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Active: 682 users

[Vote] Map Making Contest

Forum Index > BW General
Post a Reply
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Husky
Profile Blog Joined May 2009
United States3362 Posts
Last Edited: 2010-02-08 23:48:05
February 07 2010 23:09 GMT
#1
Original Thread: + Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=110095

[image loading]


DOWNLOAD MAP PACK HERE! http://www.teamliquid.net/staff/Kennigit/Contest_Maps.rar

Alright, so the map making contest has finally ended and this is the thread that is going to be used for voting!

Overall there was 49 maps submitted by Team Liquid members, (one map with two versions = 50) which makes my job of picking the top 3 pretty damn difficult. Please preview the below images of the maps and test them out before voting!

Maps submitted:

2 Player Maps: 38
3 Player Maps: 2
4 Player Maps: 10

--------------------------------------------------------------------------------------------------------------------------------------------------

Note: As was stated in the original thread, I am going to be making the final decision on which 3 maps are to be used in the coming tournament finals (and thus, winning this contest). MOST OF THE OTHER WELL-MADE AND CREATIVE MAPS WILL BE USED FOR DIFFERENT STAGES OF THE TOURNAMENT. (Lots more info on the next contest/tournament after voting closes!)

--------------------------------------------------------------------------------------------------------------------------------------------------

**Full list of maps** (Image Heavy!)

+ Show Spoiler +
1) Stitgib
+ Show Spoiler +
Map: Stitgib
Players: 4
Creator: Chef
Theme: Zerg Invasion
[image loading]

2) Spider Monkey
+ Show Spoiler +
Map: Spider Monkey
Players: 2
Creator: sTYleZerG-eX
Theme: Zerg Invasion, Found Temples, Decimated Earth
[image loading]

3) Sandstorm Basin
+ Show Spoiler +
Map: Sandstorm basin
Players: 2
Creator: ejac
Theme: Decimated Earth
[image loading]

4) Willpower
+ Show Spoiler +
Map: Willpower
Players: 2
Creator: Kenpachi
Theme: Found Temples
[image loading]

5) 3.6.9
+ Show Spoiler +
Map: 3.6.9
Players: 3
Creator: Geeko
Theme: Decimated Earth
[image loading]

6) Right In Two
+ Show Spoiler +
Map: Right In Two
Players: 2
Creator: Kaappp
Theme: Found Temples
[image loading]


7) Muessoloc III
+ Show Spoiler +
Map: Muessoloc III
Players: 3
Creator: dyren
Theme: Zerg Invasion
[image loading]


8) The Lost War
+ Show Spoiler +
Map: The Lost War
Players: 2
Creator: splorygon
Theme: Decimated Earth
[image loading]

Pac Man!
[image loading]

9) Abahus Kydan
+ Show Spoiler +
Map: Abahus Kydan
Players: 2
Creator: frontliner2
Theme: Zerg Invasion, Decimated Earth (?)
[image loading]

10) Rhine
+ Show Spoiler +
Map: Rhine
Players: 2
Creator: Nightmarjoo
Theme: Decimated Earth
[image loading]

11) Archaeology
+ Show Spoiler +
Map: Archaeology
Players: 2
Creator: Vlanitak
Theme: Found Temples
[image loading]

12) Beyond Death
+ Show Spoiler +
Map: Beyond Death
Players: 2
Creator: Zack1900
Theme: Decimated Earth
[image loading]

13) Huskyland (lol)
+ Show Spoiler +
Map: Huskyland
Players: 4
Creator: MorroW
Theme: Found Temples
[image loading]

14) Stone Hill
+ Show Spoiler +
Map: Stone hill
Players: 2
Creator: Geeko
Theme: Lost Temples (?)
[image loading]

15) Attero Impact
+ Show Spoiler +
Map: Attero Impact
Players: 4
Creator: cUrsOr
Theme: Decimated Earth
[image loading]

16) Ancient River
+ Show Spoiler +
Map: Ancient River
Players: 2
Creator: wysley
[image loading]

17) Blood Red Skies
+ Show Spoiler +
Map: Blood Red Skies
Players: 2
Creator: Golondrin
[image loading]

18) Shadow Run
+ Show Spoiler +
Map: Shadow Run
Players: 2
Creator: Gnarpig
[image loading]

19) Gardens of Aiur
+ Show Spoiler +
Map: Gardens of Aiur
Players: 2
Creator: Smace
Theme: Decimated Earth (Aiur), Found Temples
[image loading]

20) Alomogordo
+ Show Spoiler +
Map: Alomogordo
Players: 4
Creator: mmp
Theme: Decimated Earth
[image loading]

21) Order 227
+ Show Spoiler +
Map: Order 227
Players: 4
Creator: lMPERVlOUS
Theme: Zerg Invasion
[image loading]

22) Freezing Point
+ Show Spoiler +
Map: Freezing Point
Players: 2
Creator: arctics86
Theme: Decimated Earth
[image loading]

23) Rush Me
+ Show Spoiler +
Map: Rush Me
Players: 2
Creator: Zerg Invasion
[image loading]

24) Bowser (name may change)
+ Show Spoiler +
Map: Invaders
Players: 2
Creator: Man.Magic
Theme: Zerg Invasion
[image loading]

25) Tarsonis Invasion
+ Show Spoiler +
Map: Tarsonis Invasion
Players: 2
Creator: ProTosS4EveR
Theme: Zerg Invasion
[image loading]

26) Imperial Scars
+ Show Spoiler +
Map: Imperial Scars
Players: 2
Creator: Broodie
Theme: Found Temples
[image loading]

27) Montezuma
+ Show Spoiler +
Map: Montezuma
Players: 2
Creator: -fj.
Theme: Found Temples
[image loading]

28) Yao Floss
+ Show Spoiler +
Map: Yao Floss
Players: 2
Creator: tv-dooke
Theme: Zerg Invasion
[image loading]

29) Cairo 2428
+ Show Spoiler +
Map: Cairo 2428
Players: 4
Creator: MrMoose
Theme: Decimated Earth
[image loading]

30) Reclusion
+ Show Spoiler +
Map: Reclusion
Players: 2
Creator: Ronald_McD
Theme: Found Temples
[image loading]


31) Neo Olympia
+ Show Spoiler +
Map: Neo Olympia
Players: 2
Creator: TriniMasta[wD]
Theme: Found Temples
[image loading]


32) Split End
+ Show Spoiler +
Map: Split End
Players: 2
Creator: Geeko
Theme: Zerg Invasion
[image loading]

33) Pixys wish
+ Show Spoiler +
Map: Pixys wish
Players: 2
Creator: sTYleZerG-eX
Theme: Found Temples/Decimated Earth
[image loading]

