so what you guys think best combo is.
Best 2v2 race combination...
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Phanekim
United States777 Posts
so what you guys think best combo is. | ||
Excalibur_Z
United States12181 Posts
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Roman
United States2595 Posts
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Commander{+}
United States2878 Posts
But I like going terran/zerg vs anything. | ||
FridayLove
United States1478 Posts
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FridayLove
United States1478 Posts
Well this is what Cory (Commmander[SB]) and I tend to do. Both of us will 12 pool one player, while teching to lair and pumping lings out of 2 hatches. I usually go for hydra while Cory goes for muta. (Note: this is not against people with Z on there team). Harrass harrass yadda yadda. Edit: Pumping speedlings ;D Against people with one or 2 zergs I feel it necesary to go muta ling 90% of the time. <3 | ||
uLti-ScT-
Germany104 Posts
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Rose[Saint]
France98 Posts
Hunters ( quality map ) - Kor-style duo toss. As underated as Hunters is, ive played many proffesional koreans on Hunters since koreans see it as a 'training' map for 'micro and macro'. Since their are no ramps or ledges, its purely micro+macro that wins. I could go on defining quality matchups for each map, but that could take hours T_T;. | ||
Ronin[XiC]
Germany719 Posts
terran toss is good zerg toss is good zerg zerg is good but sucks terran terran sucks toss toss sucks | ||
AK-Nemesis
2005 Posts
but we have trouble doing the terran/zerg combination, should the terran send initial first marine/scvs to help the zerg rush? or stay at base until good number of rines? the only thing i know how to do well with terran/zerg is to cliff with muta/tank. | ||
Vicious)Soul
United States857 Posts
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IHaveNoSound
Australia127 Posts
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Zzang
1303 Posts
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Yooper
United States155 Posts
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Yooper
United States155 Posts
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sage.francis
United States236 Posts
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Zeai
United States88 Posts
Always | ||
IHaveNoSound
Australia127 Posts
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AK-Nemesis
2005 Posts
ok, seriously, after speed upgrade, my rine can't catch up to my part's lings. | ||
Napoleic
Canada356 Posts
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DevAzTaYtA
Oman2005 Posts
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digitalheat
Canada1 Post
medics/zeal, zeal/rines, 8 scv rush come to mind. Can you think of any other? of course, also dual 9 pool but that's boring shit. You'll win like 80%+ games with that unless they are doing the same :D | ||
maz
Korea (North)62 Posts
It forces the opponents to go defensive and spend too much money/time on defence than they should normally do instead of tech. Zergs with their vision on the opponents base can choose to expand and tech if both partners go defensive or xpand and mass ling to hit one if one doesn't play defensive enough. Speedlings are fast enough to race across the map to help ally which makes it hard to double gang up on one zerg till late game. If both decide to bunker up all game, zerg can expand freely with mass mutas +lurks sealing the game. I think double T is the only combo that can seriosuly make this kind of play difficult, but zerg which dictates the flow of the early game to mid makes it hard for any combo to do anything to zerg without playing defensive all game. | ||
Napoleic
Canada356 Posts
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Freezer_au
Australia1459 Posts
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DevAzTaYtA
Oman2005 Posts
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animal
South Africa168 Posts
On May 22 2003 05:26 Napoleic wrote: zz is the best 2v2 combo. Theres a reason it's forbidden to choose double z in korean pro tournies. Its the same reason that almost every 2v2 team picks zerg/random, hoping to double z. The bigger the map is, the more deadly zz becomes. But it's already v. good on small maps. As for anything with t in it, I laugh at it. In the beginning t is too slow to react too anything unless he gets a lucky close starting point. T can be deadly later but usually game is over by that time. | ||
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