• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:04
CET 11:04
KST 19:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)8Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Mechabellum Beyond All Reason Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1848 users

StarCraft: BroodWar Golden Ratio graphic - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 All
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
October 09 2012 04:31 GMT
#61
Honestly I don't buy this at all. Every game will have many objects that can be split this way and many that can not.
Why would I play sctoo when I can play BW?
Leeoku
Profile Joined May 2010
1617 Posts
October 09 2012 04:51 GMT
#62
I have no clue what you said but i guess it makes sense
zefreak
Profile Blog Joined December 2011
United States2731 Posts
October 09 2012 05:20 GMT
#63
On October 08 2012 21:48 aquados wrote:
Show nested quote +
On October 08 2012 20:27 zefreak wrote:
A bit of confirmation bias? This is like 100% pareidolia. Look at screenshots of a random, shitty game and you will 'find' the ratio everywhere. Why?

Lack of rigor. You aren't doing math, you are drawing boxes around things that (vaguely) approximate the golden ratio. Which BTW is NOT a difficult concept to grasp. It's the kind of thing that gets kids interested in mathematics.

The bit about the brain being able to grasp an image/be more attracted to the golden ratio has been debunked as well.

A: we have no fucking CLUE about how our brain works,
B: a normal person only uses like 10% of their brain compacity so maby it DOES help if the person has a higher use of its compacity



We have a great many clues how our brain works, pick up a book on cognitive science maybe instead of repeating debunked myths like the 'fact' that people use 10% of their brains. It's not true and you would know that by spending 5 minutes with google.
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
MountainDewJunkie
Profile Blog Joined June 2009
United States10344 Posts
October 09 2012 05:24 GMT
#64
:/

These aren't very good "examples" of the Golden Ratio.
[21:07] <Shock710> whats wrong with her face [20:50] <dAPhREAk> i beat it the day after it came out | <BLinD-RawR> esports is a giant vagina
zefreak
Profile Blog Joined December 2011
United States2731 Posts
October 09 2012 05:35 GMT
#65
On October 08 2012 23:48 Rus_Brain wrote:
Show nested quote +
On October 08 2012 20:27 zefreak wrote:
A bit of confirmation bias? This is like 100% pareidolia. Look at screenshots of a random, shitty game and you will 'find' the ratio everywhere. Why?

Lack of rigor. You aren't doing math, you are drawing boxes around things that (vaguely) approximate the golden ratio. Which BTW is NOT a difficult concept to grasp. It's the kind of thing that gets kids interested in mathematics.

The bit about the brain being able to grasp an image/be more attracted to the golden ratio has been debunked as well.
You joined TL starting with SC2, didn't you?


What does this have to do with anything? I think BW is a beautiful game and the reason has nothing to do with the golden ratio.
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
ninini
Profile Joined June 2010
Sweden1204 Posts
October 09 2012 07:41 GMT
#66
The golden ratio is a universal rule for nature and beauty. You can see it a lot in plants, and how they are structured. It gives them a natural look. In humans it's noticeable too, but less obvious, and we also have a great variation.

One way that you can find the golden ratio is in the fingers, and the distance between the 3 joints and the tip. You can divide each finger into 3 parts, starting at each joint. I measured my long finger, and the ratio between the first and the second parts is 1.629. The ratio between the second and third part is 1.591. The average of those numbers is 1.610. The golden ratio is 1.618~. That's pretty darn close considering the margin of error.

The ratio between the 3rd part and my nail is also 1.571, and that's a normal cut nail, with maybe a 1-2mm outer layer of white.

This is hardly a coincidence. Let's say I measured my foot and my hand, and then divided them and got a ratio close to the golden ratio, then you could argue that I was making it work by measuring two random parts, but in the finger example I studied a very specific part, and divided it in parts that makes sense. It's pretty obvious that my fingers are structured around the number 1.618 (or something close to that). The golden ratio in a mathematical sense is just an estimation of this number.

Anyway. If you think that Blizzard sat down at a meeting and someone said, hey guys. Let's try this golden ratio thingy with the graphics, then you've misunderstood it all. The golden ratio is natural beauty, and this means that a good artist uses this ratio without thinking about it. I wouldn't be surprised to find these ratios in SC2 as well. The problem with SC2 is the lighting, coloring and "camera" angle, not the actual structure of the sprites.
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
October 09 2012 10:41 GMT
#67
EXACTLY. Thank you, previous poster. People are acting like the posters appreciating this are somehow crediting Blizzard with some Da Vinci code esque nonsense where they hid the number everywhere. It's not that, it's that good artists in any medium naturally gravitate towards that ratio.

Look at photos. Good photos of someone will almost always have significantly more "empty space" to one side than the other. That's a good photographer realizing intuitively that a completely centered photo does not look natural or pleasing.

That's why some of the ratio's do not seem exact: nobody is saying blizzard went over every unit with a micrometer measure. Just that their artists gravitated towards a very universally pleasing ratio.
okum
Profile Blog Joined February 2009
France5778 Posts
October 09 2012 10:43 GMT
#68
I'm losing faith in humanity. You can pick a thousand different quantities to measure on the human body, the Pantheon, a screenshot of a computer game, a pile of dirt, or whatever, giving a million different ratios which will be all over the place. Inevitably some will be close to 1.6, just as some will be close to 1.3 or 2.8. Finding instances close to the golden ratio is nothing but confirmation bias.

