• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:29
CET 19:29
KST 03:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview3RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion4Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 104
StarCraft 2
General
SC2 All-Star Invitational: Tournament Preview Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) SC2 All-Star Invitational: Jan 17-18 OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates BSL Season 2025 - Full Overview and Conclusion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1787 users

OSL begins on March 31st - Page 19

Forum Index > BW General
482 CommentsPost a Reply
Prev 1 17 18 19 20 21 25 Next All
RamenStyle
Profile Joined September 2004
United States1929 Posts
March 22 2012 12:36 GMT
#361
That's my birthday. What a nice gift!
DarkPlasmaBall
Profile Blog Joined March 2010
United States45221 Posts
March 22 2012 12:37 GMT
#362
I wonder who will win the last StarLeague o.o

That's some serious shit right there.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
PH
Profile Blog Joined June 2008
United States6173 Posts
March 22 2012 12:38 GMT
#363
YES
Hello
rslee
Profile Joined April 2011
Canada226 Posts
March 22 2012 12:47 GMT
#364
On March 22 2012 19:37 Caihead wrote:
Show nested quote +
On March 22 2012 19:26 writer22816 wrote:
On March 22 2012 16:08 Caihead wrote:
On March 22 2012 15:10 VManOfMana wrote:
On March 22 2012 13:31 Xinflames wrote:
Not trolling, I want to see to see the best RTS players in the world play SC2. I was never into the BW scene, but I have heard how much higher the caliber of play is vs the current SC2 progammers. I think it will be very exciting to see the "old" vs "new" and really shake up the SC2 scene. And I lurk everyday on TL but hardly post, so I can't voice opinion? Just saying


If you want to see the best RTS players in the world, you might as well see them
play the best RTS in the world. Why dillute the experience?


The debate between which game is better comes down to very simple terms: BW is extremely analog, and many of its inherent design flaws (pathing ai, scarab ai, control group, building grouping, lack of queued orders, etc) have become staple and audiences enjoy watching people perfect their control around these inherent flaws (let's not beat around the bush here, these are flaws, but they are flaws that have made the game much more interesting to watch due to the nature of the engine). Pro-gamers have developed so many techniques from these inherent flaws such as muta stacking (different movement speed units grouped together), avoiding scarab shots, pushing workers / units through minerals or pylon walls, landing units in between tank shots due to them firing simultaneously in range, etc; the progaming scene and the meta has evolved around these facts so much that official maps like outlier are specifically designed so workers / units can glitch through minerals. SC2 is extremely polished, alot of the inherent flaws of BW have been removed or entirely eliminated, the game is much faster and more fluid because of this; but as a result many people who love the analog nature and nuances of BW feel alienated. However I don't think it's a question that the SC2 engine is much more technically capable.


All this discussion of BW being a "flawed game" is just bullshit. If these so-called "design flaws" improve the game then how can they be flaws? Yes, a lot of things that we love about BW are unintentional on Blizzard's part. Who cares? They make the game better. Why on earth would we need to improve them?

I just don't understand why SC2 fans love to point out how BW is "flawed". Yes, maybe a large part of BW's balance was an accident. At least it is balanced and entertaining to watch. SC2 is neither. But oh wait, at least it is "more polished" and more "technically capable".


They are flaws because they aren't intentional design decisions as well as being glitches / bugs that any programmer would facepalm at? Are units supposed to be able to pass through a solid building because a worker is mining minerals next to it? And I made it clear that improving on certain things in certain ways, while not personally preferable to some people, are exactly what gamers are going to ask for. No one is going to ask programmers to intentionally leave glitches and bugs that are completely illogical in games nowadays, BW gets away with it because it's become a part of the officially sanctioned meta game via map making and official rules, even then certain bugs DO limit the effectiveness of certain units (imagine if reavers didn't dud, imagine if terrans didn't have to watch their Valkyrie count because of projectile limit, there was even debate about rather muta stacking should be allowed, rather lifting buildings to crush interceptors is a legitimate strategy, etc). I'm not looking for people to change BW, far from it, I'm asking people to understand why people love the game, why I personally love the game, despite its flaws. I made my post specifically to explain that it's personal preference and to discourage people from hating on either game.

