• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:19
CEST 11:19
KST 18:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!32Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion Best Games Kespa era [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5603 users

TvZ/ZvP/PvT stats on maps over time

Forum Index > BW General
Post a Reply
1 2 3 4 5 Next All
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 17:21:08
March 28 2011 08:26 GMT
#1
Fighting Spirit
[image loading]
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
March 28 2011 08:27 GMT
#2
Bring it back
Translator:3
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 18:27:03
March 28 2011 08:28 GMT
#3
Oh, also accepting requests for other maps that were used after 2006

Heartbreak Ridge

[image loading]

Match Point

[image loading]
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
March 28 2011 08:32 GMT
#4
Wow that is pretty cool, would be neat to see one for Destination too.
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 18:27:28
March 28 2011 08:33 GMT
#5
On March 28 2011 17:32 Catch]22 wrote:
Wow that is pretty cool, would be neat to see one for Destination too.

[image loading]

Also Polaris Rhapsody
[image loading]

screw that map
milikan
Profile Blog Joined April 2009
United States67 Posts
March 28 2011 08:38 GMT
#6
are these stats all collected using tlpd?

i guess you have a program that yanks out the stats per map and graphs it?
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 18:27:47
March 28 2011 08:39 GMT
#7
On March 28 2011 17:38 milikan wrote:
are these stats all collected using tlpd?

i guess you have a program that yanks out the stats per map and graphs it?


These are stats from TLPD, all the "standard" leagues and only counting progames in Korea

judgment day

[image loading]

Outsider

[image loading]
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
March 28 2011 08:42 GMT
#8
Whoa, knew Desti was bad for T, not that bad :S neat!

Thank God Fighting Spirit became the new Python, could you do one for python? Would be neat to compare them too.
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 18:28:00
March 28 2011 08:45 GMT
#9
On March 28 2011 17:42 Catch]22 wrote:
Whoa, knew Desti was bad for T, not that bad :S neat!

Thank God Fighting Spirit became the new Python, could you do one for python? Would be neat to compare them too.


[image loading]

Wow python wow
milikan
Profile Blog Joined April 2009
United States67 Posts
Last Edited: 2011-03-28 08:51:47
March 28 2011 08:47 GMT
#10
suggestion for next "program": compare the distance of the values for the winrates from 50% for each map as a way to measure balance, then find the most balanced map since 2006. ^^

could graph balance over time, but i think that would be random. map makers come up with new concepts, and it seems like they care more about creativity than balance. which i kinda like!

[edit] in the sidebar, i saw the title "race relations..." and i thought this was a post on human race relations. thats how it caught my attention.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
March 28 2011 08:48 GMT
#11
wuthering heights? battle royale? raid assault?

sadly i don't think there are very many maps with a large enough sample size for those graphs to mean much, but they are still fun to look at

hopefully FS will come back during PL playoffs ( <3 FS )
brood war for life, brood war forever
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
March 28 2011 08:49 GMT
#12
Whoah, lol PvT Python
Milkis
Profile Blog Joined January 2010
5003 Posts
March 28 2011 08:51 GMT
#13
On March 28 2011 17:47 milikan wrote:
suggestion for next "program": compare the distance of the values for the winrates from 50% for each map as a way to measure balance, then find the most balanced map since 2006. ^^

could graph balance over time, but i think that would be random. map makers come up with new concepts, and it seems like they care more about creativity than balance. which i kinda like!


Eh, it's honestly not that simple cause there's a lot of selection bias going into the maps. Think of it this way

1) in individual leagues races that are bad at certain maps are knocked out quickly (sup ZvZ MSL)
2) in proleague, people will send out races that supposedly are "good" at certain maps.

So in order to measure balance you also have to calc the mirror matches and stuff like that, and that alone makes it a bit more interesting.

