On October 21 2011 18:03 [F_]aths wrote: With SC2 requiring less actions for macro and unit production, the players can use their APM for other things, for example multi-pronged drops. In a recent SC2 game, Ganzi dropped Leenock like hell. For most viewers this should be more exciting than spider mine defusion with dragoons.
Boxer was already triple dropping vs Chojja on 815 back in 2005, but eh i doubt you know much about bw lol.
Honestly, the majority of SC2 posters remind me of virgins trying to sound like they know about sex. If you haven't played BW past the single player then you shouldn't be posting here.
On October 21 2011 20:05 infinity2k9 wrote: Again you just make a non-nonsensical argument. Instead of us imagining it why don't you tell us specifically what the pro players could do with SC2 that would not only be impressive but even more so than the feats we've seen in BW.
How should I know that yet? Before Boxer came, micro was not as much involved in BW. Who ever thought that it would worth it to micromanage single units so crazy?
So you are telling me you can't even conceive of what a player could do with the units, yet you are arguing that basically the long term future is good because of this completely unknown potential.
Now obviously there's no point talking to you about BW since you are clueless; but realize some of the units, such as defilers were not simply discovered years later to be useful. Strategies didn't appear out of nowhere. It's all connected to the mechanical difficultly, and how as people got better it made more things viable.
On October 21 2011 20:05 infinity2k9 wrote: Again you just make a non-nonsensical argument. Instead of us imagining it why don't you tell us specifically what the pro players could do with SC2 that would not only be impressive but even more so than the feats we've seen in BW.
How should I know that yet? Before Boxer came, micro was not as much involved in BW. Who ever thought that it would worth it to micromanage single units so crazy?
Except the game has been out for a year or a little over a year now, what exceptional micro has been developed or found now?after 1.5 years the only thing we have seen in terms of micro which is two-sided is Marine splitting against banelings. SC2's metagame advances at a far paster pace then BW used to do.
SC2 builds forth on the knowledge garnered by BW.
Yeah the age argument is pretty stupid. proBW has mapped out all these concepts of timing, hyper-micro, and management. It's insane to think SC2 needs as many years as BW did to 'discover' it's shit. Compound this fact with the nature of games and replays it should be self evident that the give it time position falls on it's face.
SC2 still needs both expansions and some patches to reach to the point BW has, still the meta evolves much faster. BW deserves HD remake to make up for its limited resolution.
On October 21 2011 20:36 NeonFlare wrote: SC2 still needs both expansions and some patches to reach to the point BW has, still the meta evolves much faster. BW deserves HD remake to make up for its limited resolution.
Time will tell.
Why do people keep talking about a HD remake of Broodwar? Was there an announcement I missed or something. I don’t see anyone buying that or wanting to play it. It just won’t be the same as Broodwar. I’m sure a lot of the modern game in Broodwar was not intended by the games designers and trying to change the game or upgrade it will undoubtedly change it in unforeseen ways that are more likely to make it worse.
There is nothing wrong with Broodwar it doesn't need any kind of remake. If you can't see past the graphics that’s you're problem you're missing out.
On October 21 2011 20:05 infinity2k9 wrote: Again you just make a non-nonsensical argument. Instead of us imagining it why don't you tell us specifically what the pro players could do with SC2 that would not only be impressive but even more so than the feats we've seen in BW.
How should I know that yet? Before Boxer came, micro was not as much involved in BW. Who ever thought that it would worth it to micromanage single units so crazy?
Except the game has been out for a year or a little over a year now, what exceptional micro has been developed or found now?after 1.5 years the only thing we have seen in terms of micro which is two-sided is Marine splitting against banelings. SC2's metagame advances at a far paster pace then BW used to do.
SC2 builds forth on the knowledge garnered by BW.
Yeah the age argument is pretty stupid. proBW has mapped out all these concepts of timing, hyper-micro, and management. It's insane to think SC2 needs as many years as BW did to 'discover' it's shit. Compound this fact with the nature of games and replays it should be self evident that the give it time position falls on it's face.
