• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:43
CET 09:43
KST 17:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2137 users

BW General Discussion - Page 233

Forum Index > BW General
Post a Reply
Prev 1 231 232 233 234 235 501 Next
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
August 01 2018 21:14 GMT
#4641
noticed a weird dead space rectangle right above the menu button where it blocks right clicks from registering where it looks like they should. anyone else getting this too?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Navane
Profile Blog Joined February 2007
Netherlands2749 Posts
Last Edited: 2018-08-02 18:00:01
August 02 2018 17:59 GMT
#4642
[image loading]

teamliquid is on the starcraft home screen. this is so good! think of all the noobs who don't know where the knowledge is.
funnybananaman
Profile Joined April 2009
United States830 Posts
August 03 2018 05:08 GMT
#4643
i just had a highdea a few minutes ago where broodwar is re-released but with only 1 change.. instead of 8 minerals per trip of worker mining you get 10... for all 3 races... might smooth over some of the slow and boring/grind points that caused alot of players to quit pro-bw for sc2? Or maybe have a toggle option in the players screen where you can pick if you're playing a game of 8 or of 10. i think that would be really cool anyone else?
evilfatsh1t
Profile Joined October 2010
Australia8764 Posts
Last Edited: 2018-08-03 05:14:10
August 03 2018 05:13 GMT
#4644
On August 03 2018 14:08 funnybananaman wrote:
i just had a highdea a few minutes ago where broodwar is re-released but with only 1 change.. instead of 8 minerals per trip of worker mining you get 10... for all 3 races... might smooth over some of the slow and boring/grind points that caused alot of players to quit pro-bw for sc2? Or maybe have a toggle option in the players screen where you can pick if you're playing a game of 8 or of 10. i think that would be really cool anyone else?

no. increased mineral gain would definitely result in balance issues later on.
also, ive never once thought bw was slow or "grindy". if anything theres not enough slow aspects of the game for new players which is why everyone loses like their first 50-100 games
Timebon3s
Profile Joined May 2018
Norway750 Posts
August 03 2018 13:48 GMT
#4645
What happens if you and your opponent both get their last buildings destroyed at the same time, like by a nuke? Can the game draw a match?

If you mc another protoss units, do u still get another food count?
tofucake
Profile Blog Joined October 2009
Hyrule19155 Posts
August 03 2018 14:42 GMT
#4646
Yes and yes. Supply is per race, so if you mind control a probe and scv you can build and max 200/200 armies of all 3 races
Liquipediaasante sana squash banana
funnybananaman
Profile Joined April 2009
United States830 Posts
August 03 2018 15:41 GMT
#4647
I feel as though the first 10 minutes of any broodwar game are super slow, aggravating, and can totally be decided by coin flip build order choices that have to be made before either player has any scouting info on the other. 10 minerals a gather would make , for instance, the time a P can put down 2 gateways, a core, a tech building, happen alot quicker enableing 1 base play in pvz. Similarly 2 barracks style could be viable tvt in ways it isn't now due to being able to afford greater marine count. Other styles like better 1 base play or 2 hatch play in zvt could also become playable. it would need testing but it could improve broodwar gameplay alot.
evilfatsh1t
Profile Joined October 2010
Australia8764 Posts
August 03 2018 15:47 GMT
#4648
On August 04 2018 00:41 funnybananaman wrote:
I feel as though the first 10 minutes of any broodwar game are super slow, aggravating, and can totally be decided by coin flip build order choices that have to be made before either player has any scouting info on the other. 10 minerals a gather would make , for instance, the time a P can put down 2 gateways, a core, a tech building, happen alot quicker enableing 1 base play in pvz. Similarly 2 barracks style could be viable tvt in ways it isn't now due to being able to afford greater marine count. Other styles like better 1 base play or 2 hatch play in zvt could also become playable. it would need testing but it could improve broodwar gameplay alot.

ummm....youre either E rank equivalent on iccup or dont watch pros at all or both.
many games finish in less than 10 minutes at pro level. multiple pros have shown that they can hit max supply in less than 10minutes on ladder.
also the only games that are really heavily affected by "coin flip" build orders are mirror matches, and even then there are plenty of games where build order loss didnt equate to game loss. you just dont know what youre doing for the first 10 minutes if you think bw is slow
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
Last Edited: 2018-08-03 15:50:33
August 03 2018 15:49 GMT
#4649
If you wanted to speed up the tempo of early game Brood War you would move to a 6 or 7 worker start. 10 mineral gather wouldn't just speed up the game it would change the economy throughout and warp the game.
Timebon3s
Profile Joined May 2018
Norway750 Posts
August 03 2018 15:51 GMT
#4650
On August 03 2018 23:42 tofucake wrote:
Yes and yes. Supply is per race, so if you mind control a probe and scv you can build and max 200/200 armies of all 3 races