IE: Map stats (at least win rates) alone don't tell you jack about balance. The reason I made these graphs are to show how certain maps really are quite good like Fighting Spirit since it actually seems to converge to close to 50% for some reason, so it's a good overall signal. Of course it could also be the fact that FS has a ton of games, probably more so than any map.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
March 28 2011 08:54 GMT
#14
yeah, I actually think that the best statistic for map balance is the % of the time each race was sent out on the map during proleague
i'm sure you could do even better if you did something like account for the racial composition of the entire proscene / teams / consider the race requirement
brood war for life, brood war forever
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 08:58:23
March 28 2011 08:57 GMT
#15
[edit] in the sidebar, i saw the title "race relations..." and i thought this was a post on human race relations. thats how it caught my attention.


Yeah that was all planned :D

On March 28 2011 17:48 Crunchums wrote:
wuthering heights? battle royale? raid assault?

sadly i don't think there are very many maps with a large enough sample size for those graphs to mean much, but they are still fun to look at

hopefully FS will come back during PL playoffs ( <3 FS )


These don't have enough points cause I was going to do something else and so i made the dataset with only data from 2006 onwards :D;;;


On March 28 2011 17:54 Crunchums wrote:
yeah, I actually think that the best statistic for map balance is the % of the time each race was sent out on the map during proleague
i'm sure you could do even better if you did something like account for the racial composition of the entire proscene / teams / consider the race requirement


Yeah but that's also kind of hard cause some teams have "more zergs" than others etc. Winner's League also throws a lot of stuff off too since it operates kind of differently. It's something to look at in the future though, although I was planning on taking the noob easy way out and just fixed effects it and just look at coefficients in the long run to determine map balance.


Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
March 28 2011 09:01 GMT
#16
There's no WAY Toss are losing to Terran that much on Python. Am I looking at this thing backwards?
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 18:28:25
March 28 2011 09:04 GMT
#17
On March 28 2011 18:01 Cedstick wrote:
There's no WAY Toss are losing to Terran that much on Python. Am I looking at this thing backwards?


Nope, you're looking at it correctly

Rush Hour 3
[image loading]

Andromeda
[image loading]
milikan
Profile Blog Joined April 2009
United States67 Posts
Last Edited: 2011-03-28 09:08:45
March 28 2011 09:05 GMT
#18
+ Show Spoiler +
On March 28 2011 17:51 Milkis wrote:
Show nested quote +
On March 28 2011 17:47 milikan wrote:
suggestion for next "program": compare the distance of the values for the winrates from 50% for each map as a way to measure balance, then find the most balanced map since 2006. ^^

could graph balance over time, but i think that would be random. map makers come up with new concepts, and it seems like they care more about creativity than balance. which i kinda like!


Eh, it's honestly not that simple cause there's a lot of selection bias going into the maps. Think of it this way

1) in individual leagues races that are bad at certain maps are knocked out quickly (sup ZvZ MSL)
2) in proleague, people will send out races that supposedly are "good" at certain maps.

So in order to measure balance you also have to calc the mirror matches and stuff like that, and that alone makes it a bit more interesting.

IE: Map stats (at least win rates) alone don't tell you jack about balance. The reason I made these graphs are to show how certain maps really are quite good like Fighting Spirit since it actually seems to converge to close to 50% for some reason, so it's a good overall signal. Of course it could also be the fact that FS has a ton of games, probably more so than any map.



1) won't that show up in the w/l stats, as one matchup will be skewed for that map? or does that mean sample size will be too small?
2) do you mean that a lot of mirrors are played thus leading to a smaller sample size?

in general i dont see a problem with using w/l stats as a general measure of balance; obviously its not going to be perfect, but as rough guildline i don't see why not. balance makes it easier for one race to win vs. another, so spread over a large sample size, shouldn't that be reflected in the w/l stats?

"The reason I made these graphs are to show how certain maps really are quite good like Fighting Spirit since it actually seems to converge to close to 50% for some reason, so it's a good overall signal." this point seems to agree with what im trying to argue; that a 50% w/l ratio for all MUs infers a balanced/good map.

unless "balanced" doesnt equate to "good"?

