• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:31
CET 21:31
KST 05:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners8Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1754 users

Liquipedia wall-in errors? - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 Next All
Ejohrik
Profile Joined December 2010
Sweden219 Posts
Last Edited: 2013-05-14 09:21:02
May 14 2013 09:20 GMT
#21
The choke is one space larger in your screenshot/replay/map than the liquipedia one.
vanatir
Profile Joined May 2008
Germany355 Posts
Last Edited: 2013-05-14 11:11:00
May 14 2013 11:09 GMT
#22
when u lose, blame liquipedia
edit: when u take the gas at 6 lings can pass there like hbr and so on.
aka EnjoYmE - streaming on http://www.twitch.tv/myprobe
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
May 14 2013 11:32 GMT
#23
Sweet, another thing to blame losses on.

Now I can blame map, lag, dog, and Liquipedia!

+ Show Spoiler +
Kidding, but really given that there are 28739 versions of BGH out there, this was sort of a no-brainer :/
soon.Cloak
Profile Blog Joined August 2010
United States983 Posts
May 14 2013 14:00 GMT
#24
Having to worry about how to make a wall-off...good times, good times.
traceurling
Profile Joined December 2012
United States1240 Posts
May 14 2013 14:22 GMT
#25
Good thing I play Zerg I don't have to worry about walking off against 5 pool XD
"Appreciate the things you have before they become the things you had."
]343[
Profile Blog Joined May 2008
United States10328 Posts
May 14 2013 15:22 GMT
#26
On May 14 2013 17:15 SnowFantasy wrote:
[image loading]

This is what I mean. Compare how the vespene geyser lines up with the green terrain marking in each screenshot.


darn, I guess this is what I meant (though I might've gotten confused with the gas location heh)

building a extractor doesn't affect whether things can get through, whereas assimilators/refineries can block additional units (according to Liquipedia chart of "how far buildings jut out," which I'm pretty sure is correct)
Writer
Fyrewolf
Profile Joined January 2010
United States1533 Posts
May 14 2013 17:57 GMT
#27
On May 15 2013 00:22 ]343[ wrote:
Show nested quote +
On May 14 2013 17:15 SnowFantasy wrote:
[image loading]

This is what I mean. Compare how the vespene geyser lines up with the green terrain marking in each screenshot.


darn, I guess this is what I meant (though I might've gotten confused with the gas location heh)

building a extractor doesn't affect whether things can get through, whereas assimilators/refineries can block additional units (according to Liquipedia chart of "how far buildings jut out," which I'm pretty sure is correct)


What? Assimilators/refineries don't block additional units, they block less units. The chart isn't how far buildings jut out, it's how much smaller the building is compared to the box grid it sits on(add-ons do jut out towards their building by the amount that building is smaller on the right side though). For example: a refinery is narrower than a geyser by 8 pixels on the left side, so if a refinery is to the right of a building that is also smaller by at least 8 pixels on its right side(like a supply depot: 9 on the right), then it wouldn't be ling(16x16) tight, as there would be at least 16 combined pixels between the buildings. An assimilator is already narrower than the geyser by 16 pixels on the left, so lings will always be able to pass by the left side of an assimilator, Funnily enough, only zerg have any buildings that are exactly the same size as the box grid, the extractor and the nydus worm.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
]343[
Profile Blog Joined May 2008
United States10328 Posts
May 14 2013 19:14 GMT
#28
nice, I guess I was totally wrong
Writer
2Pacalypse-
Profile Joined October 2006
Croatia9517 Posts
May 14 2013 21:11 GMT
#29
Even on the standard BGH map that wall is subject to the gas trick, which is actually well known in high level BGH games and it's interesting to see how people react to it.

[image loading]
Not at that position, but a similar gas trick.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
vanatir
Profile Joined May 2008
Germany355 Posts
May 14 2013 22:30 GMT
#30
On May 15 2013 06:11 2Pacalypse- wrote:
Even on the standard BGH map that wall is subject to the gas trick, which is actually well known in high level BGH games and it's interesting to see how people react to it.

most likely with bm followed by gg ^^
aka EnjoYmE - streaming on http://www.twitch.tv/myprobe
2Pacalypse-
Profile Joined October 2006
Croatia9517 Posts
May 14 2013 22:51 GMT
#31
I think at the 6 o'clock position it only works with an assimilator, not refinery or extractor. So a Terran player will sometimes make the gas himself there and leave it unfinished and if he sees there's no danger of lings he'll just cancel it.

Other way is to keep 2 scvs there, one blocking the gap and other repairing him while marine shoots from the back. It's hard to control lings through that little gap because only 1 can attack at a time and rest will bug out.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
Liquipedia
Profile Blog Joined April 2010
44 Posts
May 14 2013 23:14 GMT
#32
On May 14 2013 20:32 Sayle wrote:
Sweet, another thing to blame losses on.

Now I can blame map, lag, dog, and Liquipedia!

+ Show Spoiler +
Kidding, but really given that there are 28739 versions of BGH out there, this was sort of a no-brainer :/

Please don't blame us for anything, we're only human sentient beings with imperfect logical reasoning, we make mistakes too. If you find a mistake please just click edit and fix it.
Official Liquipedia Account.
CrystalDrag
Profile Joined July 2010
173 Posts
Last Edited: 2013-05-15 00:11:56
May 15 2013 00:09 GMT
#33
[image loading]
No problem with Liquipedia
Hope this helps.

Edit : The zerg just wasted his time with the extractor, because the collision box of a vespene geyser and extractor are the same.
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
May 15 2013 01:07 GMT
#34
On May 15 2013 08:14 Liquipedia wrote:
Show nested quote +
On May 14 2013 20:32 Sayle wrote:
Sweet, another thing to blame losses on.