And we should care because it's entirely possible to incorporate / create more imaginative combinations of unit control / positioning scenarios with new engines and technology that aren't even possible with in the BW engine, how much more amazing would new rts' be if there were officially sanctioned ways of controlling units that the programmers left in because they understand how illogical (by practical standards) concepts can be incorporated into a game that makes it more interesting to play / watch? Some obvious examples of ideas that they left in the game that you might not have even noticed from BW to SC2 are: you can control where the scv's position is while constructing a building by stopping construction and resuming it from a direction / with another scv. You can still avoid projectiles on ground units by lifting them in and out of dropships. Etc. An excellent example of SC2 coming up with its own methods of meta-gaming with new abilities which were not inherent design decisions would be the archon toilet where you intentionally let your archons enter a vortex so you can deal massive aoe damage while the units reappear.


I enjoy reading your arguments and have nothing to add on either side but can you stop using rather for whether? Grammer Nazi sorry...
Goal for when I go to korea: Hang out with 김택용
Rococo
Profile Joined May 2011
United States331 Posts
March 22 2012 12:47 GMT
#365
Thrilled by this news.

On March 22 2012 16:08 Caihead wrote:
The debate between which game is better comes down to very simple terms: BW is extremely analog, and many of its inherent design flaws (pathing ai, scarab ai, control group, building grouping, lack of queued orders, etc) have become staple and audiences enjoy watching people perfect their control around these inherent flaws (let's not beat around the bush here, these are flaws, but they are flaws that have made the game much more interesting to watch due to the nature of the engine). Pro-gamers have developed so many techniques from these inherent flaws such as muta stacking (different movement speed units grouped together), avoiding scarab shots, pushing workers / units through minerals or pylon walls, landing units in between tank shots due to them firing simultaneously in range, etc; the progaming scene and the meta has evolved around these facts so much that official maps like outlier are specifically designed so workers / units can glitch through minerals. SC2 is extremely polished, alot of the inherent flaws of BW have been removed or entirely eliminated, the game is much faster and more fluid because of this; but as a result many people who love the analog nature and nuances of BW feel alienated. However I don't think it's a question that the SC2 engine is much more technically capable.


Does simply underlining a word for emphasis make a claim self-evident? These things aren't flaws. Convinced yet?

All games are about arbitrary restrictions, rules. And every rule in BW's rule set was put there quite deliberately by its designers, whether they foresaw all the possible consequences or not*. It wasn't fairies that gave the Reaver an attack that needs to path to its target, or that programmed the AI by which it does so. And it was a 100% conscious design choice to include Reavers in the game despite the unpredictability of scarabs, which they were well aware of. Would they have done something different with different tools and resources? Of course, but when has that ever mattered? (Jaws was not made worse because the mechanical sharks kept malfunctioning and Spielberg was forced to rely on classic cinematic techniques to create suspense.)

The sole criterion by which you say a rule is flawed or not is how it shapes the gameplay experience, whether to be more challenging or less challenging, or more restrictive or less restrictive, or whatever it is the player is looking for. And this judgement, as you say, is very much a personal preference. You should have left it at that.

*And of course they didn't, because no designer does.
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
March 22 2012 14:09 GMT
#366
On March 22 2012 21:37 DarkPlasmaBall wrote:
I wonder who will win the last StarLeague o.o

That's some serious shit right there.

Man, don't say that it's the last Starleague!!! =S

We still want more BW!
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Jongl0
Profile Joined June 2011
631 Posts
March 22 2012 14:43 GMT
#367
Been waiting for this, nice to see it happen.
supernovamaniac
Profile Blog Joined December 2009
United States3047 Posts
March 22 2012 14:46 GMT
#368
I can't translate anything since this article is from fomos.

