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Your post-BW plans - Page 56

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Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
May 14 2012 13:55 GMT
#1101
You don't need to FE vs zerg at all, you can go for an agressive 1base opening and you can actually catch some D-level zergs off-guard. You can try a lot of stuff if you just want to have fun and experiment. FE is mandatory if all you want to do is copy progamers. Imo it's just a lame excuse.

Besides, if you want to feel like a progamer, there's this: http://wiki.teamliquid.net/starcraft/Protoss_Fast_Expand_Forge_Walling#Popular_Maps_Examples
En Taro Violet
PurePwnageofTerran
Profile Joined December 2011
268 Posts
May 14 2012 13:57 GMT
#1102
Brood War for Life baby!!!!
white_horse
Profile Joined July 2010
1019 Posts
Last Edited: 2012-05-14 13:58:53
May 14 2012 13:58 GMT
#1103
On May 14 2012 20:09 Darksoldierr wrote:
Show nested quote +
On May 14 2012 19:45 Bwenjarin Raffrack wrote:
On May 14 2012 19:15 Torpedo.Vegas wrote:
On May 14 2012 18:31 insanet wrote:
yes overcoming difficulty is skill.


What makes BW epic is not balance , is not unit tricks, is not skirmish battles , is not 1or 2 things. is everything as a whole.

The only ones that can make a worthy BW sequel are the ones that understand this. that have studied heavily BW history.
thats why dustin browder is the wrong person for this job.


I can't really argue this because I doubt I have the competitive experience to adaquately disagree, but it would be nice if some BW-fan or player took the time to quanitfy this statement. Obviously the SC2 fan base is not going to put the hours into a the game to develop this understanding, and Blizzard is likely to do the same. If there was one solidly made post that all BW-fans could simply like to if a BW vs. SC2 debate every broke out, it would make the whole thing a lot easier.

I have a lot of BW experience, so I can relate to quite a bit of the stuff being mentioned, but my lack of competitive expereince prevents me from being able to agree or disagree with this point.

Also, with all this SC2 balance threads, it would be nice if there was this well explained BW thread detailing its pros and cons whereby even the noobiest SC2 player could read and be able to at least formulate somewhat educated opinions on the two games.

If the write person wrote and contributed it, it could even create some interest or hype in the TL BW scene. As of now, most newcomers to SC2 are either introduced to BW during ill-informed flame wars, or posts such as the one I quoted (not to single out insanet personally) where they have no idea what they are talking about. To a degree, myself included.


The argument is pretty simple. Let's be honest: SC2 didn't introduce very many new things to the RTS genre.

Take every abstract RTS concept in aggregate that BW captured superlatively. Micro, Macro, Multitasking, Strategy and Tactics, Positional Play, Defender's Advantage, Diverse Unit Interactions, and so on. Now simplify a few things. Then dilute, marginalize, or remove altogether a few more things. What are you left with, exactly? A subset of the whole. SC2 has fewer types of micro, fewer micro-intense unit interactions, simplified macro, less positional play, almost non-existent defender's advantage. Marine/baneling is the crown jewel of SC2 micro, and BW has multiple such unit interactions in each match-up. Marine/lurker, marine/muta, vessel/scourge, muta/irradiate, wraith/muta, and on and on, just for TvZ.

As often as we hear it, SC2 isn't completely new and different. It's very much in the same vein as BW. It doesn't give you new things to focus on. It simply removed a few things that you could focus on, and you have to try to maximize what's left. We've heard many times in response to, "Where's all the long and intense battle micro?" -- "Now it's all pre-battle unit positioning!" as if that weren't a skill that existed before. It's like saying, "There's just as much macro in Warcraft 3 as in Starcraft--expanding, making workers, constructing buildings, training units, it's all there!" Well sure, maybe, but it's certainly a lot shallower in focus, execution, and importance. There are just gaps.

Lastly, even if everything I said were true, it's not necessarily a bad thing. What if SC2 were only half as good as BW? That would still make it an excellent, highly competitive RTS game. What if SC2 were just a "light" version of BW? That's fine: SC2 as a simplified, streamlined vehicle for those RTS concepts makes them available to the masses to enjoy without the perceived headaches of dealing with BW's quirks. That's enough for most people.

However, that doesn't mean it doesn't feel like a distinct downgrade going from BW for many who have followed both. Coupled with quite a few other cons of SC2 as a product itself, and it's not too difficult to see why some people would be underwhelmed and disappointed.



In 2010 you cannot put a game out without Auto mine, without MBS, better unit control, shiny graphics and most important of all, you cannot copy a game and resell it for money. Dota2 is gonna be free with microtransations. Sc2 cannot pull microtransations, simply becouse it has no place in a game like Sc2. They had to change the game, there was no other way around.