There is one thought lurking in me, that there is almost nothing to discover ever?... the biggest thing that made WOOOOOOOOOAHHH was simple hold position muta vs thor, which add a little depth, but there's the problem. Apparently it was intended and since nothing new came up, with perfectionism attempt at making a "balanced game" there will be nothing to discover on micro level of play because by the definition its unintended. BW was made in different times, when each game had it quirks which ironically worked beautifully and enriched gameplay , counter strike had unintended movements, brood war, not sure about quake but those are the greatest games in esports industry not some flukes.
Im not saying that producers should make a bugged games and pray for "good bugs" but should give much more freedom in control/ game engine. So units CAN be actually controlled not a-moved/moved. So then we can talk about technique and discovering things. Current engine is not giving you much freedom. But thats a discussion for balance/design thread.
On October 20 2011 11:09 NeVeR wrote: KeSPA...... why? x__x
I really think this will affect BW negatively if it were to happen. It can't do anything but divert more attention and fans from BW to SC2. I just hope that its affect on the BW scene will be minimal if it goes through.
Broodwar had its time. The game lived much longer than anyone could imagine. If the Kespa cares about business, it is only logical to transistion eventually.
Hi in case you noticed SC2 is not doing well in Korea.
Not yet, which is understandable as most top pro gamers still play Broodwar. It's the players who bring the skill and excitement.
You definitely got a point; good players make the game more exciting. But many of the flaws of SC2 exist due to the game design itself. Obviously, we haven’t seen what amazing players can do in SC2 yet and I’m positive that the game play will become more exiting in the future. But given the design of the game, I find it hard to believe that a S-class BW player somehow would improve the game to a whole new level. Trough the many limitations of BW, there is an endless amount of tasks that a progamer can excel in. Paradoxically, the streamlined design of SC2 acts more like a limit for the truly skilled players. I mean, it wouldn’t be that exciting to see Jangbi filling a screen with clutch storm when pretty much any progamer can do the same.
The game may or may not be improved with the expansions but the fact that Blizzard is hell-bent on removing techniques that “was not intended in the game” doesn’t bode well. I much prefer a game that evolves trough innovative play, rather than by patches.
I would rather say it is amazing what Broodwar became depite all the bugs and issues. But I think it is clear that a good game should not have strange bugs. How would you know that a designed "bug" works as intended? Good game design should not rely on flaws.
With SC2 requiring less actions for macro and unit production, the players can use their APM for other things, for example multi-pronged drops. In a recent SC2 game, Ganzi dropped Leenock like hell. For most viewers this should be more exciting than spider mine defusion with dragoons. Overall, SC2 takes a somewhat different skill set than BW to excel in pro play, but I don't see that it is somehow proved that BW requires the "better" or "more worthy" skillset. We just got used to it over the years. Who can perform SC2 drops like Ganzi did? Not even your everyday western online cup winner. SC2 does not allow any diamond or master player to show amazing play like top playes.
In SC2, Koreans still own white dudes, but SC2 got more accessible for white dudes. This allows for a much larger player-base. Through quantity comes quality, as we have more potential gosus. So even if one feels that SC2 compromized the BW experience (which is debatable, I think) one also should see the bright side. While the BW pro scene did not die out yet, I think it is clear for everyone that SC2 is the future; if one likes it or not. It's our turn to ensure that this future is as enjoyable as possible.
Wow,someone being so ignorant that he can actually question which game require more skill? Just ask yourself this: Those best SC2 players,where were they in Brood War??? And for the drops... type "SPL BeSt vs Flash 2010-12-15 @ Fortress" in youtube and watch first video. P.S. SC2 is future in Europe and America,and I`m pretty sure it wont last more than 2-3 years. In Korea SC2 is not the future. I guarantee.
On October 21 2011 18:03 [F_]aths wrote: With SC2 requiring less actions for macro and unit production, the players can use their APM for other things, for example multi-pronged drops. In a recent SC2 game, Ganzi dropped Leenock like hell. For most viewers this should be more exciting than spider mine defusion with dragoons.
