Seems like Flash is giving lectures to other terran players in the team.
Terran lecture from Professor Flash
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seol1500
52 Posts
Seems like Flash is giving lectures to other terran players in the team. | ||
Gottes Zorn
Germany9 Posts
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Doraemon
Australia14949 Posts
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Agent Smith
71 Posts
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Dante08
Singapore4128 Posts
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forsooth
United States3648 Posts
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BLinD-RawR
ALLEYCAT BLUES50237 Posts
this was tied into milkis's April fools flash is switching to protoss translation | ||
zeehar
Korea (South)3804 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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iSabeR
Sweden8 Posts
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Taekwon
United States8155 Posts
Even though he may not have the greatest content, at least say thanks to the guy for discovering something that the majority of TL happened to miss... | ||
zeehar
Korea (South)3804 Posts
strategy time at KT, terrans are taking starcraft 101 from professor flash (T/N students are ![]() ![]() what tips will prof. flash give us? if you're terran, you should pay attention now! starcraft 101 chapter 1: problem with rashness? play slowly flash: suny, i think you're trying to end games too quickly. in tvz, you try to take down the zerg 3rd/4th no matter what caption: prof flash identifying the weakness of zerg flash: in this way, hyung, your playstyle is actually a lot like mine....... caption: really? flash: for example, when the toss engages, you panic and siege your tanks at the same time... you should retreat a bit and siege in a way so you can get a good engagement. when i watch your games, hyung, your multitasking is good, apm, everything is good. except for your decision making and your rashness, it's a bit disappointing... starcraft 101 chapter 2: in tvp, your tank line is key flash: suny hyung, your tank lines are really shoddy... how your tanks are arranged is really really important in tvp, if your tank line isn't good, even a 180 supply toss can break your 200 army. but if it's good, your 150 army can hold off a 200 toss caption: suny is the prince of shoddiness? flash: but you just plant mines anywhere and siege anywhere. you need to concentrate sometimes on one particular screen, even if it slows your macro down. play slowly. caption: prof flash saying to concentrate what is on the screen 1:40 - flash: what i have learned is that no matter how good your multitasking is, if you can't do the important things right, then you can never win. no matter how fast you are. the person that does the important things correctly is the winner. caption: prof flash explaining the theory of apm-uselesness... flash: if you think about it, who can't multitask these days? everyone is good at it. the best players i think are the ones who do only the things that really matter. starcraft 101 chapter 3: what is multitasking, in prof flash's view? 2:08 - flash: if you asked me right now what the hotkeys were for marines or tanks, i wouldn't be able to tell you the answer. but in a game, i know where the hotkeys are unconsciously. although doing things without thinking about them is required for multitasking, you must also be thinking about the next screen when you do something. 2:34 - flash: when you send your vultures to 9 o'clock, you must be thinking to produce more vultures. you send the vultures, produce more vultures, then look back at the vultures you sent, then you need to think about sending new scvs to mine while you're looking at the vultures. you have to keep doing that. 2:50 - flash: for example, in the early game, i make a point never to have new scvs idling. i always have in my mind that i need to send scvs to mine continuously. over time these small things add up and make a difference. ---- ok, so nothing really interesting or deep in that, but it didn't take as long as i thought it would, so i just finished it. | ||
Mumei
United States257 Posts
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Scarecrow
Korea (South)9172 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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Torenhire
United States11681 Posts
![]() Not the most terribly interesting thing in the world, but some things to think about! | ||
Holgerius
Sweden16951 Posts
![]() I think his point about the tanklines is the biggest mistakes I make in my TvPs these days. I don't know how many games I've lost due to sloppy army control because I'm trying to do everything at once (which I obviously cannot do very well with my horrible multitasking) instead of making sure I set things up right in the most critical moments. ![]() | ||
iloveav
Poland1478 Posts
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alffla
Hong Kong20321 Posts
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BLinD-RawR
