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SCBW in Korea: Headlines 2011-08-31 - Page 8

Forum Index > BW General
217 CommentsPost a Reply
Prev 1 6 7 8 9 10 11 Next All
Hinanawi
Profile Blog Joined July 2009
United States2250 Posts
August 31 2011 20:42 GMT
#141
Very good to hear news like this when we've been so depressed in the BW forum lately. If major corporations are re-signing six-figure salaries for their players, they clearly don't think the scene is going away anytime soon, I don't see why we should think it is either.

As long as the 3 sponsorless teams can successfully merge with a new sponsor, and as long as Jaedong doesn't throw off the balance even more by joining KT or SKT, we should have a thriving Proleague next season too. Looking forward to it.
Favorite progamers (in order): Flash, Stork, Violet, Sea. ||| Get better soon, Violet!
gostunv
Profile Blog Joined October 2010
Japan1178 Posts
August 31 2011 20:48 GMT
#142
links arnt working for me? i want to read the Q&A of Reach.

i dont need a korean ip do i?
teamblackeye.com ///// http://www.youtube.com/user/gostunv ///// https://twitter.com/forgenjuro
SlayerS_BunkiE
Profile Blog Joined May 2009
Canada1707 Posts
August 31 2011 21:01 GMT
#143
yey!!! this makes me smile

i hope there's a new season

but anyone knows what's going to happen to the great tyrant, jaedong? how is he taking it, is he going to transfer to other team?

and stats had chin surgery?!? what?!? is that a joke?!? seriously, what happened?
iloveby.SlayerS_BunkiE[Shield]
Taekwon
Profile Joined May 2010
United States8155 Posts
August 31 2011 21:02 GMT
#144
For the fricking win!
"Light, having heard the news, immediately visited a local hospital to make blood donation towards the girl's surgery" - Light girl is TOTALLY going to enjoy that blood.
For now, time to dive in!
▲ ▲ ▲
SlayerS_BunkiE
Profile Blog Joined May 2009
Canada1707 Posts
August 31 2011 21:04 GMT
#145
On September 01 2011 00:24 OminouS wrote:
I hope that BW will survive so I can maybe get enough money to travel to Korea and watch it in time. These news are good to read about.


i second that! we're already planning to go to korea this june 2012. bw pls. don't die!!!
iloveby.SlayerS_BunkiE[Shield]
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
August 31 2011 21:10 GMT
#146
Thanks a lot.
La parole nous a été donnée pour déguiser notre pensée
ZergMaestro
Profile Joined January 2011
United States169 Posts
August 31 2011 21:12 GMT
#147
Does Violet have a chance to come back to playing at all? I have no idea how leukemia works. No kid should have to deal with that shit its sad.
Ma Jae Yoon #1. The ONLY Maestro. Effort.
Versita
Profile Joined February 2010
Canada1032 Posts
August 31 2011 21:14 GMT
#148
Thanks for giving us a brief summary of these news articles. Most of them are really great news, and I hope Light Girl gets better soon.

I actually would like to see more of these, I'd imagine it takes a lot less work to write a brief summary than translate an entire article.
tube
Profile Blog Joined February 2008
United States1475 Posts
August 31 2011 21:15 GMT
#149
On September 01 2011 05:31 boesthius wrote:
The story about Light and Light Girl are very touching - it's like something out of a movie~

yeah seriously
they could make a romance tragedy about the hard life of a progamer and his relationship with a fan
and legitly say based on a true story
Two in harmony surpasses one in perfection.
Ikonn
Profile Joined October 2009
Netherlands1958 Posts
August 31 2011 21:19 GMT
#150
On September 01 2011 06:12 ZergMaestro wrote:
Does Violet have a chance to come back to playing at all? I have no idea how leukemia works. No kid should have to deal with that shit its sad.


he said he'd try to make a comeback in 2012
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 31 2011 21:19 GMT
#151
Yay for good news! Chintoss and Violet! <3 :D
"One fish, two fish, red fish, BLUE TANK!" - Artosis
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1667 Posts
August 31 2011 21:20 GMT
#152
On September 01 2011 06:01 SlayerS_BunkiE wrote:
yey!!! this makes me smile

i hope there's a new season

but anyone knows what's going to happen to the great tyrant, jaedong? how is he taking it, is he going to transfer to other team?

and stats had chin surgery?!? what?!? is that a joke?!? seriously, what happened?

