Best 2v2 race combination... - Page 2
Forum Index > BW General |
DevAzTaYtA
Oman2005 Posts
| ||
digitalheat
Canada1 Post
medics/zeal, zeal/rines, 8 scv rush come to mind. Can you think of any other? of course, also dual 9 pool but that's boring shit. You'll win like 80%+ games with that unless they are doing the same :D | ||
maz
Korea (North)62 Posts
It forces the opponents to go defensive and spend too much money/time on defence than they should normally do instead of tech. Zergs with their vision on the opponents base can choose to expand and tech if both partners go defensive or xpand and mass ling to hit one if one doesn't play defensive enough. Speedlings are fast enough to race across the map to help ally which makes it hard to double gang up on one zerg till late game. If both decide to bunker up all game, zerg can expand freely with mass mutas +lurks sealing the game. I think double T is the only combo that can seriosuly make this kind of play difficult, but zerg which dictates the flow of the early game to mid makes it hard for any combo to do anything to zerg without playing defensive all game. | ||
Napoleic
Canada356 Posts
| ||
Freezer_au
Australia1459 Posts
| ||
DevAzTaYtA
Oman2005 Posts
| ||
animal
South Africa168 Posts
On May 22 2003 05:26 Napoleic wrote: zz is the best 2v2 combo. Theres a reason it's forbidden to choose double z in korean pro tournies. Its the same reason that almost every 2v2 team picks zerg/random, hoping to double z. The bigger the map is, the more deadly zz becomes. But it's already v. good on small maps. As for anything with t in it, I laugh at it. In the beginning t is too slow to react too anything unless he gets a lucky close starting point. T can be deadly later but usually game is over by that time. | ||
| ||