But it seems like Park Wan Kyu is interested in donating money so that OSL can happen without a hassle. I don't know anything about how much he wants to donate or any other details except according to fomos, OGN staff has stated that this rumor is true.
ppp
reincremate
Profile Blog Joined May 2009
China2216 Posts
March 22 2012 15:36 GMT
#369
On March 21 2012 16:48 Kanil wrote:
Is this the thread where I have to make my outlandish predictions about Bisu before he has a chance to lose in the prelims?

+ Show Spoiler [Let's do this.] +
Okay, so like... Bisu, man. Stomps through his prelims and into the ODT, crushes his group 2-0. Flattens his Ro16 3-0, kills Shine badly somewhere along the line (possibly in ODT and in the groups) before dropping Flash 2-0 in the Ro8. He then mauls Jaedong 3-0 in horribly lopsided games, before advancing to face Killer in the finals. Killer's had a yawn of a tournament, besting names like Soo, Hydra, and EffOrt - it's KvZ, so nobody's really surprised or expecting much.

This is Bisu's OSL, right? The fans show up in droves, everyone's expecting it to happen.

Killer is no Jaedong and he falls easily to a cannon rush in game 1. Bisu even has free time to build a heart out of pylons in the middle of the map.

Onto game 2, and Bisu again shows his supreme prowess at everything ever. He gets so bored that he queues up some dark templars and leaves his booth to arrange an impromptu meeting with his fangirls. Every five minutes or so he briefly retreats back to his booth to queue up some more DTs.

Game three and Killer still doesn't stand a chance. As Bisu orders his units into Killer's base to deliver the killing blow, he hits enter and types GG, and waits. He waits patiently, watching the zealots tear through Killer's defenses, waiting for that moment when he is to be crowned OSL champion. As Killer frantically goes to pull his last 3 drones to kill Bisu's 25 zealots, he notices his mouse isn't working. He types out "pp" and having learned his lesson, he waits for the refs to pause the game. Bisu, hearing the incoming chat noise and seeing the two little characters appear on screen, instantly slams his enter key and leaves the game. He bursts out of his booth triumphantly, as Killer sees "Congratulations! You are victorious!" on his screen. KeSPA rules that Bisu GG'd and left, so Killer was clearly the victory.

Game four is on Blood Bath, and Killer 4pools. Bisu loses ezpz.

Game five, Killer breaks out the dreaded hydra bust. Bisu cannot hold.

An outpouring of rage erupts across the internet as Bisu fans express their displeasure and dismay. Team Liquid is instantly drowned in the shitstorm and goes down. Every attempt to restore the website is immediately swamped in an unceasing torrent of anger. Eventually attempts are given up, and Team Liquid shuts down. In fact, every website shuts down as Bisu fans rage across the entirety of the internet. Meanwhile in Seoul (and, let's face it, everywhere else!) there is rioting in the streets. An angry mob attempts to literally tear Killer apart, but Jaedong arrives just in time to death stare them all away and escort Killer back to the KeSPA house.

The consequences of this new internetless age ripple through society, but fortunately there's still television, and BW does have lan support. Bisu will try again in the next OSL. One unfortunate casualty is that of Jaedong's career, for he now must be present at all official matches as a bodyguard to keep the fans in order. Still, with no internet people suddenly have a lot more free time on their hands to watch StarCraft, and this OSL is eventually heralded as a revitalization of professional Brood War.


Killer's gonna win the OSL.

I laughed so hard at this. Best OSL prediction ever.
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
March 22 2012 15:39 GMT
#370
moar BW!!!
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
jpak
Profile Blog Joined October 2009
United States5045 Posts
March 22 2012 15:52 GMT
#371
On March 22 2012 23:46 supernovamaniac wrote:
I can't translate anything since this article is from fomos.

But it seems like Park Wan Kyu is interested in donating money so that OSL can happen without a hassle. I don't know anything about how much he wants to donate or any other details except according to fomos, OGN staff has stated that this rumor is true.


