• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:23
CEST 23:23
KST 06:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20250Power Rank - Esports World Cup 202575RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced14BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
Tournament Spotlight: FEL Cracow 2025 #1: Maru - Greatest Players of All Time What tournaments are world championships? Power Rank - Esports World Cup 2025 I offer completely free coaching services
Tourneys
Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BW General Discussion Google Play ASL (Season 20) Announced BGH Auto Balance -> http://bghmmr.eu/ Dewalt's Show Matches in China Simple editing of Brood War save files? (.mlx)
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
[G] Mineral Boosting Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Post Pic of your Favorite Food!
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 678 users

BW General Discussion - Page 244

Forum Index > BW General
Post a Reply
Prev 1 242 243 244 245 246 487 Next
prosatan
Profile Joined September 2009
Romania8023 Posts
October 14 2018 19:22 GMT
#4861
On October 15 2018 04:10 Timebon3s wrote:
Is the level of play these days a lot worse than during KESPA days?

I don't think so ... only a fewer players

But I think this question deserves it's own thread
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
October 14 2018 19:56 GMT
#4862
On October 15 2018 04:10 Timebon3s wrote:
Is the level of play these days a lot worse than during KESPA days?

Reactions may not be as fast in some cases, but overall, the level has certainly went up. We do see players make more basic mistakes, and have seen scrappier games, but mechanics and strategy have increased a lot since.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
prosatan
Profile Joined September 2009
Romania8023 Posts
October 15 2018 04:52 GMT
#4863
We could say some players are way better than in their past: Larva , Sharp , Last (!!!) and maybe Rain.
Some are worse: Jaedong , Stork
Flash remained the same
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Jealous
Profile Blog Joined December 2011
10146 Posts
October 15 2018 07:22 GMT
#4864
On October 15 2018 13:52 prosatan wrote:
We could say some players are way better than in their past: Larva , Sharp , Last (!!!) and maybe Rain.
Some are worse: Jaedong , Stork
Flash remained the same

Flash's APM seems to have gone up a fair amount, although it could be just the different calculation from the Blizzard client.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
AntiHack
Profile Joined January 2009
Switzerland553 Posts
October 15 2018 07:39 GMT
#4865
What bother me is seeing players losing so many science vessels with little to no reaction.

[Question] Is it true that tvz switch to mech is due to lesser skill in controlling mass rines vs Dark Swarm?
To me controlling mech units is way harder then controlling bio units but maybe it's just me.
"I am very tired of your grammar errors" - Zoler[MB]
kogeT
Profile Joined September 2013
Poland2037 Posts
October 15 2018 07:52 GMT
#4866
It has got nothing about "difficulty of controlling". It's just a stronger style in some situations, while bio or bio tank is still better on other situations.
https://www.twitch.tv/kogetbw
Highgamer
Profile Joined October 2015
1407 Posts
Last Edited: 2018-10-15 08:20:21
October 15 2018 08:08 GMT
#4867
Well you can say a mech-army is "easier to use" in the lategame against a Zerg using dark swarm and/or ultras (and lurkers). I'm very certrain from all I've seen that it just takes way less clicks to produce/position/control a mech army in the lategame, and AoE-dmg is just a good skill toi have against what Zerg has.
(This might not be the case for kogeT-class-players, but from what I've seen, many Terrans who're great with bio in the midgame, if they stick with bio in the lategame, will have a rally-point swarming with unused bio-units while they lose their M&M at different fronts to swarm... unlike in the midgame where you have one bio-army that is indeed more flexible and thus maybe "easier" to control to some Terrans.)

In the lategame with mass marines you either have to hit and run all the time and cast countless irradiates on top of that or you have to fill shuttles constantly and micro little groups of units at different places all over the map. (You definitely should add some firebats with that style.)

On the other hand mech can push through and defend against swarm thanks to siege-splash and mines. At some point you can just assemble 5 control-groups and start pushing.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2018-10-15 13:21:02
October 15 2018 13:18 GMT
#4868
On October 15 2018 16:39 AntiHack wrote:
What bother me is seeing players losing so many science vessels with little to no reaction.

[Question] Is it true that tvz switch to mech is due to lesser skill in controlling mass rines vs Dark Swarm?
To me controlling mech units is way harder then controlling bio units but maybe it's just me.

Mech army is a lot more about positioning imo since they can take some hits compared to marines dying to 2 lurker spikes with no upgrades. From my understanding, Zerg players have become really great at using defilers so it makes playing SK Terran much harder, and the mech switch became the logical conclusion.

