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BW General Discussion - Page 233

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mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
August 01 2018 21:14 GMT
#4641
noticed a weird dead space rectangle right above the menu button where it blocks right clicks from registering where it looks like they should. anyone else getting this too?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Navane
Profile Blog Joined February 2007
Netherlands2762 Posts
Last Edited: 2018-08-02 18:00:01
August 02 2018 17:59 GMT
#4642
[image loading]

teamliquid is on the starcraft home screen. this is so good! think of all the noobs who don't know where the knowledge is.
funnybananaman
Profile Joined April 2009
United States830 Posts
August 03 2018 05:08 GMT
#4643
i just had a highdea a few minutes ago where broodwar is re-released but with only 1 change.. instead of 8 minerals per trip of worker mining you get 10... for all 3 races... might smooth over some of the slow and boring/grind points that caused alot of players to quit pro-bw for sc2? Or maybe have a toggle option in the players screen where you can pick if you're playing a game of 8 or of 10. i think that would be really cool anyone else?
evilfatsh1t
Profile Joined October 2010
Australia8927 Posts
Last Edited: 2018-08-03 05:14:10
August 03 2018 05:13 GMT
#4644
On August 03 2018 14:08 funnybananaman wrote:
i just had a highdea a few minutes ago where broodwar is re-released but with only 1 change.. instead of 8 minerals per trip of worker mining you get 10... for all 3 races... might smooth over some of the slow and boring/grind points that caused alot of players to quit pro-bw for sc2? Or maybe have a toggle option in the players screen where you can pick if you're playing a game of 8 or of 10. i think that would be really cool anyone else?

no. increased mineral gain would definitely result in balance issues later on.
also, ive never once thought bw was slow or "grindy". if anything theres not enough slow aspects of the game for new players which is why everyone loses like their first 50-100 games
Timebon3s
Profile Joined May 2018
Norway772 Posts
August 03 2018 13:48 GMT
#4645
What happens if you and your opponent both get their last buildings destroyed at the same time, like by a nuke? Can the game draw a match?

If you mc another protoss units, do u still get another food count?
tofucake
Profile Blog Joined October 2009
Hyrule19257 Posts
August 03 2018 14:42 GMT
#4646
Yes and yes. Supply is per race, so if you mind control a probe and scv you can build and max 200/200 armies of all 3 races
Liquipediaasante sana squash banana
funnybananaman
Profile Joined April 2009
United States830 Posts
August 03 2018 15:41 GMT
#4647
I feel as though the first 10 minutes of any broodwar game are super slow, aggravating, and can totally be decided by coin flip build order choices that have to be made before either player has any scouting info on the other. 10 minerals a gather would make , for instance, the time a P can put down 2 gateways, a core, a tech building, happen alot quicker enableing 1 base play in pvz. Similarly 2 barracks style could be viable tvt in ways it isn't now due to being able to afford greater marine count. Other styles like better 1 base play or 2 hatch play in zvt could also become playable. it would need testing but it could improve broodwar gameplay alot.
evilfatsh1t
Profile Joined October 2010
Australia8927 Posts
August 03 2018 15:47 GMT
#4648
On August 04 2018 00:41 funnybananaman wrote:
I feel as though the first 10 minutes of any broodwar game are super slow, aggravating, and can totally be decided by coin flip build order choices that have to be made before either player has any scouting info on the other. 10 minerals a gather would make , for instance, the time a P can put down 2 gateways, a core, a tech building, happen alot quicker enableing 1 base play in pvz. Similarly 2 barracks style could be viable tvt in ways it isn't now due to being able to afford greater marine count. Other styles like better 1 base play or 2 hatch play in zvt could also become playable. it would need testing but it could improve broodwar gameplay alot.

ummm....youre either E rank equivalent on iccup or dont watch pros at all or both.
many games finish in less than 10 minutes at pro level. multiple pros have shown that they can hit max supply in less than 10minutes on ladder.
also the only games that are really heavily affected by "coin flip" build orders are mirror matches, and even then there are plenty of games where build order loss didnt equate to game loss. you just dont know what youre doing for the first 10 minutes if you think bw is slow
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
Last Edited: 2018-08-03 15:50:33
August 03 2018 15:49 GMT
#4649
If you wanted to speed up the tempo of early game Brood War you would move to a 6 or 7 worker start. 10 mineral gather wouldn't just speed up the game it would change the economy throughout and warp the game.
Timebon3s
Profile Joined May 2018
Norway772 Posts
August 03 2018 15:51 GMT
#4650
On August 03 2018 23:42 tofucake wrote:
Yes and yes. Supply is per race, so if you mind control a probe and scv you can build and max 200/200 armies of all 3 races