Park Wan Gyu is boss. What can I say? He really loves Starcraft.
CJ Entusman #50! #1 클템 fan TL!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50604 Posts
Last Edited: 2012-03-22 16:22:23
March 22 2012 15:55 GMT
#372
On March 23 2012 00:52 jpak wrote:
Show nested quote +
On March 22 2012 23:46 supernovamaniac wrote:
I can't translate anything since this article is from fomos.

But it seems like Park Wan Kyu is interested in donating money so that OSL can happen without a hassle. I don't know anything about how much he wants to donate or any other details except according to fomos, OGN staff has stated that this rumor is true.


Park Wan Gyu is boss. What can I say? He really loves Starcraft.


wow seriously, what a guy.
+ Show Spoiler [work in progress] +
[image loading]
So hype.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
hmmm...
Profile Joined March 2011
632 Posts
March 22 2012 17:59 GMT
#373
On March 22 2012 19:37 Caihead wrote:
Show nested quote +
On March 22 2012 19:26 writer22816 wrote:
On March 22 2012 16:08 Caihead wrote:
On March 22 2012 15:10 VManOfMana wrote:
On March 22 2012 13:31 Xinflames wrote:
Not trolling, I want to see to see the best RTS players in the world play SC2. I was never into the BW scene, but I have heard how much higher the caliber of play is vs the current SC2 progammers. I think it will be very exciting to see the "old" vs "new" and really shake up the SC2 scene. And I lurk everyday on TL but hardly post, so I can't voice opinion? Just saying


If you want to see the best RTS players in the world, you might as well see them
play the best RTS in the world. Why dillute the experience?


The debate between which game is better comes down to very simple terms: BW is extremely analog, and many of its inherent design flaws (pathing ai, scarab ai, control group, building grouping, lack of queued orders, etc) have become staple and audiences enjoy watching people perfect their control around these inherent flaws (let's not beat around the bush here, these are flaws, but they are flaws that have made the game much more interesting to watch due to the nature of the engine). Pro-gamers have developed so many techniques from these inherent flaws such as muta stacking (different movement speed units grouped together), avoiding scarab shots, pushing workers / units through minerals or pylon walls, landing units in between tank shots due to them firing simultaneously in range, etc; the progaming scene and the meta has evolved around these facts so much that official maps like outlier are specifically designed so workers / units can glitch through minerals. SC2 is extremely polished, alot of the inherent flaws of BW have been removed or entirely eliminated, the game is much faster and more fluid because of this; but as a result many people who love the analog nature and nuances of BW feel alienated. However I don't think it's a question that the SC2 engine is much more technically capable.


All this discussion of BW being a "flawed game" is just bullshit. If these so-called "design flaws" improve the game then how can they be flaws? Yes, a lot of things that we love about BW are unintentional on Blizzard's part. Who cares? They make the game better. Why on earth would we need to improve them?

I just don't understand why SC2 fans love to point out how BW is "flawed". Yes, maybe a large part of BW's balance was an accident. At least it is balanced and entertaining to watch. SC2 is neither. But oh wait, at least it is "more polished" and more "technically capable".


They are flaws because they aren't intentional design decisions as well as being glitches / bugs that any programmer would facepalm at? Are units supposed to be able to pass through a solid building because a worker is mining minerals next to it? And I made it clear that improving on certain things in certain ways, while not personally preferable to some people, are exactly what gamers are going to ask for. No one is going to ask programmers to intentionally leave glitches and bugs that are completely illogical in games nowadays, BW gets away with it because it's become a part of the officially sanctioned meta game via map making and official rules, even then certain bugs DO limit the effectiveness of certain units (imagine if reavers didn't dud, imagine if terrans didn't have to watch their Valkyrie count because of projectile limit, there was even debate about rather muta stacking should be allowed, rather lifting buildings to crush interceptors is a legitimate strategy, etc). I'm not looking for people to change BW, far from it, I'm asking people to understand why people love the game, why I personally love the game, despite its flaws. I made my post specifically to explain that it's personal preference and to discourage people from hating on either game.

