• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:43
CEST 01:43
KST 08:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins GSL Code S Season 1 (2025)9Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho3Code S RO8 Preview: ByuN, Rogue, herO, Cure5[ASL19] Ro4 Preview: Storied Rivals7
Community News
Weekly Cups (May 12-18): Clem sweeps WardiTV May3Code S Season 2 (2025) - Qualifier Results122025 GSL Season 2 (Qualifiers)14Code S Season 1 - Classic & GuMiho advance to RO4 (2025)4[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET7
StarCraft 2
General
Power Rank: October 2018 Code S Season 2 (2025) - Qualifier Results herO wins GSL Code S Season 1 (2025) Weekly Cups (May 12-18): Clem sweeps WardiTV May Weekly Cups (May 5-11): New 2v2 Champs
Tourneys
DreamHack Dallas 2025 announced (May 23-25) RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S Season 1 - RO4 and Grand Finals PIG STY FESTIVAL 6.0! (28 Apr - 4 May) Monday Nights Weeklies
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
Where is effort ? StarCastTV Ultimate Battle Pros React To: Emotional Finalist in Best vs Light BGH auto balance -> http://bghmmr.eu/ ASL 19 Tickets for foreigners
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [ASL19] Semifinal A [USBL Spring 2025] Groups cast
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason What do you want from future RTS games? Grand Theft Auto VI Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread UK Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Narcissists In Gaming: Why T…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13187 users

Liquipedia wall-in errors?

Forum Index > BW General
Post a Reply
Normal
rkffhk
Profile Blog Joined November 2010
474 Posts
Last Edited: 2013-05-14 08:02:23
May 14 2013 07:53 GMT
#1
Hi guys,

I was playing 3v3 BGH on the Fish server. My wall-in failed there so I said "okay I won't be frustrated - I'll just invest time to figure out how to correctly wall here."

So I go to Liquipedia's BGH wall-in page (http://wiki.teamliquid.net/starcraft/Wall-Ins_(BGH) ) and I say to myself "alright! that crap won't happen again now that I know what I'm doing!"

For reference, here's what Liquipedia recommended:
[image loading]

So I go into my next game of 3v3bgh and I spawn at 6. So I say "okay... I got this." I take a moment to review the positioning of the wall and I do my best to construct it.

Just so you can compare my wall to what the liquipedia recommends:

[image loading]

Unfortunately, I soon realized that Liquipedia had seemingly trolled me:

[image loading]

I didn't even keep an SCV there just in case because I trusted the Liquipedia x_x



.. For the life of me, I cannot figure out how I messed up making this wall!

Did that Extractor there on the Vespene Geyser somehow allow the Zerglings to run-by the Barracks on the opposite side of the wall? I am so confused.



Replay file download link: http://www.sendspace.com/file/jdeh0u

Any help understanding this issue (especially how to properly wall the 6) would be greatly appreciated.
"Did not realize gold was such an important threshold for people, I guess I honestly take it for granted that if people practice / invest enough time into this game then they would make diamond in no time." ~Caihead
]343[
Profile Blog Joined May 2008
United States10328 Posts
Last Edited: 2013-05-14 08:00:27
May 14 2013 07:59 GMT
#2
I think your wall is shifted 1 square to the right (so the lings can get in through the left)
Writer
Stormich
Profile Joined August 2003
Croatia336 Posts
May 14 2013 08:02 GMT
#3
Might be edited BGH too
hi
rkffhk
Profile Blog Joined November 2010
474 Posts
May 14 2013 08:04 GMT
#4
On May 14 2013 16:59 ]343[ wrote:
I think your wall is shifted 1 square to the right (so the lings can get in through the left)


Right, that's what I thought at first, too..

But when I compare the pixels between the buildings between my wall and the Liquipedia's wall... I just can't see any difference. I'm stumped!


The Geyser seems lined up properly with the Supply Depot, and the Depot seems lined up with the Barracks. Ugh..

