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SC2 in Proleague? - Page 49

Forum Index > BW General
1399 CommentsPost a Reply
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Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
October 21 2011 05:29 GMT
#961
If BW is as successful and in a stable position as fans think it is, KeSPA would not need to open up Proleague. But KeSPA is apparently considering this of their own volition so they seem to see value in attempting to expand their business model to include SC2.

So you can either have 1 or 2 more Proleague seasons with a progressive decline, or have KeSPA find ways to get money and keep BW stable and in the public eye. And the money is coming from bringing in a big shiny new game into the league, so going BW + SC2, makes more sense then BW + some other game. Considering their infrastructure that has been built up around SC2.
jjhchsc2
Profile Joined December 2010
Korea (South)2393 Posts
October 21 2011 05:50 GMT
#962
wow this is pretty damn big!1!!!
Lee Ssang/ Lee Shin/ Kim Jung Woo/ Kim Min Chul/Jun Tae Yang/Park Soo Ho/Lee Jung Hoon/Choi Sung Hoon/ Moon Sung Won/Park Ji Soo/ Lee Ho Joon/ Jang Min Chul/ Kim Seung Chul/SaSe/IdrA/Ret Fighting! BW4Life
.vid
Profile Joined July 2011
Croatia227 Posts
October 21 2011 07:59 GMT
#963
think nothing happens of this.

certainly not a-teamers switching so they can compete with below b-teamers in brood war
eujjjjj
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1716 Posts
October 21 2011 08:45 GMT
#964
On October 21 2011 14:29 Torpedo.Vegas wrote:
If BW is as successful and in a stable position as fans think it is, KeSPA would not need to open up Proleague. But KeSPA is apparently considering this of their own volition so they seem to see value in attempting to expand their business model to include SC2.

So you can either have 1 or 2 more Proleague seasons with a progressive decline, or have KeSPA find ways to get money and keep BW stable and in the public eye. And the money is coming from bringing in a big shiny new game into the league, so going BW + SC2, makes more sense then BW + some other game. Considering their infrastructure that has been built up around SC2.


Ever considered that it's not a "need"? I imagine it's not an SC2-or-die situation, they simply want to run something else parallel because as a business, the more successful ventures you run, the better you do.
EleGant[AoV]
ponzi
Profile Joined May 2011
65 Posts
October 21 2011 08:52 GMT
#965
Well, shown side by side it'll be clear which of them produces the more exciting games.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-10-21 09:06:51
October 21 2011 09:03 GMT
#966
On October 20 2011 22:02 gn0m wrote:
Show nested quote +
On October 20 2011 21:00 [F_]aths wrote:
On October 20 2011 19:58 Dante08 wrote:
On October 20 2011 18:24 [F_]aths wrote:
On October 20 2011 11:09 NeVeR wrote:
KeSPA...... why? x__x

I really think this will affect BW negatively if it were to happen. It can't do anything but divert more attention and fans from BW to SC2. I just hope that its affect on the BW scene will be minimal if it goes through.
Broodwar had its time. The game lived much longer than anyone could imagine. If the Kespa cares about business, it is only logical to transistion eventually.


Hi in case you noticed SC2 is not doing well in Korea.
Not yet, which is understandable as most top pro gamers still play Broodwar. It's the players who bring the skill and excitement.

You definitely got a point; good players make the game more exciting. But many of the flaws of SC2 exist due to the game design itself. Obviously, we haven’t seen what amazing players can do in SC2 yet and I’m positive that the game play will become more exiting in the future. But given the design of the game, I find it hard to believe that a S-class BW player somehow would improve the game to a whole new level. Trough the many limitations of BW, there is an endless amount of tasks that a progamer can excel in. Paradoxically, the streamlined design of SC2 acts more like a limit for the truly skilled players. I mean, it wouldn’t be that exciting to see Jangbi filling a screen with clutch storm when pretty much any progamer can do the same.

The game may or may not be improved with the expansions but the fact that Blizzard is hell-bent on removing techniques that “was not intended in the game” doesn’t bode well. I much prefer a game that evolves trough innovative play, rather than by patches.
I would rather say it is amazing what Broodwar became depite all the bugs and issues. But I think it is clear that a good game should not have strange bugs. How would you know that a designed "bug" works as intended? Good game design should not rely on flaws.

