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BW General Discussion - Page 417

Forum Index > BW General
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prosatan
Profile Joined September 2009
Romania8518 Posts
April 20 2022 14:04 GMT
#8321
On April 20 2022 22:39 outscar wrote:
Show nested quote +
On April 19 2022 20:41 prosatan wrote:
Snow got married


What's up with these marriages lately, do they even play BW? Jokes aside really happy for him! I hope he will continue playing BW.

Show nested quote +
On April 20 2022 14:56 prosatan wrote:
Guysss pleaseee I need help!

When i try to open the blizzard app for SC it says a dll is missing

I've unistaled it and even REINSTALLED windows and still doesn't work


Maybe you need some NET Framework/Visual C++ packages? Download 'em.

Thank you for answering! I've installed them and still nothing
I got win 7 enterprise 32 bit
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
prosatan
Profile Joined September 2009
Romania8518 Posts
April 20 2022 14:05 GMT
#8322
Maybe I should post in other forums sorry
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
April 20 2022 15:01 GMT
#8323
Maybe you should state what dll it is. Got a screenshot?
-.-
prosatan
Profile Joined September 2009
Romania8518 Posts
April 20 2022 15:35 GMT
#8324
It doesn't tell me unfortunately...
[image loading]
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2022-04-20 15:45:55
April 20 2022 15:38 GMT
#8325
https://eu.battle.net/support/en/article/34719

https://eu.battle.net/support/en/article/34721

https://eu.battle.net/support/en/article/135608
-.-
prosatan
Profile Joined September 2009
Romania8518 Posts
April 20 2022 16:51 GMT
#8326
still nothing

thank you outscar and MeSaber
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
polgas
Profile Blog Joined April 2010
Canada1765 Posts
Last Edited: 2022-04-20 18:49:34
April 20 2022 18:49 GMT
#8327
nevermind
Leee Jaee Doong
outscar
Profile Joined September 2014
2832 Posts
April 21 2022 13:21 GMT
#8328
On April 21 2022 00:35 prosatan wrote:
It doesn't tell me unfortunately...
[image loading]


Screw Battle.net. How about if you try to manually launch SC executable?

sunbeams are never made like me...
Camelspin
Profile Joined April 2022
2 Posts
April 22 2022 18:34 GMT
#8329
On April 18 2022 07:04 TMNT wrote:
Show nested quote +
On April 18 2022 02:16 staatbauhaus wrote:
lol I would cry too if I can play 20 games of bw a month and make $40k usd every month.

This must be a made up number right?
I doubt that even top ASL players are making that much from streaming.



https://poong.today/chart/month

If you search for streamer names on this site,
I can see the exact figures
NaturesGummies300Mg
Profile Joined April 2022
1 Post
Last Edited: 2022-04-24 10:58:45
April 24 2022 10:58 GMT
#8330
Bot edit.

User was banned for this post.
ID:HiddeN...
Profile Joined April 2022
33 Posts
April 27 2022 06:42 GMT
#8331
Hey guys back in the days (20 yrs ago) I could easily play on KOR server, nowadays the lag is massive. Any workaround to get back on the KOR server

Any help would be appreciated
MeSaber
Profile Joined December 2009
Sweden1235 Posts
April 27 2022 08:21 GMT
#8332
When you say lag you most likely mean latency is massive (input delay). This is because nowadays it uses "Dynamic Turn Rate" control and this means you have no way of setting a minimum boundary, meaning if the game decides you have a "poor connection" it will put TR to 8 meaning your best scenario will be TR8-Low ("Low" being the latency settings you can manually set).

Blame Blizzard for adding such a crappy system.

It might work using VPN to fool the system. MAYBE.
-.-
ID:HiddeN...
Profile Joined April 2022
33 Posts
April 27 2022 08:31 GMT
#8333
MeSaber, thanks for the input pal! I'll try VPN, but i don't like the changes though.

Not a good move from Blizzard, I'll just have to deal with it so it seems.

semi offtopic : Kinda insane that a game is still so hot after 20++ years, mindblowing

Bonyth
Profile Joined August 2010
Poland594 Posts
April 27 2022 08:51 GMT
#8334
Depending where u are from, a VPN can make a difference.
Poland user, thanks to VPN improvement from Tr10 to tr18 (low). I personally use netease VPN.
WombaT
Profile Blog Joined May 2010
Northern Ireland26242 Posts
April 27 2022 10:16 GMT
#8335
On April 27 2022 17:21 MeSaber wrote:
When you say lag you most likely mean latency is massive (input delay). This is because nowadays it uses "Dynamic Turn Rate" control and this means you have no way of setting a minimum boundary, meaning if the game decides you have a "poor connection" it will put TR to 8 meaning your best scenario will be TR8-Low ("Low" being the latency settings you can manually set).

