• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:42
CEST 00:42
KST 07:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
25 Years Since Brood War Patch 1.08 (Spoiler) ASL21 Winner's Interview vespene.gg — BW replays in browser [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1250 users

TvZ/ZvP/PvT stats on maps over time

Forum Index > BW General
Post a Reply
1 2 3 4 5 Next All
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 17:21:08
March 28 2011 08:26 GMT
#1
Fighting Spirit
[image loading]
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
March 28 2011 08:27 GMT
#2
Bring it back
Translator:3
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 18:27:03
March 28 2011 08:28 GMT
#3
Oh, also accepting requests for other maps that were used after 2006

Heartbreak Ridge

[image loading]

Match Point

[image loading]
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
March 28 2011 08:32 GMT
#4
Wow that is pretty cool, would be neat to see one for Destination too.
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 18:27:28
March 28 2011 08:33 GMT
#5
On March 28 2011 17:32 Catch]22 wrote:
Wow that is pretty cool, would be neat to see one for Destination too.

[image loading]

Also Polaris Rhapsody
[image loading]

screw that map
milikan
Profile Blog Joined April 2009
United States67 Posts
March 28 2011 08:38 GMT
#6
are these stats all collected using tlpd?

i guess you have a program that yanks out the stats per map and graphs it?
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 18:27:47
March 28 2011 08:39 GMT
#7
On March 28 2011 17:38 milikan wrote:
are these stats all collected using tlpd?

i guess you have a program that yanks out the stats per map and graphs it?


These are stats from TLPD, all the "standard" leagues and only counting progames in Korea

judgment day

[image loading]

Outsider

[image loading]
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
March 28 2011 08:42 GMT
#8
Whoa, knew Desti was bad for T, not that bad :S neat!

Thank God Fighting Spirit became the new Python, could you do one for python? Would be neat to compare them too.
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 18:28:00
March 28 2011 08:45 GMT
#9
On March 28 2011 17:42 Catch]22 wrote:
Whoa, knew Desti was bad for T, not that bad :S neat!

Thank God Fighting Spirit became the new Python, could you do one for python? Would be neat to compare them too.


[image loading]

Wow python wow
milikan
Profile Blog Joined April 2009
United States67 Posts
Last Edited: 2011-03-28 08:51:47
March 28 2011 08:47 GMT
#10
suggestion for next "program": compare the distance of the values for the winrates from 50% for each map as a way to measure balance, then find the most balanced map since 2006. ^^

could graph balance over time, but i think that would be random. map makers come up with new concepts, and it seems like they care more about creativity than balance. which i kinda like!

[edit] in the sidebar, i saw the title "race relations..." and i thought this was a post on human race relations. thats how it caught my attention.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
March 28 2011 08:48 GMT
#11
wuthering heights? battle royale? raid assault?

sadly i don't think there are very many maps with a large enough sample size for those graphs to mean much, but they are still fun to look at

hopefully FS will come back during PL playoffs ( <3 FS )
brood war for life, brood war forever
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
March 28 2011 08:49 GMT
#12
Whoah, lol PvT Python
Milkis
Profile Blog Joined January 2010
5003 Posts
March 28 2011 08:51 GMT
#13
On March 28 2011 17:47 milikan wrote:
suggestion for next "program": compare the distance of the values for the winrates from 50% for each map as a way to measure balance, then find the most balanced map since 2006. ^^

could graph balance over time, but i think that would be random. map makers come up with new concepts, and it seems like they care more about creativity than balance. which i kinda like!


Eh, it's honestly not that simple cause there's a lot of selection bias going into the maps. Think of it this way

1) in individual leagues races that are bad at certain maps are knocked out quickly (sup ZvZ MSL)
2) in proleague, people will send out races that supposedly are "good" at certain maps.

So in order to measure balance you also have to calc the mirror matches and stuff like that, and that alone makes it a bit more interesting.