With SC2 requiring less actions for macro and unit production, the players can use their APM for other things, for example multi-pronged drops. In a recent SC2 game, Ganzi dropped Leenock like hell. For most viewers this should be more exciting than spider mine defusion with dragoons. Overall, SC2 takes a somewhat different skill set than BW to excel in pro play, but I don't see that it is somehow proved that BW requires the "better" or "more worthy" skillset. We just got used to it over the years. Who can perform SC2 drops like Ganzi did? Not even your everyday western online cup winner. SC2 does not allow any diamond or master player to show amazing play like top playes.

In SC2, Koreans still own white dudes, but SC2 got more accessible for white dudes. This allows for a much larger player-base. Through quantity comes quality, as we have more potential gosus. So even if one feels that SC2 compromized the BW experience (which is debatable, I think) one also should see the bright side. While the BW pro scene did not die out yet, I think it is clear for everyone that SC2 is the future; if one likes it or not. It's our turn to ensure that this future is as enjoyable as possible.
You don't choose to play zerg. The zerg choose you.
whatusername
Profile Blog Joined November 2008
Canada1181 Posts
October 21 2011 09:26 GMT
#967
On October 21 2011 18:03 [F_]aths wrote:
I would rather say it is amazing what Broodwar became depite all the bugs and issues. But I think it is clear that a good game should not have strange bugs. How would you know that a designed "bug" works as intended? Good game design should not rely on flaws.


wow who gives a shit. point is most of the bugs make the game more fun. no need to get all intellectual and say it's bad "game design." because at teh end of the day, BorodWar is more fun plain and simple. hi
im gay
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-10-21 10:00:51
October 21 2011 09:31 GMT
#968
People can 'drop like hell' in BW too you realize, how about an example which is actually being used for other things. Dumb argument to bring up again though, because despite what you are trying to say it's evident simply by watching the games that it's not true, but let me guess you've not watched much BW have you? It's not a 'different skill set', it's the exact same skill set with a lot taken out.. it's not if it's objectively better it's just a big part of the reason why the game strategically evolved until this day and stupid to just try and say it's 'different'. You can't just take things out then say it's fine because focus on other areas makes up for it, it's just deliberately trying to be obtuse to defend a game you like.

All of these arguments feel like the person already has a per-determined opinion then simply saying whatever appears to back that opinion up, like if it was the total opposite way around and SC2 was harder you'd say that was a benefit. That's why it's pointless even trying to argue about it, you already have it made up in your mind SC2 is fine; even if experienced RTS spectators are pointing out very visible differences which can negatively affect the game, especially in the long run. Personally i'd be happy if it was a good game to watch but currently to me it's not at all. I know the casters constantly emphasize how impressive everything supposedly is but it doesn't mean it has to be true.

Especially that fucking stupid comment 'hurr give it 11 years like BW' as if it hasn't been pointed out as retarded since beta; trying to act, as you are too, that the game is apparently different; different enough that no lessons can be learnt from the original everything is starting anew. Just gotta wait for that magical metagame to keep changing things up forever ignoring the fact it was BW's difficultly that pushed the metagame along.

Edit: I also realized you just in one sentence say it's different then go ahead and admit it's infact easier since foreigners can compete now. Despite the fact, they always could in BW and just didn't put the effort in at the right time. Even so, why should i care that the game enables progamers of a lower skill. I don't see that as a benefit.
GoonFFS
Profile Joined April 2010
Denmark323 Posts
October 21 2011 09:35 GMT
#969
kespa = good for esports

we Need them DESPERATELY involved with starcraft 2. Koreans don't actually give a shit about the GSL as long as kespa arent involved.
http://konvictgaming.com/ -> @KrugerFFS
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
October 21 2011 09:42 GMT
#970
I hope this doesn't divide SC2 in Korea and that GSL competitors are just as able to play in the pro league as kespa's players are able to play in GSL.

The last thing we need is two camps similar to those in mixed martial arts where nobody really know who's the best fighter out there because they aren't able to fight against each other.
Too weird to live, too rare to die.
_awake_
Profile Joined August 2007
196 Posts
October 21 2011 10:20 GMT
#971
as a bw fan, i think this is actually great news. if kespa can attract all these new esports fans, they can increase their BW viewership. having read one of the LR of a recent SC2 tournament where Boxer played BW, i am quite confident that SC2 viewers will find BW much more entertaining. this seems to be the case for anyone who has put in a little effort to watch both.

i hope kespa hold the BW leagues more prestigious and boost prizes for it. i'll be happy as long as they keep the games separate like they do with BW and special forces. it's absolutely retarded if they mix the two games together, it's like watching football but halfway through the match, they replace the mens team with the women teams...
Greg_J
Profile Blog Joined July 2010
China4409 Posts
Last Edited: 2011-10-21 10:39:59
October 21 2011 10:28 GMT
#972
I'm not very optimistic or exited about the prospect. However it would be interesting to see if Broodwar and SC2 where both run on telly in similarly ran leagues whether Koreans would watch SC2. It would be graphics versus game play and I can see kids jumping on the graphics bandwagon like they do in the West. I wore an old WCG shirt from last year to school earlier this week and at least a couple of kids asked about it. So clearly some of them must be watching SC2 on TV even if I don't care for it.