34) Shaira
+ Show Spoiler +
Map: Shaira
Players: 4
Creator: Nub4ever
Theme: Zerg Invasion
[image loading]

35) Loki's Trap
+ Show Spoiler +
Map: Loki's Trap
Players: 2
Creator: Salteador Neo
[image loading]

36) Velocity
+ Show Spoiler +
Map: Velocity
Players: 4
Creator: KinosJourney2
[image loading]

37) Absolute Truth
+ Show Spoiler +
Map: Absolute Truth
Players: 2
Creator: Rut
[image loading]

38) No Telling
+ Show Spoiler +
Map: No Telling
Players: 4
Creator: T.n.T
[image loading]

39) Ramps On
+ Show Spoiler +
Map: Ramps On
Players: 2
Creator: huni
[image loading]

40) Way To Aiur
+ Show Spoiler +
Map: Way To Aiur
Players: 2
Creator: huni
[image loading]


41) Ooziiki Landing
+ Show Spoiler +
Map: Ooziiki Landing
Players: 2
Creator: the-Undermind
[image loading]

42) Inverse Invasion
+ Show Spoiler +
Map: Inverse Invasion
Players 2
Creator: Urth
[image loading]

43) Greenland
+ Show Spoiler +
Map: Greenland
Players: 2
Creator: ProTosS4EveR
[image loading]

44) Temple Terror
+ Show Spoiler +
Map: Temple Terror
Players: 2
Creator: Tegual
[image loading]

45) Half Tide
+ Show Spoiler +
Map: Half Tide
Players: 2
Creator: 32
[image loading]

46) Asarin
+ Show Spoiler +
Map: Asarin
Players: 4
Creator: neobowman
[image loading]

47) Y3K
+ Show Spoiler +
Map: Y3K
Players: 2
Creator: MagisterMan
[image loading]


48) Space Blues
+ Show Spoiler +
Map: Space Blues
Players: 2
Creator: Moaf_
[image loading]

49) Cragflake
+ Show Spoiler +
Map: Cragflake
Players: 2
Creator: Geeko
[image loading]



How to vote: Post in this thread with your top TWO choices. For example:
1) Freezing Point
2) Cragflake

IMPORTANT: Accounts that vote must have been created before the date of this thread posting!

Voting will close Sunday February 14th, 11am PST (Same time as Sunday TSL starts)
Commentaries: youtube.com/HuskyStarcraft
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
Last Edited: 2010-02-08 03:13:00
February 07 2010 23:21 GMT
#2
vote for my map!!!! woo its fixed!
anyways, its willpower

1.willpower
2.space blues
Nada's body is South Korea's greatest weapon.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 07 2010 23:23 GMT
#3
1) Pixys Wish
2) Spider Monkey

Not voting self. Don't really feel like it. Nonetheless, please vote Asarin because I am awesome.
Husky
Profile Blog Joined May 2009
United States3362 Posts
Last Edited: 2010-02-07 23:25:20
February 07 2010 23:24 GMT
#4
On February 08 2010 08:21 Kenpachi wrote:
vote for my map!!!! fuck the image is still broken here t_t...
anyways, its willpower

1.willpower
2.space blues


PM me a new link and I can update it.

Edit: Voting for your own map is fine btw.
Commentaries: youtube.com/HuskyStarcraft
canucks12
Profile Blog Joined June 2009
Canada812 Posts
February 07 2010 23:30 GMT
#5
1) Muessoloc III
2) Spider Monkey
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
February 07 2010 23:32 GMT
#6
1) no telling
2) montezuma
University of Kentucky Basketball #1
Vlanitak
Profile Joined November 2009
Norway3045 Posts
February 07 2010 23:39 GMT
#7
1) Muessoloc III
2) Ancient River
washed
seRapH
Profile Blog Joined April 2009
United States9756 Posts
Last Edited: 2010-02-07 23:51:04
February 07 2010 23:50 GMT
#8
1) Muessoloc III
2) Huskyland

its pretty evident a lot of the map makers don't play zerg.
boomer hands
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-02-08 01:38:16
February 08 2010 00:02 GMT
#9
Voting for yourself is fine? I guess it's just bad form but since the votes don't really matter.... >.>


Looking at all the maps.. brb

1) (2)Rhine
2) (2)Space Blues

3) this would be Pixy's Wish which I really liked overall except playing it there were some problems with pathing and placing of the Nexus at the mineral-only.

Rhine is dope! I like the layout and gameplay a lot!

Space Blues is also dope, really good work on the map itself.. feels solid and a-standard. And Cowboy Bebop is the SHITTT.

Great contest, I am glad there was so much interest which meant a lot of competition!

GL all
(╬ ಠ益ಠ)
seRapH
Profile Blog Joined April 2009
United States9756 Posts
February 08 2010 00:10 GMT
#10
On February 08 2010 09:02 dyren wrote:
Voting for yourself is fine? I guess it's just bad form but since the votes don't really matter.... >.>


Looking at all the maps.. brb

1)
2)


vote for your own map. it's actually pretty good, relatively balanced in most mus
boomer hands
Arxyn
Profile Joined June 2009
Canada17 Posts
February 08 2010 00:14 GMT
#11
1) Asarin
2) 3.6.9

Without a doubt
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
February 08 2010 00:31 GMT
#12
1) Shaira
2) Spider Monkey

Shaira FTW :D though the pic is outdated
Dota 3hard5me
Aduromors
Profile Joined July 2009
United States279 Posts
February 08 2010 00:44 GMT
#13
1) Blood Red Skies
2) Asarin


I especially like the inventive tiling on Blood Red Skies, and the absurd number of gimmicks
Broodie
Profile Blog Joined May 2008
Canada832 Posts
February 08 2010 01:24 GMT
#14
1: Montezuma
2: Imperial Scars

Ps: Husky could you change the image to the latter of the two I have posted for imperial scars? plz & thnx xD

I love how fresh Montezuma looks and IMO it is the most original
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
32
Profile Joined February 2010
United States163 Posts
February 08 2010 01:29 GMT
#15
1) Ancient River
1) Order 227