Could the map have been altered in that one spot so that Terrans couldn't wall? But I don't see any difference in the map tiles..
"Did not realize gold was such an important threshold for people, I guess I honestly take it for granted that if people practice / invest enough time into this game then they would make diamond in no time." ~Caihead
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2013-05-14 08:05:15
May 14 2013 08:05 GMT
#5
Building the extractor on that gas geyser makes it not ling tight.
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
Last Edited: 2013-05-14 08:38:30
May 14 2013 08:08 GMT
#6
On May 14 2013 17:05 SnowFantasy wrote:
Building the extractor on that gas geyser makes it not ling tight.

Yeah that's probably the case, just like in HBR
Looks like Bakuryu knows the answer
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2013-05-14 08:09:34
May 14 2013 08:09 GMT
#7
Actually I watched the rep and they did indeed run between the terrain and the left side of the barracks so its just a different map version. I do believe it is not ling tight between the gas/supply depot after the extractor is placed though as well.
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2013-05-14 08:12:05
May 14 2013 08:11 GMT
#8
u dont see that in the liquipedia one there is no space at the left side of the rax while in the bgh version there is a 1 hex space to the left side of the rax?
because of this change the place slightly under the rax got changed as well, allowing lings to get in

extractor on gas has no influence on gaps around it, only refinery and assimilator change the gaps.
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
May 14 2013 08:13 GMT
#9
On May 14 2013 17:04 rkffhk wrote:
Show nested quote +
On May 14 2013 16:59 ]343[ wrote:
I think your wall is shifted 1 square to the right (so the lings can get in through the left)


Right, that's what I thought at first, too..

But when I compare the pixels between the buildings between my wall and the Liquipedia's wall... I just can't see any difference. I'm stumped!


The Geyser seems lined up properly with the Supply Depot, and the Depot seems lined up with the Barracks. Ugh..

Could the map have been altered in that one spot so that Terrans couldn't wall? But I don't see any difference in the map tiles..


The liquipedia walls are correct. The vespene geyser on the map you played on is placed one square to the right so your entire wall was shifted to the right some allowing the lings to run in.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2013-05-14 08:33:05
May 14 2013 08:14 GMT
#10
On May 14 2013 17:04 rkffhk wrote:
Show nested quote +
On May 14 2013 16:59 ]343[ wrote:
I think your wall is shifted 1 square to the right (so the lings can get in through the left)


Right, that's what I thought at first, too..

But when I compare the pixels between the buildings between my wall and the Liquipedia's wall... I just can't see any difference. I'm stumped!


The Geyser seems lined up properly with the Supply Depot, and the Depot seems lined up with the Barracks. Ugh..

Could the map have been altered in that one spot so that Terrans couldn't wall? But I don't see any difference in the map tiles..


Hmm.. while the supply depot and geyser, and depot and barracks look lined up, the barracks and the wall definitely do not look lined up like liquipedia has it. If you look at the terrain just below the rax where the water cuts farthest in, the ground has kind of a circular shape on it. On liquipedia this circle lines up between the two (left side) foot pads of the rax, whereas in your screenshot it lines up to the left of all the foot pads.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2013-05-14 08:16:00
May 14 2013 08:15 GMT
#11
[image loading]

This is what I mean. Compare how the vespene geyser lines up with the green terrain marking in each screenshot.
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2013-05-14 08:33:15
May 14 2013 08:17 GMT
#12
On May 14 2013 17:11 Bakuryu wrote:
u dont see that in the liquipedia one there is no space at the left side of the rax while in the bgh version there is a 1 hex space to the left side of the rax?
because of this change the place slightly under the rax got changed as well, allowing lings to get in

extractor on gas has no influence on gaps around it, only refinery and assimilator change the gaps
.