IE: Map stats (at least win rates) alone don't tell you jack about balance. The reason I made these graphs are to show how certain maps really are quite good like Fighting Spirit since it actually seems to converge to close to 50% for some reason, so it's a good overall signal. Of course it could also be the fact that FS has a ton of games, probably more so than any map.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
March 28 2011 08:54 GMT
#14
yeah, I actually think that the best statistic for map balance is the % of the time each race was sent out on the map during proleague
i'm sure you could do even better if you did something like account for the racial composition of the entire proscene / teams / consider the race requirement
brood war for life, brood war forever
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 08:58:23
March 28 2011 08:57 GMT
#15
[edit] in the sidebar, i saw the title "race relations..." and i thought this was a post on human race relations. thats how it caught my attention.


Yeah that was all planned :D

On March 28 2011 17:48 Crunchums wrote:
wuthering heights? battle royale? raid assault?

sadly i don't think there are very many maps with a large enough sample size for those graphs to mean much, but they are still fun to look at

hopefully FS will come back during PL playoffs ( <3 FS )


These don't have enough points cause I was going to do something else and so i made the dataset with only data from 2006 onwards :D;;;


On March 28 2011 17:54 Crunchums wrote:
yeah, I actually think that the best statistic for map balance is the % of the time each race was sent out on the map during proleague
i'm sure you could do even better if you did something like account for the racial composition of the entire proscene / teams / consider the race requirement


Yeah but that's also kind of hard cause some teams have "more zergs" than others etc. Winner's League also throws a lot of stuff off too since it operates kind of differently. It's something to look at in the future though, although I was planning on taking the noob easy way out and just fixed effects it and just look at coefficients in the long run to determine map balance.


Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
March 28 2011 09:01 GMT
#16
There's no WAY Toss are losing to Terran that much on Python. Am I looking at this thing backwards?
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 18:28:25
March 28 2011 09:04 GMT
#17
On March 28 2011 18:01 Cedstick wrote:
There's no WAY Toss are losing to Terran that much on Python. Am I looking at this thing backwards?


Nope, you're looking at it correctly

Rush Hour 3
[image loading]

Andromeda
[image loading]
milikan
Profile Blog Joined April 2009
United States67 Posts
Last Edited: 2011-03-28 09:08:45
March 28 2011 09:05 GMT
#18
+ Show Spoiler +
On March 28 2011 17:51 Milkis wrote:
Show nested quote +
On March 28 2011 17:47 milikan wrote:
suggestion for next "program": compare the distance of the values for the winrates from 50% for each map as a way to measure balance, then find the most balanced map since 2006. ^^

could graph balance over time, but i think that would be random. map makers come up with new concepts, and it seems like they care more about creativity than balance. which i kinda like!


Eh, it's honestly not that simple cause there's a lot of selection bias going into the maps. Think of it this way

1) in individual leagues races that are bad at certain maps are knocked out quickly (sup ZvZ MSL)
2) in proleague, people will send out races that supposedly are "good" at certain maps.

So in order to measure balance you also have to calc the mirror matches and stuff like that, and that alone makes it a bit more interesting.

IE: Map stats (at least win rates) alone don't tell you jack about balance. The reason I made these graphs are to show how certain maps really are quite good like Fighting Spirit since it actually seems to converge to close to 50% for some reason, so it's a good overall signal. Of course it could also be the fact that FS has a ton of games, probably more so than any map.



1) won't that show up in the w/l stats, as one matchup will be skewed for that map? or does that mean sample size will be too small?
2) do you mean that a lot of mirrors are played thus leading to a smaller sample size?

in general i dont see a problem with using w/l stats as a general measure of balance; obviously its not going to be perfect, but as rough guildline i don't see why not. balance makes it easier for one race to win vs. another, so spread over a large sample size, shouldn't that be reflected in the w/l stats?

"The reason I made these graphs are to show how certain maps really are quite good like Fighting Spirit since it actually seems to converge to close to 50% for some reason, so it's a good overall signal." this point seems to agree with what im trying to argue; that a 50% w/l ratio for all MUs infers a balanced/good map.

unless "balanced" doesnt equate to "good"?

