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TvZ/ZvP/PvT stats on maps over time - Page 2

Forum Index > BW General
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milikan
Profile Blog Joined April 2009
United States67 Posts
Last Edited: 2011-03-28 09:27:52
March 28 2011 09:21 GMT
#21
On March 28 2011 18:12 Milkis wrote:

1) Basically suppose you have a map pool that is PvT imba. Protoss eliminates all the Terran so all we have left is a lot of PvZs. Basically it doesnt give you a good overall picture and it requires quite a number of samples, but maps change every individual league so you dont really have anything conclusive.


hmmm doesn't that mean sort of pull the statistics to extremes? if one map is really imba, then the stats will show it with a huge disparity in win rate, since there's a huge disparity + small sample size. however if a map is balanced, then there will be ~50% win rate + large sample size. so there's an exponential increase in "balance" as w/l stats approach 50%...? so assuming what i just said is true, FS is SUPER DUPER balanced? ^^

anyways thanks for the awesome graphs! and for the impromptu lesson in stats. =D

[kekeke more editing] "What I mean is yes, Fighting Spirit "looks" more balanced than others, but I'm more curious if there are correlations between these kinds of patterns, mirror matches, etc. " this also seems fairly easy to graph; distance of MU from 50% vs. # of mirror matches (for race that was mirrored the most). but this seems like a really obvious positive correlation. lol

also i suppose you could throw in stats for # of times each MU is played, i.e. distance of MU from 50% vs. # of times each MU is played. i predict... negative correlation? =P

GOD this problem is interesting to think about. i need to go back to hw.
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
March 28 2011 11:32 GMT
#22
Anyone want to explain to me how TvP is so Protoss-skewed? I fucking hate playing that map as Terran. Protoss has such an easy time taking a third, and I have a hard-as-balls time taking a third.
안지호
zer0das
Profile Blog Joined May 2007
United States8519 Posts
March 28 2011 11:33 GMT
#23
Haha, the ones for Python and Andromeda... why am I not surprised. xD
FranzP
Profile Joined November 2010
France270 Posts
March 28 2011 11:41 GMT
#24
I'd really like to see a graph for Circuit breaker, the map seem fairly balance (TvZ 50.8%, ZvP 51.1%, PvT 53.3%) yet it can be interesting to see how the matches lead to such a fast equilbrium in the match-ups.
"Cyberhacking is kind of like masturbation I guess, all countries do it but nobody actually talks about it. China just was accidentally doing it with the door wide open." Newbistic
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
March 28 2011 12:02 GMT
#25
On March 28 2011 20:32 DTK-m2 wrote:
Anyone want to explain to me how TvP is so Protoss-skewed? I fucking hate playing that map as Terran. Protoss has such an easy time taking a third, and I have a hard-as-balls time taking a third.

Which map, HBR?

HBR has a hard third for the Terran, but an easy fourth and fifth. That's pretty threatening for Protoss, on a map with only 6 bases that Protoss can ever take, one of which is indefensible after Terran takes his mineral-only fourth.

As a consequence, Protoss has to play aggressively enough that either Protoss gets to mine out both corners, or Terran can never take center. Fortunately for Toss, they get an early advantage (long rush distance + hard third for Terran) so they can afford to play it aggressive.
My strategy is to fork people.
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
March 28 2011 12:57 GMT
#26
On March 28 2011 21:02 Severedevil wrote:
Show nested quote +
On March 28 2011 20:32 DTK-m2 wrote:
Anyone want to explain to me how TvP is so Protoss-skewed? I fucking hate playing that map as Terran. Protoss has such an easy time taking a third, and I have a hard-as-balls time taking a third.

Which map, HBR?

HBR has a hard third for the Terran, but an easy fourth and fifth. That's pretty threatening for Protoss, on a map with only 6 bases that Protoss can ever take, one of which is indefensible after Terran takes his mineral-only fourth.

As a consequence, Protoss has to play aggressively enough that either Protoss gets to mine out both corners, or Terran can never take center. Fortunately for Toss, they get an early advantage (long rush distance + hard third for Terran) so they can afford to play it aggressive.