Dont mistaken me, i dont say it is good, just with the current generation out there, whos used to have tips popping up left and right on their screen. Most of the kids nowdays expect a game to easy to learn. And from a causal point of view, Sc2 is really good. Lot easier to get into than BW. Lets be honest with ourselves. If Blizzard remake BW, everything the same, new units in campign appears, maybe few soundtrack / unit sound changes, new graphics. How many would have bought it for a full price? How do you expect Blizz to make money out of it.


Pretty much this. Blizzard knew about gamers' plans to run with SC2 as a new esport so they worked on balance issues and unit functions, etc. to make it possible but they are also in the business of selling as many copies to maximize profit, which means they have to make it as easy and accessible as possible to everyone. So you have two opposing forces - one wants to make the game highly dynamic, balanced, and reasonably difficult while the other wants to make the game as easy and dumbed-down for casual players. And the result is that you get a game that has no muscle as an esport.
Translator
Chef
Profile Blog Joined August 2005
10810 Posts
May 14 2012 15:01 GMT
#1104
I don't think Blizzard looks at StarCraft II and thinks of selling copies and the main way of making money. They wanted to make money from royalties on ESPORTS and get move involved with that. Otherwise they would have just made another WoW game and made money off subscriptions.

ESPORTS has helped to keep piracy at bay tho, since if you wanna play with the best you have to play on the official servers, but that's still niche and they have better ways of making money. I see SC2 as part of a new business model for mitigating piracy but still being able to make an RTS which isn't a monthly subscription. In that respect it's actually interesting, it's just too bad the game itself hurt Brood War so much, something which actually was a beautiful game and not just a business venture anymore.
LEGEND!! LEGEND!!
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
Last Edited: 2012-05-14 16:05:10
May 14 2012 16:04 GMT
#1105
On May 15 2012 00:01 Chef wrote:
I don't think Blizzard looks at StarCraft II and thinks of selling copies and the main way of making money. They wanted to make money from royalties on ESPORTS and get move involved with that. Otherwise they would have just made another WoW game and made money off subscriptions.


No. Nonononono. eSports (You're only suppose to all-caps it sarcastically) was not at all Blizzard's concern during the development of WoL, or even the first year after release. That's the source of many of its problems. They gave it lip-service, but most of the community's wishes were brushed aside in favor of rush maps aimed at casuals. Remember when they wanted one-third rush maps? They only cared about eSports to the extent they didn't want to be embarrassed in reviews. It wasn't that they wanted to make a real tournament successor and fucked it up, they legitimately weren't trying. They just wanted a game that was well remembered (and if SC2 wasn't a threat to BW and disappeared after a year or two, a lot more BW fans would simply remember it as the second-best RTS)

It was only recently, when the SC2 scene started getting big and tossing money around, that Blizzard decided "eSports" was a thing worth giving a shit about, and started putting tournament maps in the ladder pool, etc. LoL and DOTA also helped light some fires under some asses. We'll see the results of that change in focus at MLG Anaheim when we see the new HotS build. The viper is an improvement. The oracle is a big improvement. Burrow-move banelings are a big improvement (because they'll require more map awareness lategame). Battle hellions are a small improvement, but David Kim said that Hellions may default in battle mode because it's easy for scrubs that way, and high level players will need a few more APM to transform them into the more useful at that level car hellions and that's cool too, and I find it nice that Blizz mentioned "mechanically harder" in a good light, even though it's literally 2 more APM.

But SC2 is never going to be the game BW fans want. And the BW fans who hate SC2 at this point aren't going to be swayed by what are ultimately modest improvements, especially now that they have a much more visceral reason to hate the game. And I find that sad because the arguments they make against SC2 (the non-stupid ones, anyway) are arguments Blizzard needs to hear. I want people who'll demand more out of the game, or other games, or their own.

I don't want those people leaving*. There's a huge amount of history in this forum, and I don't want to see it lost. I want, at the very least, a foreign BW scene to re-emerge, even a small one, and go around reminding SC2 fans of how much more their game could be, so they get restless, and start demanding more.

I want BW to exist, as a symbol if nothing else. An example of what a true game should be. The archetype from which all eSports derive. I want it to remind people, daily, of the standard they should be demanding. And maybe LotV won't live up to that promise. It probably won't. But as long as there's that niggling voice in the back of people's heads going "but it could be better", then some day, some game, BW will rise again.