[woo more editing] i wonder what you could do with access to iccup stats. the difference amongst player ranks (D to A) would be pretty interesting, just for starters!
Milkis
Profile Blog Joined January 2010
5003 Posts
March 28 2011 09:12 GMT
#19
On March 28 2011 18:05 milikan wrote:
+ Show Spoiler +
On March 28 2011 17:51 Milkis wrote:
Show nested quote +
On March 28 2011 17:47 milikan wrote:
suggestion for next "program": compare the distance of the values for the winrates from 50% for each map as a way to measure balance, then find the most balanced map since 2006. ^^

could graph balance over time, but i think that would be random. map makers come up with new concepts, and it seems like they care more about creativity than balance. which i kinda like!


Eh, it's honestly not that simple cause there's a lot of selection bias going into the maps. Think of it this way

1) in individual leagues races that are bad at certain maps are knocked out quickly (sup ZvZ MSL)
2) in proleague, people will send out races that supposedly are "good" at certain maps.

So in order to measure balance you also have to calc the mirror matches and stuff like that, and that alone makes it a bit more interesting.

IE: Map stats (at least win rates) alone don't tell you jack about balance. The reason I made these graphs are to show how certain maps really are quite good like Fighting Spirit since it actually seems to converge to close to 50% for some reason, so it's a good overall signal. Of course it could also be the fact that FS has a ton of games, probably more so than any map.



1) won't that show up in the w/l stats, as one matchup will be skewed for that map? or does that mean sample size will be too small?
2) do you mean that a lot of mirrors are played thus leading to a smaller sample size?

in general i dont see a problem with using w/l stats as a general measure of balance; obviously its not going to be perfect, but as rough guildline i don't see why not. balance makes it easier for one race to win vs. another, so spread over a large sample size, shouldn't that be reflected in the w/l stats?

"The reason I made these graphs are to show how certain maps really are quite good like Fighting Spirit since it actually seems to converge to close to 50% for some reason, so it's a good overall signal." this point seems to agree with what im trying to argue; that a 50% w/l ratio for all MUs infers a balanced/good map.

unless "balanced" doesnt equate to "good"?




1) Basically suppose you have a map pool that is PvT imba. Protoss eliminates all the Terran so all we have left is a lot of PvZs. Basically it doesnt give you a good overall picture and it requires quite a number of samples, but maps change every individual league so you dont really have anything conclusive.

2) For example, let's say, Battle Royale or Central Plains. You do a test like that on those maps, you're likely not going to get significance if you only use W/L ratio cause there weren't many other types of matches, but the number of mirror matches there let us know how "imbalanced" the map is. It also skews the sample, cause the other races going into those maps probably has something crazy prepared.

What I mean is yes, Fighting Spirit "looks" more balanced than others, but I'm more curious if there are correlations between these kinds of patterns, mirror matches, etc.

Anyway sleeping now. Will do more requests tomorrow i guess
Amnesia
Profile Blog Joined September 2009
United States3818 Posts
March 28 2011 09:17 GMT
#20
LOL @ HBR for TvP in its early stage. What a nightmare/hell of a map.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Has 62
MindelVK 15
StarCraft: Brood War
Soma 286
BeSt 249
Hyuk 173
Leta 130
PianO 99
Rush 91
Sharp 53
Bale 52
Mong 31
NotJumperer 11
Dota 2
The International37227
singsing3621
Fuzer 376
KheZu105
XcaliburYe60
League of Legends
JimRising 503
Counter-Strike
byalli972
zeus135
edward29
kRYSTAL_6
Other Games
summit1g6836
ROOTCatZ152
Mew2King46
Trikslyr21
Organizations
Other Games
gamesdonequick536
StarCraft: Brood War
UltimateBattle 16
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH269
• StrangeGG 88
• LUISG 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1425
League of Legends
• Jankos1417
Upcoming Events
CranKy Ducklings
41m
PiG Sty Festival
2h 41m
herO vs Krystianer
Solar vs Cure
IPSL
6h 41m
Sparkling Tuna Cup
1d
PiG Sty Festival
1d 2h
Maru vs Shameless
Reynor vs TriGGeR
IPSL
1d 6h
OSC
1d 14h
Afreeca Starleague
2 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
2 days
The Patches Monday
2 days
[ Show More ]
Afreeca Starleague
3 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
5 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.