There was some problem whereby he was unable to close his mouth properly any more. He has had this corrected- don't expect a chinless stats next season :p
EleGant[AoV]
Umbrella
Profile Blog Joined September 2007
Taiwan936 Posts
August 31 2011 21:29 GMT
#153
August has always been bad. Hopefully we'll see the scene stabilize afterwards.
Kalent
Profile Joined March 2011
Canada253 Posts
Last Edited: 2011-08-31 21:44:37
August 31 2011 21:41 GMT
#154
I translated the "OGN commentator Um Jae Gyung opens up about the current state of the scene" article found here http://esports.dailygame.co.kr/news/read.php?id=49364. I'm not too good a translating, and I didn't really check it over carefully so please forgive me of the bad quality .
Should I just leave it here or do I make another thread? I'm a noob here :p

+ Show Spoiler +
Commentator Um Jae Gyung has given some advice regarding the apparent danger esports (BW) is in.

Commentator Um, in a telephone interview with DES on the 29th said "Instead of looking at the scene negatively because of the apparent danger it is in and blaming others for it, we should try harder to make a more fun league, and a more fun esports for the future."

4 days ago, Commentator Um posed this on Twitter "The eSports scene started with nothing." He tweeted "Depressing news is all over the eSports scene but I don't worry too much. That choice is in the buyers, aka tha fans so there's no reason to blame anyone" He said as he started to talk about the early days of eSports

Um started commentating even before Ongamenet was created in a kid's cartoon channel named tooniverse that was brodcasting starcraft leagues. "There were no game channels at first. We just took a ping-pong table that was rolling around somewhere inside the tooniverse company building and put a black cloth over it to use for stage setup and had a very small prize pool. It was just for fun, a small, weird event" He reminisced.

So he explained that the current situation is not a danger through comparing. "In the eyes of a person who started with 0 won, I don't want to even say cheer up to the people who are depressed and saying it's dead from the scene falling from 10,000,000 won (T/N: $10,000 aprox.) to 9,000,000 won ($T/N $9,000 aprox.)" He tweeted.

In the telephone interview with DailyESports, Um explained "A team may disband because of many reasons from the sponsors. The important things are the coaching staff and the players that make up a game team. These guys are able to be players thanks to the system that allows them to be absorbed into other teams easily like the Estro situation."

If there is a disappointing point, it is the fact that one of the sponsors that is pulling away from their teams is the gaming cable channel MBCGame. "It is important culturally and industrially to have cable channels broadcast gaming content. The broadcast is a power mechanism as we are able to showcase our player's games to more places and people, therefore hardcore fans, people interested in the content and the people around them are able to take interest in it."

He also analysed the reason danger has appeared to us. One of the reasons that game teams lost their attractiveness to sponsors is because of the match-fixing with the illegal betting sites, and the other is the dispute between Kespa and Blizzard Ent about the broadcasting rights. The clean image that sponsors wanted was destroyed by the match-fixing in the world of competition and the disputes were taken all the way to court so the chances for synergy (T/N Not sure about my translations here) was reduced.

Commentator Um confessed his wishes to see leagues and eSports programs that people want to see. When Starcraft leagues were first being made, "Nobody predicted that the industry would grow, but it achieved a dream bigger than a dream (T/N: That's how he said it). He said, "When you talk of success in most industries, especially content-based industries, success is not just capturing the niche, hardcore fans but it has to have the ability to attract people that are just passing by."

It was possible for sponsors to create teams because there were not only fans that watched, but because that scene had the ability to attract people who watched occasionally. Creating more leagues and more content is important, but it's crucial to care about the quality of the games, history between players, and to create contents that give viewers a sense of enjoyment while watching.

Commentator Um says "I would be lying if I said I'm not disappointed about the sponsors pulling away from their game teams, but isn't it better than the times when we would have tournaments on top of a ping pong table with a black cloth on it? When danger is upon us, we need to analyse why carefullly and then we need to use this as a chance to capture that eyes of mainstream viewers."

