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TvZ/ZvP/PvT stats on maps over time

Forum Index > BW General
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Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 17:21:08
March 28 2011 08:26 GMT
#1
Fighting Spirit
[image loading]
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
March 28 2011 08:27 GMT
#2
Bring it back
Translator:3
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 18:27:03
March 28 2011 08:28 GMT
#3
Oh, also accepting requests for other maps that were used after 2006

Heartbreak Ridge

[image loading]

Match Point

[image loading]
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
March 28 2011 08:32 GMT
#4
Wow that is pretty cool, would be neat to see one for Destination too.
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 18:27:28
March 28 2011 08:33 GMT
#5
On March 28 2011 17:32 Catch]22 wrote:
Wow that is pretty cool, would be neat to see one for Destination too.

[image loading]

Also Polaris Rhapsody
[image loading]

screw that map
milikan
Profile Blog Joined April 2009
United States67 Posts
March 28 2011 08:38 GMT
#6
are these stats all collected using tlpd?

i guess you have a program that yanks out the stats per map and graphs it?
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 18:27:47
March 28 2011 08:39 GMT
#7
On March 28 2011 17:38 milikan wrote:
are these stats all collected using tlpd?

i guess you have a program that yanks out the stats per map and graphs it?


These are stats from TLPD, all the "standard" leagues and only counting progames in Korea

judgment day

[image loading]

Outsider

[image loading]
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
March 28 2011 08:42 GMT
#8
Whoa, knew Desti was bad for T, not that bad :S neat!

Thank God Fighting Spirit became the new Python, could you do one for python? Would be neat to compare them too.
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 18:28:00
March 28 2011 08:45 GMT
#9
On March 28 2011 17:42 Catch]22 wrote:
Whoa, knew Desti was bad for T, not that bad :S neat!

Thank God Fighting Spirit became the new Python, could you do one for python? Would be neat to compare them too.


[image loading]

Wow python wow
milikan
Profile Blog Joined April 2009
United States67 Posts
Last Edited: 2011-03-28 08:51:47
March 28 2011 08:47 GMT
#10
suggestion for next "program": compare the distance of the values for the winrates from 50% for each map as a way to measure balance, then find the most balanced map since 2006. ^^

could graph balance over time, but i think that would be random. map makers come up with new concepts, and it seems like they care more about creativity than balance. which i kinda like!

[edit] in the sidebar, i saw the title "race relations..." and i thought this was a post on human race relations. thats how it caught my attention.
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
March 28 2011 08:48 GMT
#11
wuthering heights? battle royale? raid assault?

sadly i don't think there are very many maps with a large enough sample size for those graphs to mean much, but they are still fun to look at

hopefully FS will come back during PL playoffs ( <3 FS )
brood war for life, brood war forever
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
March 28 2011 08:49 GMT
#12
Whoah, lol PvT Python
Milkis
Profile Blog Joined January 2010
5003 Posts
March 28 2011 08:51 GMT
#13
On March 28 2011 17:47 milikan wrote:
suggestion for next "program": compare the distance of the values for the winrates from 50% for each map as a way to measure balance, then find the most balanced map since 2006. ^^

could graph balance over time, but i think that would be random. map makers come up with new concepts, and it seems like they care more about creativity than balance. which i kinda like!


Eh, it's honestly not that simple cause there's a lot of selection bias going into the maps. Think of it this way

1) in individual leagues races that are bad at certain maps are knocked out quickly (sup ZvZ MSL)
2) in proleague, people will send out races that supposedly are "good" at certain maps.

So in order to measure balance you also have to calc the mirror matches and stuff like that, and that alone makes it a bit more interesting.

IE: Map stats (at least win rates) alone don't tell you jack about balance. The reason I made these graphs are to show how certain maps really are quite good like Fighting Spirit since it actually seems to converge to close to 50% for some reason, so it's a good overall signal. Of course it could also be the fact that FS has a ton of games, probably more so than any map.
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
March 28 2011 08:54 GMT
#14
yeah, I actually think that the best statistic for map balance is the % of the time each race was sent out on the map during proleague
i'm sure you could do even better if you did something like account for the racial composition of the entire proscene / teams / consider the race requirement
brood war for life, brood war forever
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 08:58:23
March 28 2011 08:57 GMT
#15
[edit] in the sidebar, i saw the title "race relations..." and i thought this was a post on human race relations. thats how it caught my attention.


Yeah that was all planned :D

On March 28 2011 17:48 Crunchums wrote:
wuthering heights? battle royale? raid assault?

sadly i don't think there are very many maps with a large enough sample size for those graphs to mean much, but they are still fun to look at

hopefully FS will come back during PL playoffs ( <3 FS )


These don't have enough points cause I was going to do something else and so i made the dataset with only data from 2006 onwards :D;;;


On March 28 2011 17:54 Crunchums wrote:
yeah, I actually think that the best statistic for map balance is the % of the time each race was sent out on the map during proleague
i'm sure you could do even better if you did something like account for the racial composition of the entire proscene / teams / consider the race requirement


Yeah but that's also kind of hard cause some teams have "more zergs" than others etc. Winner's League also throws a lot of stuff off too since it operates kind of differently. It's something to look at in the future though, although I was planning on taking the noob easy way out and just fixed effects it and just look at coefficients in the long run to determine map balance.


Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
March 28 2011 09:01 GMT
#16
There's no WAY Toss are losing to Terran that much on Python. Am I looking at this thing backwards?
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 18:28:25
March 28 2011 09:04 GMT
#17
On March 28 2011 18:01 Cedstick wrote:
There's no WAY Toss are losing to Terran that much on Python. Am I looking at this thing backwards?


Nope, you're looking at it correctly

Rush Hour 3
[image loading]

Andromeda
[image loading]
milikan
Profile Blog Joined April 2009
United States67 Posts
Last Edited: 2011-03-28 09:08:45
March 28 2011 09:05 GMT
#18
+ Show Spoiler +
On March 28 2011 17:51 Milkis wrote:
Show nested quote +
On March 28 2011 17:47 milikan wrote:
suggestion for next "program": compare the distance of the values for the winrates from 50% for each map as a way to measure balance, then find the most balanced map since 2006. ^^

could graph balance over time, but i think that would be random. map makers come up with new concepts, and it seems like they care more about creativity than balance. which i kinda like!


Eh, it's honestly not that simple cause there's a lot of selection bias going into the maps. Think of it this way

1) in individual leagues races that are bad at certain maps are knocked out quickly (sup ZvZ MSL)
2) in proleague, people will send out races that supposedly are "good" at certain maps.

So in order to measure balance you also have to calc the mirror matches and stuff like that, and that alone makes it a bit more interesting.

IE: Map stats (at least win rates) alone don't tell you jack about balance. The reason I made these graphs are to show how certain maps really are quite good like Fighting Spirit since it actually seems to converge to close to 50% for some reason, so it's a good overall signal. Of course it could also be the fact that FS has a ton of games, probably more so than any map.



1) won't that show up in the w/l stats, as one matchup will be skewed for that map? or does that mean sample size will be too small?
2) do you mean that a lot of mirrors are played thus leading to a smaller sample size?

in general i dont see a problem with using w/l stats as a general measure of balance; obviously its not going to be perfect, but as rough guildline i don't see why not. balance makes it easier for one race to win vs. another, so spread over a large sample size, shouldn't that be reflected in the w/l stats?

"The reason I made these graphs are to show how certain maps really are quite good like Fighting Spirit since it actually seems to converge to close to 50% for some reason, so it's a good overall signal." this point seems to agree with what im trying to argue; that a 50% w/l ratio for all MUs infers a balanced/good map.

unless "balanced" doesnt equate to "good"?

[woo more editing] i wonder what you could do with access to iccup stats. the difference amongst player ranks (D to A) would be pretty interesting, just for starters!
Milkis
Profile Blog Joined January 2010
5003 Posts
March 28 2011 09:12 GMT
#19
On March 28 2011 18:05 milikan wrote:
+ Show Spoiler +
On March 28 2011 17:51 Milkis wrote:
Show nested quote +
On March 28 2011 17:47 milikan wrote:
suggestion for next "program": compare the distance of the values for the winrates from 50% for each map as a way to measure balance, then find the most balanced map since 2006. ^^

could graph balance over time, but i think that would be random. map makers come up with new concepts, and it seems like they care more about creativity than balance. which i kinda like!


Eh, it's honestly not that simple cause there's a lot of selection bias going into the maps. Think of it this way

1) in individual leagues races that are bad at certain maps are knocked out quickly (sup ZvZ MSL)
2) in proleague, people will send out races that supposedly are "good" at certain maps.

So in order to measure balance you also have to calc the mirror matches and stuff like that, and that alone makes it a bit more interesting.

IE: Map stats (at least win rates) alone don't tell you jack about balance. The reason I made these graphs are to show how certain maps really are quite good like Fighting Spirit since it actually seems to converge to close to 50% for some reason, so it's a good overall signal. Of course it could also be the fact that FS has a ton of games, probably more so than any map.



1) won't that show up in the w/l stats, as one matchup will be skewed for that map? or does that mean sample size will be too small?
2) do you mean that a lot of mirrors are played thus leading to a smaller sample size?

in general i dont see a problem with using w/l stats as a general measure of balance; obviously its not going to be perfect, but as rough guildline i don't see why not. balance makes it easier for one race to win vs. another, so spread over a large sample size, shouldn't that be reflected in the w/l stats?

"The reason I made these graphs are to show how certain maps really are quite good like Fighting Spirit since it actually seems to converge to close to 50% for some reason, so it's a good overall signal." this point seems to agree with what im trying to argue; that a 50% w/l ratio for all MUs infers a balanced/good map.

unless "balanced" doesnt equate to "good"?




1) Basically suppose you have a map pool that is PvT imba. Protoss eliminates all the Terran so all we have left is a lot of PvZs. Basically it doesnt give you a good overall picture and it requires quite a number of samples, but maps change every individual league so you dont really have anything conclusive.