*Except maybe Sawamura
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
May 14 2012 16:05 GMT
#1106
My post pro BW plans are to keep playing BW. It's the best strategy game ever made, by far.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Daudr
Profile Joined November 2009
Sweden275 Posts
May 14 2012 18:02 GMT
#1107
As long as there's enough support from the community, there's definitely the possibility of a resurgence of BW in the foreign as well as Korean scene. I didn't really know this until today, but just look at what's happening with the AoE2 community right now.

+ Show Spoiler +
[image loading]


☜(゚ヮ゚☜)
Ideas
Profile Blog Joined April 2008
United States8082 Posts
May 14 2012 19:14 GMT
#1108
On May 15 2012 01:04 Ribbon wrote:
Show nested quote +
On May 15 2012 00:01 Chef wrote:
I don't think Blizzard looks at StarCraft II and thinks of selling copies and the main way of making money. They wanted to make money from royalties on ESPORTS and get move involved with that. Otherwise they would have just made another WoW game and made money off subscriptions.


No. Nonononono. eSports (You're only suppose to all-caps it sarcastically) was not at all Blizzard's concern during the development of WoL, or even the first year after release. That's the source of many of its problems. They gave it lip-service, but most of the community's wishes were brushed aside in favor of rush maps aimed at casuals. Remember when they wanted one-third rush maps? They only cared about eSports to the extent they didn't want to be embarrassed in reviews. It wasn't that they wanted to make a real tournament successor and fucked it up, they legitimately weren't trying. They just wanted a game that was well remembered (and if SC2 wasn't a threat to BW and disappeared after a year or two, a lot more BW fans would simply remember it as the second-best RTS)

It was only recently, when the SC2 scene started getting big and tossing money around, that Blizzard decided "eSports" was a thing worth giving a shit about, and started putting tournament maps in the ladder pool, etc. LoL and DOTA also helped light some fires under some asses. We'll see the results of that change in focus at MLG Anaheim when we see the new HotS build. The viper is an improvement. The oracle is a big improvement. Burrow-move banelings are a big improvement (because they'll require more map awareness lategame). Battle hellions are a small improvement, but David Kim said that Hellions may default in battle mode because it's easy for scrubs that way, and high level players will need a few more APM to transform them into the more useful at that level car hellions and that's cool too, and I find it nice that Blizz mentioned "mechanically harder" in a good light, even though it's literally 2 more APM.

But SC2 is never going to be the game BW fans want. And the BW fans who hate SC2 at this point aren't going to be swayed by what are ultimately modest improvements, especially now that they have a much more visceral reason to hate the game. And I find that sad because the arguments they make against SC2 (the non-stupid ones, anyway) are arguments Blizzard needs to hear. I want people who'll demand more out of the game, or other games, or their own.

I don't want those people leaving*. There's a huge amount of history in this forum, and I don't want to see it lost. I want, at the very least, a foreign BW scene to re-emerge, even a small one, and go around reminding SC2 fans of how much more their game could be, so they get restless, and start demanding more.

I want BW to exist, as a symbol if nothing else. An example of what a true game should be. The archetype from which all eSports derive. I want it to remind people, daily, of the standard they should be demanding. And maybe LotV won't live up to that promise. It probably won't. But as long as there's that niggling voice in the back of people's heads going "but it could be better", then some day, some game, BW will rise again.

*Except maybe Sawamura


the only way blizzard will decide to make drastic changes is if it gets some real competition by another RTS that eats away at SC2's user-base in a noticeable way (and of course, that this new RTS is being played becuase it offers features that SC2 does not). blizzard has no reason to make any meaningful changes to sc2 as long as they have a monopoly on competitive RTS games like they do right now.

fuck why can't some korean developer make some awesome RTS game based off of studying BW and with feedback from kespa players? most of OGN's programming already is weird korean games like sudden attack and kartrider, no? You'd think at least 1 korean developer would try to make an RTS for esports by now :\
Free Palestine
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
May 14 2012 19:49 GMT
#1109
On May 15 2012 04:14 Ideas wrote:
Show nested quote +
On May 15 2012 01:04 Ribbon wrote:
On May 15 2012 00:01 Chef wrote:
I don't think Blizzard looks at StarCraft II and thinks of selling copies and the main way of making money. They wanted to make money from royalties on ESPORTS and get move involved with that. Otherwise they would have just made another WoW game and made money off subscriptions.