On October 21 2011 18:26 whatusername wrote:
Show nested quote +
On October 21 2011 18:03 [F_]aths wrote:
I would rather say it is amazing what Broodwar became depite all the bugs and issues. But I think it is clear that a good game should not have strange bugs. How would you know that a designed "bug" works as intended? Good game design should not rely on flaws.


wow who gives a shit. point is most of the bugs make the game more fun. no need to get all intellectual and say it's bad "game design." because at teh end of the day, BorodWar is more fun plain and simple. hi

Yeah I agree. There's strict rules governing what you can and can't do in Broodwar. All the bugs are accounted for and all the pro's no what's allowed. So what’s the problem? I agree that the bugs are some of the best features of Broodwar and understanding them and using them is a very important part of the game. I love the magic box and found it one of the most disappointing things about playing SC2 you just can't micro mutas 'properly'. It takes a lot of skill and APM to keep switching out overlords and that’s a whole element that just doesn't exist in the newer game. Replaced with the really fake and gimmicky feeling inject lava which if you think about it serves no purpose you just have to do it to stay level with your opponent.

edit:
On October 21 2011 18:35 GoonFFS wrote:
kespa = good for esports

we Need them DESPERATELY involved with starcraft 2. Koreans don't actually give a shit about the GSL as long as kespa arent involved.

Not sure I agree with that. KESPA have done a lot of good for Esports but they aren’t necessarily saints. I also don't think KESPA backing of SC2 would make it any more watchable. But that's an argument only time can answer so little worth speculating about.
BobTheBuilder1377
Profile Joined August 2011
Somalia335 Posts
October 21 2011 10:33 GMT
#973
I don't know whether or not this is a good thing but, I think this thread belongs in the Sc2 section.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-10-21 10:50:46
October 21 2011 10:48 GMT
#974
On October 21 2011 18:26 whatusername wrote:
Show nested quote +
On October 21 2011 18:03 [F_]aths wrote:
I would rather say it is amazing what Broodwar became depite all the bugs and issues. But I think it is clear that a good game should not have strange bugs. How would you know that a designed "bug" works as intended? Good game design should not rely on flaws.


wow who gives a shit. point is most of the bugs make the game more fun. no need to get all intellectual and say it's bad "game design." because at teh end of the day, BorodWar is more fun plain and simple. hi
It's more fun for you, probably because you got used to it. SC2 attracts way more new players – and viewers – than BW does now. In this light it is very likely that Kespa actually considers a transition. May be not tomorrow, but in the foreseeable future. If we consider what pro players did with a game with many flaws, imagine what they can form out of a game with less flaws. While Broodwar itself may be no longer be played for too much time, it lives on in SC2. Even if some things are different, they still can be good.
You don't choose to play zerg. The zerg choose you.
ETisME
Profile Blog Joined April 2011
12729 Posts
October 21 2011 11:04 GMT
#975
On October 21 2011 18:31 infinity2k9 wrote:
You can't just take things out then say it's fine because focus on other areas makes up for it, it's just deliberately trying to be obtuse to defend a game you like.

I actually have a great trouble understanding this line.
So you are suggesting SC2 should have reverted back to bw's manual mining, limited control groups, pathing, AI etc?

just because a game is having a lower entry level doesn't mean it has a lower skill ceiling as well
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-10-21 11:21:31
October 21 2011 11:05 GMT
#976
Again you just make a non-nonsensical argument. Instead of us imagining it why don't you tell us specifically what the pro players could do with SC2 that would not only be impressive but even more so than the feats we've seen in BW.

On October 21 2011 20:04 ETisME wrote:
Show nested quote +
On October 21 2011 18:31 infinity2k9 wrote:
You can't just take things out then say it's fine because focus on other areas makes up for it, it's just deliberately trying to be obtuse to defend a game you like.