2) For example, let's say, Battle Royale or Central Plains. You do a test like that on those maps, you're likely not going to get significance if you only use W/L ratio cause there weren't many other types of matches, but the number of mirror matches there let us know how "imbalanced" the map is. It also skews the sample, cause the other races going into those maps probably has something crazy prepared.

What I mean is yes, Fighting Spirit "looks" more balanced than others, but I'm more curious if there are correlations between these kinds of patterns, mirror matches, etc.

Anyway sleeping now. Will do more requests tomorrow i guess
Amnesia
Profile Blog Joined September 2009
United States3818 Posts
March 28 2011 09:17 GMT
#20
LOL @ HBR for TvP in its early stage. What a nightmare/hell of a map.
milikan
Profile Blog Joined April 2009
United States67 Posts
Last Edited: 2011-03-28 09:27:52
March 28 2011 09:21 GMT
#21
On March 28 2011 18:12 Milkis wrote:

1) Basically suppose you have a map pool that is PvT imba. Protoss eliminates all the Terran so all we have left is a lot of PvZs. Basically it doesnt give you a good overall picture and it requires quite a number of samples, but maps change every individual league so you dont really have anything conclusive.


hmmm doesn't that mean sort of pull the statistics to extremes? if one map is really imba, then the stats will show it with a huge disparity in win rate, since there's a huge disparity + small sample size. however if a map is balanced, then there will be ~50% win rate + large sample size. so there's an exponential increase in "balance" as w/l stats approach 50%...? so assuming what i just said is true, FS is SUPER DUPER balanced? ^^

anyways thanks for the awesome graphs! and for the impromptu lesson in stats. =D

[kekeke more editing] "What I mean is yes, Fighting Spirit "looks" more balanced than others, but I'm more curious if there are correlations between these kinds of patterns, mirror matches, etc. " this also seems fairly easy to graph; distance of MU from 50% vs. # of mirror matches (for race that was mirrored the most). but this seems like a really obvious positive correlation. lol

also i suppose you could throw in stats for # of times each MU is played, i.e. distance of MU from 50% vs. # of times each MU is played. i predict... negative correlation? =P

GOD this problem is interesting to think about. i need to go back to hw.
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
March 28 2011 11:32 GMT
#22
Anyone want to explain to me how TvP is so Protoss-skewed? I fucking hate playing that map as Terran. Protoss has such an easy time taking a third, and I have a hard-as-balls time taking a third.
안지호
zer0das
Profile Blog Joined May 2007
United States8519 Posts
March 28 2011 11:33 GMT
#23
Haha, the ones for Python and Andromeda... why am I not surprised. xD
FranzP
Profile Joined November 2010
France270 Posts
March 28 2011 11:41 GMT
#24
I'd really like to see a graph for Circuit breaker, the map seem fairly balance (TvZ 50.8%, ZvP 51.1%, PvT 53.3%) yet it can be interesting to see how the matches lead to such a fast equilbrium in the match-ups.
"Cyberhacking is kind of like masturbation I guess, all countries do it but nobody actually talks about it. China just was accidentally doing it with the door wide open." Newbistic
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
March 28 2011 12:02 GMT
#25
On March 28 2011 20:32 DTK-m2 wrote:
Anyone want to explain to me how TvP is so Protoss-skewed? I fucking hate playing that map as Terran. Protoss has such an easy time taking a third, and I have a hard-as-balls time taking a third.

Which map, HBR?

HBR has a hard third for the Terran, but an easy fourth and fifth. That's pretty threatening for Protoss, on a map with only 6 bases that Protoss can ever take, one of which is indefensible after Terran takes his mineral-only fourth.

As a consequence, Protoss has to play aggressively enough that either Protoss gets to mine out both corners, or Terran can never take center. Fortunately for Toss, they get an early advantage (long rush distance + hard third for Terran) so they can afford to play it aggressive.
My strategy is to fork people.
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
March 28 2011 12:57 GMT
#26
On March 28 2011 21:02 Severedevil wrote:
Show nested quote +
On March 28 2011 20:32 DTK-m2 wrote:
Anyone want to explain to me how TvP is so Protoss-skewed? I fucking hate playing that map as Terran. Protoss has such an easy time taking a third, and I have a hard-as-balls time taking a third.

Which map, HBR?

HBR has a hard third for the Terran, but an easy fourth and fifth. That's pretty threatening for Protoss, on a map with only 6 bases that Protoss can ever take, one of which is indefensible after Terran takes his mineral-only fourth.

As a consequence, Protoss has to play aggressively enough that either Protoss gets to mine out both corners, or Terran can never take center. Fortunately for Toss, they get an early advantage (long rush distance + hard third for Terran) so they can afford to play it aggressive.


HAHA WHOOPS. Forgot to say which map. I was talking about Python. Protoss takes one of the other mains by making a wall with 2 pylons and a forge, and Terran can't take one of those mains because it's so out of the way.
안지호
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
March 28 2011 13:10 GMT
#27
Outsider my favorite map :O

fairly balanced towards the end except TvZ...I play Z so mehz.

outsider <3
Jaedong :3
oxidized
Profile Blog Joined January 2009
United States324 Posts
March 28 2011 15:54 GMT
#28
What about an aggregate racial balance chart, so we can see overall map balance over time (or was that already done before)?