No. Nonononono. eSports (You're only suppose to all-caps it sarcastically) was not at all Blizzard's concern during the development of WoL, or even the first year after release. That's the source of many of its problems. They gave it lip-service, but most of the community's wishes were brushed aside in favor of rush maps aimed at casuals. Remember when they wanted one-third rush maps? They only cared about eSports to the extent they didn't want to be embarrassed in reviews. It wasn't that they wanted to make a real tournament successor and fucked it up, they legitimately weren't trying. They just wanted a game that was well remembered (and if SC2 wasn't a threat to BW and disappeared after a year or two, a lot more BW fans would simply remember it as the second-best RTS)

It was only recently, when the SC2 scene started getting big and tossing money around, that Blizzard decided "eSports" was a thing worth giving a shit about, and started putting tournament maps in the ladder pool, etc. LoL and DOTA also helped light some fires under some asses. We'll see the results of that change in focus at MLG Anaheim when we see the new HotS build. The viper is an improvement. The oracle is a big improvement. Burrow-move banelings are a big improvement (because they'll require more map awareness lategame). Battle hellions are a small improvement, but David Kim said that Hellions may default in battle mode because it's easy for scrubs that way, and high level players will need a few more APM to transform them into the more useful at that level car hellions and that's cool too, and I find it nice that Blizz mentioned "mechanically harder" in a good light, even though it's literally 2 more APM.

But SC2 is never going to be the game BW fans want. And the BW fans who hate SC2 at this point aren't going to be swayed by what are ultimately modest improvements, especially now that they have a much more visceral reason to hate the game. And I find that sad because the arguments they make against SC2 (the non-stupid ones, anyway) are arguments Blizzard needs to hear. I want people who'll demand more out of the game, or other games, or their own.

I don't want those people leaving*. There's a huge amount of history in this forum, and I don't want to see it lost. I want, at the very least, a foreign BW scene to re-emerge, even a small one, and go around reminding SC2 fans of how much more their game could be, so they get restless, and start demanding more.

I want BW to exist, as a symbol if nothing else. An example of what a true game should be. The archetype from which all eSports derive. I want it to remind people, daily, of the standard they should be demanding. And maybe LotV won't live up to that promise. It probably won't. But as long as there's that niggling voice in the back of people's heads going "but it could be better", then some day, some game, BW will rise again.

*Except maybe Sawamura


the only way blizzard will decide to make drastic changes is if it gets some real competition by another RTS that eats away at SC2's user-base in a noticeable way (and of course, that this new RTS is being played becuase it offers features that SC2 does not). blizzard has no reason to make any meaningful changes to sc2 as long as they have a monopoly on competitive RTS games like they do right now.

fuck why can't some korean developer make some awesome RTS game based off of studying BW and with feedback from kespa players? most of OGN's programming already is weird korean games like sudden attack and kartrider, no? You'd think at least 1 korean developer would try to make an RTS for esports by now :\


Heh, turns out its not easy to make a good game and Sc2 is probably the best RTS games for competition after BW. Its a bit easier to copy an FPS than a strategy game.
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Daudr
Profile Joined November 2009
Sweden275 Posts
Last Edited: 2012-05-14 20:05:41
May 14 2012 20:03 GMT
#1110
On May 15 2012 04:14 Ideas wrote:
Show nested quote +
On May 15 2012 01:04 Ribbon wrote:
On May 15 2012 00:01 Chef wrote:
I don't think Blizzard looks at StarCraft II and thinks of selling copies and the main way of making money. They wanted to make money from royalties on ESPORTS and get move involved with that. Otherwise they would have just made another WoW game and made money off subscriptions.


No. Nonononono. eSports (You're only suppose to all-caps it sarcastically) was not at all Blizzard's concern during the development of WoL, or even the first year after release. That's the source of many of its problems. They gave it lip-service, but most of the community's wishes were brushed aside in favor of rush maps aimed at casuals. Remember when they wanted one-third rush maps? They only cared about eSports to the extent they didn't want to be embarrassed in reviews. It wasn't that they wanted to make a real tournament successor and fucked it up, they legitimately weren't trying. They just wanted a game that was well remembered (and if SC2 wasn't a threat to BW and disappeared after a year or two, a lot more BW fans would simply remember it as the second-best RTS)

It was only recently, when the SC2 scene started getting big and tossing money around, that Blizzard decided "eSports" was a thing worth giving a shit about, and started putting tournament maps in the ladder pool, etc. LoL and DOTA also helped light some fires under some asses. We'll see the results of that change in focus at MLG Anaheim when we see the new HotS build. The viper is an improvement. The oracle is a big improvement. Burrow-move banelings are a big improvement (because they'll require more map awareness lategame). Battle hellions are a small improvement, but David Kim said that Hellions may default in battle mode because it's easy for scrubs that way, and high level players will need a few more APM to transform them into the more useful at that level car hellions and that's cool too, and I find it nice that Blizz mentioned "mechanically harder" in a good light, even though it's literally 2 more APM.