On October 21 2011 18:03 [F_]aths wrote: With SC2 requiring less actions for macro and unit production, the players can use their APM for other things, for example multi-pronged drops. In a recent SC2 game, Ganzi dropped Leenock like hell. For most viewers this should be more exciting than spider mine defusion with dragoons.
Boxer was already triple dropping vs Chojja on 815 back in 2005, but eh i doubt you know much about bw lol.
Honestly, the majority of SC2 posters remind me of virgins trying to sound like they know about sex. If you haven't played BW past the single player then you shouldn't be posting here.
On October 21 2011 18:03 [F_]aths wrote: With SC2 requiring less actions for macro and unit production, the players can use their APM for other things, for example multi-pronged drops. In a recent SC2 game, Ganzi dropped Leenock like hell. For most viewers this should be more exciting than spider mine defusion with dragoons.
On October 20 2011 11:09 NeVeR wrote: KeSPA...... why? x__x
I really think this will affect BW negatively if it were to happen. It can't do anything but divert more attention and fans from BW to SC2. I just hope that its affect on the BW scene will be minimal if it goes through.
Broodwar had its time. The game lived much longer than anyone could imagine. If the Kespa cares about business, it is only logical to transistion eventually.
Hi in case you noticed SC2 is not doing well in Korea.
Not yet, which is understandable as most top pro gamers still play Broodwar. It's the players who bring the skill and excitement.
You definitely got a point; good players make the game more exciting. But many of the flaws of SC2 exist due to the game design itself. Obviously, we haven’t seen what amazing players can do in SC2 yet and I’m positive that the game play will become more exiting in the future. But given the design of the game, I find it hard to believe that a S-class BW player somehow would improve the game to a whole new level. Trough the many limitations of BW, there is an endless amount of tasks that a progamer can excel in. Paradoxically, the streamlined design of SC2 acts more like a limit for the truly skilled players. I mean, it wouldn’t be that exciting to see Jangbi filling a screen with clutch storm when pretty much any progamer can do the same.
The game may or may not be improved with the expansions but the fact that Blizzard is hell-bent on removing techniques that “was not intended in the game” doesn’t bode well. I much prefer a game that evolves trough innovative play, rather than by patches.
I would rather say it is amazing what Broodwar became depite all the bugs and issues. But I think it is clear that a good game should not have strange bugs. How would you know that a designed "bug" works as intended? Good game design should not rely on flaws.
With SC2 requiring less actions for macro and unit production, the players can use their APM for other things, for example multi-pronged drops. In a recent SC2 game, Ganzi dropped Leenock like hell. For most viewers this should be more exciting than spider mine defusion with dragoons. Overall, SC2 takes a somewhat different skill set than BW to excel in pro play, but I don't see that it is somehow proved that BW requires the "better" or "more worthy" skillset. We just got used to it over the years. Who can perform SC2 drops like Ganzi did? Not even your everyday western online cup winner. SC2 does not allow any diamond or master player to show amazing play like top playes.
In SC2, Koreans still own white dudes, but SC2 got more accessible for white dudes. This allows for a much larger player-base. Through quantity comes quality, as we have more potential gosus. So even if one feels that SC2 compromized the BW experience (which is debatable, I think) one also should see the bright side. While the BW pro scene did not die out yet, I think it is clear for everyone that SC2 is the future; if one likes it or not. It's our turn to ensure that this future is as enjoyable as possible.
I think you might just be the most unluckiest person ever to not witness a BW game with multi-pronged drops. You don't even have to watch a progamer to see those type of attacks happening...
On October 21 2011 18:03 [F_]aths wrote: With SC2 requiring less actions for macro and unit production, the players can use their APM for other things, for example multi-pronged drops. In a recent SC2 game, Ganzi dropped Leenock like hell. For most viewers this should be more exciting than spider mine defusion with dragoons.