On March 28 2011 21:57 DTK-m2 wrote:
Show nested quote +
On March 28 2011 21:02 Severedevil wrote:
On March 28 2011 20:32 DTK-m2 wrote:
Anyone want to explain to me how TvP is so Protoss-skewed? I fucking hate playing that map as Terran. Protoss has such an easy time taking a third, and I have a hard-as-balls time taking a third.

Which map, HBR?

HBR has a hard third for the Terran, but an easy fourth and fifth. That's pretty threatening for Protoss, on a map with only 6 bases that Protoss can ever take, one of which is indefensible after Terran takes his mineral-only fourth.

As a consequence, Protoss has to play aggressively enough that either Protoss gets to mine out both corners, or Terran can never take center. Fortunately for Toss, they get an early advantage (long rush distance + hard third for Terran) so they can afford to play it aggressive.


HAHA WHOOPS. Forgot to say which map. I was talking about Python. Protoss takes one of the other mains by making a wall with 2 pylons and a forge, and Terran can't take one of those mains because it's so out of the way.

Yeah the TvP stats on python have always confused me. Unfortunately I can barely find any TLPD vods on python now that the Jon747 account was killed.

But you should know that T>P on close pos, and P>T on far pos. Far pos is impossible for T 2 base push, and thus super easy for a toss third. Late game map architecture also favors toss.

But T is equally greater than P on close pos due to super fast push distance and free third along the push distance. Games would end early.

Maybe the skew towards terran comes on mid pos (close air), but I'd have to see the vods to be sure of that. I also remember more 2 fact strats being used during that era, so maybe poor protoss response to this was another factor. Yeah, I really wish I could see the vods t.t
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
March 28 2011 16:06 GMT
#29
I <3 statistics.

In honor of ISL, can we get one for Hitchhiker? XD
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
March 28 2011 16:23 GMT
#30
On March 28 2011 17:57 Milkis wrote:
Show nested quote +
On March 28 2011 17:54 Crunchums wrote:
yeah, I actually think that the best statistic for map balance is the % of the time each race was sent out on the map during proleague
i'm sure you could do even better if you did something like account for the racial composition of the entire proscene / teams / consider the race requirement


Yeah but that's also kind of hard cause some teams have "more zergs" than others etc. Winner's League also throws a lot of stuff off too since it operates kind of differently. It's something to look at in the future though, although I was planning on taking the noob easy way out and just fixed effects it and just look at coefficients in the long run to determine map balance.

Winner's league games should be thrown out when considering usage rates for obvious reasons. I would also throw out all ace match games as well; while individual games might support a certain argument (eg KT not sending Flash for an ace match on a map support that being bad for terran) I don't think KT sending Flash or Oz sending Jaedong on a certain map says much about the map's balance.

You can also account racial differences inherent in the scene by not just comparing the data to a naive baseline of 50%. The data will actually be more useful not that matches are Bo7 too, which is nice.

There are still flaws (eg if a team gets 4-0'd we lose 2 games) but if you are doing a statistics based analysis of map balance I think it is the best approach.
brood war for life, brood war forever
2Pacalypse-
Profile Joined October 2006
Croatia9499 Posts
March 28 2011 17:19 GMT
#31
Neat!
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
GoodRamen
Profile Blog Joined December 2009
United States713 Posts
March 28 2011 17:33 GMT
#32
is it possible to see the stats overall from 06 till now
#1 Fantasy Fan!!!!
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
March 28 2011 19:29 GMT
#33
On March 28 2011 22:10 ReketSomething wrote:
Outsider my favorite map :O

fairly balanced towards the end except TvZ...I play Z so mehz.

outsider <3

Outsider is such a badass map. It gives both players so many options!
My strategy is to fork people.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
March 28 2011 20:09 GMT
#34
On March 28 2011 18:01 Cedstick wrote:
There's no WAY Toss are losing to Terran that much on Python. Am I looking at this thing backwards?


Vulture play is REALLY strong on Python

Tornado terran is amazingly powerful, the open field leaves so much room for vultures to roam about and the long distances between bases keep the dragoons running
Eun_Star
Profile Joined April 2010
United States322 Posts
March 28 2011 20:14 GMT
#35
my love goes to fighting spirit. I LOVE that map 8D
buhhy
Profile Joined October 2009
United States1113 Posts
March 28 2011 20:37 GMT
#36
On March 29 2011 05:09 xxpack09 wrote:
Show nested quote +
On March 28 2011 18:01 Cedstick wrote:
There's no WAY Toss are losing to Terran that much on Python. Am I looking at this thing backwards?