But SC2 is never going to be the game BW fans want. And the BW fans who hate SC2 at this point aren't going to be swayed by what are ultimately modest improvements, especially now that they have a much more visceral reason to hate the game. And I find that sad because the arguments they make against SC2 (the non-stupid ones, anyway) are arguments Blizzard needs to hear. I want people who'll demand more out of the game, or other games, or their own.

I don't want those people leaving*. There's a huge amount of history in this forum, and I don't want to see it lost. I want, at the very least, a foreign BW scene to re-emerge, even a small one, and go around reminding SC2 fans of how much more their game could be, so they get restless, and start demanding more.

I want BW to exist, as a symbol if nothing else. An example of what a true game should be. The archetype from which all eSports derive. I want it to remind people, daily, of the standard they should be demanding. And maybe LotV won't live up to that promise. It probably won't. But as long as there's that niggling voice in the back of people's heads going "but it could be better", then some day, some game, BW will rise again.

*Except maybe Sawamura


the only way blizzard will decide to make drastic changes is if it gets some real competition by another RTS that eats away at SC2's user-base in a noticeable way (and of course, that this new RTS is being played becuase it offers features that SC2 does not). blizzard has no reason to make any meaningful changes to sc2 as long as they have a monopoly on competitive RTS games like they do right now.

fuck why can't some korean developer make some awesome RTS game based off of studying BW and with feedback from kespa players? most of OGN's programming already is weird korean games like sudden attack and kartrider, no? You'd think at least 1 korean developer would try to make an RTS for esports by now :\


Wasn't there already some attempt to emulate the success of BW, with a Korean RTS way back (just like Sudden Attack to Counter-Strike)? It didn't really work out (obviously) and it just turned into capital ships vs capital ships in the end, if I remember correctly. Does anyone else remember what I'm talking about, or am I just hallucinating?
☜(゚ヮ゚☜)
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
May 14 2012 21:59 GMT
#1111
On May 15 2012 01:04 Ribbon wrote:

No. Nonononono. eSports (You're only suppose to all-caps it sarcastically) was not at all Blizzard's concern during the development of WoL, or even the first year after release. That's the source of many of its problems. They gave it lip-service, but most of the community's wishes were brushed aside in favor of rush maps aimed at casuals. Remember when they wanted one-third rush maps? They only cared about eSports to the extent they didn't want to be embarrassed in reviews. It wasn't that they wanted to make a real tournament successor and fucked it up, they legitimately weren't trying. They just wanted a game that was well remembered (and if SC2 wasn't a threat to BW and disappeared after a year or two, a lot more BW fans would simply remember it as the second-best RTS)

This doesn't go hand in hand with the fact that they tried to hinder BW and Kespa.
Cmon the second thought everyone had since SC2 was revealed was "it will make a huge foreign progaming scene" (the first thought being "oh awesome, the successor of BW").
Saying that Blizzard didn't aim for the esports scene implies that Blizzard was completely ignorant to the achievements of BW and it's proscene.

What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
May 14 2012 22:41 GMT
#1112
On May 15 2012 06:59 blubbdavid wrote:
Show nested quote +
On May 15 2012 01:04 Ribbon wrote:

No. Nonononono. eSports (You're only suppose to all-caps it sarcastically) was not at all Blizzard's concern during the development of WoL, or even the first year after release. That's the source of many of its problems. They gave it lip-service, but most of the community's wishes were brushed aside in favor of rush maps aimed at casuals. Remember when they wanted one-third rush maps? They only cared about eSports to the extent they didn't want to be embarrassed in reviews. It wasn't that they wanted to make a real tournament successor and fucked it up, they legitimately weren't trying. They just wanted a game that was well remembered (and if SC2 wasn't a threat to BW and disappeared after a year or two, a lot more BW fans would simply remember it as the second-best RTS)

This doesn't go hand in hand with the fact that they tried to hinder BW and Kespa.
Cmon the second thought everyone had since SC2 was revealed was "it will make a huge foreign progaming scene" (the first thought being "oh awesome, the successor of BW").
Saying that Blizzard didn't aim for the esports scene implies that Blizzard was completely ignorant to the achievements of BW and it's proscene.