Much like the poster mentioned above, bio can be really intense. Ever tried playing bio against a 4-5 base Zerg? Trust me, you won't have it easy when you have to be constantly on top of those macro cycles while trying to be alert, aggressive, and expand on top of that other tasks.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
kogeT
Profile Joined September 2013
Poland2037 Posts
October 15 2018 13:31 GMT
#4869
Army management with mech maybe easier, but overall game difficult is the same. There are other threats and problems you will have to deal with, and the whole transition is just so difficult.
https://www.twitch.tv/kogetbw
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 15 2018 14:27 GMT
#4870
flash figured out how to consistently get through the awkward transition phase from bio to mech, and some maps are really strong for lategame mech

on say transistor or aztec you'd most likely stay on bio the entire game but on CB/FS you'd ideally transition to mech because you can mass expand and split map

CB/FS spiked to 60~65% winrate tvz when flash figured out mech transition, now they're at 55~60% since zergs have gotten better against it
AntiHack
Profile Joined January 2009
Switzerland553 Posts
October 16 2018 08:38 GMT
#4871
Very interesting! Thank you guys for the answers
"I am very tired of your grammar errors" - Zoler[MB]
kogeT
Profile Joined September 2013
Poland2037 Posts
Last Edited: 2018-10-16 09:42:17
October 16 2018 09:40 GMT
#4872
As always, Flashs example is kinda boring as we know that noone can copy him really. There is a reason why all other terrans like Light, Mind, Rush, Sharp etc. still prefer playing bio over mech in 9 out of 10 of their games. And that reason is they are getting stomped by top zergs during the transition or soon after they fininsh it.

Another thing is that if you get an adventage in early/mid game, you might as well try to close the game with bio, while if you are even or slightly behind a mech switch could potentially give you a comeback (due to mass vulture). But again, transition period is very difficult then.

As for FS, I agree it's a very good mech transition map. CB is terrible though.
https://www.twitch.tv/kogetbw
thezanursic
Profile Blog Joined July 2011
5479 Posts
October 18 2018 19:55 GMT
#4873
Is PvZ becoming a problem?

Universally every Zerg is doing extremely well in PvZ, and every Protoss is doing pretty poorly.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
whaski
Profile Joined December 2012
Finland577 Posts
October 19 2018 03:56 GMT
#4874
On October 19 2018 04:55 thezanursic wrote:
Is PvZ becoming a problem?

Universally every Zerg is doing extremely well in PvZ, and every Protoss is doing pretty poorly.


I think so, at least in Afreeca scene maybe maps have something to do with it? The ammount of hydrabusts is getting way to high.
it's not just a music it's something else
plast1c
Profile Joined June 2011
Germany99 Posts
Last Edited: 2018-10-19 09:38:12
October 19 2018 09:37 GMT
#4875
On October 15 2018 04:10 Timebon3s wrote:
Is the level of play these days a lot worse than during KESPA days?


Imho the level of play was the highest in the last pro league season. After a valley, it is again on a high level for at least one year, I think. Would be interesting to see what other players think!
kinda right, kinda wrong
kogeT
Profile Joined September 2013
Poland2037 Posts
Last Edited: 2018-10-19 09:55:29
October 19 2018 09:55 GMT
#4876
PvT was a problem before Flash was back. We need Bisu to come back to inspire poor protoss players again.
https://www.twitch.tv/kogetbw
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
October 19 2018 10:38 GMT
#4877
On October 19 2018 18:55 kogeT wrote:
PvT was a problem before Flash was back. We need Bisu to come back to inspire poor protoss players again.

Stork used to have the best PvT in the world. Sadly recently he's not been as strong as he was.

The main issue I see is that Flash is the only one who doesn't have atleast some trouble with Protoss and that's because he has by far the best TvP. Most of the other terrans are kinda mid range.

PvZ is definitely suffering but that's because realistically the only protoss who has insane PvZ is Bisu, all the others are better in PvT than he is and all the zergs are amazing at ZvP.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Lumire
Profile Blog Joined July 2010
United States607 Posts
October 19 2018 13:32 GMT
#4878
The current ASL maps are also really strong for zerg in ZvP.
|| o.o
TT1
Profile Blog Joined December 2008
Canada10009 Posts
Last Edited: 2018-10-21 03:29:18
October 19 2018 13:40 GMT
#4879
PvZ is simple, you have to have godlike multitask to keep your sairs alive and harass all game or you just die to a muta switch (assuming you get past the early game hydra stuff). Most progamer P's lose too many sairs so they're always forced to remake them (which weakens their gate unit army and they end up getting rolled by hydras/mass units etc.).. or they just don't remake them and they lose to a muta switch.

No one has Bisu's sair control/multitask. His PvZ isn't some mistery, he just harassed with sairs and macro'd perfectly. If you can't do that then you might as well just go DA.