ALLEYCAT BLUES50237 Posts
flash: if you asked me right now what the hotkeys were for marines or tanks, i wouldn't be able to tell you the answer. but in a game, i know where the hotkeys are unconsciously. although doing things without thinking about them is required for multitasking, you must also be thinking about the next screen when you do something. god hands have a memory of their own. | ||
Sawamura
Malaysia7602 Posts
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Termit
Sweden3466 Posts
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alypse
2771 Posts
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BLinD-RawR
ALLEYCAT BLUES50237 Posts
On December 01 2011 00:37 alypse wrote: To further analyze Flash's words: You need to think about the next game when playing the current game. pfff its actually the next 5 games,but he makes sure suny takes one step at a time. | ||
Gladiator6
Sweden7024 Posts
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Rodiel3
France1158 Posts
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bgx
Poland6595 Posts
flash: if you think about it, who can't multitask these days? everyone is good at it. the best players i think are the ones who do only the things that really matter. important part, i feel like there are many speed-freaks out there in bw and sc2 and sometimes the goal to be faster makes you feel the game is smoother, however if you think about being faster ingame then you probably doing something wrong, no one should think while playing the game to be faster just for sake to be faster, it will make him do bad judgements ingame(becasuse he stopped focusing on actual game but on his performance), i actually salute to players who can slow down(consciously) and do some part 2 times slower just to do it right, everyone should know their weaknesses and strengths note: im not saying that being slow is good you can clearly see his advices being reflected in his own FP VODs | ||
Holgerius
Sweden16951 Posts
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chaosTheory_14cc
Canada1270 Posts
On December 01 2011 00:35 Termit wrote: Actually when I think about it, there is hotkeys I'm not 100% sure of when it comes to games I have been playing alot (BW, sc2, HoN etc) when I'm not in the game. But when I am actually playing, I don't think about it and the hand just goes with the flow. Pretty wierd to know the hotkeys but at the same time you don't. ಠ_ಠ Yeah, I'm pretty sure it all has something to do with muscle memory. You might not remember exactly what hotkeys you used in a game you previously played, but if you were to put your hands on the keyboard and/or play, you'd probably be able to feel which hotkeys you use. | ||
Sawamura
Malaysia7602 Posts
On December 01 2011 01:23 bgx wrote: important part, i feel like there are many speed-freaks out there in bw and sc2 and sometimes the goal to be faster makes you feel the game is smoother, however if you think about being faster ingame then you probably doing something wrong, no one should think while playing the game to be faster just for sake to be faster, it will make him do bad judgements ingame(becasuse he stopped focusing on actual game but on his performance), i actually salute to players who can slow down(consciously) and do some part 2 times slower just to do it right, everyone should know their weaknesses and strengths note: im not saying that being slow is good you can clearly see his advices being reflected in his own FP VODs Forgg in his prime , in the year 2008 you can clearly see his apm really fast , not only he switches screen back and forth , he still manages to macro,micro ,efficiently despite having really fast movement on screen . I think it's a matter of preference,some people just prefer to play it fast and yet still being able to make the correct DECISION. As seen in this video , xellos has it's own macro timing order and he despite missing his refinery , seems that he has a habit of macroing every few second although he may not realize he's not doing anything . I think there's pro's and con's however the only way to improve is to play faster and make strategy on the fly .Macro mechanics is improvable , game sense on the other hand takes lot of time ... | ||
Mumei
United States257 Posts
On December 01 2011 01:26 Holgerius wrote: You obviously want to be fast as well. ![]() ![]() Out of curiosity, do you have numbers (APM) that show a difference? | ||
Sawamura
Malaysia7602 Posts
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Antisocialmunky
United States5912 Posts
On December 01 2011 01:26 Holgerius wrote: You obviously want to be fast as well. ![]() ![]() You don't need a lot of APM if you keep dying early game because you went 14CC. | ||
Itsmedudeman
United States19229 Posts