Nope. i'm very confused.
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2013-05-14 08:26:34
May 14 2013 08:19 GMT
#13
tell that to effort who tried to do that to a terran on HBR or so, terran also thought it would change something which is why he pulled scvs. but nothing happened, everything was still tight.

also this:
http://wiki.teamliquid.net/starcraft/List_of_Unit_and_Building_Sizes

already found the vod:
http://www.teamliquid.net/tlpd/korean/games/43827_EffOrt_vs_FanTaSy/vod

when effort makes extractor, lings cant get through (u can see that after the 1 ling killed the scv "blocking" the path)
when fantasy makes the refinery, lings can go through.
rkffhk
Profile Blog Joined November 2010
474 Posts
Last Edited: 2013-05-14 08:23:41
May 14 2013 08:23 GMT
#14
On May 14 2013 17:15 SnowFantasy wrote:
[image loading]

This is what I mean. Compare how the vespene geyser lines up with the green terrain marking in each screenshot.


Right, but look at how the rax and depot line up.

I guess someone just edited the map just to be a dick and get free wins on fish server?
"Did not realize gold was such an important threshold for people, I guess I honestly take it for granted that if people practice / invest enough time into this game then they would make diamond in no time." ~Caihead
Sero
Profile Joined October 2010
United States692 Posts
May 14 2013 08:25 GMT
#15
I tried to recreate the wall in single player, but couldn't make it or any others which were ling tight in that position.
<3 FlaSh HiyA Stats HoeJJa
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2013-05-14 08:27:55
May 14 2013 08:27 GMT
#16
On May 14 2013 17:23 rkffhk wrote:
Show nested quote +
On May 14 2013 17:15 SnowFantasy wrote:
[image loading]

This is what I mean. Compare how the vespene geyser lines up with the green terrain marking in each screenshot.


Right, but look at how the rax and depot line up.

I guess someone just edited the map just to be a dick and get free wins on fish server?


How are the rax and depot relevant? The lings ran through the left side of the barracks and the terrain, not inbetween the two buildings.
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2013-05-14 08:32:28
May 14 2013 08:31 GMT
#17
On May 14 2013 17:19 Bakuryu wrote:
tell that to effort who tried to do that to a terran on HBR or so, terran also thought it would change something which is why he pulled scvs. but nothing happened, everything was still tight.

also this:
http://wiki.teamliquid.net/starcraft/List_of_Unit_and_Building_Sizes

already found the vod:
http://www.teamliquid.net/tlpd/korean/games/43827_EffOrt_vs_FanTaSy/vod

when effort makes extractor, lings cant get through (u can see that after the 1 ling killed the scv "blocking" the path)
when fantasy makes the refinery, lings can go through.


he misplaced the extractor
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
May 14 2013 08:32 GMT
#18
ehm what?
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2013-05-14 08:34:42
May 14 2013 08:32 GMT
#19
:D you're right.
iloveav
Profile Joined November 2008
Poland1478 Posts
Last Edited: 2013-05-14 08:36:15
May 14 2013 08:34 GMT
#20
Its obviously a different map version.
aka LRM)Cats_Paw.
Ejohrik
Profile Joined December 2010
Sweden219 Posts
Last Edited: 2013-05-14 09:21:02
May 14 2013 09:20 GMT
#21
The choke is one space larger in your screenshot/replay/map than the liquipedia one.
vanatir
Profile Joined May 2008
Germany355 Posts
Last Edited: 2013-05-14 11:11:00
May 14 2013 11:09 GMT
#22
when u lose, blame liquipedia
edit: when u take the gas at 6 lings can pass there like hbr and so on.
aka EnjoYmE - streaming on http://www.twitch.tv/myprobe
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
May 14 2013 11:32 GMT
#23
Sweet, another thing to blame losses on.

Now I can blame map, lag, dog, and Liquipedia!

