *
Profile Blog Joined February 2009
Singapore66365 Posts
December 03 2014 07:42 GMT
#1729
battle royale still one of the most underperforming maps imo

i think if they played it now, it could be pretty balanced
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66365 Posts
December 03 2014 08:15 GMT
#1730
and tbh i think circuit breaker, jade and electric circuit kind of killed the map hype :v such uninspiring maps..
POGGERS
gngfn
Profile Joined January 2009
United States1726 Posts
December 03 2014 08:23 GMT
#1731
I always thought that they should have embraced one-matchup maps. There were always a couple of maps every season anyway that ended up being almost entirely single-matchup and still produced good games. Geometry comes to mind, for example. Adding three maps each season understood by the mappers to be biased towards one race might have made those matchups more interesting (since we could have had island maps again, for example, which leads to a different style of TvT) and also produced some incredible hype on the rare occasion some team sent out a player of a different race with some crazy snipe build.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51588 Posts
December 03 2014 08:32 GMT
#1732
On December 03 2014 17:15 konadora wrote:
and tbh i think circuit breaker, jade and electric circuit kind of killed the map hype :v such uninspiring maps..


Triathlon and Vendetta, best maps ever.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Boonbag
Profile Blog Joined March 2008
France3318 Posts
December 03 2014 08:55 GMT
#1733
wh o are these people bombing bw general with shitty sc2 balance stuff
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
December 03 2014 09:22 GMT
#1734
I have a special place in my hear for destination.

even though I've been cheesed too many times, I love it.
In the woods, there lurks..
Boonbag
Profile Blog Joined March 2008
France3318 Posts
December 03 2014 09:29 GMT
#1735
thats like the map i hate the most on earth
kogeT
Profile Joined September 2013
Poland2042 Posts
December 03 2014 09:30 GMT
#1736
Why you've removed my JD interview topic.

For those of you that missed it, JD said that "If I would be playing Brood War I would obviously have better results and have more fun". :-)
https://www.twitch.tv/kogetbw
Boonbag
Profile Blog Joined March 2008
France3318 Posts
December 03 2014 09:31 GMT
#1737
when was this interview conducted ?
c3rberUs
Profile Blog Joined December 2010
Japan11813 Posts
December 03 2014 11:11 GMT
#1738
Nah, I think Electric Circuit was quite good. Its maps like Ground Zero, Circuit Breakers, Neo Jade and maybe Empire of the Sun or Sniper Ridge that killed hype.
WriterMovie, 진영화 : "StarCraft will never die".
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51588 Posts
December 03 2014 11:12 GMT
#1739
On December 03 2014 18:30 kogeT wrote:
Why you've removed my JD interview topic.

For those of you that missed it, JD said that "If I would be playing Brood War I would obviously have better results and have more fun". :-)


some the comments in that thread could poison an army of rhinos.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
kogeT
Profile Joined September 2013
Poland2042 Posts
December 03 2014 12:29 GMT
#1740
On December 03 2014 18:31 Boonbag wrote:
when was this interview conducted ?



28.11.2014 at Dreamhack Winter.
https://www.twitch.tv/kogetbw
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