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Play my Bot! - Page 3

Forum Index > BW General
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Prev 1 2 3 4 Next All
k20a
Profile Blog Joined December 2009
Canada412 Posts
Last Edited: 2010-03-20 00:19:57
March 20 2010 00:04 GMT
#41
On March 20 2010 08:52 LuckyFool wrote:
yes.

Did you set up the BWAPI correctly? Did you copy the correct files to your windows directory? Make sure you do all of this correctly.

I love watching the screen of the bot man it's amazing all the lines and boxes. As soon as I click some units somewhere it can see where I clicked... such hax.

I've ran over that probably 5+ times now, everything is as it should be but the same problem still occurs =[

edit- got it working, stupid compiling error on my part
edit #2 - no end of troubles here, bw crashes maybe 1-2 minutes in t.t
"It's like that one time Luke Skywalker threw the ring in to Mordor to kill Hitler, or something" - Tasteless
Chunkybuddha
Profile Blog Joined May 2009
Canada347 Posts
March 20 2010 00:28 GMT
#42
As soon as I turn start a game with the bot, I get 'starcraft has epically failed' from vista. I have now deleted everything and I await replays.

bot 1 me 0 and we didn't even get to play
USER WAS SEXUALLY ABUSED FOR THIS POST.
LuckyFool
Profile Blog Joined June 2007
United States9016 Posts
Last Edited: 2010-03-20 00:40:02
March 20 2010 00:36 GMT
#43
in the vids I've seen (if this is even supposed to be the same as that "Nony bot") it sends early goons, in both my games so far it doesn't send anything till it has like 20 goons. It's pretty wild playing against microed goons though rofl I almost died the first game if it wasnt for some lucky mines cuz I was too distracted looking at all the awesome boxes and lines and hp meters on the bwapi pcs screen.
yoshi_yoshi
Profile Joined January 2010
United States440 Posts
March 20 2010 01:22 GMT
#44
Does it beat the in-game AI?
nbtnbt5
Profile Joined March 2009
232 Posts
March 20 2010 01:34 GMT
#45
On March 20 2010 06:59 LuckyFool wrote:
detailed instructions on to how to setup the BWAPI interface:

http://eis.ucsc.edu/StarCraftBWAPI

The bitchiest part is compiling the example dll, since BWAPI uses dll interjection in windows you have to compile on your native machine. And when I say on your native machine, on the machine that is going to be "playing" as the bot.

everything else is a breeze.



How exactly are you suppose to "compile" ExampleAIModule.sln?

Whenever I try to build > build solution I get an error: + Show Spoiler +
------ Build started: Project: ExampleAIModule, Configuration: Debug Win32 ------
Linking...
Creating library F:\Program Files\Starcraft\BWAPI\BWAPI_Beta_2.6.1\ExampleAIModule\Debug\ExampleAIModule.lib and object F:\Program Files\Starcraft\BWAPI\BWAPI_Beta_2.6.1\ExampleAIModule\Debug\ExampleAIModule.exp
LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library
ExampleAIModule.obj : error LNK2019: unresolved external symbol "void __cdecl BWTA::readMap(void)" (?readMap@BWTA@@YAXXZ) referenced in function "public: virtual void __thiscall ExampleAIModule::onStart(void)" (?onStart@ExampleAIModule@@UAEXXZ)
ExampleAIModule.obj : error LNK2019: unresolved external symbol "class std::set<class BWTA::Region *,struct std::less<class BWTA::Region *>,class std::allocator<class BWTA::Region *> > const & __cdecl BWTA::getRegions(void)" (?getRegions@BWTA@@YAABV?$set@PAVRegion@BWTA@@U?$less@PAVRegion@BWTA@@@std@@V?$allocator@PAVRegion@BWTA@@@4@@std@@XZ) referenced in function "public: virtual void __thiscall ExampleAIModule::onFrame(void)" (?onFrame@ExampleAIModule@@UAEXXZ)
ExampleAIModule.obj : error LNK2019: unresolved external symbol "class std::set<class BWTA::BaseLocation *,struct std::less<class BWTA::BaseLocation *>,class std::allocator<class BWTA::BaseLocation *> > const & __cdecl BWTA::getBaseLocations(void)" (?getBaseLocations@BWTA@@YAABV?$set@PAVBaseLocation@BWTA@@U?$less@PAVBaseLocation@BWTA@@@std@@V?$allocator@PAVBaseLocation@BWTA@@@4@@std@@XZ) referenced in function "public: virtual void __thiscall ExampleAIModule::onFrame(void)" (?onFrame@ExampleAIModule@@UAEXXZ)
ExampleAIModule.obj : error LNK2019: unresolved external symbol "class BWTA::BaseLocation * __cdecl BWTA::getStartLocation(class BWAPI:layer *)" (?getStartLocation@BWTA@@YAPAVBaseLocation@1@PAVPlayer@BWAPI@@@Z) referenced in function "unsigned long __stdcall AnalyzeThread(void)" (?AnalyzeThread@@YGKXZ)
ExampleAIModule.obj : error LNK2019: unresolved external symbol "void __cdecl BWTA::analyze(void)" (?analyze@BWTA@@YAXXZ) referenced in function "unsigned long __stdcall AnalyzeThread(void)" (?AnalyzeThread@@YGKXZ)
F:\Program Files\Starcraft\BWAPI\BWAPI_Beta_2.6.1\ExampleAIModule\Debug\ExampleAIModule.dll : fatal error LNK1120: 5 unresolved externals
Build log was saved at "file://f:\Program Files\Starcraft\BWAPI\BWAPI_Beta_2.6.1\ExampleAIModule\ExampleAIModule\Debug\BuildLog.htm"
ExampleAIModule - 6 error(s), 1 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Yellow: "Well boxer's kind of a tool like that, wanting to bunker rush me all the time but hiding it behind all that deception."
LuckyFool
Profile Blog Joined June 2007
United States9016 Posts
Last Edited: 2010-03-20 01:42:02
March 20 2010 01:40 GMT
#46
make sure you change the debug to release before you try to compile that might be your mistake. also make sure you are using visual C++ and not visual basic I accidentally downloaded the wrong version of visual at first.

and yes it rapes all in game ai. the goons are microd and the standard AI does dumb shit like mnm in TvP.