And we should care because it's entirely possible to incorporate / create more imaginative combinations of unit control / positioning scenarios with new engines and technology that aren't even possible with in the BW engine, how much more amazing would new rts' be if there were officially sanctioned ways of controlling units that the programmers left in because they understand how illogical (by practical standards) concepts can be incorporated into a game that makes it more interesting to play / watch? Some obvious examples of ideas that they left in the game that you might not have even noticed from BW to SC2 are: you can control where the scv's position is while constructing a building by stopping construction and resuming it from a direction / with another scv. You can still avoid projectiles on ground units by lifting them in and out of dropships. Etc. An excellent example of SC2 coming up with its own methods of meta-gaming with new abilities which were not inherent design decisions would be the archon toilet where you intentionally let your archons enter a vortex so you can deal massive aoe damage while the units reappear.


oh god not one of these again....

btw, ur using the wrong context when defining "flawed". who cares whether dragoon ai is a lack of optimization in the program code.

within the context of the game as an esports platform, hard dragoon ai is something that actually increases the skill-ceiling and hence improves the game from an esports viewpoint.

are you really going to say that mutalisk stacking is flawed? LOL you do know that mutalisk stacking is pretty much what makes ZvT viable and makes it infinitely more interesting
b0lt
Profile Joined March 2009
United States790 Posts
March 22 2012 19:00 GMT
#374
On March 22 2012 19:37 Caihead wrote:An excellent example of SC2 coming up with its own methods of meta-gaming with new abilities which were not inherent design decisions would be the archon toilet where you intentionally let your archons enter a vortex so you can deal massive aoe damage while the units reappear.


Right clicking a vortex with a bunch of archons: the apex of high level play
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
March 22 2012 19:01 GMT
#375
On March 23 2012 02:59 hmmm... wrote:
Show nested quote +
On March 22 2012 19:37 Caihead wrote:
On March 22 2012 19:26 writer22816 wrote:
On March 22 2012 16:08 Caihead wrote:
On March 22 2012 15:10 VManOfMana wrote:
On March 22 2012 13:31 Xinflames wrote:
Not trolling, I want to see to see the best RTS players in the world play SC2. I was never into the BW scene, but I have heard how much higher the caliber of play is vs the current SC2 progammers. I think it will be very exciting to see the "old" vs "new" and really shake up the SC2 scene. And I lurk everyday on TL but hardly post, so I can't voice opinion? Just saying


If you want to see the best RTS players in the world, you might as well see them
play the best RTS in the world. Why dillute the experience?


The debate between which game is better comes down to very simple terms: BW is extremely analog, and many of its inherent design flaws (pathing ai, scarab ai, control group, building grouping, lack of queued orders, etc) have become staple and audiences enjoy watching people perfect their control around these inherent flaws (let's not beat around the bush here, these are flaws, but they are flaws that have made the game much more interesting to watch due to the nature of the engine). Pro-gamers have developed so many techniques from these inherent flaws such as muta stacking (different movement speed units grouped together), avoiding scarab shots, pushing workers / units through minerals or pylon walls, landing units in between tank shots due to them firing simultaneously in range, etc; the progaming scene and the meta has evolved around these facts so much that official maps like outlier are specifically designed so workers / units can glitch through minerals. SC2 is extremely polished, alot of the inherent flaws of BW have been removed or entirely eliminated, the game is much faster and more fluid because of this; but as a result many people who love the analog nature and nuances of BW feel alienated. However I don't think it's a question that the SC2 engine is much more technically capable.


All this discussion of BW being a "flawed game" is just bullshit. If these so-called "design flaws" improve the game then how can they be flaws? Yes, a lot of things that we love about BW are unintentional on Blizzard's part. Who cares? They make the game better. Why on earth would we need to improve them?

I just don't understand why SC2 fans love to point out how BW is "flawed". Yes, maybe a large part of BW's balance was an accident. At least it is balanced and entertaining to watch. SC2 is neither. But oh wait, at least it is "more polished" and more "technically capable".