Vulture play is REALLY strong on Python

Tornado terran is amazingly powerful, the open field leaves so much room for vultures to roam about and the long distances between bases keep the dragoons running


Man, that python graph is super surprising... I've always felt tvp on python was ridiculously annoying for terran: easy to flank, hard third, while tvp on fs was much more bearable.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
March 28 2011 20:39 GMT
#37
On March 29 2011 05:37 buhhy wrote:
Show nested quote +
On March 29 2011 05:09 xxpack09 wrote:
On March 28 2011 18:01 Cedstick wrote:
There's no WAY Toss are losing to Terran that much on Python. Am I looking at this thing backwards?


Vulture play is REALLY strong on Python

Tornado terran is amazingly powerful, the open field leaves so much room for vultures to roam about and the long distances between bases keep the dragoons running


Man, that python graph is super surprising... I've always felt tvp on python was ridiculously annoying for terran: easy to flank, hard third, while tvp on fs was much more bearable.


The third isn't that hard if you take a mineral only.

Plus, you can defend your 3rd very well simply by forcing his goons to be constantly on the defensive
xarthaz
Profile Blog Joined August 2010
1704 Posts
March 28 2011 20:41 GMT
#38
On March 29 2011 01:23 Crunchums wrote:
Show nested quote +
On March 28 2011 17:57 Milkis wrote:
On March 28 2011 17:54 Crunchums wrote:
yeah, I actually think that the best statistic for map balance is the % of the time each race was sent out on the map during proleague
i'm sure you could do even better if you did something like account for the racial composition of the entire proscene / teams / consider the race requirement


Yeah but that's also kind of hard cause some teams have "more zergs" than others etc. Winner's League also throws a lot of stuff off too since it operates kind of differently. It's something to look at in the future though, although I was planning on taking the noob easy way out and just fixed effects it and just look at coefficients in the long run to determine map balance.

Winner's league games should be thrown out when considering usage rates for obvious reasons. I would also throw out all ace match games as well; while individual games might support a certain argument (eg KT not sending Flash for an ace match on a map support that being bad for terran) I don't think KT sending Flash or Oz sending Jaedong on a certain map says much about the map's balance.

You can also account racial differences inherent in the scene by not just comparing the data to a naive baseline of 50%. The data will actually be more useful not that matches are Bo7 too, which is nice.

There are still flaws (eg if a team gets 4-0'd we lose 2 games) but if you are doing a statistics based analysis of map balance I think it is the best approach.
If you reject the premise of player skill being equal for all three races(which is the reasoning for not including WL or ace matches or whatever) then that also implies that no statistics at all can reflect the map balance
Aah thats the stuff..
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
March 28 2011 21:27 GMT
#39
I think it's pretty cool how the graphs evens out on almost all maps (ofc there are some exceptions. Polaris rhapsody lol.)
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
March 28 2011 21:31 GMT
#40
I've always hated PvT on Python, I found it quite hard because the play-style is much different than newer macro maps (far third and very open, circuit breakers is a little more similar play-wise). I find it funny how the stats show it that terran favoured when so many terrans complain that it's protoss imba
I don't need luck, luck is for noobs, good luck to you though
Milkis
Profile Blog Joined January 2010
5003 Posts
March 29 2011 02:04 GMT
#41
On March 29 2011 06:27 Necosarius wrote:
I think it's pretty cool how the graphs evens out on almost all maps (ofc there are some exceptions. Polaris rhapsody lol.)


It's not really "evening" out. It's the flaw of it being over time and not over number of games -- there are times where the "balance" doesnt change because well, no games were played during that time.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
March 29 2011 02:09 GMT
#42
Python for Protoss... ewww =/
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
March 29 2011 02:12 GMT
#43
On March 29 2011 06:31 dRaW wrote:
I've always hated PvT on Python, I found it quite hard because the play-style is much different than newer macro maps (far third and very open, circuit breakers is a little more similar play-wise). I find it funny how the stats show it that terran favoured when so many terrans complain that it's protoss imba

Imba for toss at low level since aggresion is so nessecary for tvp on that map and fails with noob terran apm and awful push micro
Why would I play sctoo when I can play BW?
Carefree
Profile Blog Joined November 2007
United States1571 Posts
March 29 2011 02:33 GMT
#44
On March 29 2011 11:04 Milkis wrote:
Show nested quote +
On March 29 2011 06:27 Necosarius wrote:
I think it's pretty cool how the graphs evens out on almost all maps (ofc there are some exceptions. Polaris rhapsody lol.)


It's not really "evening" out. It's the flaw of it being over time and not over number of games -- there are times where the "balance" doesnt change because well, no games were played during that time.


Why don't we just do it by game then?
DebOnAire - 「 Bisu[Shield] 」
Release
Profile Blog Joined October 2010
United States4397 Posts
March 29 2011 02:33 GMT
#45
On March 28 2011 17:33 Milkis wrote:
Show nested quote +
On March 28 2011 17:32 Catch]22 wrote:
Wow that is pretty cool, would be neat to see one for Destination too.

