• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:54
CET 18:54
KST 02:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!44$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1670 users

TvZ/ZvP/PvT stats on maps over time

Forum Index > BW General
Post a Reply
1 2 3 4 5 Next All
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 17:21:08
March 28 2011 08:26 GMT
#1
Fighting Spirit
[image loading]
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
March 28 2011 08:27 GMT
#2
Bring it back
Translator:3
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 18:27:03
March 28 2011 08:28 GMT
#3
Oh, also accepting requests for other maps that were used after 2006

Heartbreak Ridge

[image loading]

Match Point

[image loading]
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
March 28 2011 08:32 GMT
#4
Wow that is pretty cool, would be neat to see one for Destination too.
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 18:27:28
March 28 2011 08:33 GMT
#5
On March 28 2011 17:32 Catch]22 wrote:
Wow that is pretty cool, would be neat to see one for Destination too.

[image loading]

Also Polaris Rhapsody
[image loading]

screw that map
milikan
Profile Blog Joined April 2009
United States67 Posts
March 28 2011 08:38 GMT
#6
are these stats all collected using tlpd?

i guess you have a program that yanks out the stats per map and graphs it?
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 18:27:47
March 28 2011 08:39 GMT
#7
On March 28 2011 17:38 milikan wrote:
are these stats all collected using tlpd?

i guess you have a program that yanks out the stats per map and graphs it?


These are stats from TLPD, all the "standard" leagues and only counting progames in Korea

judgment day

[image loading]

Outsider

[image loading]
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
March 28 2011 08:42 GMT
#8
Whoa, knew Desti was bad for T, not that bad :S neat!

Thank God Fighting Spirit became the new Python, could you do one for python? Would be neat to compare them too.
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 18:28:00
March 28 2011 08:45 GMT
#9
On March 28 2011 17:42 Catch]22 wrote:
Whoa, knew Desti was bad for T, not that bad :S neat!

Thank God Fighting Spirit became the new Python, could you do one for python? Would be neat to compare them too.


[image loading]

Wow python wow
milikan
Profile Blog Joined April 2009
United States67 Posts
Last Edited: 2011-03-28 08:51:47
March 28 2011 08:47 GMT
#10
suggestion for next "program": compare the distance of the values for the winrates from 50% for each map as a way to measure balance, then find the most balanced map since 2006. ^^

could graph balance over time, but i think that would be random. map makers come up with new concepts, and it seems like they care more about creativity than balance. which i kinda like!

[edit] in the sidebar, i saw the title "race relations..." and i thought this was a post on human race relations. thats how it caught my attention.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
March 28 2011 08:48 GMT
#11
wuthering heights? battle royale? raid assault?

sadly i don't think there are very many maps with a large enough sample size for those graphs to mean much, but they are still fun to look at

hopefully FS will come back during PL playoffs ( <3 FS )
brood war for life, brood war forever
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
March 28 2011 08:49 GMT
#12
Whoah, lol PvT Python
Milkis
Profile Blog Joined January 2010
5003 Posts
March 28 2011 08:51 GMT
#13
On March 28 2011 17:47 milikan wrote:
suggestion for next "program": compare the distance of the values for the winrates from 50% for each map as a way to measure balance, then find the most balanced map since 2006. ^^

could graph balance over time, but i think that would be random. map makers come up with new concepts, and it seems like they care more about creativity than balance. which i kinda like!


Eh, it's honestly not that simple cause there's a lot of selection bias going into the maps. Think of it this way

1) in individual leagues races that are bad at certain maps are knocked out quickly (sup ZvZ MSL)
2) in proleague, people will send out races that supposedly are "good" at certain maps.

So in order to measure balance you also have to calc the mirror matches and stuff like that, and that alone makes it a bit more interesting.