On December 01 2011 01:23 bgx wrote: important part, i feel like there are many speed-freaks out there in bw and sc2 and sometimes the goal to be faster makes you feel the game is smoother, however if you think about being faster ingame then you probably doing something wrong, no one should think while playing the game to be faster just for sake to be faster, it will make him do bad judgements ingame(becasuse he stopped focusing on actual game but on his performance), i actually salute to players who can slow down(consciously) and do some part 2 times slower just to do it right, everyone should know their weaknesses and strengths note: im not saying that being slow is good you can clearly see his advices being reflected in his own FP VODs So wise. Players like flash pick their timings on when to multitask and attack everywhere at once and think about it strategically. Makes me sad when I see pro level players just doing shit without thinking about it because they have nothing else to do and they just end up losing shit. | ||
Ikonn
Netherlands1958 Posts
On December 01 2011 01:34 Antisocialmunky wrote: You don't need a lot of APM if you keep dying early game because you went 14CC. no the old old days where he cheesed all the time | ||
bgx
Poland6595 Posts
On December 01 2011 01:28 Sawamura wrote: Forgg in his prime , in the year 2008 you can clearly see his apm really fast , not only he switches screen back and forth , he still manages to macro,micro ,efficiently despite having really fast movement on screen . I think it's a matter of preference,some people just prefer to play it fast and yet still being able to make the correct DECISION. As seen in this video , xellos has it's own macro timing order and he despite missing his refinery , seems that he has a habit of macroing every few second although he may not realize he's not doing anything . I think there's pro's and con's however the only way to improve is to play faster and make strategy on the fly .Macro mechanics is improvable , game sense on the other hand takes lot of time ... im not talking about top-top players, but about players to aim being higher, forgg or xellos had both already burnt down their macro cycles into their brain so even if you told to do 6 port cloak wraith build(random) they would still didnt miss their macro cycles timings, hell they wouldnt even been able to tell you their specifics of macro because they probably forgot it, same as flash forgot his control groups, thats how deep muscle memory works, you dont think about walking, you just do it (bad example maybe, but you get the idea :p) my post didnt say that you shouldnt improve your speed/macro but to play conciously and focus on things that matter, and that alone should MEAN to macro, but ideally you shoudlnt even think about macro, because thinking about macro is like thinking about your next step while running marathon edit: there are exceptions to it of course, but we are talking about macro cycles not exceptions (like stopping scv production, saving money, peculiar in-game situations etc) | ||
Black[CAT]
Malaysia2589 Posts
On December 01 2011 01:29 Mumei wrote: Out of curiosity, do you have numbers (APM) that show a difference? Find his 2008 replays. Then compare APM with current replays. Its higher~ | ||
mdb
Bulgaria4059 Posts
On December 01 2011 01:29 Mumei wrote: Out of curiosity, do you have numbers (APM) that show a difference? Yeah, that will be interesting. I never knew Flash`s APM, but it always seemed to me, that he is not crazy fast. | ||
Elroi
Sweden5595 Posts
Walter Benjamin says in an essay that there are things that are unforgettable even though no one remembers them: they are in the memory of God. | ||
Holgerius
Sweden16951 Posts
On December 01 2011 01:29 Mumei wrote: Out of curiosity, do you have numbers (APM) that show a difference? I don't think I have any of his older reps on my comp atm to give exact numbers, but I remember him typically being at mid-high 200's, like 280 or so. Now, if you look at his more recent reps such as the WCG games vs Kal and JD, he's consistently lying around 330. There has been a significant rise in APM. ![]() | ||
Mumei
United States257 Posts
On December 01 2011 01:39 Black[CAT] wrote: Find his 2008 replays. Then compare APM with current replays. Its higher~ Okay~ I have quite a few replays from various packages and whatnot on TL, so: 2007 + Show Spoiler + Flash vs Jaedong (?) July 2007 - 310 APM Flash vs Jaedong (Monty Hall) - July 2007 - 296 Flash vs Chojja (?) - July 2007 - 295 Flash vs Bisu (Python) July 2007 - 292 Flash vs YellOw (Python) - July 2007 - 322 Flash vs Jangbi (Python) - September 2007 - 285 Flash vs Kal (Katrina 1.3) - October 2007 - 272 Flash vs Memory (Python) - October 2007 - 282 Flash vs Jaedong (Python) - December 2007 - 325 2008 + Show Spoiler + Flash vs Bisu (Blue Storm) - January 2008 - 259 Flash vs Jaehoon (Blue Storm) - January 2008 - 310 Flash vs Stork (Katrina) March 2008 - 297 Flash vs Stork (?) March 2008 - 283 Flash vs Reach (Blue Storm) - April 2008 - 261 Flash vs Iris (?) - April 2008 - 296 Flash vs Iris (?) - April 2008 - 281 Flash vs EffOrt (Andromeda) - May 2008 - 271 Flash vs Best (Colosseum) - May 2008 - 251 Flash vs Best Colosseum) - May 2008 - 249 Flash vs Fantasy (?) - May 2008 - 256 Flash vs Fantasy (Andromeda) May 2008 - 279 Flash vs Zero (Destination) December 2008 - 269 Flash vs Zero (Destination) December 