Although it's true that the golden ratio has been used deliberately in some works of art (not nearly as many as is often claimed), and though the golden ratio has many interesting mathematical properties (which crackpots like giving metaphysical interpretations), the concept of the all-pervasive golden ratio in nature and art isa myth which a has been debunked. This article is well worth reading: http://www.maa.org/devlin/devlin_05_07.html
Flash fan before it was cool | Coiner of "jangbang"
zefreak
Profile Blog Joined December 2011
United States2731 Posts
October 09 2012 10:59 GMT
#69
On October 09 2012 19:41 Autofire2 wrote:
EXACTLY. Thank you, previous poster. People are acting like the posters appreciating this are somehow crediting Blizzard with some Da Vinci code esque nonsense where they hid the number everywhere. It's not that, it's that good artists in any medium naturally gravitate towards that ratio.

Look at photos. Good photos of someone will almost always have significantly more "empty space" to one side than the other. That's a good photographer realizing intuitively that a completely centered photo does not look natural or pleasing.

That's why some of the ratio's do not seem exact: nobody is saying blizzard went over every unit with a micrometer measure. Just that their artists gravitated towards a very universally pleasing ratio.


It's not a universal rule for beauty. It's found in nature and art, as are many many other ratios. There is no evidence that it has anything to do with making things attractive to humans. It's importance in anything is VASTLY overstated.
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
FractalsOnFire
Profile Blog Joined August 2010
Australia1756 Posts
October 09 2012 11:15 GMT
#70
LOL Hey that's my shitty camera picture!

http://cyberart.me/120

http://www.teamliquid.net/blogs/viewblog.php?id=348355

Free plugs for all!
Roachu
Profile Joined June 2011
Sweden692 Posts
October 09 2012 11:21 GMT
#71
I think this is common knowledge among artists and designers. Humans have a tendency to perceive symmetry and an overarching golden ratio as "beauty", while asymmetry and random ratios to be "ugly". Personally I prefer cartoony and stylish over the realistic (for the time) feel Blizzard went for in BW. I like cute over beauty.
Don't be asshats
Jaevlaterran
Profile Joined April 2012
Sweden578 Posts
October 09 2012 12:46 GMT
#72
On October 09 2012 19:41 Autofire2 wrote:
EXACTLY. Thank you, previous poster. People are acting like the posters appreciating this are somehow crediting Blizzard with some Da Vinci code esque nonsense where they hid the number everywhere. It's not that, it's that good artists in any medium naturally gravitate towards that ratio.


I'm quite sure all game designers today know of the golden ratio. It is way too fundamental in reality to be ignored by someone trying to replicate parts of reality. I remember from my university math studies that most games used matrices to create graphics. We also discussed the golden ratio during the first semester. I would bet that any matrix used in a computer game having anything to do with reality would have the golden ratio all over. And calling it "Da Vinci code esque nonsense" is not very suitable. It sounds to me like you've either not read the book or simply misunderstood what the golden ratio is all about.

By saying this you might as well say that the Fibonacci sequence, also mentioned in the Da Vinci code when regarding mysticism and not maths, is "Da Vinci code esque nonsense". Try replicating the movement of a Goliath missile without consciously using the Fibonacci sequence to create the spiraling movement. To create a computer game like BW, maths describing reality must be used. Then as it seems they chose to apply it, not only on things we already know have the golden ratio, but also on alien things. Perhaps this is a part of why the three races in BW complement each other so well visually. While being diverse, they still have some of the same numbers as we see in our world.

And I really do mean this as being a difference in the look between BW and SC2. SC2 does not seem to even remotely have the same focus on the golden ratio, when it comes to alien things. Just look at colossi.
Need a light?
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
October 09 2012 13:17 GMT
#73
Quite cool!
Writerdamn, i was two days from retirement
brolaf
Profile Joined May 2012
291 Posts
October 09 2012 14:08 GMT
#74
You indeed have quite the brain, rus well researched.
Rus_Brain
Profile Blog Joined June 2006
Russian Federation1894 Posts
October 10 2012 23:25 GMT
#75
Well, thanks guys ^^
At least made some discussion here <3
patyrykin.net
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft655
DivinesiaTV 15
StarCraft: Brood War
Larva 705
Stork 697
Horang2 567
Zeus 399
EffOrt 396
BeSt 324
Rush 310
Hyun 242
Killer 137
Shuttle 135
[ Show more ]
Leta 92
Pusan 75
Sharp 62
Mind 59
Barracks 55
ToSsGirL 51
Aegong 45
Free 44
ggaemo 43
NaDa 35
Sacsri 31
ZerO 29
yabsab 27
Noble 12
Movie 9
Terrorterran 8
Bale 7
Dota 2
NeuroSwarm240
XcaliburYe161
League of Legends
JimRising 580
Super Smash Bros
Mew2King67
Westballz26
Heroes of the Storm
Khaldor162
Other Games
singsing1948
Sick174
crisheroes121
ViBE38
kaitlyn7
ZerO(Twitch)6
Organizations
Other Games
BasetradeTV34
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH228
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift6549
• Jankos2062
• Lourlo1374
• Stunt520
Upcoming Events
WardiTV Invitational
3h 56m
ByuN vs Percival
Percival vs Rogue
Percival vs Classic
ByuN vs Classic
ByuN vs Rogue
Classic vs Rogue
IPSL
9h 56m
DragOn vs Sziky
Replay Cast
22h 56m
Wardi Open
1d 1h
Monday Night Weeklies
1d 6h
WardiTV Invitational
2 days
WardiTV Invitational
3 days
The PondCast
3 days
All Star Teams
5 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
6 days
[ Show More ]
All Star Teams
6 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-01-10
Big Gabe Cup #3
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
OSC Championship Season 13
Underdog Cup #3
NA Kuram Kup
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.