[image loading]

Also Polaris Rhapsody
[image loading]

screw that map

Funny how jaedong never thumbed down Polaris Rhapsody as the dual map.
☺
salito
Profile Joined May 2010
1647 Posts
March 29 2011 02:34 GMT
#46
Well it was Polaris or Odd-Eye, neither a favorable choice.
Nature moves in the shortest way possible.
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-29 02:57:49
March 29 2011 02:55 GMT
#47
On March 29 2011 11:33 Carefree wrote:
Show nested quote +
On March 29 2011 11:04 Milkis wrote:
On March 29 2011 06:27 Necosarius wrote:
I think it's pretty cool how the graphs evens out on almost all maps (ofc there are some exceptions. Polaris rhapsody lol.)


It's not really "evening" out. It's the flaw of it being over time and not over number of games -- there are times where the "balance" doesnt change because well, no games were played during that time.


Why don't we just do it by game then?


Cause I haven't coded it that way yet, silly!

But graphing by time also has its advantages in that you get to see exactly at what times the shifts occur. That itself makes it interesting to look at.

I will address some of the other stuff tomorrow, and I guess I could start a thread on some stat theory cause I think that's interesting hehe. But that will have to wait till tomorrow cause I have to translate like 15 pages tonight apparently.
Chimpalimp
Profile Joined May 2010
United States1135 Posts
March 29 2011 03:58 GMT
#48
This should be used in the ISL for sure.
I like money. You like money too? We should hang out.
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
Last Edited: 2011-03-29 04:10:00
March 29 2011 04:09 GMT
#49
On March 29 2011 05:41 xarthaz wrote:
Show nested quote +
On March 29 2011 01:23 Crunchums wrote:
On March 28 2011 17:57 Milkis wrote:
On March 28 2011 17:54 Crunchums wrote:
yeah, I actually think that the best statistic for map balance is the % of the time each race was sent out on the map during proleague
i'm sure you could do even better if you did something like account for the racial composition of the entire proscene / teams / consider the race requirement


Yeah but that's also kind of hard cause some teams have "more zergs" than others etc. Winner's League also throws a lot of stuff off too since it operates kind of differently. It's something to look at in the future though, although I was planning on taking the noob easy way out and just fixed effects it and just look at coefficients in the long run to determine map balance.

Winner's league games should be thrown out when considering usage rates for obvious reasons. I would also throw out all ace match games as well; while individual games might support a certain argument (eg KT not sending Flash for an ace match on a map support that being bad for terran) I don't think KT sending Flash or Oz sending Jaedong on a certain map says much about the map's balance.

You can also account racial differences inherent in the scene by not just comparing the data to a naive baseline of 50%. The data will actually be more useful not that matches are Bo7 too, which is nice.

There are still flaws (eg if a team gets 4-0'd we lose 2 games) but if you are doing a statistics based analysis of map balance I think it is the best approach.
If you reject the premise of player skill being equal for all three races(which is the reasoning for not including WL or ace matches or whatever) then that also implies that no statistics at all can reflect the map balance

What? Even if you reject that premise statistics can still reflect map balance - you just need to compare against a baseline that reflects the difference in skill between the three races.

The reason WL doesn't make sense is because I am trying to use usage statistics. In regular proleague non-ace matches every time a player is sent out they were specifically chosen for that map, and hence if a map favors a certain race you ought to see that race be sent out more frequently than you would expect if it were perfectly balanced. In winner's league it doesn't say much that crazy-hydra played on circuit breaker if the reason he did that was he happened to win 3 games before that. Maybe you could argue that you could still analyze the first game a player is sent out for but when Jaedong gets sent out in the 4th set that's not because of the map that's because god damnit jaedong oz is down 0-3 again. The same reasoning applies to ace matches in regular proleague - you would expect the correlation between the race that is sent out for an ace match and how good the map is for that race to be lower than non-ace matches.

edit: Did I just get trolled? I just spent a lot of time typing out some stuff that I think is pretty obvious.
brood war for life, brood war forever
hauton
Profile Joined March 2009
Hong Kong743 Posts
March 29 2011 04:36 GMT
#50
Icarus/Aztec?
keep it up, youll either be famous or homeless one day
4vvhiplash7
Profile Joined December 2010
South Africa392 Posts
March 29 2011 04:41 GMT
#51
On March 28 2011 17:26 Milkis wrote:
Fighting Spirit
[image loading]


Fighting Spirit was seriously one of the best maps in my opinion, they should bring it back...
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
March 29 2011 15:12 GMT
#52
wow FS.. DAT BALANCE.
POGGERS
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
March 29 2011 15:25 GMT
#53
Fucking polaris rhapsody. That was such a terrible map with a bunch of drawn out games or games that were only won due to the map imbalance.

Cool statistics.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
March 29 2011 16:34 GMT
#54
Okay, I'm confused.

PvTwinration means Protoss wining against Terran or is it vice-versa?

So, the Python's Graph indicates a huge favor for Terrans against Protoss?
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
revy
Profile Joined September 2009
United States1524 Posts
Last Edited: 2011-03-29 17:55:59
March 29 2011 17:45 GMT
#55
Milkis, could you possibly show us the first derivative with respect to time of these graphs (You'll likely need to smooth the plots or else they'll look like garbage) or a sliding window average?