They are flaws because they aren't intentional design decisions as well as being glitches / bugs that any programmer would facepalm at? Are units supposed to be able to pass through a solid building because a worker is mining minerals next to it? And I made it clear that improving on certain things in certain ways, while not personally preferable to some people, are exactly what gamers are going to ask for. No one is going to ask programmers to intentionally leave glitches and bugs that are completely illogical in games nowadays, BW gets away with it because it's become a part of the officially sanctioned meta game via map making and official rules, even then certain bugs DO limit the effectiveness of certain units (imagine if reavers didn't dud, imagine if terrans didn't have to watch their Valkyrie count because of projectile limit, there was even debate about rather muta stacking should be allowed, rather lifting buildings to crush interceptors is a legitimate strategy, etc). I'm not looking for people to change BW, far from it, I'm asking people to understand why people love the game, why I personally love the game, despite its flaws. I made my post specifically to explain that it's personal preference and to discourage people from hating on either game.

And we should care because it's entirely possible to incorporate / create more imaginative combinations of unit control / positioning scenarios with new engines and technology that aren't even possible with in the BW engine, how much more amazing would new rts' be if there were officially sanctioned ways of controlling units that the programmers left in because they understand how illogical (by practical standards) concepts can be incorporated into a game that makes it more interesting to play / watch? Some obvious examples of ideas that they left in the game that you might not have even noticed from BW to SC2 are: you can control where the scv's position is while constructing a building by stopping construction and resuming it from a direction / with another scv. You can still avoid projectiles on ground units by lifting them in and out of dropships. Etc. An excellent example of SC2 coming up with its own methods of meta-gaming with new abilities which were not inherent design decisions would be the archon toilet where you intentionally let your archons enter a vortex so you can deal massive aoe damage while the units reappear.


oh god not one of these again....

btw, ur using the wrong context when defining "flawed". who cares whether dragoon ai is a lack of optimization in the program code.

within the context of the game as an esports platform, hard dragoon ai is something that actually increases the skill-ceiling and hence improves the game from an esports viewpoint.

are you really going to say that mutalisk stacking is flawed? LOL you do know that mutalisk stacking is pretty much what makes ZvT viable and makes it infinitely more interesting


Why has no one on this thread actually read my post from start to finish. I already said that:
1.Whether a game has programming flaws / how capable the engine is irrelevant to how the meta game develops, how complex the game becomes, or how your personal enjoyment of the game is.
2. BW is the best RTS despite inherent design flaws, glitches, and bugs and the meta game has evolved around inherent limitations of the engine. But gamers themselves are not going to ask for new games with glitches / bugs in them because their own evaluation of games is dependent on a bug free game. This reminds me of counter strike where abusing jump and crouch speeds up the player, and firing then immediately switching to another weapon if it's bolt action. I'm critiquing it on a programming term only, again, is it logical for units to pass through solid objects because a worker is mining minerals next to it? Is it logical for projectiles to be limited where valkyries don't even fire and become useless? SC2 is an RTS where many of the inherent limitations of the engine have been removed and many processes are automated, and that makes it less rewarding for some people.
3. Discussing individual player skill between BW and SC2 is meaningless.
4. Starting hate between the two games when both communities are in reality the same community that both wants to see esports grow is stupid.
5. I personally like BW because of its analog nature and the meta game that has developed around it which has been officially endorsed and sanctioned, and I'm asking other people to understand why people enjoy the game. But even then many of the bugs and glitches have been banned from professional play. What I'm saying is that there can be intention to make an RTS (with out changing BW, I'm not replacing BW, I'm not looking to ask people to play a different game than BW) where there is the intention of having more unique unit positioning / mechanics if we learn from what makes BW unique and memorable.