HAHA WHOOPS. Forgot to say which map. I was talking about Python. Protoss takes one of the other mains by making a wall with 2 pylons and a forge, and Terran can't take one of those mains because it's so out of the way.
안지호
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
March 28 2011 13:10 GMT
#27
Outsider my favorite map :O

fairly balanced towards the end except TvZ...I play Z so mehz.

outsider <3
Jaedong :3
oxidized
Profile Blog Joined January 2009
United States324 Posts
March 28 2011 15:54 GMT
#28
What about an aggregate racial balance chart, so we can see overall map balance over time (or was that already done before)?


On March 28 2011 21:57 DTK-m2 wrote:
Show nested quote +
On March 28 2011 21:02 Severedevil wrote:
On March 28 2011 20:32 DTK-m2 wrote:
Anyone want to explain to me how TvP is so Protoss-skewed? I fucking hate playing that map as Terran. Protoss has such an easy time taking a third, and I have a hard-as-balls time taking a third.

Which map, HBR?

HBR has a hard third for the Terran, but an easy fourth and fifth. That's pretty threatening for Protoss, on a map with only 6 bases that Protoss can ever take, one of which is indefensible after Terran takes his mineral-only fourth.

As a consequence, Protoss has to play aggressively enough that either Protoss gets to mine out both corners, or Terran can never take center. Fortunately for Toss, they get an early advantage (long rush distance + hard third for Terran) so they can afford to play it aggressive.


HAHA WHOOPS. Forgot to say which map. I was talking about Python. Protoss takes one of the other mains by making a wall with 2 pylons and a forge, and Terran can't take one of those mains because it's so out of the way.

Yeah the TvP stats on python have always confused me. Unfortunately I can barely find any TLPD vods on python now that the Jon747 account was killed.

But you should know that T>P on close pos, and P>T on far pos. Far pos is impossible for T 2 base push, and thus super easy for a toss third. Late game map architecture also favors toss.

But T is equally greater than P on close pos due to super fast push distance and free third along the push distance. Games would end early.

Maybe the skew towards terran comes on mid pos (close air), but I'd have to see the vods to be sure of that. I also remember more 2 fact strats being used during that era, so maybe poor protoss response to this was another factor. Yeah, I really wish I could see the vods t.t
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
March 28 2011 16:06 GMT
#29
I <3 statistics.

In honor of ISL, can we get one for Hitchhiker? XD
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
March 28 2011 16:23 GMT
#30
On March 28 2011 17:57 Milkis wrote:
Show nested quote +
On March 28 2011 17:54 Crunchums wrote:
yeah, I actually think that the best statistic for map balance is the % of the time each race was sent out on the map during proleague
i'm sure you could do even better if you did something like account for the racial composition of the entire proscene / teams / consider the race requirement


Yeah but that's also kind of hard cause some teams have "more zergs" than others etc. Winner's League also throws a lot of stuff off too since it operates kind of differently. It's something to look at in the future though, although I was planning on taking the noob easy way out and just fixed effects it and just look at coefficients in the long run to determine map balance.

Winner's league games should be thrown out when considering usage rates for obvious reasons. I would also throw out all ace match games as well; while individual games might support a certain argument (eg KT not sending Flash for an ace match on a map support that being bad for terran) I don't think KT sending Flash or Oz sending Jaedong on a certain map says much about the map's balance.

You can also account racial differences inherent in the scene by not just comparing the data to a naive baseline of 50%. The data will actually be more useful not that matches are Bo7 too, which is nice.

There are still flaws (eg if a team gets 4-0'd we lose 2 games) but if you are doing a statistics based analysis of map balance I think it is the best approach.
brood war for life, brood war forever
2Pacalypse-
Profile Joined October 2006
Croatia9543 Posts
March 28 2011 17:19 GMT
#31
Neat!
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
GoodRamen
Profile Blog Joined December 2009
United States713 Posts
March 28 2011 17:33 GMT
#32
is it possible to see the stats overall from 06 till now
#1 Fantasy Fan!!!!
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
March 28 2011 19:29 GMT
#33
On March 28 2011 22:10 ReketSomething wrote:
Outsider my favorite map :O

fairly balanced towards the end except TvZ...I play Z so mehz.

outsider <3

Outsider is such a badass map. It gives both players so many options!
My strategy is to fork people.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
March 28 2011 20:09 GMT
#34
On March 28 2011 18:01 Cedstick wrote:
There's no WAY Toss are losing to Terran that much on Python. Am I looking at this thing backwards?