Out of all three races in the sequel, only one race stood out with great dynamics. As many of you can guess, it is of course the Terran race. They completely disregarded the lore of the other two race by putting generic alien for the Protoss (i.e. Collosi) and most of those units are just bland. But then you have to be reasonable. The producer of the game used to be a Command and Conquer guy. So of course the Terran race would be the most exhilarating as the race itself is very similar to the ones of that series. We are not playing a game of StarCraft Universe. We are playing Command and Conquer on the space. The clear resolution is to hire one producer for each race because clearly Dustin B is just not able to match the originality of the space vikings with the Swarm and the Evangelists.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Ideas
Profile Blog Joined April 2008
United States8082 Posts
May 14 2012 23:00 GMT
#1113
On May 15 2012 07:41 Xiphos wrote:
Show nested quote +
On May 15 2012 06:59 blubbdavid wrote:
On May 15 2012 01:04 Ribbon wrote:

No. Nonononono. eSports (You're only suppose to all-caps it sarcastically) was not at all Blizzard's concern during the development of WoL, or even the first year after release. That's the source of many of its problems. They gave it lip-service, but most of the community's wishes were brushed aside in favor of rush maps aimed at casuals. Remember when they wanted one-third rush maps? They only cared about eSports to the extent they didn't want to be embarrassed in reviews. It wasn't that they wanted to make a real tournament successor and fucked it up, they legitimately weren't trying. They just wanted a game that was well remembered (and if SC2 wasn't a threat to BW and disappeared after a year or two, a lot more BW fans would simply remember it as the second-best RTS)

This doesn't go hand in hand with the fact that they tried to hinder BW and Kespa.
Cmon the second thought everyone had since SC2 was revealed was "it will make a huge foreign progaming scene" (the first thought being "oh awesome, the successor of BW").
Saying that Blizzard didn't aim for the esports scene implies that Blizzard was completely ignorant to the achievements of BW and it's proscene.



Out of all three races in the sequel, only one race stood out with great dynamics. As many of you can guess, it is of course the Terran race. They completely disregarded the lore of the other two race by putting generic alien for the Protoss (i.e. Collosi) and most of those units are just bland. But then you have to be reasonable. The producer of the game used to be a Command and Conquer guy. So of course the Terran race would be the most exhilarating as the race itself is very similar to the ones of that series. We are not playing a game of StarCraft Universe. We are playing Command and Conquer on the space. The clear resolution is to hire one producer for each race because clearly Dustin B is just not able to match the originality of the space vikings with the Swarm and the Evangelists.


i think you give browder far too much credit for the design of sc2. sure he is the lead designer, but there is a whole team of designers that worked on the game for years. there seems to be a little bit of CnC influence in the unit design, but to point to one guy and say HE JUST MADE EVERYTHING LIKE CNC is a vast overstatement. blizzard as a whole company created sc2, not just dustin browder.
Free Palestine
UTL_Unlimited
Profile Blog Joined August 2010
Korea (South)353 Posts
May 14 2012 23:20 GMT
#1114
On May 15 2012 05:03 Daudr wrote:
Show nested quote +
On May 15 2012 04:14 Ideas wrote:
On May 15 2012 01:04 Ribbon wrote:
On May 15 2012 00:01 Chef wrote:
I don't think Blizzard looks at StarCraft II and thinks of selling copies and the main way of making money. They wanted to make money from royalties on ESPORTS and get move involved with that. Otherwise they would have just made another WoW game and made money off subscriptions.


No. Nonononono. eSports (You're only suppose to all-caps it sarcastically) was not at all Blizzard's concern during the development of WoL, or even the first year after release. That's the source of many of its problems. They gave it lip-service, but most of the community's wishes were brushed aside in favor of rush maps aimed at casuals. Remember when they wanted one-third rush maps? They only cared about eSports to the extent they didn't want to be embarrassed in reviews. It wasn't that they wanted to make a real tournament successor and fucked it up, they legitimately weren't trying. They just wanted a game that was well remembered (and if SC2 wasn't a threat to BW and disappeared after a year or two, a lot more BW fans would simply remember it as the second-best RTS)

It was only recently, when the SC2 scene started getting big and tossing money around, that Blizzard decided "eSports" was a thing worth giving a shit about, and started putting tournament maps in the ladder pool, etc. LoL and DOTA also helped light some fires under some asses. We'll see the results of that change in focus at MLG Anaheim when we see the new HotS build. The viper is an improvement. The oracle is a big improvement. Burrow-move banelings are a big improvement (because they'll require more map awareness lategame). Battle hellions are a small improvement, but David Kim said that Hellions may default in battle mode because it's easy for scrubs that way, and high level players will need a few more APM to transform them into the more useful at that level car hellions and that's cool too, and I find it nice that Blizz mentioned "mechanically harder" in a good light, even though it's literally 2 more APM.

But SC2 is never going to be the game BW fans want. And the BW fans who hate SC2 at this point aren't going to be swayed by what are ultimately modest improvements, especially now that they have a much more visceral reason to hate the game. And I find that sad because the arguments they make against SC2 (the non-stupid ones, anyway) are arguments Blizzard needs to hear. I want people who'll demand more out of the game, or other games, or their own.

I don't want those people leaving*. There's a huge amount of history in this forum, and I don't want to see it lost. I want, at the very least, a foreign BW scene to re-emerge, even a small one, and go around reminding SC2 fans of how much more their game could be, so they get restless, and start demanding more.