I like my map best because I am me, but here are the two I like the most besides my own.
iamho
Profile Joined June 2009
United States3347 Posts
February 08 2010 01:35 GMT
#16
1, space blues
2. lost war
Loli
Profile Blog Joined September 2009
60 Posts
February 08 2010 01:35 GMT
#17
1. Space Blues
2. Asarin
"If the goal is to erase the moon called death reflected on the water's surface, then casting a pebble might not be in vain."
Fruscainte
Profile Blog Joined December 2009
4596 Posts
February 08 2010 01:54 GMT
#18
1. Garden of Aiur
2. Asarin
TheLardyGooser
Profile Blog Joined September 2009
Canada145 Posts
February 08 2010 01:58 GMT
#19
1. Stitgib
2. Sandstorm Basin
"Dust bit makes mountains"
Rhaegar99
Profile Blog Joined September 2008
Australia1190 Posts
February 08 2010 02:21 GMT
#20
1) Spider Monkey
2) Space Blues
Stuslegend
Profile Blog Joined August 2007
Canada168 Posts
February 08 2010 03:25 GMT
#21
1) Neo Olympia
2) Cairo 2428
stork can have my kids in his mouth any time... no homo O_O'
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
February 08 2010 03:26 GMT
#22
1. Pixys Wish
2. Asarin
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
zenaardvark
Profile Joined September 2009
United States18 Posts
February 08 2010 03:32 GMT
#23
1) Rush me
2) Temple Terror
_ is currently a nub...Pending upgrade...
Zack1900
Profile Joined January 2010
United States211 Posts
February 08 2010 05:11 GMT
#24
1) Beyond Death
2) Cragflake
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
February 08 2010 05:33 GMT
#25
1) Inverse Invasion
2) Rhine
Rut
Profile Blog Joined January 2010
United States70 Posts
February 08 2010 08:24 GMT
#26
1. Absolute Truth
2. Huskyland
Sentient66
Profile Joined July 2009
United States651 Posts
February 08 2010 08:37 GMT
#27
1. Montezuma
2. Spider Monkey
seNsiX.421
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
February 08 2010 08:43 GMT
#28
Lots of good maps o_o

I guess im voting aswell, no need to vote on Spider Monkey as im confident it gets the first place (take that as a bet).

1. Asarin (awesome map)
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
February 08 2010 09:38 GMT
#29
1) Sandstorm Basin
2) Stone Hill
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
bugus
Profile Joined November 2008
Romania133 Posts
February 08 2010 09:44 GMT
#30
1) stone hill
2) 3.6.9
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
Last Edited: 2010-02-08 10:55:54
February 08 2010 10:36 GMT
#31
Space Blues Edit: Good
Asarin Edit: Decent
Alomogordo Edit: Semi-Decent
Rhine Edit: Good
Stone Hill Edit: Decent

Looks like decent maps, Havent decided yet, will update with my vote.

1) Spider Monkey


Stilllllllll deciding 2nd map

2) Rhine, because Stone Hill has a temple, which when u kill u can get directly into main through a huge ramp, and I dont like it .
IMBA - International Mountain Bicycling Association.
Moaf_
Profile Joined September 2006
Austria76 Posts
February 08 2010 11:37 GMT
#32
(1) Greenland
(2) Huskyland
No Risk - No Fun
aikepah
Profile Joined November 2009
United States115 Posts
February 08 2010 11:54 GMT
#33
1) Space Blues
2) Greenland
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
February 08 2010 13:21 GMT
#34
1) 3.6.9
2) Attero Impact
brood war for life, brood war forever
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
February 08 2010 13:37 GMT
#35
1) Split end
2) Gardens of aiur
tirentu
Profile Blog Joined March 2009
Canada1257 Posts
February 08 2010 14:28 GMT
#36
1) Muessoloc III (I beat Husky on this map kekeke)
2) Asarin
Mumblee
Profile Blog Joined May 2009
Canada256 Posts
February 08 2010 16:45 GMT
#37
1) Rhine
2) Asarin
mmp
Profile Blog Joined April 2009
United States2130 Posts
February 08 2010 17:06 GMT
#38
1) Alomogordo
2) Huskyland

Balanced maps ftw.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
Last Edited: 2010-02-08 17:32:49
February 08 2010 17:30 GMT
#39
I'm not voting, but these are the maps I like and are worth checking out ( They are on no particular order) ( And sry if ur map is not here, I probably 4got about it, and I bet its good 2 )
Definitely take a good look at these and open them with scmdraft2 or starcraft:

Spider Monkey, Space Blues, Asarin, Muessoloc III, Huskyland, Pixy's Wish, Rhine, Tarsonis Invasion, Split End, Greenland, and definitely rush me <----- might be my favorite.
10%
Daudr
Profile Joined November 2009
Sweden275 Posts
February 08 2010 17:39 GMT
#40
Wow, so many maps.

1. Pixy's wish (33)
2. Shaira (34)
☜(゚ヮ゚☜)
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
February 08 2010 18:58 GMT
#41
Really hard decision to make, my top 2 are:

1. Blood Red Skies
2. Velocity

and my noticable mentions that are up there with them:
+ Show Spoiler +
Rhine
Bowser
Cairo 2428
Space Blues
Montezuma
www.brainyweb.ca //web stuff!
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 08 2010 19:24 GMT
#42
1) Asarin
2) Space Blues
If you have a good reason to disagree with the above, please tell me. Thank you.
Plissken_2097
Profile Blog Joined December 2008
Spain628 Posts
Last Edited: 2010-02-08 19:38:59
February 08 2010 19:31 GMT
#43
1) Space Blues
2) Velocity
I especially like the inventive tiling on Blood Red Skies, and the absurd number of gimmicks


Yay thx! First map i did ever anyways.
Formerly Golondrin
Meta
Profile Blog Joined June 2003
United States6225 Posts
February 08 2010 19:35 GMT
#44
1. Montezuma
2. 3.6.9.
good vibes only
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
February 08 2010 20:14 GMT
#45
1) Space Blues
2) Asarin
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
February 08 2010 20:29 GMT
#46
1) Stone Hill
2) Freezing Point
ragnasaur
Profile Blog Joined April 2006
United States804 Posts
February 08 2010 20:58 GMT
#47
1) Rush Me
2) Ancient River
| (• ◡•)| (❍ᴥ❍ʋ) George Forman doesnt have any fingerprints
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
February 08 2010 21:01 GMT
#48
No one likes shaira lol
Dota 3hard5me
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 08 2010 21:09 GMT
#49
On February 08 2010 12:26 Nightmarjoo wrote:
1. Pixys Wish
2. Asarin

NMJ actually put my map into his vote!

*Faints and soul goes to heaven*
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
February 08 2010 21:21 GMT
#50
On February 09 2010 06:01 Nub4ever wrote:
No one likes shaira lol

single bridge from expo = no go. :o)

My votes:
1) Sandstorm Basin
2) Space Blues
화이팅
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
February 08 2010 21:23 GMT
#51
On February 09 2010 06:09 neobowman wrote:
Show nested quote +
On February 08 2010 12:26 Nightmarjoo wrote:
1. Pixys Wish
2. Asarin

NMJ actually put my map into his vote!