On October 21 2011 20:05 infinity2k9 wrote: Again you just make a non-nonsensical argument. Instead of us imagining it why don't you tell us specifically what the pro players could do with SC2 that would not only be impressive but even more so than the feats we've seen in BW.
How should I know that yet? Before Boxer came, micro was not as much involved in BW. Who ever thought that it would worth it to micromanage single units so crazy?
Except the game has been out for a year or a little over a year now, what exceptional micro has been developed or found now?after 1.5 years the only thing we have seen in terms of micro which is two-sided is Marine splitting against banelings. SC2's metagame advances at a far paster pace then BW used to do.
SC2 builds forth on the knowledge garnered by BW.
Yeah the age argument is pretty stupid. proBW has mapped out all these concepts of timing, hyper-micro, and management. It's insane to think SC2 needs as many years as BW did to 'discover' it's shit. Compound this fact with the nature of games and replays it should be self evident that the give it time position falls on it's face.
There is one thought lurking in me, that there is almost nothing to discover ever?... the biggest thing that made WOOOOOOOOOAHHH was simple hold position muta vs thor, which add a little depth, but there's the problem. Apparently it was intended and since nothing new came up, with perfectionism attempt at making a "balanced game" there will be nothing to discover on micro level of play because by the definition its unintended. BW was made in different times, when each game had it quirks which ironically worked beautifully and enriched gameplay , counter strike had unintended movements, brood war, not sure about quake but those are the greatest games in esports industry not some flukes.
Im not saying that producers should make a bugged games and pray for "good bugs" but should give much more freedom in control/ game engine. So units CAN be actually controlled not a-moved/moved. So then we can talk about technique and discovering things. Current engine is not giving you much freedom. But thats a discussion for balance/design thread.
I think this too lol. Just giving them the benefit of the doubt, though i can still hear someone screaming elitist! I feel the problem is mainly with Blizzard. They are going about balancing the game the wrong way. I don't know if this is a proper term but when Blizzard patch units and mess with mechanics too much its 'Hard balance'. This is wrong as it is Blizzard who are creating these false metagame shifts with nerfs and buffs. BW on the other hand only received a handful of these 'Hard balances' and instead receives many 'Soft balances' in the form of maps (every modern map has natural with gas, rush distances, etc.). Maps can encourage different types of plays, but never force any and this way the progamers control the flow of the metagame instead of a company wishing to please silver league whiners.
Literally shuddered everytime i had to type the M word =="
On October 21 2011 18:03 [F_]aths wrote: With SC2 requiring less actions for macro and unit production, the players can use their APM for other things, for example multi-pronged drops. In a recent SC2 game, Ganzi dropped Leenock like hell. For most viewers this should be more exciting than spider mine defusion with dragoons.
On October 20 2011 11:09 NeVeR wrote: KeSPA...... why? x__x
I really think this will affect BW negatively if it were to happen. It can't do anything but divert more attention and fans from BW to SC2. I just hope that its affect on the BW scene will be minimal if it goes through.
Broodwar had its time. The game lived much longer than anyone could imagine. If the Kespa cares about business, it is only logical to transistion eventually.
Hi in case you noticed SC2 is not doing well in Korea.
Not yet, which is understandable as most top pro gamers still play Broodwar. It's the players who bring the skill and excitement.
You definitely got a point; good players make the game more exciting. But many of the flaws of SC2 exist due to the game design itself. Obviously, we haven’t seen what amazing players can do in SC2 yet and I’m positive that the game play will become more exiting in the future. But given the design of the game, I find it hard to believe that a S-class BW player somehow would improve the game to a whole new level. Trough the many limitations of BW, there is an endless amount of tasks that a progamer can excel in. Paradoxically, the streamlined design of SC2 acts more like a limit for the truly skilled players. I mean, it wouldn’t be that exciting to see Jangbi filling a screen with clutch storm when pretty much any progamer can do the same.