[woo more editing] i wonder what you could do with access to iccup stats. the difference amongst player ranks (D to A) would be pretty interesting, just for starters!
Milkis
Profile Blog Joined January 2010
5003 Posts
March 28 2011 09:12 GMT
#19
On March 28 2011 18:05 milikan wrote:
+ Show Spoiler +
On March 28 2011 17:51 Milkis wrote:
Show nested quote +
On March 28 2011 17:47 milikan wrote:
suggestion for next "program": compare the distance of the values for the winrates from 50% for each map as a way to measure balance, then find the most balanced map since 2006. ^^

could graph balance over time, but i think that would be random. map makers come up with new concepts, and it seems like they care more about creativity than balance. which i kinda like!


Eh, it's honestly not that simple cause there's a lot of selection bias going into the maps. Think of it this way

1) in individual leagues races that are bad at certain maps are knocked out quickly (sup ZvZ MSL)
2) in proleague, people will send out races that supposedly are "good" at certain maps.

So in order to measure balance you also have to calc the mirror matches and stuff like that, and that alone makes it a bit more interesting.

IE: Map stats (at least win rates) alone don't tell you jack about balance. The reason I made these graphs are to show how certain maps really are quite good like Fighting Spirit since it actually seems to converge to close to 50% for some reason, so it's a good overall signal. Of course it could also be the fact that FS has a ton of games, probably more so than any map.



1) won't that show up in the w/l stats, as one matchup will be skewed for that map? or does that mean sample size will be too small?
2) do you mean that a lot of mirrors are played thus leading to a smaller sample size?

in general i dont see a problem with using w/l stats as a general measure of balance; obviously its not going to be perfect, but as rough guildline i don't see why not. balance makes it easier for one race to win vs. another, so spread over a large sample size, shouldn't that be reflected in the w/l stats?

"The reason I made these graphs are to show how certain maps really are quite good like Fighting Spirit since it actually seems to converge to close to 50% for some reason, so it's a good overall signal." this point seems to agree with what im trying to argue; that a 50% w/l ratio for all MUs infers a balanced/good map.

unless "balanced" doesnt equate to "good"?




1) Basically suppose you have a map pool that is PvT imba. Protoss eliminates all the Terran so all we have left is a lot of PvZs. Basically it doesnt give you a good overall picture and it requires quite a number of samples, but maps change every individual league so you dont really have anything conclusive.

2) For example, let's say, Battle Royale or Central Plains. You do a test like that on those maps, you're likely not going to get significance if you only use W/L ratio cause there weren't many other types of matches, but the number of mirror matches there let us know how "imbalanced" the map is. It also skews the sample, cause the other races going into those maps probably has something crazy prepared.

What I mean is yes, Fighting Spirit "looks" more balanced than others, but I'm more curious if there are correlations between these kinds of patterns, mirror matches, etc.

Anyway sleeping now. Will do more requests tomorrow i guess
Amnesia
Profile Blog Joined September 2009
United States3818 Posts
March 28 2011 09:17 GMT
#20
LOL @ HBR for TvP in its early stage. What a nightmare/hell of a map.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
19:30
Patches' Patch Clash #7
RotterdaM631
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 631
ProTech94
StarCraft: Brood War
Britney 17845
Artosis 521
Zeus 78
NaDa 31
Dota 2
NeuroSwarm140
League of Legends
JimRising 582
Other Games
gofns16529
summit1g13735
tarik_tv11819
FrodaN5023
Grubby4291
Liquid`RaSZi3163
shahzam437
KnowMe349
kaitlyn49
RuFF_SC28
Organizations
Other Games
gamesdonequick1315
BasetradeTV90
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 63
• musti20045 41
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21400
Other Games
• imaqtpie1139
• WagamamaTV346
• Shiphtur311
• tFFMrPink 14
Upcoming Events
OSC
1h 18m
Universe Titan Cup
12h 18m
Rogue vs Percival
Wardi Open
13h 18m
Monday Night Weeklies
17h 18m
Replay Cast
1d 1h
Kung Fu Cup
1d 12h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
[ Show More ]
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
Replay Cast
4 days
Maestros of the Game
4 days
Replay Cast
5 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
6 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W8
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.