• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:45
CET 20:45
KST 04:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Are you ready for ASL 21? Hype VIDEO battle.net problems BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement
Tourneys
ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement [Megathread] Daily Proleagues [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
No Man's Sky (PS4 and PC) Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2124 users

SK Planet PL Season 2 Opening Day Games - Page 26

Forum Index > BW General
Post a Reply
Prev 1 24 25 26 All
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
Last Edited: 2012-05-22 22:54:26
May 22 2012 22:54 GMT
#501
On May 23 2012 06:17 Falling wrote:
Show nested quote +
On May 21 2012 17:04 densha wrote:
On May 21 2012 15:50 Shrewmy wrote:
On May 21 2012 15:38 eeniebear wrote:
On May 21 2012 11:17 ninini wrote:
On May 21 2012 10:36 coolcor wrote:
On May 21 2012 10:27 ninini wrote:
On May 21 2012 08:41 Miyoshino wrote:
It wasn't an issue of SC2 being not popular because it wasn't released or barely released. Blizzard made very clear to the Koean scene 'no more rogue tournaments' and they gave Gom both a bag of money and exclusive rights to try to stop OGN and MBC.

SC2 is just not popular in Korea. Is that so hard for you to understand? The fans still want BW, and the only reason why they are switching now is because the sponsors have noticed the foreign SC2 scene, and wants to have a piece of the cake. The south korean ppl wants to stay with BW, but the sponsors wants SC2. Without the sponsors, it doesn't matter what the fans wants, so Kespa is forced to switch.


I thought one of the big reasons that sc2 was not popular was that it was not on tv. At least that was what this thread said at the time.

http://www.teamliquid.net/blogs/viewblog.php?topic_id=142288

And blizzard made it impossible to get on tv by giving GOM exclusive rights. Was this thread completely mistaken about the reasons sc2 was not popular?

The reason why SC2 isn't popular in Korea is because over there most ppl actually knows about BW, so they're sticking to the more spectator-friendly game. Most foreign SC2 fans haven't even played BW, or won't give it a chance. That's why picking SC2 feels so obvious to them. I know BW is old. I know that the graphics aren't the best, but the age of a game is irrelevant, and the SC2 graphics are even worse since it makes it impossible to see what is going on in the game. We understand that the quality of games will eventually become better, but the low quality of play was only a part of the problem. When I saw the games, it just made it more obvious what a nightmare SC2 is by comparison. The graphics, the simplistic unit pathing, etc. I feel offended that they even named that game after Starcraft 1. I hope Kespa stops this farce and just goes on with the switch. The way they are milking the audience to try and turn them into SC2 fans is offending.


This, EXACTLY. The graphics in SC2 are a HUGE problem because they are too intricate. I played SC2 for six months before dumping it and going 100% BW again.

Kespa should dump BW, completely fail with SC2, and then bring BW back. Just goo 100% SC2 for a while to prove it's a total failure.


I don't understand how they're too 'intricate'. Blizzard graphics tend to be very simplistic and I dare-say cartoony. If anything it's an issue of the colours being too washed out.

Watching these games, half the time I don't know what's going on or who's winning a battle.


Is that really an issue of the game or an issue for yourself not willing to learn the game? I'm sure a lot of SC2 players watching Brood War would feel the same way.


I can attest to that. I find the action in SC2 much easier to follow. I'm sure this has to do with playing the game on 1v1 ladder for the last two years and watching every GSL + other tournies since then too. When I watch BW I really don't know how a battle will turn out because I'm not used to watching it.

I honestly think BW is more difficult to follow because in certain situations it's hard to tell what's happening. For example, I understand the awesomeness of BW muta micro, but as a spectator it really sucks not knowing how many mutas someone has. I just feel lost until the final battle and it's like "oh, I guess that guy had more mutas after all". Another example is Psi Storm is kind of awkward in it's animation and it's hard to get a feel for it's true AOE range. Another example is, as far as I can tell, observers can't select more than one unit at a time? Therefore the spectator can only see one unit's health bars at any time, which is a step backwards when you're used to seeing multiple units' health bars during an SC2 battle. Finally, and correct me if I'm wrong, but I don't think observers can see what's upgrading during the game which makes me feel really lost not knowing what's happening. Same thing for dropships - it doesn't seem you know what's inside unless you see it load or unload.

I'm sure long-time BW fans are really used to those things, but I don't understand how that should be easier for me as a new BW fan when compared to SC2?

See that's funny because I think the exact opposite. I find SC2 incredibly hard to view when they have all the healthbars on because that's all I can see. An entire screen of green/yellow/red lights. All the units get covered up and it's impossible to tell what's happening in the battle. Battle of the Healthbars is what I call it. I guess people like it because they keep demanding for healthbars on, but to me it's just like watching a screen of decreasing numbers which would be about as exciting. Except green lights are a little more flashy.