The game may or may not be improved with the expansions but the fact that Blizzard is hell-bent on removing techniques that “was not intended in the game” doesn’t bode well. I much prefer a game that evolves trough innovative play, rather than by patches.
I would rather say it is amazing what Broodwar became depite all the bugs and issues. But I think it is clear that a good game should not have strange bugs. How would you know that a designed "bug" works as intended? Good game design should not rely on flaws.
With SC2 requiring less actions for macro and unit production, the players can use their APM for other things, for example multi-pronged drops. In a recent SC2 game, Ganzi dropped Leenock like hell. For most viewers this should be more exciting than spider mine defusion with dragoons. Overall, SC2 takes a somewhat different skill set than BW to excel in pro play, but I don't see that it is somehow proved that BW requires the "better" or "more worthy" skillset. We just got used to it over the years. Who can perform SC2 drops like Ganzi did? Not even your everyday western online cup winner. SC2 does not allow any diamond or master player to show amazing play like top playes.
In SC2, Koreans still own white dudes, but SC2 got more accessible for white dudes. This allows for a much larger player-base. Through quantity comes quality, as we have more potential gosus. So even if one feels that SC2 compromized the BW experience (which is debatable, I think) one also should see the bright side. While the BW pro scene did not die out yet, I think it is clear for everyone that SC2 is the future; if one likes it or not. It's our turn to ensure that this future is as enjoyable as possible.
Time to do a little education.
When you watch any one of these come back and tell me how SC2 right now somehow allows for a higher level of multitasking that is required to be a top BW player. Not only can these players reach a higher level of multitask than the example you mentioned but they are doing it in a system that doesn't allow everyone to set up multi-pronged drops in advance (waypoints).
On October 21 2011 20:52 bgx wrote: There is one thought lurking in me, that there is almost nothing to discover ever?... the biggest thing that made WOOOOOOOOOAHHH was simple hold position muta vs thor, which add a little depth, but there's the problem. Apparently it was intended and since nothing new came up, with perfectionism attempt at making a "balanced game" there will be nothing to discover on micro level of play because by the definition its unintended. BW was made in different times, when each game had it quirks which ironically worked beautifully and enriched gameplay , counter strike had unintended movements, brood war, not sure about quake but those are the greatest games in esports industry not some flukes.
Quake has strafe jumps, rocket jumps, double/triple jump(glitch). That's all I remember. You need to master all these glitch to win a tournament.
On October 21 2011 18:03 [F_]aths wrote: With SC2 requiring less actions for macro and unit production, the players can use their APM for other things, for example multi-pronged drops. In a recent SC2 game, Ganzi dropped Leenock like hell. For most viewers this should be more exciting than spider mine defusion with dragoons.
On October 21 2011 20:36 NeonFlare wrote: SC2 still needs both expansions and some patches to reach to the point BW has, still the meta evolves much faster. BW deserves HD remake to make up for its limited resolution.
Time will tell.
Why do people keep talking about a HD remake of Broodwar? Was there an announcement I missed or something. I don’t see anyone buying that or wanting to play it. It just won’t be the same as Broodwar. I’m sure a lot of the modern game in Broodwar was not intended by the games designers and trying to change the game or upgrade it will undoubtedly change it in unforeseen ways that are more likely to make it worse.
There is nothing wrong with Broodwar it doesn't need any kind of remake. If you can't see past the graphics that’s you're problem you're missing out.
Deserve =/= Need Upping resolution for observer would certainly break the game right?
On October 21 2011 18:03 [F_]aths wrote: With SC2 requiring less actions for macro and unit production, the players can use their APM for other things, for example multi-pronged drops. In a recent SC2 game, Ganzi dropped Leenock like hell. For most viewers this should be more exciting than spider mine defusion with dragoons.
What about we stop the BW vs SC2 discussion and go back to the original topic?
Yes, BW requires more mechanical skill atm and no, there is no way to predict how SC2 will look 2-3 years after both add-ons, so any discussion is pointless and just clutters up the thread.