*Faints and soul goes to heaven*

its a good map. actually the best imo. most of the map makers are way too lazy to make something like yours. >>...
Nada's body is South Korea's greatest weapon.
Crahptacular
Profile Joined December 2008
United States295 Posts
February 08 2010 21:34 GMT
#52
1. Asarin
2. Rhine


Was tough deciding top two, but the top 5 or so for me were clearly superior to the rest.
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
February 08 2010 21:37 GMT
#53
On February 09 2010 06:21 XsebT wrote:
Show nested quote +
On February 09 2010 06:01 Nub4ever wrote:
No one likes shaira lol

single bridge from expo = no go. :o)

My votes:
1) Sandstorm Basin
2) Space Blues

Bridge actually looks huuuuuge ingame
Dota 3hard5me
tRuE008
Profile Joined March 2009
United States54 Posts
February 08 2010 21:46 GMT
#54
wish the creators would put dimensions. Some maps look fun, but too small based on the images.

1) Stone Hill
2) Cragflake

WTF, Rush Me and Yao Floss.
SCV's FTW on Rush Me.
Yao Floss is just wacked.
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
February 08 2010 22:00 GMT
#55
On February 09 2010 06:01 Nub4ever wrote:
No one likes shaira lol

some naturals are wayyyy too hard to walling and containing behind the bridges is insane. Even tho there's backdoor entrance, you can't get a high ground advantage walking out of there through small choke, so it might be reallllllly hard :}. Also I don't support the Idea that you can kill that neutral building, mine the minerals and just run your whole army straight into opponents main .
IMBA - International Mountain Bicycling Association.
albis
Profile Joined January 2010
United States652 Posts
February 08 2010 22:13 GMT
#56
1. spider monkey just looks like too much fun
2. 3.6.9, space theme with actual space to fly around. just reminds me of oldschool space maps
every punch is thrown with bad intentions with the speed of a devil
JohnBall
Profile Joined December 2008
Brazil1272 Posts
February 08 2010 22:18 GMT
#57
I would have done one of these mysefl if I had any mapmaking skillz.
My votes are:
1)Spider Monkey
2)3.6.9

Grats to everyone who worked hard to make these maps!
perfecting the art of five pool forever
Impervious
Profile Blog Joined March 2009
Canada4200 Posts
Last Edited: 2010-02-08 22:40:14
February 08 2010 22:37 GMT
#58
1 - Muessoloc III
2 - Rush Me

Honorable mention to Rhine.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Broodie
Profile Blog Joined May 2008
Canada832 Posts
February 08 2010 23:44 GMT
#59
Aww Huskyyy please put up the newer picture of Imperial Scars

http://i72.photobucket.com/albums/i171/OodieM/2ImperialScars-1.jpg
hopefully i'll get at least one vote lolol
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
chs82
Profile Joined February 2009
United States4 Posts
February 08 2010 23:45 GMT
#60
1) Rush me
2) Sandstorm Basin
Husky
Profile Blog Joined May 2009
United States3362 Posts
February 08 2010 23:48 GMT
#61
On February 09 2010 08:44 Broodie wrote:
Aww Huskyyy please put up the newer picture of Imperial Scars

http://i72.photobucket.com/albums/i171/OodieM/2ImperialScars-1.jpg
hopefully i'll get at least one vote lolol


Updated the pic
Commentaries: youtube.com/HuskyStarcraft
T.n.T
Profile Joined January 2010
United States20 Posts
February 09 2010 01:57 GMT
#62
Wow, someone actually voted for mine LOL took me about 2 hours to make

1) Muesseloc III
2) 3.6.9
"If you're good at anticipating the human mind, it leaves nothing to chance." -Saw V <---Therefore, all fanboys who cry build order when their favorite player loses deserve to be put in deathtraps to fight for their lives
ejac
Profile Blog Joined January 2009
United States1195 Posts
Last Edited: 2010-02-09 10:11:47
February 09 2010 09:08 GMT
#63
Damn, I got 4 votes, about as much as I hoped for

My votes (Not including my own)

Best map: Rush me
1. Willpower
2. Stonehill
esq>n
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
February 09 2010 09:27 GMT
#64
1) Rush me
2) Cragflake
3) Huskyland
People are imbeciles, lucky thing god made cats.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2010-02-09 10:18:06
February 09 2010 10:15 GMT
#65
My favs are:

Way to Aiur
Reclusion
Loki's Trap (mine)
Muessloc III
Greenland

And HM to:

Cairo 2428 (would like it more as 2 player map tho, Forge FE at top or bottom looks quite hard)
Spider Monkey (maybe z imba because of the super short air distance?)
Cragflake (good overall except the natural design, Forge FE looks imposible again)
Rhine (Looks awesome but... imposible to 12 hatch?)
Revolutionist fan
Man.Magic
Profile Blog Joined January 2010
United States178 Posts
February 09 2010 11:10 GMT
#66
Besides my map {Bowser}.

1. Space Blues
2. Velocity
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
Last Edited: 2010-02-09 11:33:29
February 09 2010 11:27 GMT
#67
I still don't have access to internet at home so i can't fix my map for a little while..
Im wondering if someone can do it for me. Some mineral patches at the 3rd gas expos (and the min-onlies next to them) and main min-onlies are unminable by workers and most of the temples won't show up in-game. Im not aware of any other stuff though.

On February 09 2010 10:57 T.n.T wrote:
Wow, someone actually voted for mine LOL took me about 2 hours to make

1) Muesseloc III
2) 3.6.9


Lul, mine also took 2 hours(mostly playing around with the ramps..then another 1-1.5 hours decorating

Im also surprised i've got 3 votes so far, didn't even expect a single one rofl.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
February 09 2010 17:11 GMT
#68
Can the vote deadline be delayed, it's a LOT of maps to test :/
Moderator@TLPholon // "I need a third hand to facepalm right now"
Fulgrim
Profile Blog Joined July 2009
United States560 Posts
February 09 2010 17:20 GMT
#69
1) Spider Monkey
2) Sharia
One does not simply walk into mordor
Husky
Profile Blog Joined May 2009
United States3362 Posts
February 09 2010 17:37 GMT
#70
On February 10 2010 02:11 Pholon wrote:
Can the vote deadline be delayed, it's a LOT of maps to test :/


I have to keep the deadline as there is another stage to the contest that I need to get moving out. Sorry for only allowing 1 week, as it took me like 4 hours to get through less than half the maps.