IE: Map stats (at least win rates) alone don't tell you jack about balance. The reason I made these graphs are to show how certain maps really are quite good like Fighting Spirit since it actually seems to converge to close to 50% for some reason, so it's a good overall signal. Of course it could also be the fact that FS has a ton of games, probably more so than any map.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
March 28 2011 08:54 GMT
#14
yeah, I actually think that the best statistic for map balance is the % of the time each race was sent out on the map during proleague
i'm sure you could do even better if you did something like account for the racial composition of the entire proscene / teams / consider the race requirement
brood war for life, brood war forever
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 08:58:23
March 28 2011 08:57 GMT
#15
[edit] in the sidebar, i saw the title "race relations..." and i thought this was a post on human race relations. thats how it caught my attention.


Yeah that was all planned :D

On March 28 2011 17:48 Crunchums wrote:
wuthering heights? battle royale? raid assault?

sadly i don't think there are very many maps with a large enough sample size for those graphs to mean much, but they are still fun to look at

hopefully FS will come back during PL playoffs ( <3 FS )


These don't have enough points cause I was going to do something else and so i made the dataset with only data from 2006 onwards :D;;;


On March 28 2011 17:54 Crunchums wrote:
yeah, I actually think that the best statistic for map balance is the % of the time each race was sent out on the map during proleague
i'm sure you could do even better if you did something like account for the racial composition of the entire proscene / teams / consider the race requirement


Yeah but that's also kind of hard cause some teams have "more zergs" than others etc. Winner's League also throws a lot of stuff off too since it operates kind of differently. It's something to look at in the future though, although I was planning on taking the noob easy way out and just fixed effects it and just look at coefficients in the long run to determine map balance.


Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
March 28 2011 09:01 GMT
#16
There's no WAY Toss are losing to Terran that much on Python. Am I looking at this thing backwards?
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2011-03-28 18:28:25
March 28 2011 09:04 GMT
#17
On March 28 2011 18:01 Cedstick wrote:
There's no WAY Toss are losing to Terran that much on Python. Am I looking at this thing backwards?


Nope, you're looking at it correctly

Rush Hour 3
[image loading]

Andromeda
[image loading]
milikan
Profile Blog Joined April 2009
United States67 Posts
Last Edited: 2011-03-28 09:08:45
March 28 2011 09:05 GMT
#18
+ Show Spoiler +
On March 28 2011 17:51 Milkis wrote:
Show nested quote +
On March 28 2011 17:47 milikan wrote:
suggestion for next "program": compare the distance of the values for the winrates from 50% for each map as a way to measure balance, then find the most balanced map since 2006. ^^

could graph balance over time, but i think that would be random. map makers come up with new concepts, and it seems like they care more about creativity than balance. which i kinda like!


Eh, it's honestly not that simple cause there's a lot of selection bias going into the maps. Think of it this way

1) in individual leagues races that are bad at certain maps are knocked out quickly (sup ZvZ MSL)
2) in proleague, people will send out races that supposedly are "good" at certain maps.

So in order to measure balance you also have to calc the mirror matches and stuff like that, and that alone makes it a bit more interesting.

IE: Map stats (at least win rates) alone don't tell you jack about balance. The reason I made these graphs are to show how certain maps really are quite good like Fighting Spirit since it actually seems to converge to close to 50% for some reason, so it's a good overall signal. Of course it could also be the fact that FS has a ton of games, probably more so than any map.



1) won't that show up in the w/l stats, as one matchup will be skewed for that map? or does that mean sample size will be too small?
2) do you mean that a lot of mirrors are played thus leading to a smaller sample size?

in general i dont see a problem with using w/l stats as a general measure of balance; obviously its not going to be perfect, but as rough guildline i don't see why not. balance makes it easier for one race to win vs. another, so spread over a large sample size, shouldn't that be reflected in the w/l stats?

"The reason I made these graphs are to show how certain maps really are quite good like Fighting Spirit since it actually seems to converge to close to 50% for some reason, so it's a good overall signal." this point seems to agree with what im trying to argue; that a 50% w/l ratio for all MUs infers a balanced/good map.

unless "balanced" doesnt equate to "good"?