That would help to show trends in the matchups at a given time. For instance destination was initially pretty imba for TvZ but sometime between december 2008 and march 2009 it started turning around and zergs began winning more often which eventually brought the MU down to ~55%.

If you have questions about how you might go about it you can PM me, I do these sorts of things for a living (though am out sick today!).
Milkis
Profile Blog Joined January 2010
5003 Posts
March 29 2011 18:07 GMT
#56
On March 30 2011 02:45 revy wrote:
Milkis, could you possibly show us the first derivative of these graphs (You'll likely need to smooth the plots or else they'll look like garbage) or a sliding window average?

That would help to show trends in the matchups at a given time. For instance destination was initially pretty imba for TvZ but sometime between december 2008 and march 2009 it started turning around and zergs began winning more often which eventually brought the MU down to ~55%.

If you have questions about how you might go about it you can PM me, I do these sorts of things for a living (though am out sick today!).


First derivative of a percent change would be rather misleading, so it's not a very good measure. You can see why cause as the number of games increase the average has less and less variance. I'll probably do a 10 game running average maybe in order to see noticeable trends.

I have no idea how to smooth plots though, so I'd be interested in learning how to do that since I have some very interesting plots that I will reveal soon

Also if you do this for a living I envy you ;___;

hmmm doesn't that mean sort of pull the statistics to extremes? if one map is really imba, then the stats will show it with a huge disparity in win rate, since there's a huge disparity + small sample size. however if a map is balanced, then there will be ~50% win rate + large sample size. so there's an exponential increase in "balance" as w/l stats approach 50%...? so assuming what i just said is true, FS is SUPER DUPER balanced? ^^


It biases statistics, yes.

I'm not talking about winrates, of course -- cause again I don't think winrate is an accurate measure of balance ("whatever that means"). There needs to be a good definition of balance before we even start talking about anything.


What about an aggregate racial balance chart, so we can see overall map balance over time (or was that already done before)?


Will be done, with a lot more, in a future post

Winner's league games should be thrown out when considering usage rates for obvious reasons. I would also throw out all ace match games as well; while individual games might support a certain argument (eg KT not sending Flash for an ace match on a map support that being bad for terran) I don't think KT sending Flash or Oz sending Jaedong on a certain map says much about the map's balance.

You can also account racial differences inherent in the scene by not just comparing the data to a naive baseline of 50%. The data will actually be more useful not that matches are Bo7 too, which is nice.

There are still flaws (eg if a team gets 4-0'd we lose 2 games) but if you are doing a statistics based analysis of map balance I think it is the best approach.


Yeah, I think it's also fair to assume it will even out in the long run. I would however have to filter out ace matches.




bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
March 29 2011 18:56 GMT
#57
Gee this is really cool to look at, and somehow, against my heart I am now respecting Fighting Spirit a bit more as a map because of it's balance. I mean, all you need to do is macro like a cow and it's all good ; ] JK JK don't kill me (this is from a guy who loves LT, 815, Plasma and Monty Hall soo...)

About TvP @ Python, we need to remember that these are PROgamer statistics, not D P v D+ T stats (I still hate TvP on Python, so Toss imba yo!) because as has been said low-level Terran versus Low level Protoss is already unfair enough, and Python just makes it harder.
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Elroi
Profile Joined August 2009
Sweden5595 Posts
March 29 2011 21:09 GMT
#58
+ Show Spoiler +

On March 29 2011 11:33 Release wrote:
Show nested quote +
On March 28 2011 17:33 Milkis wrote:
On March 28 2011 17:32 Catch]22 wrote:
Wow that is pretty cool, would be neat to see one for Destination too.

[image loading]

Also Polaris Rhapsody
[image loading]

screw that map

Funny how jaedong never thumbed down Polaris Rhapsody as the dual map.


Tbh, there were plenty of zerg graveyards that season.
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
PUPATREE
Profile Joined August 2009
340 Posts
March 29 2011 22:08 GMT
#59
These are great. Thank you!
ㅋㄲㅈㅁ
Reyis
Profile Joined August 2009
Pitcairn287 Posts
March 29 2011 22:51 GMT
#60
nice info there
기적의 혁명가 김택용 화이팅~!!
Z3kk
Profile Blog Joined December 2009
4099 Posts
March 29 2011 23:56 GMT
#61
On March 30 2011 01:34 aimaimaim wrote:
Okay, I'm confused.

PvTwinration means Protoss wining against Terran or is it vice-versa?

So, the Python's Graph indicates a huge favor for Terrans against Protoss?


Yeah, it's ratio of P wins versus T to total games PvT.

And yes
Failure is not falling down over and over again. Failure is refusing to get back up.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
March 30 2011 01:09 GMT
#62
On March 30 2011 08:56 Z3kk wrote:
Show nested quote +
On March 30 2011 01:34 aimaimaim wrote:
Okay, I'm confused.

PvTwinration means Protoss wining against Terran or is it vice-versa?

So, the Python's Graph indicates a huge favor for Terrans against Protoss?


Yeah, it's ratio of P wins versus T to total games PvT.