And looking at the reactions I've gotten, most people think this means I'm criticizing BW, and every other comment is hating on SC2 for no apparent reason. It's just as stupid to hate on SC2 as a BW fan as it is to hate on BW as a SC2 fan. They can co-exist, and they have co-existed, and we need to deal with this community attitude of BW fans being elitists and SC2 fans being casuals when both parties are completely capable of critical thinking and analysis.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
March 22 2012 19:06 GMT
#376
On March 23 2012 04:00 b0lt wrote:
Show nested quote +
On March 22 2012 19:37 Caihead wrote:An excellent example of SC2 coming up with its own methods of meta-gaming with new abilities which were not inherent design decisions would be the archon toilet where you intentionally let your archons enter a vortex so you can deal massive aoe damage while the units reappear.


Right clicking a vortex with a bunch of archons: the apex of high level play


Christ, I'm not saying rather it's skillful, I'm saying that it's an inventive thing players came up with when they realized the mechanics of the game. Moving your army to bait the zerg into grouping up its army -> vortexing the army with archons -> zerg learning to split up his army is the same meta gaming process as stacking mutas -> irradiating stacked mutas -> knowing to split mutas to avoid irradiation damage. Can we stop inferring rather either game is "skillful" when I'm talking about mechanics and how these mechanics benefit the game even though in alot of cases they are inherent design flaws which could have been an official feature of a game if programmers begin to understand what makes BW so unique?
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-03-22 19:19:57
March 22 2012 19:15 GMT
#377
On March 22 2012 21:47 Rococo wrote:
Thrilled by this news.

Show nested quote +
On March 22 2012 16:08 Caihead wrote:
The debate between which game is better comes down to very simple terms: BW is extremely analog, and many of its inherent design flaws (pathing ai, scarab ai, control group, building grouping, lack of queued orders, etc) have become staple and audiences enjoy watching people perfect their control around these inherent flaws (let's not beat around the bush here, these are flaws, but they are flaws that have made the game much more interesting to watch due to the nature of the engine). Pro-gamers have developed so many techniques from these inherent flaws such as muta stacking (different movement speed units grouped together), avoiding scarab shots, pushing workers / units through minerals or pylon walls, landing units in between tank shots due to them firing simultaneously in range, etc; the progaming scene and the meta has evolved around these facts so much that official maps like outlier are specifically designed so workers / units can glitch through minerals. SC2 is extremely polished, alot of the inherent flaws of BW have been removed or entirely eliminated, the game is much faster and more fluid because of this; but as a result many people who love the analog nature and nuances of BW feel alienated. However I don't think it's a question that the SC2 engine is much more technically capable.


Does simply underlining a word for emphasis make a claim self-evident? These things aren't flaws. Convinced yet?

All games are about arbitrary restrictions, rules. And every rule in BW's rule set was put there quite deliberately by its designers, whether they foresaw all the possible consequences or not*. It wasn't fairies that gave the Reaver an attack that needs to path to its target, or that programmed the AI by which it does so. And it was a 100% conscious design choice to include Reavers in the game despite the unpredictability of scarabs, which they were well aware of. Would they have done something different with different tools and resources? Of course, but when has that ever mattered? (Jaws was not made worse because the mechanical sharks kept malfunctioning and Spielberg was forced to rely on classic cinematic techniques to create suspense.)

The sole criterion by which you say a rule is flawed or not is how it shapes the gameplay experience, whether to be more challenging or less challenging, or more restrictive or less restrictive, or whatever it is the player is looking for. And this judgement, as you say, is very much a personal preference. You should have left it at that.

*And of course they didn't, because no designer does.


It's deliberate to cap the projectile limit of the game so that valkyries are useless in great numbers where as every other unit isn't? The limitations do make BW cooler, but that's very much a personal evaluation. It's like modeling and rear screen projections in old movies being replaced by more technically capable special effects and computer generated graphics; where the limitations made it cooler. What I'm saying is exactly why people hate the majority of new movies that are completely reliant on special effects, that people learn to understand why people liked old things even though they are technically flawed because of the design and human ingenuity to get around these limitations and not allowing them to influence the game's entertainment value. New film makers along with new game developers often forget basics of making a movie / developing a game like understanding how the audience / player base reacts, basics of camera work / story telling / incorporating varied game mechanics and situations etc.