[woo more editing] i wonder what you could do with access to iccup stats. the difference amongst player ranks (D to A) would be pretty interesting, just for starters!
Milkis
Profile Blog Joined January 2010
5003 Posts
March 28 2011 09:12 GMT
#19
On March 28 2011 18:05 milikan wrote:
+ Show Spoiler +
On March 28 2011 17:51 Milkis wrote:
Show nested quote +
On March 28 2011 17:47 milikan wrote:
suggestion for next "program": compare the distance of the values for the winrates from 50% for each map as a way to measure balance, then find the most balanced map since 2006. ^^

could graph balance over time, but i think that would be random. map makers come up with new concepts, and it seems like they care more about creativity than balance. which i kinda like!


Eh, it's honestly not that simple cause there's a lot of selection bias going into the maps. Think of it this way

1) in individual leagues races that are bad at certain maps are knocked out quickly (sup ZvZ MSL)
2) in proleague, people will send out races that supposedly are "good" at certain maps.

So in order to measure balance you also have to calc the mirror matches and stuff like that, and that alone makes it a bit more interesting.

IE: Map stats (at least win rates) alone don't tell you jack about balance. The reason I made these graphs are to show how certain maps really are quite good like Fighting Spirit since it actually seems to converge to close to 50% for some reason, so it's a good overall signal. Of course it could also be the fact that FS has a ton of games, probably more so than any map.



1) won't that show up in the w/l stats, as one matchup will be skewed for that map? or does that mean sample size will be too small?
2) do you mean that a lot of mirrors are played thus leading to a smaller sample size?

in general i dont see a problem with using w/l stats as a general measure of balance; obviously its not going to be perfect, but as rough guildline i don't see why not. balance makes it easier for one race to win vs. another, so spread over a large sample size, shouldn't that be reflected in the w/l stats?

"The reason I made these graphs are to show how certain maps really are quite good like Fighting Spirit since it actually seems to converge to close to 50% for some reason, so it's a good overall signal." this point seems to agree with what im trying to argue; that a 50% w/l ratio for all MUs infers a balanced/good map.

unless "balanced" doesnt equate to "good"?




1) Basically suppose you have a map pool that is PvT imba. Protoss eliminates all the Terran so all we have left is a lot of PvZs. Basically it doesnt give you a good overall picture and it requires quite a number of samples, but maps change every individual league so you dont really have anything conclusive.

2) For example, let's say, Battle Royale or Central Plains. You do a test like that on those maps, you're likely not going to get significance if you only use W/L ratio cause there weren't many other types of matches, but the number of mirror matches there let us know how "imbalanced" the map is. It also skews the sample, cause the other races going into those maps probably has something crazy prepared.

What I mean is yes, Fighting Spirit "looks" more balanced than others, but I'm more curious if there are correlations between these kinds of patterns, mirror matches, etc.

Anyway sleeping now. Will do more requests tomorrow i guess
Amnesia
Profile Blog Joined September 2009
United States3818 Posts
March 28 2011 09:17 GMT
#20
LOL @ HBR for TvP in its early stage. What a nightmare/hell of a map.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
15:00
Stellar Fest: Day 3
Zoun vs TriGGeRLIVE!
Clem vs TBD
ComeBackTV 1077
UrsaTVCanada586
IndyStarCraft 303
EnkiAlexander 59
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 298
BRAT_OK 90
Railgan 48
ProTech7
StarCraft: Brood War
Sea 1858
GuemChi 382
Larva 60
Backho 44
zelot 35
scan(afreeca) 10
Dota 2
qojqva2787
Dendi1114
syndereN261
Heroes of the Storm
Khaldor458
Other Games
gofns8191
FrodaN988
B2W.Neo535
Liquid`VortiX402
Hui .187
Sick182
ArmadaUGS119
QueenE60
Mew2King56
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
Other Games
gamesdonequick0
StarCraft: Brood War
sctven
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 19
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 5
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV635
• Ler88
League of Legends
• Nemesis3147
• Shiphtur722
Upcoming Events
IPSL
6m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2h 6m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
OSC
5h 6m
OSC
15h 6m
Wardi Open
18h 6m
Wardi Open
22h 6m
Replay Cast
1d 5h
WardiTV Korean Royale
1d 18h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.