I will just post as a reminder that most of the decently well made maps are going to be used in the next contest, so regardless of if they 'win' or not they will still get about the same coverage.
Commentaries: youtube.com/HuskyStarcraft
CursOr
Profile Blog Joined January 2009
United States6335 Posts
February 09 2010 18:11 GMT
#71
I REALLY like that people are playing for balance.
Think this is good for me... hopefully.

Not voting for my own map, I pick:

1) Velocity
2) Split End (amazing map)
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
AMaidensWrath
Profile Blog Joined September 2009
Belgium206 Posts
February 09 2010 18:26 GMT
#72
1) Tarsonis Invasion
2) Space Blues
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
February 09 2010 18:34 GMT
#73
On February 09 2010 19:15 Salteador Neo wrote:
My favs are:

Way to Aiur
Reclusion
Loki's Trap (mine)
Muessloc III
Greenland

And HM to:

Cairo 2428 (would like it more as 2 player map tho, Forge FE at top or bottom looks quite hard)
Spider Monkey (maybe z imba because of the super short air distance?)
Cragflake (good overall except the natural design, Forge FE looks imposible again)
Rhine (Looks awesome but... imposible to 12 hatch?)

Rhine isn't impossible to 12hatch, can look at the replays on this page: http://www.panschk.de/mappage/comments.php?mapid=3991
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
a8a8a5
Profile Joined December 2009
Croatia4 Posts
February 09 2010 19:03 GMT
#74
1)shaira
1)cairo 2428
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
Last Edited: 2010-02-09 19:24:41
February 09 2010 19:24 GMT
#75
Space Blues
Pixys wish

INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
pyorotemjin
Profile Blog Joined March 2009
United States95 Posts
February 09 2010 23:14 GMT
#76
1) Sandstorm Basin
2) Montezuma
WaveMotion
Profile Blog Joined January 2010
United States147 Posts
February 09 2010 23:28 GMT
#77
1.shaira
2 velocity

mac = fail @ starcraft editor. and i have a mac. fuck. i wanted to do this contest.
In heaven, everything is fine.
Chef
Profile Blog Joined August 2005
10810 Posts
February 10 2010 00:01 GMT
#78
On February 10 2010 02:11 Pholon wrote:
Can the vote deadline be delayed, it's a LOT of maps to test :/

No matter what these maps couldn't be tested properly. Might as well just vote for the prettiest jpeg like everyone else
LEGEND!! LEGEND!!
TriniMasta
Profile Joined December 2009
United States1323 Posts
Last Edited: 2010-02-10 08:19:57
February 10 2010 08:12 GMT
#79
notice most of maps voted for are in the beginning? I really doubt anyone (im sure some of u did !) went thru ALL the maps

1) Neo Olympia
2) Rush Me
EDIT: 2nd was going to be Montezuma but the abundance of testings on iCCup are desperation. I am fine with seeing testing, but I have seen the exact maps being tested OVER AND OVER again as I go on iCCup.
EDIT: And I meant before the map pack and voting came out!
정명훈 FIGHTING!!! Play both T and P.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
Last Edited: 2010-02-10 11:14:49
February 10 2010 09:41 GMT
#80
On February 10 2010 09:01 Chef wrote:
Show nested quote +
On February 10 2010 02:11 Pholon wrote:
Can the vote deadline be delayed, it's a LOT of maps to test :/

No matter what these maps couldn't be tested properly. Might as well just vote for the prettiest jpeg like everyone else


Well I dunno, it's a map contest rather than a jpg contest right. If the map isn't playable than imo it shouldn't win :/ I can't sit down with some friends and play through them unless it's weekend and maybe maximum 10 maps per go.

Can't we organise a map-test night where we rack up some playrs willing to test this, we pair them according to skill and have them play some of these maps.

edit: In fact,

If anyone has time tonight or friday afternoon/night from, say, 19:00 CET, you're not Terran and you're D high/low D+ level drop me a PM or look me up on ICC ( [CPL]Pholon or just Pholon ) to play some of these maps.
Moderator@TLPholon // "I need a third hand to facepalm right now"
elow
Profile Joined January 2010
Spain113 Posts
February 10 2010 17:48 GMT
#81
Here is my vote:

1.Velocity (amazing map I hope it wins this contest)
2.Cragflake (by the looks of it,it's a very good map)

Maps that are good but I didn't vote for them and why:
+ Show Spoiler +
Spider Monkey: A lot of details,my head is going to explode!
Asarin: Is it me or the expansion on the lef side of the main (5 o'clock) has a nexus and all the other expansion of all mains don't have it?
Split End: Cool map just didn't make it to the second place!
Chill: ''My children, please fucking stop making threads about how you are pissed that Brood War is dying and so on and so forth. It's getting tiring, and my old bones ache.''
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
February 10 2010 18:02 GMT
#82
Velocity is looking hot.

Order 227 is looking nice and balanced also.

Those are my votes.
since 98'
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 10 2010 19:28 GMT
#83
On February 11 2010 02:48 elow wrote:
Here is my vote:

1.Velocity (amazing map I hope it wins this contest)
2.Cragflake (by the looks of it,it's a very good map)

Maps that are good but I didn't vote for them and why:
+ Show Spoiler +
Spider Monkey: A lot of details,my head is going to explode!
Asarin: Is it me or the expansion on the lef side of the main (5 o'clock) has a nexus and all the other expansion of all mains don't have it?
Split End: Cool map just didn't make it to the second place!

In Asarin, the nexus is just a picture error. It's not there in a real game.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
February 11 2010 16:44 GMT
#84
When is voting finished?
And when will the results B final?
10%
deL
Profile Blog Joined March 2009
Australia5540 Posts
February 12 2010 03:24 GMT
#85
1) Rhine
2) Huskyland
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
deL
Profile Blog Joined March 2009
Australia5540 Posts
February 12 2010 03:27 GMT
#86
On February 10 2010 18:41 Pholon wrote:
Show nested quote +
On February 10 2010 09:01 Chef wrote:
On February 10 2010 02:11 Pholon wrote:
Can the vote deadline be delayed, it's a LOT of maps to test :/

No matter what these maps couldn't be tested properly. Might as well just vote for the prettiest jpeg like everyone else


Well I dunno, it's a map contest rather than a jpg contest right. If the map isn't playable than imo it shouldn't win :/ I can't sit down with some friends and play through them unless it's weekend and maybe maximum 10 maps per go.

Can't we organise a map-test night where we rack up some playrs willing to test this, we pair them according to skill and have them play some of these maps.

edit: In fact,

If anyone has time tonight or friday afternoon/night from, say, 19:00 CET, you're not Terran and you're D high/low D+ level drop me a PM or look me up on ICC ( [CPL]Pholon or just Pholon ) to play some of these maps.