Funny enough Bisu's late game PvZ was never super strong, same thing for his PvT. Bisu's godly multitask allowed him to gain an edge in the early-middgame and he'd follow it up by rolling his opponents with perfect macro. His late game army management (especially his 200 vs 200 engagements) was never great tho.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Chef
Profile Blog Joined August 2005
10810 Posts
October 20 2018 16:05 GMT
#4880
In general I think the post-kespa playstyle has become a lot more risky for all races. A lot of players really need a coach to analyse trends in their game that are causing them to lose, such as moments in the game they just shouldn't have their corsairs out. Players have kind of become strategically simple-minded. Yes their technique is still quite strong and a tier above any would-be newcomer, but I think only focusing on technique is both one of the things that has decreased the spectator value (for me) and has made players lose in kind of anti-climactic boring ways. Even though a lot of the coaches were not actually strong players, it is valuable to anyways to have someone point out 'hey, every time you lose a game, I noticed this happened.'

Multitasking is not precisely about just being faster and more aware. It is really time and focus management. I feel in the past you saw PvZ always return corsairs to the safety of cannons after like one overlord kill, maybe two if they got lucky. Then you do not send them out again until you have +1 and enough to vaporize scourge. What we see now is the corsairs vulnerable on the map while scourge have been out of awhile, and the corsair coming back out on the map before they can kill scourge effectively. Then, predictably, they die and do barely anything. Even Bisu, lord of multitask, has had dumb games where he loses like 3 or 4 corsairs for nothing.

The hydra bust is a problem that has always only had one answer, which is clever scouting and being always ready to throw down 3 cannons at the drop of a hat. Even mechanically, I feel that Protosses are quite a bit slower at reacting to the first hydra they see. Whether you scout it or not is always a micro / tactical battle between your probe / zealot and your opponent's zerglings, where if you don't see it you lose, and if you do the zerg can still play a reasonable (if slightly disadvantaged depending on how early you saw it) game from there, hence the imbalance of the matchup.

It is simply core to Brood War that if you have to do something at the same time as microing a vital unit or group of units, those units are very likely to die, and that one of the major skills of Brood War is finding ways to get your vital units to safety while you do something else. Trying to use them at the same time as macroing will always be extremely risky, and is characteristic of the high risk-reward modern style where players are pushing that risk to try to get an edge, (I think) often erroneously. KeSPA era StarCraft was characterized by much safer strategic decisions, much more stable games, and much more consistent results. High level strategy tended to err on letting your opponent self-destruct by taking too many risks, even if once in awhile a high risk play would let them run away with the game. To me, it seems players now rely entirely on technique, and ironically because they are always biting off more than they can chew, their technique sometimes appears sloppy even though it is their main focus. I believe before, even if some upstart full of piss and vinegar could get a slight edge early in the game from taking these sorts of risks, the A and S class pro players would grind through the game with consistently safer play, and their opponent would piss away their lead taking more risks they didn't have to take, bleeding science vessels, or corsairs, or lurkers at every turn.

Without a doubt, one of the hardest parts of consistent, safe style StarCraft is surviving timing attacks, and you can see why players put a high value to taking risks early on in order to sway the balance of those timing attacks in their favour. But I think when players focus so much on those risks, the rest of their game knowledge and ability actually suffers, making them more vulnerable to the same risky style. In the end, we see a lot fewer battles and games look more decided early on. PvZ has always been very hard, but I also feel like I have seen almost none if any late game PvZ in the last 5 years, and that's systemic of how Protoss are approaching the matchup. Lategame PvZ used to be fairly common, and one of the most fun things to watch in Brood War, what usually made PvZ the popular racepick matchup for Zerg and Protoss who didn't like the mirror. Now PvZ is almost as bad as the mirrors lol. ZvT has had the same sad fate. I may be wrong in all of my analysis here, but I can say pretty factually the two most beloved matchups of the game have gotten a lot worse, and generally players are favouring high risk attacks and harass over steady growth and expansion.
LEGEND!! LEGEND!!
Prev 1 242 243 244 245 246 487 Next
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
18:00
RO8 Round Robin Group - Day 3
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
ZZZero.O276
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 314
JuggernautJason146
StarCraft: Brood War
Britney 12758
ZZZero.O 276
Aegong 105
HiyA 37
MaD[AoV]15
JulyZerg 12
910 7
Dota 2
syndereN649
LuMiX0
League of Legends
Grubby4162
JimRising 317
Counter-Strike
fl0m4465
Stewie2K823
flusha640
Super Smash Bros
hungrybox924
Mew2King230
Heroes of the Storm
Liquid`Hasu625
Khaldor375
Other Games
tarik_tv16295
gofns8343
FrodaN2389
Dendi969
shahzam301
Sick57
ProTech22
Organizations
Other Games
gamesdonequick2301
BasetradeTV12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• davetesta97
• StrangeGG 75
• musti20045 33
• Adnapsc2 27
• Dystopia_ 4
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Stormgate
• mYiSmile10
Dota 2
• masondota23089
League of Legends
• Doublelift5351
Other Games
• imaqtpie1352
Upcoming Events
FEL
11h 37m
BSL20 Non-Korean Champi…
16h 37m
BSL20 Non-Korean Champi…
20h 37m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
BSL Team Wars
CSLPRO Last Chance 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.