And yes


Ahh ok ok but someone quoted that this is progaming records not D nooby records. I belong to the latter :D

IDK why but I hate playing on FS. QQ
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
Zyferous
Profile Joined September 2010
United States270 Posts
March 30 2011 02:51 GMT
#63
I had no idea Python was so imbalanced..>____>

MY ENTIRE LIFE HAS BEEN A LIE.
Jaedong forever.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
March 30 2011 02:56 GMT
#64
wowowoow when TvZ is that balanced on a map u know it must be good.
fighting spirit <3 <3
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
e_i_pi_1_0
Profile Joined September 2009
933 Posts
March 30 2011 02:57 GMT
#65
The chart for Polaris Rhapsody made me wince.
Jaedong and Hwaseung Oz fan.
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
March 30 2011 03:29 GMT
#66
I'd love to see a graph for peaks, its the most balanced map ever isnt it?
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
March 30 2011 03:39 GMT
#67
On March 30 2011 12:29 Scaramanga wrote:
I'd love to see a graph for peaks, its the most balanced map ever isnt it?

i am assuming you mean sin peaks, lol

has one been done for circuit breaker?
brood war for life, brood war forever
Milkis
Profile Blog Joined January 2010
5003 Posts
March 30 2011 04:11 GMT
#68
currently rebuilding the database so it holds for games before 2006, derp.

Also I lost my code from two days ago for some reason so now I don't exactly remember what kind of games are involved and if they involve "special" event matches
Froadac
Profile Blog Joined July 2009
United States6733 Posts
March 30 2011 05:17 GMT
#69
Blue storM?
Milkis
Profile Blog Joined January 2010
5003 Posts
March 30 2011 05:44 GMT
#70
Circuit Breaker
[image loading]

Blue Storm
[image loading]

Icarus
[image loading]

New Peaks of Baekdu
[image loading]

Aztec
[image loading]

I also did one for hitchhiker but there wasn't enough games to make the data anything useful cause most games on there are on offline games.
Milkis
Profile Blog Joined January 2010
5003 Posts
March 30 2011 06:05 GMT
#71
K, some more number crunching.

Data is basically all Korean BW professional games that are standard league and are team leagues (ie: no OSL/MSL).

The plots show the ratio of Zerg/Protoss/Terran players playing on a map over time.

Fighting Spirit
[image loading]

Outsider
[image loading]

Heartbreak Ridge
[image loading]

Just for some lulz, here's Battle Royal and Central Plains
[image loading]
[image loading]
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
March 30 2011 06:37 GMT
#72
fighting spirit [image loading]

can you plot the same thing across all proleague games (ignoring the map)?
brood war for life, brood war forever
Milkis
Profile Blog Joined January 2010
5003 Posts
March 30 2011 07:28 GMT
#73
On March 30 2011 15:37 Crunchums wrote:
fighting spirit [image loading]

can you plot the same thing across all proleague games (ignoring the map)?

[image loading]

100 game averages (smoothed by taking 10 averages of it) over number of games.
chisuri
Profile Joined January 2010
Vietnam789 Posts
March 30 2011 07:41 GMT
#74
Lol at Battle Royal and Protoss Plain.)
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
March 30 2011 07:51 GMT
#75
is it possible to mark the points on that last one where the map pool changed?
brood war for life, brood war forever
Milkis
Profile Blog Joined January 2010
5003 Posts
March 30 2011 07:57 GMT
#76
On March 30 2011 16:51 Crunchums wrote:
is it possible to mark the points on that last one where the map pool changed?


its possible to mark it by leagues but it would have to be rather manual :[
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
March 30 2011 07:59 GMT
#77
is there something similar you could do that would not be rather manual?
brood war for life, brood war forever
Milkis
Profile Blog Joined January 2010
5003 Posts
March 30 2011 08:05 GMT
#78
I can make the graph by date and you can figure it out (but graph will look a lot choppier)
ghrur
Profile Blog Joined May 2009
United States3786 Posts
March 30 2011 11:33 GMT
#79
What program are you using to make these?
darkness overpowering
Waxangel
Profile Blog Joined September 2002
United States33360 Posts
March 30 2011 14:09 GMT
#80
u still need to fix them so X axis is # of games, not time
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
March 30 2011 14:54 GMT
#81
I want Blitz or Blitz X. Zodiac might be nice (i really like the old school maps.

er.... i play on othello quite a bit, how about that map. byzantium as well? gaia, faoi?
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Milkis
Profile Blog Joined January 2010
5003 Posts
March 30 2011 16:20 GMT
#82
On March 30 2011 20:33 ghrur wrote:
What program are you using to make these?


STATA

On March 30 2011 23:09 Waxangel wrote:
u still need to fix them so X axis is # of games, not time


Why would you say "fix"? Honestly, it's not on my priority list atm cause you can easily condense the graph in your mind to see what it may look like :S
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
October 21 2014 18:15 GMT
#83
Saw this linked from : http://wiki.teamliquid.net/starcraft/Fighting_Spirit

Could anyone please reupload the images?

Thanks!
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
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