LOL maybe you should make it low/mid D rank so you don't get rolled it would be hard to judge it then

I can play tonight n_n Shotgun us playing mussoclogloxlcos III or w/e it's called and also Rhine.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
February 12 2010 09:38 GMT
#87
Okay I'll keep track of our progress here:

Only played 2 maps so far, and just TvZ at that.

Abahus Kydan

14 CC can pretty much not be stopped - I'd even do it vP. Main is way too big though (the rally from rax/facts to choke is way too distant), as is the distance nat - choke. My opponent had to build a creep colony in order to expand creep so he could build sunkens at the right place. IMO redo this map making it less wide (96 x 128?). He also tried to expand but couldn't find a good spot - which, looking at the map afterwards sounds true enough. Also when I shift-tabbed the neutral buildings became red and I became some fucked up brown/black colour.

Huskyland
Spawning top right I couldn't build a scanner at my natural. Got raped by Lurkers. This pissed me off.
Moderator@TLPholon // "I need a third hand to facepalm right now"
prosatan
Profile Joined September 2009
Romania8049 Posts
February 12 2010 10:41 GMT
#88
1)Sandstorm Basin
2)Spider Monkey
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
JohnBall
Profile Joined December 2008
Brazil1272 Posts
February 12 2010 12:25 GMT
#89
So what is the vote count so far?
perfecting the art of five pool forever
funnybananaman
Profile Joined April 2009
United States830 Posts
Last Edited: 2010-02-12 12:55:34
February 12 2010 12:51 GMT
#90
Muessoloc III looks exactly like the original colosseum haha

1) Asarin
2) 3.6.9
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
February 12 2010 12:53 GMT
#91
1) Space Monkey
2) Willpower
JohnBall
Profile Joined December 2008
Brazil1272 Posts
February 12 2010 13:20 GMT
#92
On February 12 2010 21:53 Abenson wrote:
1) Space Monkey
2) Willpower


Space Monkey?
perfecting the art of five pool forever
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
February 12 2010 13:37 GMT
#93
1. Velocity
2. 3.6.9
Chains none
Urth
Profile Blog Joined November 2007
United States1249 Posts
February 12 2010 13:46 GMT
#94
1. Space Blues
2. Spider Monkey
BY.HERO FIGHTING!!!!
meegrean
Profile Joined May 2008
Thailand7699 Posts
February 12 2010 14:00 GMT
#95
1) 3.6.9
2) Tarsonis Invasion

Ugh, I hate excessive neutral buildings.
Brood War loyalist
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
February 12 2010 16:14 GMT
#96
I've fixed my map now (just corrected a couple of issues), im sure i don't have to correct it anymore so im pretty sure the map is finally done

http://www.panschk.de/mappage/comments.php?mapid=4017
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
February 12 2010 17:15 GMT
#97
lol u are soooo0000000oooOO late Husky said no + up dates.
10%
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 12 2010 17:21 GMT
#98
too bad kinosjourney, if he lets you, there is no reason that he doesn't for other people
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
February 12 2010 18:37 GMT
#99
If you want to test maps, seriously just host them with obs on iccup and people will usually come. It's best to do when europeans are online because they are most likely to actually give you a couple games even if they don't know the map. Also, it helps to reveal the map like war3 before hosting it so its more fair to the random people that come.

This is how I tested montezuma and it definitely paid off when tweaking it for balance because I could get to play / obs lots of games and different MU's on it.
tofucake
Profile Blog Joined October 2009
Hyrule19057 Posts
February 12 2010 22:16 GMT
#100
Velocity is too symmetrical for being made entirely of natural tiles.

Montezuma
Space Blues
Liquipediaasante sana squash banana
konadora *
Profile Blog Joined February 2009
Singapore66163 Posts
February 13 2010 11:03 GMT
#101
1) Pixys wish
2) Spider Monkey
POGGERS
538
Profile Blog Joined November 2008
Hungary3932 Posts
February 13 2010 12:07 GMT
#102
1) Space Blues
2) Pixys wish

There are 7-8 other very nice maps here, it was hard to pick, gj all
BW fighting!
spamrai
Profile Joined February 2009
1 Post
February 14 2010 08:40 GMT
#103
1) The Lost War
2) Sandstorm Basin
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
February 14 2010 08:51 GMT
#104
1. Huskyland
2. Pixys Wish
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
splorygon
Profile Joined September 2009
18 Posts
Last Edited: 2010-02-15 20:39:14
February 14 2010 15:21 GMT
#105
1) Order 227
2) Absolute Truth
+ Show Spoiler [Issues with some of the maps] +
  • Ancient River - Positional imbalances
  • Archaeology - Positional imbalance (gas)
  • Blood Red Skies - Positional imbalances
  • Freezing Point - Positional imbalance (gas)
  • Gardens of Aiur - Third gas requires killing of a temple and hard to defend since it's unbuildable and far.
  • Half Tide - Positional imbalance (gas)
  • Imperial Scars - Positional imbalance (gas)
  • Bowser (Invaders) - Positional imbalance (gas)
  • Inverse Invasion - Terran can land cc at islands to expand, no need for dropship tech.
  • Neo Olympia - Positional imbalance (is that terrain assistance supposed to trick only the 1 o'clock player to place their CC/Nexus/Hatch further from the minerals?)
  • Ooziiki Landing - Positional imbalance (12 o'clock has creep on high ground while 6 o'clock has creep on low ground)
  • Ramps On - No good simcity for ZvZ since space between hatchery and minerals is unbuildable
  • Sandstorm Basin - Natural resources for 1 o'clock spawn owned by player 2
  • Shadow Run - Tanks can be dropped at all the cliffs overlooking almost every expansion and main.
  • The Lost War - Map is too good (no bias whatsoever here)
  • Y3K - Positional imbalance (gas)
  • Yao Floss - Positional imbalances
  • Muessoloc III - 1 o'clock main resources too far (misplaced start location making gas/minerals 1 tile further than other bases)
  • New 3.6.9 - Positional imbalance (gas)
  • Alomogordo - Terran can land CC at 12 and 6 expansions and zerglings can get past power generator at 6 o'clock but not 12 o'clock.
  • Asarin - Positional imbalances (Stasis Cells at 9 o'clock don't spawn and naturals with vertical mineral lines get less space to move out back after mining out the 100 patch); The crystals annoy me since they make workers unable to gather resources when they pick them up (especially annoying when transfering workers and they move through that back path)
  • Cairo 2428AD - Positional imbalance (gas)
  • No Telling - Bottom bases have smaller chokes to reach backdoor expansion from main
  • Shaira - Vertical push distances too short.
  • Velocity - Positional imbalance (temples on the right side of the map don't spawn allowing those positions to take their mineral only much easier)