[DailyeSports Reporter Nam Yoon Sung thenam@dailyesports.com]

From: http://esports.dailygame.co.kr/news/read.php?id=49364
Korean-Canadian who spends way too much time on Afreeca
bearbuddy
Profile Blog Joined February 2009
3442 Posts
August 31 2011 21:44 GMT
#155
On September 01 2011 06:41 Kalent wrote:
I translated the "OGN commentator Um Jae Gyung opens up about the current state of the scene" article found here http://esports.dailygame.co.kr/news/read.php?id=49364. I'm not too good a translating, and I didn't really check it over carefully so please forgive me of the bad quality .

+ Show Spoiler +
Commentator Um Jae Gyung has given some advice regarding the apparent danger esports (BW) is in.

Commentator Um, in a telephone interview with DES on the 29th said "Instead of looking at the scene negatively because of the apparent danger it is in and blaming others for it, we should try harder to make a more fun league, and a more fun esports for the future."

4 days ago, Commentator Um posed this on Twitter "The eSports scene started with nothing." He tweeted "Depressing news is all over the eSports scene but I don't worry too much. That choice is in the buyers, aka tha fans so there's no reason to blame anyone" He said as he started to talk about the early days of eSports

Um started commentating even before Ongamenet was created in a kid's cartoon channel named tooniverse that was brodcasting starcraft leagues. "There were no game channels at first. We just took a ping-pong table that was rolling around somewhere inside the tooniverse company building and put a black cloth over it to use for stage setup and had a very small prize pool. It was just for fun, a small, weird event" He reminisced.

So he explained that the current situation is not a danger through comparing. "In the eyes of a person who started with 0 won, I don't want to even say cheer up to the people who are depressed and saying it's dead from the scene falling from 10,000,000 won (T/N: $10,000 aprox.) to 9,000,000 won ($T/N $9,000 aprox.)" He tweeted.

In the telephone interview with DailyESports, Um explained "A team may disband because of many reasons from the sponsors. The important things are the coaching staff and the players that make up a game team. These guys are able to be players thanks to the system that allows them to be absorbed into other teams easily like the Estro situation."

If there is a disappointing point, it is the fact that one of the sponsors that is pulling away from their teams is the gaming cable channel MBCGame. "It is important culturally and industrially to have cable channels broadcast gaming content. The broadcast is a power mechanism as we are able to showcase our player's games to more places and people, therefore hardcore fans, people interested in the content and the people around them are able to take interest in it."

He also analysed the reason danger has appeared to us. One of the reasons that game teams lost their attractiveness to sponsors is because of the match-fixing with the illegal betting sites, and the other is the dispute between Kespa and Blizzard Ent about the broadcasting rights. The clean image that sponsors wanted was destroyed by the match-fixing in the world of competition and the disputes were taken all the way to court so the chances for synergy (T/N Not sure about my translations here) was reduced.

Commentator Um confessed his wishes to see leagues and eSports programs that people want to see. When Starcraft leagues were first being made, "Nobody predicted that the industry would grow, but it achieved a dream bigger than a dream (T/N: That's how he said it). He said, "When you talk of success in most industries, especially content-based industries, success is not just capturing the niche, hardcore fans but it has to have the ability to attract people that are just passing by."

It was possible for sponsors to create teams because there were not only fans that watched, but because that scene had the ability to attract people who watched occasionally. Creating more leagues and more content is important, but it's crucial to care about the quality of the games, history between players, and to create contents that give viewers a sense of enjoyment while watching.

Commentator Um says "I would be lying if I said I'm not disappointed about the sponsors pulling away from their game teams, but isn't it better than the times when we would have tournaments on top of a ping pong table with a black cloth on it? When danger is upon us, we need to analyse why carefullly and then we need to use this as a chance to capture that eyes of mainstream viewers."