+ Show Spoiler +
Kidding, but really given that there are 28739 versions of BGH out there, this was sort of a no-brainer :/
soon.Cloak
Profile Blog Joined August 2010
United States983 Posts
May 14 2013 14:00 GMT
#24
Having to worry about how to make a wall-off...good times, good times.
traceurling
Profile Joined December 2012
United States1240 Posts
May 14 2013 14:22 GMT
#25
Good thing I play Zerg I don't have to worry about walking off against 5 pool XD
"Appreciate the things you have before they become the things you had."
]343[
Profile Blog Joined May 2008
United States10328 Posts
May 14 2013 15:22 GMT
#26
On May 14 2013 17:15 SnowFantasy wrote:
[image loading]

This is what I mean. Compare how the vespene geyser lines up with the green terrain marking in each screenshot.


darn, I guess this is what I meant (though I might've gotten confused with the gas location heh)

building a extractor doesn't affect whether things can get through, whereas assimilators/refineries can block additional units (according to Liquipedia chart of "how far buildings jut out," which I'm pretty sure is correct)
Writer
Fyrewolf
Profile Joined January 2010
United States1533 Posts
May 14 2013 17:57 GMT
#27
On May 15 2013 00:22 ]343[ wrote:
Show nested quote +
On May 14 2013 17:15 SnowFantasy wrote:
[image loading]

This is what I mean. Compare how the vespene geyser lines up with the green terrain marking in each screenshot.


darn, I guess this is what I meant (though I might've gotten confused with the gas location heh)

building a extractor doesn't affect whether things can get through, whereas assimilators/refineries can block additional units (according to Liquipedia chart of "how far buildings jut out," which I'm pretty sure is correct)


What? Assimilators/refineries don't block additional units, they block less units. The chart isn't how far buildings jut out, it's how much smaller the building is compared to the box grid it sits on(add-ons do jut out towards their building by the amount that building is smaller on the right side though). For example: a refinery is narrower than a geyser by 8 pixels on the left side, so if a refinery is to the right of a building that is also smaller by at least 8 pixels on its right side(like a supply depot: 9 on the right), then it wouldn't be ling(16x16) tight, as there would be at least 16 combined pixels between the buildings. An assimilator is already narrower than the geyser by 16 pixels on the left, so lings will always be able to pass by the left side of an assimilator, Funnily enough, only zerg have any buildings that are exactly the same size as the box grid, the extractor and the nydus worm.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
]343[
Profile Blog Joined May 2008
United States10328 Posts
May 14 2013 19:14 GMT
#28
nice, I guess I was totally wrong
Writer
2Pacalypse-
Profile Joined October 2006
Croatia9489 Posts
May 14 2013 21:11 GMT
#29
Even on the standard BGH map that wall is subject to the gas trick, which is actually well known in high level BGH games and it's interesting to see how people react to it.

[image loading]
Not at that position, but a similar gas trick.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
vanatir
Profile Joined May 2008
Germany355 Posts
May 14 2013 22:30 GMT
#30
On May 15 2013 06:11 2Pacalypse- wrote:
Even on the standard BGH map that wall is subject to the gas trick, which is actually well known in high level BGH games and it's interesting to see how people react to it.

most likely with bm followed by gg ^^
aka EnjoYmE - streaming on http://www.twitch.tv/myprobe
2Pacalypse-
Profile Joined October 2006
Croatia9489 Posts
May 14 2013 22:51 GMT
#31
I think at the 6 o'clock position it only works with an assimilator, not refinery or extractor. So a Terran player will sometimes make the gas himself there and leave it unfinished and if he sees there's no danger of lings he'll just cancel it.

Other way is to keep 2 scvs there, one blocking the gap and other repairing him while marine shoots from the back. It's hard to control lings through that little gap because only 1 can attack at a time and rest will bug out.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
Liquipedia
Profile Blog Joined April 2010
44 Posts
May 14 2013 23:14 GMT
#32
On May 14 2013 20:32 Sayle wrote:
Sweet, another thing to blame losses on.

Now I can blame map, lag, dog, and Liquipedia!

+ Show Spoiler +
Kidding, but really given that there are 28739 versions of BGH out there, this was sort of a no-brainer :/

Please don't blame us for anything, we're only human sentient beings with imperfect logical reasoning, we make mistakes too. If you find a mistake please just click edit and fix it.
Official Liquipedia Account.
CrystalDrag
Profile Joined July 2010
173 Posts
Last Edited: 2013-05-15 00:11:56
May 15 2013 00:09 GMT
#33
[image loading]
No problem with Liquipedia
Hope this helps.