Vulture play is REALLY strong on Python

Tornado terran is amazingly powerful, the open field leaves so much room for vultures to roam about and the long distances between bases keep the dragoons running
Eun_Star
Profile Joined April 2010
United States322 Posts
March 28 2011 20:14 GMT
#35
my love goes to fighting spirit. I LOVE that map 8D
buhhy
Profile Joined October 2009
United States1113 Posts
March 28 2011 20:37 GMT
#36
On March 29 2011 05:09 xxpack09 wrote:
Show nested quote +
On March 28 2011 18:01 Cedstick wrote:
There's no WAY Toss are losing to Terran that much on Python. Am I looking at this thing backwards?


Vulture play is REALLY strong on Python

Tornado terran is amazingly powerful, the open field leaves so much room for vultures to roam about and the long distances between bases keep the dragoons running


Man, that python graph is super surprising... I've always felt tvp on python was ridiculously annoying for terran: easy to flank, hard third, while tvp on fs was much more bearable.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
March 28 2011 20:39 GMT
#37
On March 29 2011 05:37 buhhy wrote:
Show nested quote +
On March 29 2011 05:09 xxpack09 wrote:
On March 28 2011 18:01 Cedstick wrote:
There's no WAY Toss are losing to Terran that much on Python. Am I looking at this thing backwards?


Vulture play is REALLY strong on Python

Tornado terran is amazingly powerful, the open field leaves so much room for vultures to roam about and the long distances between bases keep the dragoons running


Man, that python graph is super surprising... I've always felt tvp on python was ridiculously annoying for terran: easy to flank, hard third, while tvp on fs was much more bearable.


The third isn't that hard if you take a mineral only.

Plus, you can defend your 3rd very well simply by forcing his goons to be constantly on the defensive
xarthaz
Profile Blog Joined August 2010
1704 Posts
March 28 2011 20:41 GMT
#38
On March 29 2011 01:23 Crunchums wrote:
Show nested quote +
On March 28 2011 17:57 Milkis wrote:
On March 28 2011 17:54 Crunchums wrote:
yeah, I actually think that the best statistic for map balance is the % of the time each race was sent out on the map during proleague
i'm sure you could do even better if you did something like account for the racial composition of the entire proscene / teams / consider the race requirement


Yeah but that's also kind of hard cause some teams have "more zergs" than others etc. Winner's League also throws a lot of stuff off too since it operates kind of differently. It's something to look at in the future though, although I was planning on taking the noob easy way out and just fixed effects it and just look at coefficients in the long run to determine map balance.

Winner's league games should be thrown out when considering usage rates for obvious reasons. I would also throw out all ace match games as well; while individual games might support a certain argument (eg KT not sending Flash for an ace match on a map support that being bad for terran) I don't think KT sending Flash or Oz sending Jaedong on a certain map says much about the map's balance.

You can also account racial differences inherent in the scene by not just comparing the data to a naive baseline of 50%. The data will actually be more useful not that matches are Bo7 too, which is nice.

There are still flaws (eg if a team gets 4-0'd we lose 2 games) but if you are doing a statistics based analysis of map balance I think it is the best approach.
If you reject the premise of player skill being equal for all three races(which is the reasoning for not including WL or ace matches or whatever) then that also implies that no statistics at all can reflect the map balance
Aah thats the stuff..
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
March 28 2011 21:27 GMT
#39
I think it's pretty cool how the graphs evens out on almost all maps (ofc there are some exceptions. Polaris rhapsody lol.)
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
March 28 2011 21:31 GMT
#40
I've always hated PvT on Python, I found it quite hard because the play-style is much different than newer macro maps (far third and very open, circuit breakers is a little more similar play-wise). I find it funny how the stats show it that terran favoured when so many terrans complain that it's protoss imba
I don't need luck, luck is for noobs, good luck to you though
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