[edit]
+ Show Spoiler [Another issue] +
Space Blues - 6 o'clock center expansion has 2 mineral patches that make workers stop mining after 1 trip and also workers don't move to those 2 patches after all the other patches are saturated/mined out
[/edit]
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 15 2010 00:57 GMT
#106
On February 15 2010 00:21 splorygon wrote:
1) Order 227
2) Absolute Truth
+ Show Spoiler [Issues with some of the maps] +

  • Ancient River - Positional imbalances
  • Archaeology - Positional imbalance (gas)
  • Blood Red Skies - Positional imbalances
  • Freezing Point - Positional imbalance (gas)
  • Gardens of Aiur - Third gas requires killing of a temple and hard to defend since it's unbuildable and far.
  • Half Tide - Positional imbalance (gas)
  • Imperial Scars - Positional imbalance (gas)
  • Bowser (Invaders) - Positional imbalance (gas)
  • Inverse Invasion - Terran can land cc at islands to expand, no need for dropship tech.
  • Neo Olympia - Positional imbalance (is that terrain assistance supposed to trick only the 1 o'clock player to place their CC/Nexus/Hatch further from the minerals?)
  • Ooziiki Landing - Positional imbalance (12 o'clock has creep on high ground while 6 o'clock has creep on low ground)
  • Ramps On - No good simcity for ZvZ since space between hatchery and minerals is unbuildable
  • Sandstorm Basin - Natural resources for 1 o'clock spawn owned by player 2
  • Shadow Run - Tanks can be dropped at all the cliffs overlooking almost every expansion and main.
  • The Lost War - Map is too good (no bias whatsoever here)
  • Y3K - Positional imbalance (gas)
  • Yao Floss - Positional imbalances
  • Muessoloc III - 1 o'clock main resources too far (misplaced start location making gas/minerals 1 tile further than other bases)
  • New 3.6.9 - Positional imbalance (gas)
  • Alomogordo - Terran can land CC at 12 and 6 expansions and zerglings can get past power generator at 6 o'clock but not 12 o'clock.
  • Asarin - Positional imbalances (Stasis Cells at 9 o'clock don't spawn and naturals with vertical mineral lines get less space to move out back after mining out the 100 patch); The crystals annoy me since they make workers unable to gather resources when they pick them up (especially annoying when transfering workers and they move through that back path)
  • Cairo 2428AD - Positional imbalance (gas)
  • No Telling - Bottom bases have smaller chokes to reach backdoor expansion from main
  • Shaira - Vertical push distances too short.
  • Velocity - Positional imbalance (temples on the right side of the map don't spawn allowing those positions to take their mineral only much easier)


Thanks for the feedback on Asarin. Don't think the gap between 1 tile and 2 tiles is too big and moving units back shouldn't be that big of an issue.
Crystals are supposed to be annoying =D.
Dunno about the stasis cells. They should work. If not, they will in the fixed version.
32
Profile Joined February 2010
United States163 Posts
February 15 2010 01:05 GMT
#107
On February 15 2010 00:21 splorygon wrote:
1) Order 227
2) Absolute Truth
+ Show Spoiler [Issues with some of the maps] +

  • Ancient River - Positional imbalances
  • Archaeology - Positional imbalance (gas)
  • Blood Red Skies - Positional imbalances
  • Freezing Point - Positional imbalance (gas)
  • Gardens of Aiur - Third gas requires killing of a temple and hard to defend since it's unbuildable and far.
  • Half Tide - Positional imbalance (gas)
  • Imperial Scars - Positional imbalance (gas)
  • Bowser (Invaders) - Positional imbalance (gas)
  • Inverse Invasion - Terran can land cc at islands to expand, no need for dropship tech.
  • Neo Olympia - Positional imbalance (is that terrain assistance supposed to trick only the 1 o'clock player to place their CC/Nexus/Hatch further from the minerals?)
  • Ooziiki Landing - Positional imbalance (12 o'clock has creep on high ground while 6 o'clock has creep on low ground)
  • Ramps On - No good simcity for ZvZ since space between hatchery and minerals is unbuildable
  • Sandstorm Basin - Natural resources for 1 o'clock spawn owned by player 2
  • Shadow Run - Tanks can be dropped at all the cliffs overlooking almost every expansion and main.
  • The Lost War - Map is too good (no bias whatsoever here)
  • Y3K - Positional imbalance (gas)
  • Yao Floss - Positional imbalances
  • Muessoloc III - 1 o'clock main resources too far (misplaced start location making gas/minerals 1 tile further than other bases)
  • New 3.6.9 - Positional imbalance (gas)
  • Alomogordo - Terran can land CC at 12 and 6 expansions and zerglings can get past power generator at 6 o'clock but not 12 o'clock.
  • Asarin - Positional imbalances (Stasis Cells at 9 o'clock don't spawn and naturals with vertical mineral lines get less space to move out back after mining out the 100 patch); The crystals annoy me since they make workers unable to gather resources when they pick them up (especially annoying when transfering workers and they move through that back path)
  • Cairo 2428AD - Positional imbalance (gas)
  • No Telling - Bottom bases have smaller chokes to reach backdoor expansion from main
  • Shaira - Vertical push distances too short.
  • Velocity - Positional imbalance (temples on the right side of the map don't spawn allowing those positions to take their mineral only much easier)


You said so many of these maps (including mine) were imbalanced because of the positioning of the gas. I wouldn't bother you with this, but you said that about so many peoples maps that it does kind of irritate me. You may be right that the gas is positioned unfairly on these maps, but I think these differences are so small they really shouldn't affect your voting. That being said, I'm glad you took your time going over the maps, finding things you didn't like in most maps before voting. It's nice to know someone took the time to look at my map.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
February 15 2010 06:16 GMT
#108
When does this end ?
10%
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
February 15 2010 06:19 GMT
#109
When your maps stop winning!
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
dyren
Profile Joined December 2009
United States260 Posts
February 15 2010 06:30 GMT
#110
On February 15 2010 00:21 splorygon wrote:
1) Order 227
2) Absolute Truth
+ Show Spoiler [Issues with some of the maps] +