[DailyeSports Reporter Nam Yoon Sung thenam@dailyesports.com]

From: http://esports.dailygame.co.kr/news/read.php?id=49364


Awesome job. You should start a new thread with the translation, or it might get skipped and buried in this thread.
Kalent
Profile Joined March 2011
Canada253 Posts
August 31 2011 21:46 GMT
#156
On September 01 2011 06:44 bearbuddy wrote:
Show nested quote +
On September 01 2011 06:41 Kalent wrote:
I translated the "OGN commentator Um Jae Gyung opens up about the current state of the scene" article found here http://esports.dailygame.co.kr/news/read.php?id=49364. I'm not too good a translating, and I didn't really check it over carefully so please forgive me of the bad quality .

+ Show Spoiler +
Commentator Um Jae Gyung has given some advice regarding the apparent danger esports (BW) is in.

Commentator Um, in a telephone interview with DES on the 29th said "Instead of looking at the scene negatively because of the apparent danger it is in and blaming others for it, we should try harder to make a more fun league, and a more fun esports for the future."

4 days ago, Commentator Um posed this on Twitter "The eSports scene started with nothing." He tweeted "Depressing news is all over the eSports scene but I don't worry too much. That choice is in the buyers, aka tha fans so there's no reason to blame anyone" He said as he started to talk about the early days of eSports

Um started commentating even before Ongamenet was created in a kid's cartoon channel named tooniverse that was brodcasting starcraft leagues. "There were no game channels at first. We just took a ping-pong table that was rolling around somewhere inside the tooniverse company building and put a black cloth over it to use for stage setup and had a very small prize pool. It was just for fun, a small, weird event" He reminisced.

So he explained that the current situation is not a danger through comparing. "In the eyes of a person who started with 0 won, I don't want to even say cheer up to the people who are depressed and saying it's dead from the scene falling from 10,000,000 won (T/N: $10,000 aprox.) to 9,000,000 won ($T/N $9,000 aprox.)" He tweeted.

In the telephone interview with DailyESports, Um explained "A team may disband because of many reasons from the sponsors. The important things are the coaching staff and the players that make up a game team. These guys are able to be players thanks to the system that allows them to be absorbed into other teams easily like the Estro situation."

If there is a disappointing point, it is the fact that one of the sponsors that is pulling away from their teams is the gaming cable channel MBCGame. "It is important culturally and industrially to have cable channels broadcast gaming content. The broadcast is a power mechanism as we are able to showcase our player's games to more places and people, therefore hardcore fans, people interested in the content and the people around them are able to take interest in it."

He also analysed the reason danger has appeared to us. One of the reasons that game teams lost their attractiveness to sponsors is because of the match-fixing with the illegal betting sites, and the other is the dispute between Kespa and Blizzard Ent about the broadcasting rights. The clean image that sponsors wanted was destroyed by the match-fixing in the world of competition and the disputes were taken all the way to court so the chances for synergy (T/N Not sure about my translations here) was reduced.

Commentator Um confessed his wishes to see leagues and eSports programs that people want to see. When Starcraft leagues were first being made, "Nobody predicted that the industry would grow, but it achieved a dream bigger than a dream (T/N: That's how he said it). He said, "When you talk of success in most industries, especially content-based industries, success is not just capturing the niche, hardcore fans but it has to have the ability to attract people that are just passing by."

It was possible for sponsors to create teams because there were not only fans that watched, but because that scene had the ability to attract people who watched occasionally. Creating more leagues and more content is important, but it's crucial to care about the quality of the games, history between players, and to create contents that give viewers a sense of enjoyment while watching.

Commentator Um says "I would be lying if I said I'm not disappointed about the sponsors pulling away from their game teams, but isn't it better than the times when we would have tournaments on top of a ping pong table with a black cloth on it? When danger is upon us, we need to analyse why carefullly and then we need to use this as a chance to capture that eyes of mainstream viewers."

[DailyeSports Reporter Nam Yoon Sung thenam@dailyesports.com]

From: http://esports.dailygame.co.kr/news/read.php?id=49364


Awesome job. You should start a new thread with the translation, or it might get skipped and buried in this thread.


Ummm.. Thanks, I was wondering if I should or not.
Korean-Canadian who spends way too much time on Afreeca
Jindo
Profile Joined July 2011
United States1305 Posts
August 31 2011 21:48 GMT
#157
On September 01 2011 06:46 Kalent wrote:
Ummm.. Thanks, I was wondering if I should or not.