As for no unit tab. That's probably more a personal thing, but I love the story telling aspect this allows for the commentator. Too little information and you're in the dark- having unit supplies and resources is good. But noticing that the factory shop is spinning then lends itself to predictions whether it will be siege, fast fultures or mines.

There's also incredible tension built when you see the Templar Archive at work so your presume storm is on the way. You see the Protoss retreating, retreating, biding it's time. And you're asking when is storm coming? When's it coming? Is it coming?
Then boom, the screen get's covered it in storms and it's super exciting. I guess I can see why people like the unit tab, but I prefer the middle ground of knowing a bit, but not too much.

The observer also needs to be much more active in story telling. Rather than the a little icon appearing telling you that an armoury is being built and that's all, the observer needs to go to the base to show you. So it forces a little more camera movement to tell the whole story. Same with unit production- to pop back and see zealots and high templar piling out of the gateways or masses of dragoons. Rather than a little icon switch, the observer will show you the huge zealot lines that are crossing the screen to reinforce.


One advantage of the Proleague is that OGN knows how to put on a show. If anyone can make an SC2 game exciting, they can.

The other thing about the Proleague I find intriguing is that KeSPA is requesting to have their own server for private practice, meaning that KeSPA (and perhaps only KeSPA) would be playing SC2 on a LAN. Tournament servers is something Blizz promised a long time back, and I'm really interested in seeing how that pans out. On things besides LAN, Blizz tends to concede to community pressure if it's hard enough (see: The ladder map pool), so if KeSPA gets Blizzard's ear, it could potentially have a big impact on how Legacy of the Void turns out.

That, I think, is the big potential silver lining in all this, that Blizzard increasingly has a bigger financial interest in keeping the pro scene happy than they doing in selling to casuals. Not that they'll take out automine or anything that extreme, but....we'll see how that goes. Maybe I'm being overly hopeful again, but it's interesting to hear that KeSPA is trying to get Blizzard to give the pro scene things.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
Last Edited: 2012-05-22 23:06:02
May 22 2012 23:02 GMT
#502
I do agree that the OGN observers are really good at, as you say, putting on a show. But the quality and entertainment value of the games played were WORLDS away from the Code S Finals, and if people are judging Sc2 on these proleague games played, I can understand why you'd think its shit.

If i recall correctly, Hot_Bid expressed this in a better way during the livestream (cant remember if its in his blog/livereport)

Edit: This isnt Hot_Bids words, but a way to imagine what I mean is: imagine someone wanting to explain how awesome Proleague is to watch, and you get them to tune in to one random game, but instead of an epic proleague battle between Flash and Bisu they get to watch Perfectman in one of his really horrible games. They then decide that proleague is really shite without watching a single more round .
empty.bottle
Profile Joined July 2009
685 Posts
May 22 2012 23:07 GMT
#503
On May 23 2012 08:02 Catch]22 wrote:
I do agree that the OGN observers are really good at, as you say, putting on a show. But the quality and entertainment value of the games played were WORLDS away from the Code S Finals, and if people are judging Sc2 on these proleague games played, I can understand why you'd think its shit.

If i recall correctly, Hot_Bid expressed this in a better way during the livestream (cant remember if its in his blog/livereport)


The quality of a random OSL match is WORLDS away from a Code "S" Final, if people are judging Sc2 on these games I can understand why you'd think its shit.
Prev 1 24 25 26 All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:55
FSL TeamLeague: ASH vs ST
Freeedom32
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 456
elazer 178
mouzHeroMarine 151
JuggernautJason96
Rex 66
BRAT_OK 54
Nathanias 27
MindelVK 22
CosmosSc2 21
StarCraft: Brood War
Sea 7327
nyoken 82
Rock 30
NaDa 6
Dota 2
Gorgc4721
qojqva1525
monkeys_forever172
Counter-Strike
fl0m3580
Super Smash Bros
Mew2King57
Heroes of the Storm
Khaldor436
Liquid`Hasu422
Other Games
gofns46881
tarik_tv15567
summit1g3745
Grubby2744
FrodaN2717
Beastyqt610
QueenE57
Trikslyr13
Organizations
Dota 2
PGL Dota 2 - Main Stream6950
StarCraft 2
angryscii 18
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• printf 61
• davetesta32
• Adnapsc2 23
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix11
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4099
• Shiphtur278
Other Games
• imaqtpie957
Upcoming Events
AI Arena Tournament
15m
Patches Events
3h 15m
Replay Cast
4h 15m
Sparkling Tuna Cup
14h 15m
RSL Revival
14h 15m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
16h 15m
OSC
16h 45m
BSL
1d
Replay Cast
1d 4h
Replay Cast
1d 13h
[ Show More ]
Monday Night Weeklies
1d 21h
OSC
2 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #1
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.