StarCraft: BroodWar Golden Ratio graphic - Page 4
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puppykiller
United States3126 Posts
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Leeoku
1617 Posts
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zefreak
United States2731 Posts
On October 08 2012 21:48 aquados wrote: A: we have no fucking CLUE about how our brain works, B: a normal person only uses like 10% of their brain compacity so maby it DOES help if the person has a higher use of its compacity We have a great many clues how our brain works, pick up a book on cognitive science maybe instead of repeating debunked myths like the 'fact' that people use 10% of their brains. It's not true and you would know that by spending 5 minutes with google. | ||
MountainDewJunkie
United States10340 Posts
These aren't very good "examples" of the Golden Ratio. | ||
zefreak
United States2731 Posts
On October 08 2012 23:48 Rus_Brain wrote: You joined TL starting with SC2, didn't you? ![]() What does this have to do with anything? I think BW is a beautiful game and the reason has nothing to do with the golden ratio. | ||
ninini
Sweden1204 Posts
One way that you can find the golden ratio is in the fingers, and the distance between the 3 joints and the tip. You can divide each finger into 3 parts, starting at each joint. I measured my long finger, and the ratio between the first and the second parts is 1.629. The ratio between the second and third part is 1.591. The average of those numbers is 1.610. The golden ratio is 1.618~. That's pretty darn close considering the margin of error. The ratio between the 3rd part and my nail is also 1.571, and that's a normal cut nail, with maybe a 1-2mm outer layer of white. This is hardly a coincidence. Let's say I measured my foot and my hand, and then divided them and got a ratio close to the golden ratio, then you could argue that I was making it work by measuring two random parts, but in the finger example I studied a very specific part, and divided it in parts that makes sense. It's pretty obvious that my fingers are structured around the number 1.618 (or something close to that). The golden ratio in a mathematical sense is just an estimation of this number. Anyway. If you think that Blizzard sat down at a meeting and someone said, hey guys. Let's try this golden ratio thingy with the graphics, then you've misunderstood it all. The golden ratio is natural beauty, and this means that a good artist uses this ratio without thinking about it. I wouldn't be surprised to find these ratios in SC2 as well. The problem with SC2 is the lighting, coloring and "camera" angle, not the actual structure of the sprites. | ||
Autofire2
Pakistan290 Posts
Look at photos. Good photos of someone will almost always have significantly more "empty space" to one side than the other. That's a good photographer realizing intuitively that a completely centered photo does not look natural or pleasing. That's why some of the ratio's do not seem exact: nobody is saying blizzard went over every unit with a micrometer measure. Just that their artists gravitated towards a very universally pleasing ratio. | ||
okum
France5777 Posts
Although it's true that the golden ratio has been used deliberately in some works of art (not nearly as many as is often claimed), and though the golden ratio has many interesting mathematical properties (which crackpots like giving metaphysical interpretations), the concept of the all-pervasive golden ratio in nature and art isa myth which a has been debunked. This article is well worth reading: http://www.maa.org/devlin/devlin_05_07.html | ||
zefreak
United States2731 Posts
On October 09 2012 19:41 Autofire2 wrote: EXACTLY. Thank you, previous poster. People are acting like the posters appreciating this are somehow crediting Blizzard with some Da Vinci code esque nonsense where they hid the number everywhere. It's not that, it's that good artists in any medium naturally gravitate towards that ratio. Look at photos. Good photos of someone will almost always have significantly more "empty space" to one side than the other. That's a good photographer realizing intuitively that a completely centered photo does not look natural or pleasing. That's why some of the ratio's do not seem exact: nobody is saying blizzard went over every unit with a micrometer measure. Just that their artists gravitated towards a very universally pleasing ratio. It's not a universal rule for beauty. It's found in nature and art, as are many many other ratios. There is no evidence that it has anything to do with making things attractive to humans. It's importance in anything is VASTLY overstated. | ||
FractalsOnFire
Australia1756 Posts
http://cyberart.me/120 http://www.teamliquid.net/blogs/viewblog.php?id=348355 Free plugs for all! | ||
Roachu
Sweden692 Posts
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Jaevlaterran
Sweden578 Posts
On October 09 2012 19:41 Autofire2 wrote: EXACTLY. Thank you, previous poster. People are acting like the posters appreciating this are somehow crediting Blizzard with some Da Vinci code esque nonsense where they hid the number everywhere. It's not that, it's that good artists in any medium naturally gravitate towards that ratio. I'm quite sure all game designers today know of the golden ratio. It is way too fundamental in reality to be ignored by someone trying to replicate parts of reality. I remember from my university math studies that most games used matrices to create graphics. We also discussed the golden ratio during the first semester. I would bet that any matrix used in a computer game having anything to do with reality would have the golden ratio all over. And calling it "Da Vinci code esque nonsense" is not very suitable. It sounds to me like you've either not read the book or simply misunderstood what the golden ratio is all about. By saying this you might as well say that the Fibonacci sequence, also mentioned in the Da Vinci code when regarding mysticism and not maths, is "Da Vinci code esque nonsense". Try replicating the movement of a Goliath missile without consciously using the Fibonacci sequence to create the spiraling movement. To create a computer game like BW, maths describing reality must be used. Then as it seems they chose to apply it, not only on things we already know have the golden ratio, but also on alien things. Perhaps this is a part of why the three races in BW complement each other so well visually. While being diverse, they still have some of the same numbers as we see in our world. And I really do mean this as being a difference in the look between BW and SC2. SC2 does not seem to even remotely have the same focus on the golden ratio, when it comes to alien things. Just look at colossi. | ||
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flamewheel
FREEAGLELAND26780 Posts
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brolaf
291 Posts
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Rus_Brain
Russian Federation1893 Posts
At least made some discussion here <3 | ||
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