Definitely, and thanks for the translation.
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1667 Posts
August 31 2011 21:49 GMT
#158
On September 01 2011 06:44 bearbuddy wrote:
Show nested quote +
On September 01 2011 06:41 Kalent wrote:
I translated the "OGN commentator Um Jae Gyung opens up about the current state of the scene" article found here http://esports.dailygame.co.kr/news/read.php?id=49364. I'm not too good a translating, and I didn't really check it over carefully so please forgive me of the bad quality .

+ Show Spoiler +
Commentator Um Jae Gyung has given some advice regarding the apparent danger esports (BW) is in.

Commentator Um, in a telephone interview with DES on the 29th said "Instead of looking at the scene negatively because of the apparent danger it is in and blaming others for it, we should try harder to make a more fun league, and a more fun esports for the future."

4 days ago, Commentator Um posed this on Twitter "The eSports scene started with nothing." He tweeted "Depressing news is all over the eSports scene but I don't worry too much. That choice is in the buyers, aka tha fans so there's no reason to blame anyone" He said as he started to talk about the early days of eSports

Um started commentating even before Ongamenet was created in a kid's cartoon channel named tooniverse that was brodcasting starcraft leagues. "There were no game channels at first. We just took a ping-pong table that was rolling around somewhere inside the tooniverse company building and put a black cloth over it to use for stage setup and had a very small prize pool. It was just for fun, a small, weird event" He reminisced.

So he explained that the current situation is not a danger through comparing. "In the eyes of a person who started with 0 won, I don't want to even say cheer up to the people who are depressed and saying it's dead from the scene falling from 10,000,000 won (T/N: $10,000 aprox.) to 9,000,000 won ($T/N $9,000 aprox.)" He tweeted.

In the telephone interview with DailyESports, Um explained "A team may disband because of many reasons from the sponsors. The important things are the coaching staff and the players that make up a game team. These guys are able to be players thanks to the system that allows them to be absorbed into other teams easily like the Estro situation."

If there is a disappointing point, it is the fact that one of the sponsors that is pulling away from their teams is the gaming cable channel MBCGame. "It is important culturally and industrially to have cable channels broadcast gaming content. The broadcast is a power mechanism as we are able to showcase our player's games to more places and people, therefore hardcore fans, people interested in the content and the people around them are able to take interest in it."

He also analysed the reason danger has appeared to us. One of the reasons that game teams lost their attractiveness to sponsors is because of the match-fixing with the illegal betting sites, and the other is the dispute between Kespa and Blizzard Ent about the broadcasting rights. The clean image that sponsors wanted was destroyed by the match-fixing in the world of competition and the disputes were taken all the way to court so the chances for synergy (T/N Not sure about my translations here) was reduced.

Commentator Um confessed his wishes to see leagues and eSports programs that people want to see. When Starcraft leagues were first being made, "Nobody predicted that the industry would grow, but it achieved a dream bigger than a dream (T/N: That's how he said it). He said, "When you talk of success in most industries, especially content-based industries, success is not just capturing the niche, hardcore fans but it has to have the ability to attract people that are just passing by."

It was possible for sponsors to create teams because there were not only fans that watched, but because that scene had the ability to attract people who watched occasionally. Creating more leagues and more content is important, but it's crucial to care about the quality of the games, history between players, and to create contents that give viewers a sense of enjoyment while watching.

Commentator Um says "I would be lying if I said I'm not disappointed about the sponsors pulling away from their game teams, but isn't it better than the times when we would have tournaments on top of a ping pong table with a black cloth on it? When danger is upon us, we need to analyse why carefullly and then we need to use this as a chance to capture that eyes of mainstream viewers."

[DailyeSports Reporter Nam Yoon Sung thenam@dailyesports.com]

From: http://esports.dailygame.co.kr/news/read.php?id=49364


Awesome job. You should start a new thread with the translation, or it might get skipped and buried in this thread.