Now I can blame map, lag, dog, and Liquipedia!

+ Show Spoiler +
Kidding, but really given that there are 28739 versions of BGH out there, this was sort of a no-brainer :/

Please don't blame us for anything, we're only human sentient beings with imperfect logical reasoning, we make mistakes too. If you find a mistake please just click edit and fix it.


since liquipedia is here, i'd like to ask why hotlinking images is not allowed.
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
rkffhk
Profile Blog Joined November 2010
474 Posts
Last Edited: 2013-05-15 08:26:22
May 15 2013 08:25 GMT
#35
So, a bunch of people were saying that my rax was just one square too far to the right.

Well, I tried it and the same thing happened. It was SCV, Marine, and Zealot safe... but it wasn't Ling safe.

[image loading]

After testing it with my SCVs and Marines I figured it would be ling safe... but NOPE!

x_x
"Did not realize gold was such an important threshold for people, I guess I honestly take it for granted that if people practice / invest enough time into this game then they would make diamond in no time." ~Caihead
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
May 15 2013 08:40 GMT
#36
bgh=/=hunters
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
vndestiny
Profile Blog Joined September 2011
Singapore3441 Posts
May 15 2013 09:01 GMT
#37
On May 15 2013 17:25 rkffhk wrote:
+ Show Spoiler +
So, a bunch of people were saying that my rax was just one square too far to the right.

Well, I tried it and the same thing happened. It was SCV, Marine, and Zealot safe... but it wasn't Ling safe.

[image loading]

After testing it with my SCVs and Marines I figured it would be ling safe... but NOPE!


x_x


Now the left of your wall is ling tight, but the middle isn't. Different version of the map is obviously different. From this picture and compare to the one in Liquipedia it's even more obvious.
rkffhk
Profile Blog Joined November 2010
474 Posts
Last Edited: 2013-05-15 09:13:21
May 15 2013 09:11 GMT
#38
On May 15 2013 18:01 vndestiny wrote:
Show nested quote +
On May 15 2013 17:25 rkffhk wrote:
+ Show Spoiler +
So, a bunch of people were saying that my rax was just one square too far to the right.

Well, I tried it and the same thing happened. It was SCV, Marine, and Zealot safe... but it wasn't Ling safe.

[image loading]

After testing it with my SCVs and Marines I figured it would be ling safe... but NOPE!


x_x


Now the left of your wall is ling tight, but the middle isn't. Different version of the map is obviously different. From this picture and compare to the one in Liquipedia it's even more obvious.

Right - that's what I was talking about earlier when I told the other guy to look at how the rax and depot line up.

What a headache X_x
"Did not realize gold was such an important threshold for people, I guess I honestly take it for granted that if people practice / invest enough time into this game then they would make diamond in no time." ~Caihead
Drake
Profile Joined October 2010
Germany6146 Posts
May 15 2013 10:28 GMT
#39
On May 14 2013 17:11 Bakuryu wrote:
u dont see that in the liquipedia one there is no space at the left side of the rax while in the bgh version there is a 1 hex space to the left side of the rax?
because of this change the place slightly under the rax got changed as well, allowing lings to get in

extractor on gas has no influence on gaps around it, only refinery and assimilator change the gaps.


baku on point like always
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Fyrewolf
Profile Joined January 2010
United States1533 Posts
May 15 2013 12:32 GMT
#40
On May 15 2013 17:25 rkffhk wrote:
So, a bunch of people were saying that my rax was just one square too far to the right.

Well, I tried it and the same thing happened. It was SCV, Marine, and Zealot safe... but it wasn't Ling safe.

[image loading]

After testing it with my SCVs and Marines I figured it would be ling safe... but NOPE!

x_x


Everyone is saying that it ends up one square to the right because the choke is one square wider, it's that the map version is not the same as the liquipedia version, not that you screwed up the wall. As SnowFantasy pointed out, the green terrain markings show that in the version of the map you played, the extractor was moved one square to the right, making the liquipedia wall not work on this different version of the map(unless maybe if in that image the depot could also still be placed a square farther to the left and just have the corner touching the extractor possibly).
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Stellar Fest: Day 1
Zoun vs Lambo
Clem vs FuturELIVE!
ByuN vs ScarlettLIVE!
TriGGeR vs Gerald
ComeBackTV 911
UrsaTVCanada550
IndyStarCraft 260
CranKy Ducklings257
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 283
IndyStarCraft 260
UpATreeSC 99
JuggernautJason71
Railgan 51
StarCraft: Brood War
Leta 166
Backho 50
sas.Sziky 44
Bale 6
League of Legends
Trikslyr55
Counter-Strike
ScreaM1253
pashabiceps989
byalli869
Heroes of the Storm
Liquid`Hasu364
Other Games
Grubby3270
qojqva1501
Beastyqt763
B2W.Neo444
fl0m419
Mlord418
shahzam399
ToD100
C9.Mang096
QueenE52
ZombieGrub30
OptimusSC210
Organizations
Counter-Strike
PGL150
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 44
• Dystopia_ 2
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• HerbMon 15
• 80smullet 9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4343
League of Legends
• Nemesis3619
• imaqtpie1883
• TFBlade1022
Other Games
• Shiphtur241
• tFFMrPink 12
Upcoming Events
Korean StarCraft League
6h 29m
CranKy Ducklings
13h 29m
IPSL
21h 29m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
21h 29m
BSL 21
23h 29m
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 2h
Sparkling Tuna Cup
1d 13h
WardiTV Korean Royale
1d 15h
IPSL
1d 21h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 21h
[ Show More ]
BSL 21
1d 23h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.