I want BW to exist, as a symbol if nothing else. An example of what a true game should be. The archetype from which all eSports derive. I want it to remind people, daily, of the standard they should be demanding. And maybe LotV won't live up to that promise. It probably won't. But as long as there's that niggling voice in the back of people's heads going "but it could be better", then some day, some game, BW will rise again.

*Except maybe Sawamura


the only way blizzard will decide to make drastic changes is if it gets some real competition by another RTS that eats away at SC2's user-base in a noticeable way (and of course, that this new RTS is being played becuase it offers features that SC2 does not). blizzard has no reason to make any meaningful changes to sc2 as long as they have a monopoly on competitive RTS games like they do right now.

fuck why can't some korean developer make some awesome RTS game based off of studying BW and with feedback from kespa players? most of OGN's programming already is weird korean games like sudden attack and kartrider, no? You'd think at least 1 korean developer would try to make an RTS for esports by now :\


Wasn't there already some attempt to emulate the success of BW, with a Korean RTS way back (just like Sudden Attack to Counter-Strike)? It didn't really work out (obviously) and it just turned into capital ships vs capital ships in the end, if I remember correctly. Does anyone else remember what I'm talking about, or am I just hallucinating?


Atrox.
Need to write more things...
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
May 14 2012 23:39 GMT
#1115
On May 15 2012 08:00 Ideas wrote:
Show nested quote +
On May 15 2012 07:41 Xiphos wrote:
On May 15 2012 06:59 blubbdavid wrote:
On May 15 2012 01:04 Ribbon wrote:

No. Nonononono. eSports (You're only suppose to all-caps it sarcastically) was not at all Blizzard's concern during the development of WoL, or even the first year after release. That's the source of many of its problems. They gave it lip-service, but most of the community's wishes were brushed aside in favor of rush maps aimed at casuals. Remember when they wanted one-third rush maps? They only cared about eSports to the extent they didn't want to be embarrassed in reviews. It wasn't that they wanted to make a real tournament successor and fucked it up, they legitimately weren't trying. They just wanted a game that was well remembered (and if SC2 wasn't a threat to BW and disappeared after a year or two, a lot more BW fans would simply remember it as the second-best RTS)

This doesn't go hand in hand with the fact that they tried to hinder BW and Kespa.
Cmon the second thought everyone had since SC2 was revealed was "it will make a huge foreign progaming scene" (the first thought being "oh awesome, the successor of BW").
Saying that Blizzard didn't aim for the esports scene implies that Blizzard was completely ignorant to the achievements of BW and it's proscene.



Out of all three races in the sequel, only one race stood out with great dynamics. As many of you can guess, it is of course the Terran race. They completely disregarded the lore of the other two race by putting generic alien for the Protoss (i.e. Collosi) and most of those units are just bland. But then you have to be reasonable. The producer of the game used to be a Command and Conquer guy. So of course the Terran race would be the most exhilarating as the race itself is very similar to the ones of that series. We are not playing a game of StarCraft Universe. We are playing Command and Conquer on the space. The clear resolution is to hire one producer for each race because clearly Dustin B is just not able to match the originality of the space vikings with the Swarm and the Evangelists.


i think you give browder far too much credit for the design of sc2. sure he is the lead designer, but there is a whole team of designers that worked on the game for years. there seems to be a little bit of CnC influence in the unit design, but to point to one guy and say HE JUST MADE EVERYTHING LIKE CNC is a vast overstatement. blizzard as a whole company created sc2, not just dustin browder.


*sigh* Thanks a lot for wiping out the remaining of loyalty that I had for the company. I honest thought that DB orchestrated the game. But now that the fact that the entire company had a say in the design to the game, it makes me yearn more for that dream game team with Chris Metzen leading the fleet.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
May 15 2012 01:16 GMT
#1116
On May 15 2012 06:59 blubbdavid wrote:
Show nested quote +
On May 15 2012 01:04 Ribbon wrote:

No. Nonononono. eSports (You're only suppose to all-caps it sarcastically) was not at all Blizzard's concern during the development of WoL, or even the first year after release. That's the source of many of its problems. They gave it lip-service, but most of the community's wishes were brushed aside in favor of rush maps aimed at casuals. Remember when they wanted one-third rush maps? They only cared about eSports to the extent they didn't want to be embarrassed in reviews. It wasn't that they wanted to make a real tournament successor and fucked it up, they legitimately weren't trying. They just wanted a game that was well remembered (and if SC2 wasn't a threat to BW and disappeared after a year or two, a lot more BW fans would simply remember it as the second-best RTS)

This doesn't go hand in hand with the fact that they tried to hinder BW and Kespa


Sure it does. They thought Koreans and like 20 people on TeamLiquid would be into it as a competitive scene, and they wanted to make money off it. They just didn't think they'd make much money. It was worth mentioning, but not worth listening to. That's why the were asking for a cut from KeSPA, as opposed to demanding KeSPA shut down altogether.

