Edit: Many thanks for the translations!
Interviews - Coach Ju Hoon, Calm, Movie and KT - Page 5
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Crais
Canada2136 Posts
Edit: Many thanks for the translations! | ||
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rotinegg
United States1719 Posts
On November 17 2011 04:04 Hinanawi wrote: Great translations, so much content! Thanks, I needed this. Can't wait to see Team 8 in action. I remember that 'LOSER' scandal, wasn't it that you had to be 180cm or else you're a 'loser'? That's pretty harsh considering 174cm is the average adult male height there. yea that's still kinda going on... guys who aren't 180cm pretty much have really low self esteem and hate the world lol | ||
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hellbound
United Kingdom2242 Posts
On November 17 2011 04:38 rotinegg wrote: yea that's still kinda going on... guys who aren't 180cm pretty much have really low self esteem and hate the world lol That's more than half of the male population, a bit hard to believe all of them agonize about it so much. | ||
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Zona
40426 Posts
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Canadium
Canada171 Posts
"You just need to issue the precise orders you need." Well said Movie.... Well said. | ||
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ReketSomething
United States6012 Posts
![]() Movie's article was kinda heartwarming and sad... | ||
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Fatze
Germany1342 Posts
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Suvorov
294 Posts
WTF, is this a scbw progaming team or korea's top model tv-show? | ||
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Caos2
United States1728 Posts
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Jeremy Reimer
Canada1059 Posts
I want to purify my eyes too! Bring on Proleague! | ||
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EndlessPain
France156 Posts
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blueblimp
Canada297 Posts
On November 17 2011 02:42 infinity2k9 wrote: I seriously wish ZvZ could be more... we know the potential of hive tech. The dynamic of queen & broodling vs lurker/swarm and ultra lategame is really interesting. I've often thought about changes that could allow it without affecting anything else, the one that came to mind mostly was upgrading spore damage to increase the possibility (maybe range slightly too?) of defensive teching to Hive. It wouldn't really matter in vP or vT even if it was quite a significant buff. Or is there a map design anyone can think of which would allow it but not fuck up the other matchups? How about have the main creep extend to the ramp in a strange main shape. So when you hatch at nat, creep is all the way to your main and you can defend with sunk/spore over the small area much easier. I was thinking parallel mineral lines for the main with the backdoor base prehaps too. Like the backdoor is on higher ground, then min lines fairly close to be covered all together by 4 spore. Something I'd be curious to see is a map with no gas at the main but two gasses at the natural. I think we'd see a lot of 12 hatch vs 12 hatch games in ZvZ, which leads to a high-econ situation, which makes tech more viable. It would do strange things to the other matchups but hopefully not TOO strange since FE builds could still get gas fairly quickly. | ||
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DisaFear
Australia4074 Posts
Felt sorry for Movie, haha. Seems like a nice guy | ||
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Dreamer.T
United States3584 Posts
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Soap
Brazil1546 Posts
On November 17 2011 04:38 rotinegg wrote: yea that's still kinda going on... guys who aren't 180cm pretty much have really low self esteem and hate the world lol Damn, I love BW and korean women and I'm 182cm tall. But there's racism and I wasn't born korean because that would be imba :p | ||
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blueblimp
Canada297 Posts
On November 17 2011 09:31 blueblimp wrote: Something I'd be curious to see is a map with no gas at the main but two gasses at the natural. I think we'd see a lot of 12 hatch vs 12 hatch games in ZvZ, which leads to a high-econ situation, which makes tech more viable. It would do strange things to the other matchups but hopefully not TOO strange since FE builds could still get gas fairly quickly. Or less drastically, put one gas in the main, two in the natural, but limit the main gas to only a small total amount (1000?)--enough to comfortably take your natural in all match-ups, but not enough to one base in ZvZ. Edit: Another thing that could be done is positioning a 3rd gas base such that its minerals and gas can be (mostly) covered by spores in the main. This allows a ZvZ turtler to more easily obtain a 3rd base, although the spore defense may need some support from mutaling and/or hydras. | ||
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Rinrun
Canada3509 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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endy
Switzerland8970 Posts
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Sawamura
Malaysia7602 Posts
On November 17 2011 14:57 endy wrote: How come Coach Cho is surprised by Movie's slow hands ? Correct me if I'm wrong, but wasn't he the coach of the first Zerg Bonjwa who had a relatively low apm too ? exactly savior had low apm too, why pick on movie coach cho ! | ||
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