So if you play PvP and you mind control your opponents probe, you wont be able to have two 200/200 armies?
If no, then what happens if you are maxed out? Will it show liek 204/200 in supply?
funnybananaman
Profile Joined April 2009
United States830 Posts
Last Edited: 2018-08-03 17:15:52
August 03 2018 17:12 GMT
#4651
No, you can hit 200/200 in terran zerg or protoss once each. So the most you can have in a game is 600/600, divided by 3 for race so 3 counters counting 200/200, 200/200, 200/200. mind controlling another players drone or scv, and go from there. if you start as toss mind controlling another tosses probe will just add 1 supply to your food count, going from 167/200 to 168/200 in a imaginary game. it wouldn't change the second integer which is capped at 200 with no way to over that number in any situation ever. broodwar with 300/300 foodcount could be cool though. or 400/400 and bigger maps up to 400x400 or 500x500 to accommodate all the sprites that would be in that game. that would really test macro management ability. but right now you can never have 204/200 unless you are hacking or otherwise illegally modifying the game. natural rules won't let you go to 201
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2018-08-03 20:04:07
August 03 2018 18:25 GMT
#4652
afaik if you mind control stuff when you're at 200/200 (for that race) you'd get 202/200 and etc, no?
Sero
Profile Joined October 2010
United States692 Posts
August 03 2018 19:12 GMT
#4653
Banana man that’s completely wrong like most of the stuff you post here constantly.
<3 FlaSh HiyA Stats HoeJJa
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2018-08-03 19:14:37
August 03 2018 19:13 GMT
#4654
Afaik, if you mind control a protoss unit and you are already at 200/200, it should increase the food count to 20x/200. If you mind control a drone or SCV, you'll get another supply showing up and which you can fill with whatever units you mind controlled (if an SCV, then terran and if a drone, then zerg units). In other words, as a protoss, you can have a 200/200 army of protoss, terran and zerg all in the same game assuming you managed to somehow have the resources and space etc... for everything. Imagine a 600/600 army haha.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Sero
Profile Joined October 2010
United States692 Posts
August 03 2018 19:20 GMT
#4655
[image loading]
<3 FlaSh HiyA Stats HoeJJa
castleeMg
Profile Blog Joined January 2013
Canada791 Posts
August 03 2018 20:23 GMT
#4656
That 10 mineral per worker load proposal had to of been a troll post
AKA: castle[eMg]@USEast/ iCCup
funnybananaman
Profile Joined April 2009
United States830 Posts
Last Edited: 2018-08-03 22:26:07
August 03 2018 22:24 GMT
#4657
In what way is what i wrote wrong
edit - i guess i was talking about original BW and in scr you can mind control up to 230-240 ? sorry haven't played scr to speak accurately about it yet
GTR
Profile Blog Joined September 2004
51693 Posts
Last Edited: 2018-08-03 22:48:04
August 03 2018 22:47 GMT
#4658
scr is the exact same game engine as bw.
dunno why you have it in your head that the games are completely different.
Commentator
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2018-08-03 23:00:00
August 03 2018 22:49 GMT
#4659
On August 04 2018 00:41 funnybananaman wrote:
I feel as though the first 10 minutes of any broodwar game are super slow, aggravating, and can totally be decided by coin flip build order choices that have to be made before either player has any scouting info on the other. 10 minerals a gather would make , for instance, the time a P can put down 2 gateways, a core, a tech building, happen alot quicker enableing 1 base play in pvz. Similarly 2 barracks style could be viable tvt in ways it isn't now due to being able to afford greater marine count. Other styles like better 1 base play or 2 hatch play in zvt could also become playable. it would need testing but it could improve broodwar gameplay alot.

Boosting economy would only lead to more build order losses because scouting would become relatively more costly and the window for scouting an opponent's build would be a lot narrower.
If you like fast economy, mass production, one base games then FPM and similar maps are probably your thing. They do essentially the same thing.

On August 04 2018 02:12 funnybananaman wrote:
No, you can hit 200/200 in terran zerg or protoss once each. So the most you can have in a game is 600/600, divided by 3 for race so 3 counters counting 200/200, 200/200, 200/200. mind controlling another players drone or scv, and go from there. if you start as toss mind controlling another tosses probe will just add 1 supply to your food count, going from 167/200 to 168/200 in a imaginary game. it wouldn't change the second integer which is capped at 200 with no way to over that number in any situation ever. broodwar with 300/300 foodcount could be cool though. or 400/400 and bigger maps up to 400x400 or 500x500 to accommodate all the sprites that would be in that game. that would really test macro management ability. but right now you can never have 204/200 unless you are hacking or otherwise illegally modifying the game. natural rules won't let you go to 201
Gotta wonder if you ever actually touched the game O_o You can get arbitrarily high supply numbers for any race, with enough mind control and no using any units you already own. There's a cap of about 1650 total units in a game though (optionally twice that for SC:R), including buildings, resources etc.
funnybananaman
Profile Joined April 2009
United States830 Posts
August 03 2018 23:48 GMT
#4660
funny whenever i open my broodwar i can't go above 200/200 so i guess im playing a different game then all of you all. but that picture of remastered where toss is at 233/200 i don't have remastered so i don't know if i can do that. you say they're same engine and i guess they're 99% the same but i definitely can't do what he did in that picture in my broodwar game.
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