Blame Blizzard for adding such a crappy system.

It might work using VPN to fool the system. MAYBE.

Oh so that’s what turn rate is?

So you could be say, locked into the equivalent of a 300ms response as the best case for a whole game, based on what it determines your turn rate is upon initial connection? Even if your ping improves to something more playable that game?

Is there a reason or a benefit of doing it this way? I don’t recall encountering a game doing this, or at least not one where the turn rate or equivalent is displayed to the user.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ID:HiddeN...
Profile Joined April 2022
33 Posts
April 27 2022 10:37 GMT
#8336
Thanks Bonyth. Will try, and post my outcome Cheers guys
MeSaber
Profile Joined December 2009
Sweden1235 Posts
April 27 2022 10:40 GMT
#8337
Ive actually no idea how Turn Rate is implemented.

Turn Rate = Information speed.

Latency Setting = basically a buffer of information. Higher latency settings = more buffering = worse response. Like saying "Lets settle for 500ms response and try to keep buffer filled for this amount of latency. If buffer at any point gets empty it will "lag" and if lagging enough time the lag screen will popup.

I could be very wrong about this but thats my guess :D
-.-
Bonyth
Profile Joined August 2010
Poland594 Posts
April 27 2022 11:05 GMT
#8338
Dynamic turn rate is pretty garbage for the following reasons:
- it starts with too high of a turn rate so the game is not smooth, not fastest speed (unless it's TR24 low). In practise, I start with TR20 low which is too much, so I need to fix it and set it to high lat, and after a while the turn rate will improve to TR24 high lat, which in my case is the desired outcome. However, there are other cases where it's more annoying, example: a player starts with TR12 low, as it's not smooth speed, he changes it to high lat; after a while, turn rate improves to TR14 high and then TR16 high and AGAIN the game is not smooth. So basically whoever set these bars is at fault, for the numbers were wrong, too high.
- DTR is too much lag spike dependant. If you have a lag spike, where your connections gets worse, let's say, from 200 ms to 270 ms for a 0,1 second, DTR will fall. If the situation repeats, you downgrade to TR8 low basically. The sensor is too sensitive.

As for the statements above, turn rate does improve, but i'm not sure if it can improve all the way up from TR8 to TR24 though.
Camelspin
Profile Joined April 2022
2 Posts
April 27 2022 12:39 GMT
#8339
vod.afreecatv.com
tec27
Profile Blog Joined June 2004
United States3702 Posts
Last Edited: 2022-04-27 22:22:39
April 27 2022 22:20 GMT
#8340
On April 27 2022 20:05 Bonyth wrote:
Dynamic turn rate is pretty garbage for the following reasons:
- it starts with too high of a turn rate so the game is not smooth, not fastest speed (unless it's TR24 low). In practise, I start with TR20 low which is too much, so I need to fix it and set it to high lat, and after a while the turn rate will improve to TR24 high lat, which in my case is the desired outcome. However, there are other cases where it's more annoying, example: a player starts with TR12 low, as it's not smooth speed, he changes it to high lat; after a while, turn rate improves to TR14 high and then TR16 high and AGAIN the game is not smooth. So basically whoever set these bars is at fault, for the numbers were wrong, too high.
- DTR is too much lag spike dependant. If you have a lag spike, where your connections gets worse, let's say, from 200 ms to 270 ms for a 0,1 second, DTR will fall. If the situation repeats, you downgrade to TR8 low basically. The sensor is too sensitive.

As for the statements above, turn rate does improve, but i'm not sure if it can improve all the way up from TR8 to TR24 though.

The first point here is pretty accurate (and I'll explain more below). As for the second point, this explanation was sort of my expectation too, but from doing a lot of testing, DTR being bad isn't actually related to it being too "spike-dependant". It tends to adjust fairly quickly to spikes (up or down) and doesn't really get stuck for those reasons. DTR is bad because it almost universally picks latencies that are not consistently achievable given the players in the game.

Unless all of the players in the game can achieve TR24 to each other (~126ms roundtrip latency) or you're absurdly lucky with where the latency falls, the values it chooses will cause micro-stutters multiple times a second. These stutters are largely why players feel that e.g. TR12 is terrible to play on, imo, and why Koreans will refuse to play on anything but TR24. On ShieldBattery, we moved away from DTR entirely because it is unable to deliver a good experience, and I think people have generally been a lot happier with our solutions.

I'll have a longer form post about this at some point (and BW netcode in general), but I did take a video of a modded version of the game that illustrates micro-stutters, and that pretty clearly shows how bad the choices of DTR can be:

Can you jam with the console cowboys in cyberspace?
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