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Best 2v2 race combination... - Page 2

Forum Index > BW General
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DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
May 21 2003 20:28 GMT
#21
agreed with napoleic
digitalheat
Profile Joined May 2003
Canada1 Post
May 21 2003 20:39 GMT
#22
2v2 on LT, harassment combos are best.

medics/zeal, zeal/rines, 8 scv rush come to mind. Can you think of any other?

of course, also dual 9 pool but that's boring shit. You'll win like 80%+ games with that unless they are doing the same :D
maz
Profile Joined January 2003
Korea (North)62 Posts
May 21 2003 23:06 GMT
#23
Double Z at least on LT has too much advantage over other builds. They can automatically punish any partner that does a semi tech build. Anyone playing double Z have to go mass tier 1units to stop a double ling hit. Both opponents can't move out to help ally, because a smart double Z team will hit the opponent who moved his units out to help ally. So its a 2:1 game for for the first 5min or so. Zerg without enough sunkens on ledge won't be able to hold vs double ling, and protoss without either masses of zealots or a lot of zealots+cannon or shield wont hold either.

It forces the opponents to go defensive and spend too much money/time on defence than they should normally do instead of tech. Zergs with their vision on the opponents base can choose to expand and tech if both partners go defensive or xpand and mass ling to hit one if one doesn't play defensive enough. Speedlings are fast enough to race across the map to help ally which makes it hard to double gang up on one zerg till late game.

If both decide to bunker up all game, zerg can expand freely with mass mutas +lurks sealing the game.

I think double T is the only combo that can seriosuly make this kind of play difficult, but zerg which dictates the flow of the early game to mid makes it hard for any combo to do anything to zerg without playing defensive all game.
Napoleic
Profile Joined February 2003
Canada356 Posts
May 21 2003 23:08 GMT
#24
maz is right
Whenever you think you know something, remember this: No one even really knows if the sun will rise tomorrow. Knowledge is just a degree of belief.
Freezer_au
Profile Blog Joined January 2003
Australia1461 Posts
May 21 2003 23:21 GMT
#25
Terran/Protoss combo early on is pretty strong when your about to rush say another toss. Toss's zeals hold the ramp while marines come from behind. Usually wins depending on how the other partner reacts.
DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
May 22 2003 00:30 GMT
#26
any decent p will have a cannon up by then
animal
Profile Joined October 2002
South Africa168 Posts
May 22 2003 02:09 GMT
#27
On May 22 2003 05:26 Napoleic wrote:

zz is the best 2v2 combo. Theres a reason it's forbidden to choose double z in korean pro tournies. Its the same reason that almost every 2v2 team picks zerg/random, hoping to double z.



The bigger the map is, the more deadly zz becomes. But it's already v. good on small maps. As for anything with t in it, I laugh at it. In the beginning t is too slow to react too anything unless he gets a lucky close starting point. T can be deadly later but usually game is over by that time.
Before enlightenment, chop wood, pour water. After enlightenment, chop wood, pour water.
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