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Nydus canal bug :( - Page 3

Forum Index > BW General
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CoralReefer
Profile Joined June 2004
Canada2069 Posts
December 14 2005 03:22 GMT
#41
holyfuckshit
you can make invisible nydus canal exits
you don't even need a drone/ovie there!!!!

i'll speak more after we rape these 3v5 comps
And this hot potato has vanished into thin air.
CoralReefer
Profile Joined June 2004
Canada2069 Posts
December 14 2005 03:29 GMT
#42
make the nydus drone
then pop it in an ovie

now what you do is:
where ever you want to have your exit, pop your drone out and then pop it back in the ovie

as long as you keep your drone in the ovie, the exit will remain the same, regardless if the drone is there or not!

bw crashed though, when my magic drone containing ovie was destroyed and i tried to use the nydus.
And this hot potato has vanished into thin air.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
December 14 2005 03:36 GMT
#43
Wow just popping it and the exit will be placed there? That'd be weird to see units pop out of nowhere.
ther
Profile Joined January 2005
Hungary252 Posts
December 14 2005 03:57 GMT
#44
You can stack hydras on this way. That's so cute too ^^
hO?
StarN
Profile Blog Joined November 2004
United States2587 Posts
December 14 2005 04:14 GMT
#45
i wonder if the koreans found this out before us?
Retired BW Noob
XtaC_hiryu
Profile Joined November 2004
Philippines125 Posts
December 14 2005 04:16 GMT
#46
On December 14 2005 13:14 StarN wrote:
i wonder if the koreans found this out before us?


You're not Korean?
potato and cheese ftw!
Xeofreestyler
Profile Blog Joined June 2005
Belgium6771 Posts
December 14 2005 04:29 GMT
#47
On December 14 2005 12:36 skyglow1 wrote:
Wow just popping it and the exit will be placed there? That'd be weird to see units pop out of nowhere.


It can be compared with the build-gol-in-air trick. You get a factore, spam L and G and normally it should have a gol building, but the progress is stuck on 0%. However, when you land it and right click anywhere else while it is doing so, the gol will start building while the factory floats. The problem is, this doesn't give you jack shit because the coördinates of the building have been set, therefore the gol will just appear where the building used to be. I guess the same principle can be applied here with the nydusdrone being lifted into ol, the fact that this nydusdrone is interesting is mainly because its a building with constant changing coördinates lol
Graphics
8880
Profile Joined September 2005
131 Posts
December 14 2005 04:34 GMT
#48
fix the "cancel morphing hatch crash to deskop bug" ;(
Purind
Profile Blog Joined April 2004
Canada3562 Posts
December 14 2005 05:05 GMT
#49
You can do fake doom drops and crazy stuff that's cute.
Trucy Wright is hot
StarN
Profile Blog Joined November 2004
United States2587 Posts
December 14 2005 05:21 GMT
#50
On December 14 2005 13:16 XtaC_hiryu wrote:
Show nested quote +
On December 14 2005 13:14 StarN wrote:
i wonder if the koreans found this out before us?


You're not Korean?


i am. but... i was talking community wise.
Retired BW Noob
SChasu
Profile Joined October 2003
United States1505 Posts
December 14 2005 07:59 GMT
#51
known about it for a long time :O it has been in almost every version of the "can you do (insert number here) tricks?"
totalbiscuit is awful at casting.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
December 14 2005 12:10 GMT
#52
On December 14 2005 13:29 Xeofreestyler wrote:
Show nested quote +
On December 14 2005 12:36 skyglow1 wrote:
Wow just popping it and the exit will be placed there? That'd be weird to see units pop out of nowhere.


It can be compared with the build-gol-in-air trick. You get a factore, spam L and G and normally it should have a gol building, but the progress is stuck on 0%. However, when you land it and right click anywhere else while it is doing so, the gol will start building while the factory floats. The problem is, this doesn't give you jack shit because the coördinates of the building have been set, therefore the gol will just appear where the building used to be. I guess the same principle can be applied here with the nydusdrone being lifted into ol, the fact that this nydusdrone is interesting is mainly because its a building with constant changing coördinates lol


Yeah I know that trick, but thats not as cool because you can only make 1 unit pop out there.

Imagine like popping the drone onto opponents base, then running away and after that when he isnlt looking send like a million lings magically appearing in his base :O
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
December 14 2005 13:36 GMT
#53
this would own ZvP late game for killing expansions when the nat is cannoned out, you have a tunnel to the position at any time, without him being able to kill it
Moderatorsometimes I get intimidated by the size of my right testicle
WGT)DarkXprT
Profile Joined October 2005
Qatar428 Posts
December 14 2005 14:05 GMT
#54
just used this bug in 2v2 @east BGH it was hillarious lol, the guy was all like WTF?!?!?!
I hope all our problems stay as much as christmas wishes.
PlayJunior
Profile Joined August 2004
Armenia833 Posts
December 14 2005 14:30 GMT
#55
On December 14 2005 23:05 WGT)DarkXprT wrote:
just used this bug in 2v2 @east BGH it was hillarious lol, the guy was all like WTF?!?!?!

Guys don't you see some gay attitude in this?
LOL
HappyManRun
Profile Joined November 2005
1111 Posts
December 14 2005 14:47 GMT
#56
On December 14 2005 09:47 Xeofreestyler wrote:
I think the bug kinda works like this:
When you quickly "overwrite" a hotkey and then select it, it will give you the interface of the previous unit/building but actually you're controlling the new one. So like that, cancelling inside the interface of an overlord while you're actually doing it with the nydus exit leads to this. The fact that there's a drone coming out of it is weird though...


So basically it's like stack hydra/ling glitch and it has something to do with latency and stuff, therefore it'll be hard to fix?
Anyways burrowdrone recall would be so SICK! we should keep this bug :p
I happy, thus I run.
-DaJ-
Profile Joined April 2004
Switzerland539 Posts
December 14 2005 15:12 GMT
#57
so you wanna tell me if you burrow the drone and call a darkswarm over it, the opponent is not able to kill this zerg-units-spitting-machine?
Dear God, my brilliance is becoming a bit of a burden.
EarthSHaKe
Profile Joined July 2005
Sweden73 Posts
December 14 2005 16:00 GMT
#58
Are u able to make a new exit after canceling the first one? If u are u would be able to create drones for free since u don't need a drone to build the exit.
And what do happend if u tries to run use hte nydus with ur exit drone?
alphaentity
Profile Joined August 2005
United States525 Posts
December 14 2005 16:46 GMT
#59
I just tried it, omfg, that's so exploitable.
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
December 14 2005 17:44 GMT
#60
Well, I'll be playing zerg until this bug is fixed, I want to have some fun with this!
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
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