Edit : The zerg just wasted his time with the extractor, because the collision box of a vespene geyser and extractor are the same.
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
May 15 2013 01:07 GMT
#34
On May 15 2013 08:14 Liquipedia wrote:
Show nested quote +
On May 14 2013 20:32 Sayle wrote:
Sweet, another thing to blame losses on.

Now I can blame map, lag, dog, and Liquipedia!

+ Show Spoiler +
Kidding, but really given that there are 28739 versions of BGH out there, this was sort of a no-brainer :/

Please don't blame us for anything, we're only human sentient beings with imperfect logical reasoning, we make mistakes too. If you find a mistake please just click edit and fix it.


since liquipedia is here, i'd like to ask why hotlinking images is not allowed.
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
rkffhk
Profile Blog Joined November 2010
474 Posts
Last Edited: 2013-05-15 08:26:22
May 15 2013 08:25 GMT
#35
So, a bunch of people were saying that my rax was just one square too far to the right.

Well, I tried it and the same thing happened. It was SCV, Marine, and Zealot safe... but it wasn't Ling safe.

[image loading]

After testing it with my SCVs and Marines I figured it would be ling safe... but NOPE!

x_x
"Did not realize gold was such an important threshold for people, I guess I honestly take it for granted that if people practice / invest enough time into this game then they would make diamond in no time." ~Caihead
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
May 15 2013 08:40 GMT
#36
bgh=/=hunters
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
vndestiny
Profile Blog Joined September 2011
Singapore3440 Posts
May 15 2013 09:01 GMT
#37
On May 15 2013 17:25 rkffhk wrote:
+ Show Spoiler +
So, a bunch of people were saying that my rax was just one square too far to the right.

Well, I tried it and the same thing happened. It was SCV, Marine, and Zealot safe... but it wasn't Ling safe.

[image loading]

After testing it with my SCVs and Marines I figured it would be ling safe... but NOPE!


x_x


Now the left of your wall is ling tight, but the middle isn't. Different version of the map is obviously different. From this picture and compare to the one in Liquipedia it's even more obvious.
rkffhk
Profile Blog Joined November 2010
474 Posts
Last Edited: 2013-05-15 09:13:21
May 15 2013 09:11 GMT
#38
On May 15 2013 18:01 vndestiny wrote:
Show nested quote +
On May 15 2013 17:25 rkffhk wrote:
+ Show Spoiler +
So, a bunch of people were saying that my rax was just one square too far to the right.

Well, I tried it and the same thing happened. It was SCV, Marine, and Zealot safe... but it wasn't Ling safe.

[image loading]

After testing it with my SCVs and Marines I figured it would be ling safe... but NOPE!


x_x


Now the left of your wall is ling tight, but the middle isn't. Different version of the map is obviously different. From this picture and compare to the one in Liquipedia it's even more obvious.

Right - that's what I was talking about earlier when I told the other guy to look at how the rax and depot line up.

What a headache X_x
"Did not realize gold was such an important threshold for people, I guess I honestly take it for granted that if people practice / invest enough time into this game then they would make diamond in no time." ~Caihead
Drake
Profile Joined October 2010
Germany6146 Posts
May 15 2013 10:28 GMT
#39
On May 14 2013 17:11 Bakuryu wrote:
u dont see that in the liquipedia one there is no space at the left side of the rax while in the bgh version there is a 1 hex space to the left side of the rax?
because of this change the place slightly under the rax got changed as well, allowing lings to get in

extractor on gas has no influence on gaps around it, only refinery and assimilator change the gaps.


baku on point like always
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Fyrewolf
Profile Joined January 2010
United States1533 Posts
May 15 2013 12:32 GMT
#40
On May 15 2013 17:25 rkffhk wrote:
So, a bunch of people were saying that my rax was just one square too far to the right.

Well, I tried it and the same thing happened. It was SCV, Marine, and Zealot safe... but it wasn't Ling safe.