There's no shame nor is it derogatory to say a certain system is flawed, I love modeling and precise camera work and practical special effects, but i'm not going to pretend that those things didn't limit film making. What I would love more is modeling, precise camera work, practical special effects, along with new computer technology all being incorporated; very few film makers understand / learn from past film making just as very few games developers learn from past mistakes.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
gds
Profile Blog Joined February 2007
Iceland1391 Posts
March 22 2012 19:19 GMT
#378
Sad to see this holly thread turning into a BW vs SC2...
Once again SC2 trolls are posting shits in a BW thread with total impunity and BW fans are feeding them.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
March 22 2012 19:25 GMT
#379
On March 23 2012 04:19 gds wrote:
Sad to see this holly thread turning into a BW vs SC2...
Once again SC2 trolls are posting shits in a BW thread with total impunity and BW fans are feeding them.


I'm terribly sorry for posting general rts discussion materials in this thread, but people have not ceased posting here after I PM'ed some of them. Feel free to ignore my comments as you see fit, I just felt that it was important that these comments be made.

"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
March 22 2012 19:30 GMT
#380
On March 23 2012 00:55 BLinD-RawR wrote:
Show nested quote +
On March 23 2012 00:52 jpak wrote:
On March 22 2012 23:46 supernovamaniac wrote:
I can't translate anything since this article is from fomos.

But it seems like Park Wan Kyu is interested in donating money so that OSL can happen without a hassle. I don't know anything about how much he wants to donate or any other details except according to fomos, OGN staff has stated that this rumor is true.


Park Wan Gyu is boss. What can I say? He really loves Starcraft.


wow seriously, what a guy.
+ Show Spoiler [work in progress] +
[image loading]
So hype.


What a guy indeed. I wonder why OSL doesn't ask for community contributions. TAKE MY MONEY DAMMIT
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Prev 1 17 18 19 20 21 25 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
17:00
3rd Place
Bonyth vs DragOn
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 187
SteadfastSC 132
JuggernautJason85
MindelVK 32
StarCraft: Brood War
Calm 3295
firebathero 151
Zeus 92
Dewaltoss 79
Mind 68
Barracks 54
Free 49
Mong 48
Shuttle 43
Hm[arnc] 39
[ Show more ]
Nal_rA 37
NaDa 9
HiyA 9
ajuk12(nOOB) 8
Dota 2
qojqva2253
Counter-Strike
fl0m3103
byalli526
Heroes of the Storm
Liquid`Hasu335
Khaldor305
Other Games
Grubby2918
FrodaN722
Beastyqt514
crisheroes453
Lowko282
Fuzer 209
XaKoH 76
KnowMe0
Organizations
Other Games
gamesdonequick2726
StarCraft 2
ComeBackTV 1258
WardiTV1234
Other Games
EGCTV1147
StarCraft 2
angryscii 14
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• printf 25
• HeavenSC 17
• iHatsuTV 10
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Airneanach56
• FirePhoenix3
• Pr0nogo 2
• sM.Zik 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV623
League of Legends
• Jankos2761
• TFBlade1261
Other Games
• imaqtpie935
Upcoming Events
AI Arena Tournament
1h 31m
BSL 21
1h 31m
Mihu vs eOnzErG
Dewalt vs Sziky
Bonyth vs DuGu
XuanXuan vs eOnzErG
Dewalt vs eOnzErG
All-Star Invitational
8h 31m
MMA vs DongRaeGu
herO vs Solar
Clem vs Reynor
Rogue vs Oliveira
Sparkling Tuna Cup
15h 31m
OSC
17h 31m
Shameless vs NightMare
YoungYakov vs MaNa
Nicoract vs Jumy
Gerald vs TBD
Creator vs TBD
BSL 21
1d 1h
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
IPSL
1d 1h
Dewalt vs Sziky
Replay Cast
1d 14h
Wardi Open
1d 17h
Monday Night Weeklies
1d 22h
[ Show More ]
The PondCast
3 days
Replay Cast
5 days
Big Brain Bouts
5 days
Serral vs TBD
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.