You saw that all the time in how Blizzard said they wanted maps easy for casuals, etc. It was very clear from listening to them that five noobs who bought the game were more important than one competitive player.

They have completely dropped that rhetoric, starting with the "all tournament maps!" ladder season, which had one bad casual map, Entombed Valley (not yet used in tournaments) 6 tournament maps, and the ability to downvote three, with Blizzard explicitly saying you'd probably want to downvote the casual maps, and have one downvote left for your least favorite tournament map. Then they started putting GSL and ESV maps in the ladder pool. These are recent developments, and they're only happening because the SC2 crowd at Blizzcon was bigger than the WoW crowd.

None of this means they're going to turn SC2 into a real successor to BW. HotS will have modest improvements and the SC2 scene will be happy with it making the game better, but it's not going to convince anyone who's still not digging SC2. I'm just saying the history. They did not care until a little after the HotS reveal in Blizzcon, after which they did the community map contest on TL and then, and only then, did they treat "eSports" as a real demographic worth catering to with more than lip service. (A GSTL finals game losing connection to bNet and Browder and the Blizz CEO being in the middle of a furious crowd chanting for LAN probably also helped). And even now, we're not the sole concern.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 15 2012 01:33 GMT
#1117
Entombed Valley was used in GSL.
ㅇㅅㅌㅅ
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2012-05-15 02:16:34
May 15 2012 02:09 GMT
#1118
fuck why can't some korean developer make some awesome RTS game based off of studying BW and with feedback from kespa players? most of OGN's programming already is weird korean games like sudden attack and kartrider, no? You'd think at least 1 korean developer would try to make an RTS for esports by now :\

Hahaha that would have been hilarious. A knock off KeSPA brand Brood War that they don't have to pay royalties for...

I wouldn't be surprised if they tried and either didn't get off the drawing board or didn't test well. It was commonplace to call the success of BW both as a phenomenon and as a balanced and diverse gameplay was a total fluke. You kinda see it with SC2 where their constant solution to balance is to make the units less interesting, and you can imagine how difficult it would be to get the whole country playing knock off Brood War even if it was free and it was amazing. Sudden Strike worked because it was easy to copy the Counter Strike model and not be sued because hey, every shooter looks like that. But if you copied all the unique units from Brood War? Knock off reaver, knock off lurkers, knock off marines and medics... I dunno, that would cause controversy if not a lawsuit.

I remember back in the day players like Grrr and other random pros always talked about being interviewed by developers trying to create a new RTS, but did anything ever come of those? I think knockoff freeware Brood War would have been amazing, but I guess the Koreans got used to thinking of Brood War as freeware already even though it really turned out Blizzard wanted to protect their IP and screw up the only altruistic thing a company like Blizzard could have done. Business is business and altruism doesn't make money, but damn I really wish the CEO had thought "Fuck it, let them have it, what they're doing is amazing and I like it enough on a personal level not to care about increasing Blizzard's profits by some infintismal margin." So many developers look at a game they made 10 or 15 years ago and say 'ok, it can be freeware we don't care,' if that had happened with BW it would have been truly beautiful.


Also Ribbon, you're just wrong. Years before SC2 was in beta, when it was just random anouncements and empty promises and alpha versions at Blizzcons, they announced very clearly that they intended to make an ESPORT out of it and facilitate those who wanted to make an ESPORT out of it. And they completely delivered. To say Blizzard saw it as an ESPORT after the fact is absurdly dense. All your points about short rush distances etc were designed to make action packed short and specatator friendly games. All those observer tools were made for ESPORTS. Talking to GOM and getting in Korea and all that shit... that is ESPORTS. I can't believe you'd even bother arguing it wasn't.
LEGEND!! LEGEND!!
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
May 15 2012 02:28 GMT
#1119
On May 15 2012 11:09 Chef wrote:
Also Ribbon, you're just wrong. Years before SC2 was in beta, when it was just random anouncements and empty promises and alpha versions at Blizzcons, they announced very clearly that they intended


And it was lip service because of how much they ignored the community prior to last November or so. They wanted rush maps for casuals; no one in the competitive scene like them, and they didn't care.
Chef
Profile Blog Joined August 2005
10810 Posts
May 15 2012 02:31 GMT
#1120
Ok you've said that twice now and you've been wrong both times you said it.
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