2008 - 302 Flash vs Zero (Destination) December 2008 - 317 Flash vs Sea.Geumchi December 2008 - 338 2009 + Show Spoiler + Flash vs Tempest (Destination) May 2009 - 299 Flash vs Stats (Destination) May 2009 - 298 Flash vs Stats (Destination) May 2009 - 286 Flash vs Stats (?) - May 2009 - 280 Flash vs Stats (?) - May 2009 - 278 Flash vs Lucifer (?) - May 2009 - 295 Flash vs Violet (?) - May 2009 - 284 Flash vs ForGG (Destination) - May 2009 - 289 Flash vs Hero (Destination) - May 2009 - 259 Flash vs Firefist (Outsider) - May 2009 - 308 Flash vs Hoejja (Destination) - May 2009 - 291 Flash vs Hero (Destination) - May 2009 - 277 Flash vs Hoejja (Outsider) - May 2009 - 307 Flash vs 815 (Destination) - May 2009 - 285 Flash vs Stats (?) - June 2009 - 295 Flash vs Tempest (?) - June 2009 - 296 Flash vs forGG (Neo Medusa) - 307 [skipping some stuff because I'm tired of 2009] 2010 + Show Spoiler + Flash vs EffOrt (?) - January 2010 - 337 APM Flash vs EffOrt (MatchPoint) - January 2010 - 320 Flash vs SaviOr (Ultimatum) - January 2010 - 288 Flash vs mtw.infernal (Outsider SE) - October 2010 - 368 Flash vs Cn.Vulture - (?) - October 2010 - 367 Flash vs LimbiC (Destination) - October 2010 - 379 Flash vs E3. Legend (?) - October 2010 - 344 Flash vs Jaedong (?) October 2010 - 325 Flash vs Jaedong (Match Point) October 2010 - 324 Flash vs Jaedong (Tau Cross) October 2010 - 321 Flash vs Jaedong (Fighting Spirit) October 2010 - 325 Flash vs Kal (Outsider) October 2010 - 330 Flash vs Kal (Destination) October 2010 - 336 2011 Flash vs Shine (Fighting Spirit) February 2011 - 357 ? is if the map name didn't display properly in BWChart; I don't really feel like checking every replay like that and trying to learn what map it was. Edit: Added spoiler tags~ I do see what you mean, though. I think that it is more his speed against Terran and particularly Protoss that has increased; his speed against Zerg seems fairly consistent over the course of his career. | ||
forsooth
United States3648 Posts
Sounds kind of like how you get to know a keyboard over time. I can sit here and type all day, but if someone were to ask me what the middle row of keys was in order, I wouldn't be able to tell them. | ||
Xiphos
Canada7507 Posts
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Golgotha
Korea (South)8418 Posts
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Noxie
United States2227 Posts
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Crisium
United States1618 Posts
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firehand101
Australia3152 Posts
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pinkranger15
Philippines1597 Posts
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Kal_rA
United States2925 Posts
mechanical arms have 'flash' memory heh heh | ||
Motivate
2860 Posts
suny is actually really old. considering he is probably the worst progamer around right now, it baffles me that he hasn't retired :S | ||
thenexusp
United States3721 Posts
On December 01 2011 06:15 Golgotha wrote: flash is just saying that if you have to sacrifice one thing, sacrifice macro for micro (even if it slows down your macro) a bit more than the other way around. which i must say is true. but then again macro is so important so i dont know. i guess at the pro level everyone can macro like a god so micro should be focused on. I don't think he's necessarily saying that, but he's saying there are some important micro decisions that are really important (apparently positioning your tank line correctly can mean a 70 food difference in army power) - the main theme is to do what's important and not just spam apm for apm's sake | ||
Zona
40426 Posts
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Release
United States4397 Posts
maybe the 150 wins and then the 200 (now 0) starts making probes LOL | ||
Duka08
3391 Posts
Mind exploding. I love flash I love brood warrrrrrr | ||
jjhchsc2
Korea (South)2393 Posts
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SoKHo
Korea (South)1081 Posts
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red4ce
United States7313 Posts
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Grobyc
Canada18410 Posts
I think you meant subconsciously instead of unconsciously in the translation btw. I really like how Flash emphasizes on putting focus on your engagements, positioning, and focusing on the important things at hand. It's unbelievable how much you can turn the tide in an engagement if you are carefully prepared and positioned well. | ||
Railxp
Hong Kong1313 Posts
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W2
United States1177 Posts
On November 30 2011 23:12 zeehar wrote: flash: suny hyung, your tank lines are really shoddy... how your tanks are arranged is really really important in tvp, if your tank line isn't good, even a 180 supply toss can break your 200 army. but if it's good, your 150 army can hold off a 200 toss Holy. If flash called me out on something wrong with my gameplay, you can bet I won't make the same mistake ever again in my life. | ||
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