you can make invisible nydus canal exits
you don't even need a drone/ovie there!!!!
i'll speak more after we rape these 3v5 comps
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CoralReefer
Canada2069 Posts
you can make invisible nydus canal exits you don't even need a drone/ovie there!!!! i'll speak more after we rape these 3v5 comps | ||
CoralReefer
Canada2069 Posts
then pop it in an ovie now what you do is: where ever you want to have your exit, pop your drone out and then pop it back in the ovie as long as you keep your drone in the ovie, the exit will remain the same, regardless if the drone is there or not! bw crashed though, when my magic drone containing ovie was destroyed and i tried to use the nydus. | ||
skyglow1
New Zealand3962 Posts
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ther
Hungary252 Posts
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StarN
United States2587 Posts
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XtaC_hiryu
Philippines125 Posts
On December 14 2005 13:14 StarN wrote: i wonder if the koreans found this out before us? You're not Korean? | ||
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Xeofreestyler
Belgium6771 Posts
On December 14 2005 12:36 skyglow1 wrote: Wow just popping it and the exit will be placed there? That'd be weird to see units pop out of nowhere. It can be compared with the build-gol-in-air trick. You get a factore, spam L and G and normally it should have a gol building, but the progress is stuck on 0%. However, when you land it and right click anywhere else while it is doing so, the gol will start building while the factory floats. The problem is, this doesn't give you jack shit because the coördinates of the building have been set, therefore the gol will just appear where the building used to be. I guess the same principle can be applied here with the nydusdrone being lifted into ol, the fact that this nydusdrone is interesting is mainly because its a building with constant changing coördinates lol | ||
8880
131 Posts
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Purind
Canada3562 Posts
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StarN
United States2587 Posts
On December 14 2005 13:16 XtaC_hiryu wrote: Show nested quote + On December 14 2005 13:14 StarN wrote: i wonder if the koreans found this out before us? You're not Korean? i am. but... i was talking community wise. | ||
SChasu
United States1505 Posts
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skyglow1
New Zealand3962 Posts
On December 14 2005 13:29 Xeofreestyler wrote: Show nested quote + On December 14 2005 12:36 skyglow1 wrote: Wow just popping it and the exit will be placed there? That'd be weird to see units pop out of nowhere. It can be compared with the build-gol-in-air trick. You get a factore, spam L and G and normally it should have a gol building, but the progress is stuck on 0%. However, when you land it and right click anywhere else while it is doing so, the gol will start building while the factory floats. The problem is, this doesn't give you jack shit because the coördinates of the building have been set, therefore the gol will just appear where the building used to be. I guess the same principle can be applied here with the nydusdrone being lifted into ol, the fact that this nydusdrone is interesting is mainly because its a building with constant changing coördinates lol Yeah I know that trick, but thats not as cool because you can only make 1 unit pop out there. Imagine like popping the drone onto opponents base, then running away and after that when he isnlt looking send like a million lings magically appearing in his base :O | ||
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RaGe
Belgium9947 Posts
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WGT)DarkXprT
Qatar428 Posts
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PlayJunior
Armenia833 Posts
On December 14 2005 23:05 WGT)DarkXprT wrote: just used this bug in 2v2 @east BGH it was hillarious lol, the guy was all like WTF?!?!?! Guys don't you see some gay attitude in this? LOL | ||
HappyManRun
1111 Posts
On December 14 2005 09:47 Xeofreestyler wrote: I think the bug kinda works like this: When you quickly "overwrite" a hotkey and then select it, it will give you the interface of the previous unit/building but actually you're controlling the new one. So like that, cancelling inside the interface of an overlord while you're actually doing it with the nydus exit leads to this. The fact that there's a drone coming out of it is weird though... So basically it's like stack hydra/ling glitch and it has something to do with latency and stuff, therefore it'll be hard to fix? Anyways burrowdrone recall would be so SICK! we should keep this bug :p | ||
-DaJ-
Switzerland539 Posts
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EarthSHaKe
Sweden73 Posts
And what do happend if u tries to run use hte nydus with ur exit drone? | ||
alphaentity
United States525 Posts
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HeadBangaa
United States6512 Posts
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