[image loading]

After testing it with my SCVs and Marines I figured it would be ling safe... but NOPE!

x_x


Everyone is saying that it ends up one square to the right because the choke is one square wider, it's that the map version is not the same as the liquipedia version, not that you screwed up the wall. As SnowFantasy pointed out, the green terrain markings show that in the version of the map you played, the extractor was moved one square to the right, making the liquipedia wall not work on this different version of the map(unless maybe if in that image the depot could also still be placed a square farther to the left and just have the corner touching the extractor possibly).
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
2Pacalypse-
Profile Joined October 2006
Croatia9489 Posts
May 15 2013 13:42 GMT
#41
Oh, I just noticed that this is The Hunters map, not Big Game Hunters. Liquipedia's wall-in screenshots are from BGH section ^^
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
May 15 2013 16:23 GMT
#42
OP, don't feel frustrated because I can't wall to save my life and know all too well how annoying it is to let zerglings or even zealots through >< lol. Interesting to see how one small change can make such a big impact though.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
rkffhk
Profile Blog Joined November 2010
474 Posts
May 16 2013 00:31 GMT
#43
On May 15 2013 22:42 2Pacalypse- wrote:
Oh, I just noticed that this is The Hunters map, not Big Game Hunters. Liquipedia's wall-in screenshots are from BGH section ^^


Yeah - I just always thought, though, that the only difference between BGH and Hunters was just the $$$$$ aspect.
"Did not realize gold was such an important threshold for people, I guess I honestly take it for granted that if people practice / invest enough time into this game then they would make diamond in no time." ~Caihead
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 16 2013 00:44 GMT
#44
What Bakuryu said is correct. Building a gas makes it not ling tight because it is technically a different building size than the extractor. Why did you think he made the gas?
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2013-05-16 02:50:28
May 16 2013 02:49 GMT
#45
On May 16 2013 09:44 Grobyc wrote:
What Bakuryu said is correct. Building a gas makes it not ling tight because it is technically a different building size than the extractor. Why did you think he made the gas?


Actually Bakuryu was saying the opposite, that although that works with assimilator/refinery, an extractor actually does nothing to the wall at all, the extractor actually is the exact same size as the geyser
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 16 2013 03:53 GMT
#46
On May 16 2013 11:49 Fyrewolf wrote:
Show nested quote +
On May 16 2013 09:44 Grobyc wrote:
What Bakuryu said is correct. Building a gas makes it not ling tight because it is technically a different building size than the extractor. Why did you think he made the gas?


Actually Bakuryu was saying the opposite, that although that works with assimilator/refinery, an extractor actually does nothing to the wall at all, the extractor actually is the exact same size as the geyser

Ahhh nvm then, yeah I misread; that's hilarious haha.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft423
ProTech95
trigger 72
PattyMac 9
StarCraft: Brood War
Artosis 753
firebathero 335
ajuk12(nOOB) 9
Dota 2
monkeys_forever231
NeuroSwarm127
League of Legends
Reynor74
Counter-Strike
fl0m4110
flusha265
kRYSTAL_30
Super Smash Bros
Mew2King162
Heroes of the Storm
Grubby4224
Other Games
summit1g14688
FrodaN2292
shahzam709
C9.Mang0172
Maynarde97
ArmadaUGS93
SteadfastSC80
Organizations
Other Games
gamesdonequick815
StarCraft 2
ESL.tv122
Other Games
BasetradeTV37
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta47
• musti20045 25
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler77
League of Legends
• Doublelift6131
Other Games
• imaqtpie1783
• Scarra1446
Upcoming Events
Replay Cast
17m
PiGosaur Monday
1d
The PondCast
1d 10h
Replay Cast
2 days
Replay Cast
2 days
Replay Cast
3 days
Replay Cast
3 days
Road to EWC
3 days
Replay Cast
4 days
SC Evo League
4 days
[ Show More ]
Road to EWC
4 days
Afreeca Starleague
5 days
BeSt vs Soulkey
Road to EWC
5 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Heroes 10 EU
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.