Wow yeah, really good job. This should at least be linked into the OP.
EleGant[AoV]
Ryo
Profile Blog Joined February 2010
8787 Posts
August 31 2011 21:49 GMT
#159
On September 01 2011 06:46 Kalent wrote:
Show nested quote +
On September 01 2011 06:44 bearbuddy wrote:
On September 01 2011 06:41 Kalent wrote:
I translated the "OGN commentator Um Jae Gyung opens up about the current state of the scene" article found here http://esports.dailygame.co.kr/news/read.php?id=49364. I'm not too good a translating, and I didn't really check it over carefully so please forgive me of the bad quality .

+ Show Spoiler +
Commentator Um Jae Gyung has given some advice regarding the apparent danger esports (BW) is in.

Commentator Um, in a telephone interview with DES on the 29th said "Instead of looking at the scene negatively because of the apparent danger it is in and blaming others for it, we should try harder to make a more fun league, and a more fun esports for the future."

4 days ago, Commentator Um posed this on Twitter "The eSports scene started with nothing." He tweeted "Depressing news is all over the eSports scene but I don't worry too much. That choice is in the buyers, aka tha fans so there's no reason to blame anyone" He said as he started to talk about the early days of eSports

Um started commentating even before Ongamenet was created in a kid's cartoon channel named tooniverse that was brodcasting starcraft leagues. "There were no game channels at first. We just took a ping-pong table that was rolling around somewhere inside the tooniverse company building and put a black cloth over it to use for stage setup and had a very small prize pool. It was just for fun, a small, weird event" He reminisced.

So he explained that the current situation is not a danger through comparing. "In the eyes of a person who started with 0 won, I don't want to even say cheer up to the people who are depressed and saying it's dead from the scene falling from 10,000,000 won (T/N: $10,000 aprox.) to 9,000,000 won ($T/N $9,000 aprox.)" He tweeted.

In the telephone interview with DailyESports, Um explained "A team may disband because of many reasons from the sponsors. The important things are the coaching staff and the players that make up a game team. These guys are able to be players thanks to the system that allows them to be absorbed into other teams easily like the Estro situation."

If there is a disappointing point, it is the fact that one of the sponsors that is pulling away from their teams is the gaming cable channel MBCGame. "It is important culturally and industrially to have cable channels broadcast gaming content. The broadcast is a power mechanism as we are able to showcase our player's games to more places and people, therefore hardcore fans, people interested in the content and the people around them are able to take interest in it."

He also analysed the reason danger has appeared to us. One of the reasons that game teams lost their attractiveness to sponsors is because of the match-fixing with the illegal betting sites, and the other is the dispute between Kespa and Blizzard Ent about the broadcasting rights. The clean image that sponsors wanted was destroyed by the match-fixing in the world of competition and the disputes were taken all the way to court so the chances for synergy (T/N Not sure about my translations here) was reduced.

Commentator Um confessed his wishes to see leagues and eSports programs that people want to see. When Starcraft leagues were first being made, "Nobody predicted that the industry would grow, but it achieved a dream bigger than a dream (T/N: That's how he said it). He said, "When you talk of success in most industries, especially content-based industries, success is not just capturing the niche, hardcore fans but it has to have the ability to attract people that are just passing by."

It was possible for sponsors to create teams because there were not only fans that watched, but because that scene had the ability to attract people who watched occasionally. Creating more leagues and more content is important, but it's crucial to care about the quality of the games, history between players, and to create contents that give viewers a sense of enjoyment while watching.

Commentator Um says "I would be lying if I said I'm not disappointed about the sponsors pulling away from their game teams, but isn't it better than the times when we would have tournaments on top of a ping pong table with a black cloth on it? When danger is upon us, we need to analyse why carefullly and then we need to use this as a chance to capture that eyes of mainstream viewers."

[DailyeSports Reporter Nam Yoon Sung thenam@dailyesports.com]

From: http://esports.dailygame.co.kr/news/read.php?id=49364


Awesome job. You should start a new thread with the translation, or it might get skipped and buried in this thread.


Ummm.. Thanks, I was wondering if I should or not.

Yes, please do. And thanks for translating
영원히 엠비씨게임 히어로 팬.
Kalent
Profile Joined March 2011
Canada253 Posts
August 31 2011 22:03 GMT
#160
About KT resigning Violet.
Wow, KT is baller. Makes me want to become a fan. The trust they put into their players and Violet is amazing.
Korean-Canadian who spends way too much time on Afreeca
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