I actually have a great trouble understanding this line.
So you are suggesting SC2 should have reverted back to bw's manual mining, limited control groups, pathing, AI etc?

just because a game is having a lower entry level doesn't mean it has a lower skill ceiling as well



Uhh no, i'm not suggesting that. But those elements are (partially) why it worked in BW, that is simply a fact. However why is it so impossible that the difficulty can be actually given more depth by gameplay elements? What form that might exactly be i don't know, but i'm not a game designer. There's certainly micro situations you can look at that already exist in both games and prehaps make them more rewarding for the skilled user. How about some actual creativity from Blizzard here in rewarding skilled players for their efforts? I think the macro functions were not even their idea in the first place i'm pretty sure it was discussed around here first, not that they are a particularly brilliant thing anyway.

I'm not trying to suggest there's a skill ceiling either because players are going to use their APM in SC2 anyway, there's always something to do; but in BW there's not only something to do there's something you will always always miss too because its such a challenge to juggle your attention. Not to say that people will play perfect SC2 games either, but anyone can honestly clearly see the giant difference in coming even close to that point between the two. Some people say it's unnecessarily actions, i think those actions all are the game. That is the game. And it's a part of the game that has made it survive and prosper to such an extent.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
October 21 2011 11:10 GMT
#977
On October 21 2011 20:05 infinity2k9 wrote:
Again you just make a non-nonsensical argument. Instead of us imagining it why don't you tell us specifically what the pro players could do with SC2 that would not only be impressive but even more so than the feats we've seen in BW.
How should I know that yet? Before Boxer came, micro was not as much involved in BW. Who ever thought that it would worth it to micromanage single units so crazy?
You don't choose to play zerg. The zerg choose you.
Ikonn
Profile Joined October 2009
Netherlands1958 Posts
October 21 2011 11:14 GMT
#978
On October 21 2011 19:48 [F_]aths wrote:
Show nested quote +
On October 21 2011 18:26 whatusername wrote:
On October 21 2011 18:03 [F_]aths wrote:
I would rather say it is amazing what Broodwar became depite all the bugs and issues. But I think it is clear that a good game should not have strange bugs. How would you know that a designed "bug" works as intended? Good game design should not rely on flaws.


wow who gives a shit. point is most of the bugs make the game more fun. no need to get all intellectual and say it's bad "game design." because at teh end of the day, BorodWar is more fun plain and simple. hi
It's more fun for you, probably because you got used to it. SC2 attracts way more new players – and viewers – than BW does now. In this light it is very likely that Kespa actually considers a transition. May be not tomorrow, but in the foreseeable future. If we consider what pro players did with a game with many flaws, imagine what they can form out of a game with less flaws. While Broodwar itself may be no longer be played for too much time, it lives on in SC2. Even if some things are different, they still can be good.


Flaws? Personally I'd say SC2 has way more flaws than BW but that's all subjective
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2011-10-21 11:19:57
October 21 2011 11:17 GMT
#979
On October 21 2011 18:03 [F_]aths wrote:
With SC2 requiring less actions for macro and unit production, the players can use their APM for other things, for example multi-pronged drops. In a recent SC2 game, Ganzi dropped Leenock like hell. For most viewers this should be more exciting than spider mine defusion with dragoons.

Boxer was already triple dropping vs Chojja on 815 back in 2006, but eh i doubt you know much about bw lol.

fuck all those elitists brb watching streams of elite players.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2011-10-21 11:28:22
October 21 2011 11:19 GMT
#980
On October 21 2011 20:10 [F_]aths wrote:
Show nested quote +
On October 21 2011 20:05 infinity2k9 wrote:
Again you just make a non-nonsensical argument. Instead of us imagining it why don't you tell us specifically what the pro players could do with SC2 that would not only be impressive but even more so than the feats we've seen in BW.
How should I know that yet? Before Boxer came, micro was not as much involved in BW. Who ever thought that it would worth it to micromanage single units so crazy?


Except the game has been out for a year or a little over a year now, what exceptional micro has been developed or found now?after 1.5 years the only thing we have seen in terms of micro which is two-sided is Marine splitting against banelings. SC2's metagame advances at a far paster pace then BW used to do.

SC2 builds forth on the knowledge garnered by BW, who would have thought that back then?noone, however now everyone does, those concept, build orders, micro, macro they are all researched asap.

And a casual game attracts more casual viewers, well thats logical , that is usually that way

Whether the designers intended the flaws that BW has which makes it such a good game is irrelevant to the game spectatorship quality.

Have you ever wondered why it is that some players are known for feats such as storms?if we talk about storms then everyone talks about Jangbi, in SC2 everyone can storm like Jangbi, thus making it less impressive.
WriterXiao8~~
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