I dont get this though all it is is one wave of microed goons, nothing like the vids posted earlier... like it does 10/15 gate but the first 15 goons just sit idle in main till they move out.
k20a
Profile Blog Joined December 2009
Canada412 Posts
March 20 2010 02:14 GMT
#47
yeah, I've noticed after the first goon "push" it tends to not do so much afterwards. One game it expoed and spammed dts out of 3gates but then only 2, while adding on 4 more gates. Then it stopped producing all together. Next game, does the same dragoon push, builds 3 robos and proceeds to build like, 8 gateways and produce from 3 of them, queing units.
"It's like that one time Luke Skywalker threw the ring in to Mordor to kill Hitler, or something" - Tasteless
Archaic
Profile Blog Joined March 2008
United States4024 Posts
March 20 2010 02:21 GMT
#48
Can you make it play itself? If so, which race is it best with?
LuckyFool
Profile Blog Joined June 2007
United States9016 Posts
March 20 2010 02:22 GMT
#49
this bot is only protoss I think, protoss CBR version.
Highways
Profile Joined July 2005
Australia6124 Posts
March 20 2010 02:42 GMT
#50
Can someone post step by step instructions on how to install this bot?
#1 Terran hater
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
March 20 2010 02:50 GMT
#51
is this thing any good skillwise?
does it scout?
if yes than i'm willing to try it out.
♞ Your soul will forever be lost in the void of a horse. ♞
Leath
Profile Blog Joined July 2006
Canada1724 Posts
March 20 2010 14:20 GMT
#52
Look at his bot, his bot is amazing. Give it a lick, it tastes just like raisins
Have a stroke of its mane, it turns into a plane and then it turns back again when you tug on its winkie.

I didnt try it yet because Im too dumb when it comes to install anything slightly complicated in the computer. Someone talks about dll injection and it gives me a headache already.
I saw the videos though, and it looks awesome. Though, I notice the dragoons were not firing while moving away from zealots, they interval is too low ^^

Great job. Best AI I have ever seen
http://www.kongregate.com/?referrer=Sagess
Bajadulce
Profile Joined October 2004
United States322 Posts
March 20 2010 14:44 GMT
#53
Downloaded and checked out. Very nice. Gjob and gluck in the Sept. contest.
Planar Erratus: (www.broodwarai.com/mods/peai) Where the worlds of Baldur’s Gate, Arcanum, Diablo, Icewind Dale, Torment, and Warcraft collide with Starcraft. Don't question, just play! ... Dedicated to all my TL.net friends and old schoolers!
djsherman
Profile Blog Joined November 2009
United States140 Posts
March 20 2010 16:07 GMT
#54
It's complicated,

I know. BWAPI is crazy, but i just want replays.

bgweber@gmail.com
StarCraft AI Competition Organizer
HK-47
Profile Joined March 2010
United States1 Post
March 20 2010 18:51 GMT
#55
thank you for the OP. looks fun but i am having trouble getting the bot to work. I copied the BWAPI-data folder to the starcraft folder; windows files to windows folder, and ran the "Run Normal.bat" file within the eisbot folder (the ms-dos window opened and closed on itself so fast that i couldn't see what was happened). I started the SC with the BWAPI injector on within chaoslauncher. But once the game started, an error message said Proxybot connected failed. Does anyone have any idea/solution?
Nuclear
Profile Joined July 2009
Bulgaria18 Posts
Last Edited: 2010-03-20 19:25:52
March 20 2010 18:58 GMT
#56
(fixed)
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 20 2010 19:09 GMT
#57
as has been mentioned many times before, REPS?!?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
March 20 2010 19:14 GMT
#58
Trying to play the bot, but the java code generat4es a NULL pointer exception. Any idea?

C:\Games\Starcraft\bwapi-data\AI\eisbot release>java -Xmx1024M -DShowProxyBotGUI=false -DSpeedUp=false -DAutoRestart=false -DABLBotName=StarCraftBotProtoss -DgoalFormulation=true -cp *;. starcraftbot.abl.LauncherProtoss
Concatenating
Finished in 14 ms
Reading from file starcraftbot/abl/abl/StarCraftBotProtoss.abl . . .
starcraftbot/abl/abl/StarCraftBotProtoss.abl parsed successfully.
Generating code . . .
ABL compiler took: 0.613 seconds
java.lang.NullPointerException
at starcraftbot.abl.LauncherProtoss.main(LauncherProtoss.java:67)
CBR: Loading case retriever
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Nuclear
Profile Joined July 2009
Bulgaria18 Posts
March 20 2010 19:31 GMT
#59
I get the same... and until now 5 minutes non-stop hard drive activity and 1 GB memory usage by java.exe (so maybe it's doing something.)
k20a
Profile Blog Joined December 2009
Canada412 Posts
Last Edited: 2010-03-20 20:12:15
March 20 2010 19:48 GMT
#60
I'm about to play a handful of games against it with varying races, will report back with reps in a bit!

here is a tvp against the bot
http://www.repdepot.net/replay.php?id=33446

I'm a c+ toss player, I get supply blocked once but that's not what we're watching for
bot is gottaskate
"It's like that one time Luke Skywalker threw the ring in to Mordor to kill Hitler, or something" - Tasteless
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