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Do you ever get fucked by the goon bug? - Page 3

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TH-GP
Profile Joined July 2004
Australia226 Posts
October 17 2004 21:44 GMT
#41
On October 18 2004 06:13 WhiZ wrote:
the most "fucked" ive got is sometimes the goon chasing the scouting scv freezes, but never in any attacks or so, just dont overcontrol the goons.. its not that hard to avoid this bug


its occured to me many times but never had it gone this bad, my opponent literally went "im so sorry" right after observing what had happened & throughout the game he apologized alot for my extreme bad luck, my 6 goons moved towards his tanks then suddenly they stopped and went into idle mode, up until this point i did not overmicro, only after this happened i clicked rapidly to get them moving again but didnt work as they were demolished by seige fire during the 4/5 seconds of idlelization.

to whomever mentioned h key, it has nothing to do with h key(the goon@ wall against scv thing), the S key would help but the time which it takes 2 react to the situation allows 1/2 shots from tanks plus xtra time allowing vults 2 lay mines close 2 goon which is what exactly happened 2 me.
TH-GP
Profile Joined July 2004
Australia226 Posts
October 17 2004 21:45 GMT
#42
On October 18 2004 06:28 S(O)ME(O)NE wrote:
i noticed that it happens when the unit the goons attacking moves out of range when the attack animation just starts. The fucker freezes and just stands there untill you press stop. I never knew how to get them back before so i ended up just letting them sit there and get blasted by w.e it was really annoying.


dat bug most ppl can get used to since u can easily switch back 2 attack mode wif h key but the bug im speaking of is a more serious 1.
yeehaw
Profile Joined October 2004
San Marino888 Posts
October 17 2004 22:01 GMT
#43
Yup, but I guess we all have to deal with it. Blizzard wouldn't release a new patch, and even if they did, just for fixing this is not worth it. As said, spamming causes this to happen more frequently, as try not to do it.
G_G
chicken`
Profile Joined January 2004
Germany3478 Posts
October 17 2004 22:11 GMT
#44
i hate the stuck-goon bug, but well, if its not against MANY tanks you can push stop hold position and move them away fast enough to avoid big damage
jeremy clarkson = god
MPXMX
Profile Joined December 2002
Canada4309 Posts
October 17 2004 23:26 GMT
#45
I lost a game because of it on nGi once... I don't play protoss much but it's still fucking frustrating, cause the opponent wasn't good.

I came out with goons and saw vultures, moved them to ramp... but nothing happened. THen I got raped
HurtnTime
Profile Joined September 2002
United States296 Posts
October 17 2004 23:52 GMT
#46
i have marines and especially medics sometimes refuse to move. it is extremely annoying.
Redcloak
Profile Joined December 2002
United States530 Posts
October 18 2004 00:02 GMT
#47
That's what you get for using bm medics.
Just Some Old Man
ssregitoss
Profile Joined September 2004
Turkey241 Posts
October 18 2004 01:14 GMT
#48
always use stop command.it will fix the problem.and dont use your goons around ramp cause of the bug.if a tank hits your goons they will freeze too.
Santeria)
Profile Joined October 2004
Canada1 Post
October 18 2004 01:57 GMT
#49
People say not to overmicro the goons, but it's hard not to when you know they require constant attention or they'll go off and do something dumb. It's like when you send 3 or 4 goons to attack and you look back and two of them are doing some kind of pleasure-cruise inside of your base - singing merry songs and holding hands.

Just give them a firm spanking.
Cygnus
Profile Joined February 2004
United States851 Posts
October 18 2004 02:52 GMT
#50
god I love my flawless tanks
SonRK
Profile Joined July 2004
United States126 Posts
October 18 2004 03:04 GMT
#51
I have had Goons freeze on me before when I random on 3:3s... It's really bad =(

Being a Terran player, sometimes I find that my Marines also stop firing/moving whenever there is an important battle =(
ic-REPTILE
Profile Joined October 2004
Sweden9 Posts
October 18 2004 04:48 GMT
#52
not really, no..
SChasu
Profile Joined October 2003
United States1505 Posts
October 18 2004 05:09 GMT
#53
this is a subset of my topic lol :D --v
http://www.teamliquid.net/forum/viewmessage.php?topic_id=19090
totalbiscuit is awful at casting.
thelucas
Profile Joined October 2004
Slovakia285 Posts
October 18 2004 05:16 GMT
#54
that makes too marines and hydras, but i dont know, if more often. It happens frequently on UMS. Do u know that bug, when u play with 12 goons and reavers. U start to attack and drop 2 reavers. And they will dance one on another and they dont shut. That is gg.
this is possibility to show what is perfection
Empyrean
Profile Blog Joined September 2004
17058 Posts
Last Edited: 2004-10-18 06:51:37
October 18 2004 06:51 GMT
#55
I don't know anyone that makes lots of Dragoons vs. a Zerg? ^_^

Haha, I almost never play Protoss (unless I'm picking on hapless newbies and cannon rush the nat ledge on Bifrost T.T It's fun to win a game where you're at 18/41 supply with only a Nexus, Pylons, Cannons, and a Forge >), as I'm a Zerg player. Because of that, I've never lost more than three~ Dragoons to this bug.
Moderator
0x64
Profile Blog Joined September 2002
Finland4613 Posts
October 18 2004 07:05 GMT
#56
Christ someone has to change the name of this topic, I constantly misread it and have a heart attack. My heart stop before I can read "bug"...
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Cambium
Profile Blog Joined June 2004
United States16368 Posts
October 18 2004 07:26 GMT
#57
On October 18 2004 16:05 0x64 wrote:
Christ someone has to change the name of this topic, I constantly misread it and have a heart attack. My heart stop before I can read "bug"...


LoL.

Anyway, yes, I have experienced this before. Four goons were destroyed by one single tank in a similar fashion.
When you want something, all the universe conspires in helping you to achieve it.
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