So if you play PvP and you mind control your opponents probe, you wont be able to have two 200/200 armies?
If no, then what happens if you are maxed out? Will it show liek 204/200 in supply?
funnybananaman
Profile Joined April 2009
United States830 Posts
Last Edited: 2018-08-03 17:15:52
August 03 2018 17:12 GMT
#4651
No, you can hit 200/200 in terran zerg or protoss once each. So the most you can have in a game is 600/600, divided by 3 for race so 3 counters counting 200/200, 200/200, 200/200. mind controlling another players drone or scv, and go from there. if you start as toss mind controlling another tosses probe will just add 1 supply to your food count, going from 167/200 to 168/200 in a imaginary game. it wouldn't change the second integer which is capped at 200 with no way to over that number in any situation ever. broodwar with 300/300 foodcount could be cool though. or 400/400 and bigger maps up to 400x400 or 500x500 to accommodate all the sprites that would be in that game. that would really test macro management ability. but right now you can never have 204/200 unless you are hacking or otherwise illegally modifying the game. natural rules won't let you go to 201
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2018-08-03 20:04:07
August 03 2018 18:25 GMT
#4652
afaik if you mind control stuff when you're at 200/200 (for that race) you'd get 202/200 and etc, no?
Sero
Profile Joined October 2010
United States692 Posts
August 03 2018 19:12 GMT
#4653
Banana man that’s completely wrong like most of the stuff you post here constantly.
<3 FlaSh HiyA Stats HoeJJa
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2018-08-03 19:14:37
August 03 2018 19:13 GMT
#4654
Afaik, if you mind control a protoss unit and you are already at 200/200, it should increase the food count to 20x/200. If you mind control a drone or SCV, you'll get another supply showing up and which you can fill with whatever units you mind controlled (if an SCV, then terran and if a drone, then zerg units). In other words, as a protoss, you can have a 200/200 army of protoss, terran and zerg all in the same game assuming you managed to somehow have the resources and space etc... for everything. Imagine a 600/600 army haha.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Sero
Profile Joined October 2010
United States692 Posts
August 03 2018 19:20 GMT
#4655
[image loading]
<3 FlaSh HiyA Stats HoeJJa
castleeMg
Profile Blog Joined January 2013
Canada777 Posts
August 03 2018 20:23 GMT
#4656
That 10 mineral per worker load proposal had to of been a troll post
AKA: castle[eMg]@USEast/ iCCup
funnybananaman
Profile Joined April 2009
United States830 Posts
Last Edited: 2018-08-03 22:26:07
August 03 2018 22:24 GMT
#4657
In what way is what i wrote wrong
edit - i guess i was talking about original BW and in scr you can mind control up to 230-240 ? sorry haven't played scr to speak accurately about it yet
GTR
Profile Blog Joined September 2004
51497 Posts
Last Edited: 2018-08-03 22:48:04
August 03 2018 22:47 GMT
#4658
scr is the exact same game engine as bw.
dunno why you have it in your head that the games are completely different.
Commentator
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-08-03 23:00:00
August 03 2018 22:49 GMT
#4659
On August 04 2018 00:41 funnybananaman wrote:
I feel as though the first 10 minutes of any broodwar game are super slow, aggravating, and can totally be decided by coin flip build order choices that have to be made before either player has any scouting info on the other. 10 minerals a gather would make , for instance, the time a P can put down 2 gateways, a core, a tech building, happen alot quicker enableing 1 base play in pvz. Similarly 2 barracks style could be viable tvt in ways it isn't now due to being able to afford greater marine count. Other styles like better 1 base play or 2 hatch play in zvt could also become playable. it would need testing but it could improve broodwar gameplay alot.

Boosting economy would only lead to more build order losses because scouting would become relatively more costly and the window for scouting an opponent's build would be a lot narrower.
If you like fast economy, mass production, one base games then FPM and similar maps are probably your thing. They do essentially the same thing.

On August 04 2018 02:12 funnybananaman wrote:
No, you can hit 200/200 in terran zerg or protoss once each. So the most you can have in a game is 600/600, divided by 3 for race so 3 counters counting 200/200, 200/200, 200/200. mind controlling another players drone or scv, and go from there. if you start as toss mind controlling another tosses probe will just add 1 supply to your food count, going from 167/200 to 168/200 in a imaginary game. it wouldn't change the second integer which is capped at 200 with no way to over that number in any situation ever. broodwar with 300/300 foodcount could be cool though. or 400/400 and bigger maps up to 400x400 or 500x500 to accommodate all the sprites that would be in that game. that would really test macro management ability. but right now you can never have 204/200 unless you are hacking or otherwise illegally modifying the game. natural rules won't let you go to 201
Gotta wonder if you ever actually touched the game O_o You can get arbitrarily high supply numbers for any race, with enough mind control and no using any units you already own. There's a cap of about 1650 total units in a game though (optionally twice that for SC:R), including buildings, resources etc.
funnybananaman
Profile Joined April 2009
United States830 Posts
August 03 2018 23:48 GMT
#4660
funny whenever i open my broodwar i can't go above 200/200 so i guess im playing a different game then all of you all. but that picture of remastered where toss is at 233/200 i don't have remastered so i don't know if i can do that. you say they're same engine and i guess they're 99% the same but i definitely can't do what he did in that picture in my broodwar game.
Prev 1 231 232 233 234 235 501 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 82
ProTech63
StarCraft: Brood War
BeSt 951
Killer 784
Larva 323
EffOrt 84
Dewaltoss 74
ToSsGirL 47
yabsab 8
Dota 2
XaKoH 467
febbydoto3
League of Legends
JimRising 531
Reynor93
Counter-Strike
shoxiejesuss358
Other Games
summit1g15965
ceh9334
C9.Mang0243
Happy202
Fuzer 67
NeuroSwarm40
Trikslyr35
trigger12
Organizations
Dota 2
PGL Dota 2 - Main Stream7567
PGL Dota 2 - Secondary Stream1665
Other Games
gamesdonequick652
BasetradeTV33
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH104
• LUISG 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1798
• Stunt917
Upcoming Events
WardiTV Korean Royale
3h 17m
BSL: GosuLeague
12h 17m
PiGosaur Cup
16h 17m
The PondCast
1d 1h
Replay Cast
1d 14h
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Korean Royale
4 days
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.