  • Ancient River - Positional imbalances
  • Archaeology - Positional imbalance (gas)
  • Blood Red Skies - Positional imbalances
  • Freezing Point - Positional imbalance (gas)
  • Gardens of Aiur - Third gas requires killing of a temple and hard to defend since it's unbuildable and far.
  • Half Tide - Positional imbalance (gas)
  • Imperial Scars - Positional imbalance (gas)
  • Bowser (Invaders) - Positional imbalance (gas)
  • Inverse Invasion - Terran can land cc at islands to expand, no need for dropship tech.
  • Neo Olympia - Positional imbalance (is that terrain assistance supposed to trick only the 1 o'clock player to place their CC/Nexus/Hatch further from the minerals?)
  • Ooziiki Landing - Positional imbalance (12 o'clock has creep on high ground while 6 o'clock has creep on low ground)
  • Ramps On - No good simcity for ZvZ since space between hatchery and minerals is unbuildable
  • Sandstorm Basin - Natural resources for 1 o'clock spawn owned by player 2
  • Shadow Run - Tanks can be dropped at all the cliffs overlooking almost every expansion and main.
  • The Lost War - Map is too good (no bias whatsoever here)
  • Y3K - Positional imbalance (gas)
  • Yao Floss - Positional imbalances
  • Muessoloc III - 1 o'clock main resources too far (misplaced start location making gas/minerals 1 tile further than other bases)
  • New 3.6.9 - Positional imbalance (gas)
  • Alomogordo - Terran can land CC at 12 and 6 expansions and zerglings can get past power generator at 6 o'clock but not 12 o'clock.
  • Asarin - Positional imbalances (Stasis Cells at 9 o'clock don't spawn and naturals with vertical mineral lines get less space to move out back after mining out the 100 patch); The crystals annoy me since they make workers unable to gather resources when they pick them up (especially annoying when transfering workers and they move through that back path)
  • Cairo 2428AD - Positional imbalance (gas)
  • No Telling - Bottom bases have smaller chokes to reach backdoor expansion from main
  • Shaira - Vertical push distances too short.
  • Velocity - Positional imbalance (temples on the right side of the map don't spawn allowing those positions to take their mineral only much easier)


Unfortunately Muessoloc 1.6 was in the mappack instead of 1.7 (improper numbering aside.) Could've been my fault for not updating BWM but I'm fairly certain it's updated... maybe Husky didn't download the latest ver. The mineral issue was fixed.
(╬ ಠ益ಠ)
splorygon
Profile Joined September 2009
18 Posts
February 15 2010 20:54 GMT
#111
On February 15 2010 10:05 32 wrote:
Show nested quote +
On February 15 2010 00:21 splorygon wrote:
1) Order 227
2) Absolute Truth
+ Show Spoiler [Issues with some of the maps] +

  • Ancient River - Positional imbalances
  • Archaeology - Positional imbalance (gas)
  • Blood Red Skies - Positional imbalances
  • Freezing Point - Positional imbalance (gas)
  • Gardens of Aiur - Third gas requires killing of a temple and hard to defend since it's unbuildable and far.
  • Half Tide - Positional imbalance (gas)
  • Imperial Scars - Positional imbalance (gas)
  • Bowser (Invaders) - Positional imbalance (gas)
  • Inverse Invasion - Terran can land cc at islands to expand, no need for dropship tech.
  • Neo Olympia - Positional imbalance (is that terrain assistance supposed to trick only the 1 o'clock player to place their CC/Nexus/Hatch further from the minerals?)
  • Ooziiki Landing - Positional imbalance (12 o'clock has creep on high ground while 6 o'clock has creep on low ground)
  • Ramps On - No good simcity for ZvZ since space between hatchery and minerals is unbuildable
  • Sandstorm Basin - Natural resources for 1 o'clock spawn owned by player 2
  • Shadow Run - Tanks can be dropped at all the cliffs overlooking almost every expansion and main.
  • The Lost War - Map is too good (no bias whatsoever here)
  • Y3K - Positional imbalance (gas)
  • Yao Floss - Positional imbalances
  • Muessoloc III - 1 o'clock main resources too far (misplaced start location making gas/minerals 1 tile further than other bases)
  • New 3.6.9 - Positional imbalance (gas)
  • Alomogordo - Terran can land CC at 12 and 6 expansions and zerglings can get past power generator at 6 o'clock but not 12 o'clock.
  • Asarin - Positional imbalances (Stasis Cells at 9 o'clock don't spawn and naturals with vertical mineral lines get less space to move out back after mining out the 100 patch); The crystals annoy me since they make workers unable to gather resources when they pick them up (especially annoying when transfering workers and they move through that back path)
  • Cairo 2428AD - Positional imbalance (gas)
  • No Telling - Bottom bases have smaller chokes to reach backdoor expansion from main
  • Shaira - Vertical push distances too short.
  • Velocity - Positional imbalance (temples on the right side of the map don't spawn allowing those positions to take their mineral only much easier)


You said so many of these maps (including mine) were imbalanced because of the positioning of the gas. I wouldn't bother you with this, but you said that about so many peoples maps that it does kind of irritate me. You may be right that the gas is positioned unfairly on these maps, but I think these differences are so small they really shouldn't affect your voting. That being said, I'm glad you took your time going over the maps, finding things you didn't like in most maps before voting. It's nice to know someone took the time to look at my map.

I was voting assuming the maps in the map pack are the final versions to be used in the tournament. There were plenty of maps that I wanted to vote for but since we are limited to 2 votes I took into account any obvious problems like positional imbalances. One extra worker needed for optimum gas mining in one position but not the other makes a big difference when both sides have few workers in the early game.
32
Profile Joined February 2010
United States163 Posts
Last Edited: 2010-02-15 23:46:25
February 15 2010 23:44 GMT
#112
On February 16 2010 05:54 splorygon wrote:
Show nested quote +
On February 15 2010 10:05 32 wrote:
On February 15 2010 00:21 splorygon wrote:
1) Order 227
2) Absolute Truth
+ Show Spoiler [Issues with some of the maps] +

  • Ancient River - Positional imbalances
  • Archaeology - Positional imbalance (gas)
  • Blood Red Skies - Positional imbalances
  • Freezing Point - Positional imbalance (gas)
  • Gardens of Aiur - Third gas requires killing of a temple and hard to defend since it's unbuildable and far.
  • Half Tide - Positional imbalance (gas)
  • Imperial Scars - Positional imbalance (gas)
  • Bowser (Invaders) - Positional imbalance (gas)
  • Inverse Invasion - Terran can land cc at islands to expand, no need for dropship tech.
  • Neo Olympia - Positional imbalance (is that terrain assistance supposed to trick only the 1 o'clock player to place their CC/Nexus/Hatch further from the minerals?)
  • Ooziiki Landing - Positional imbalance (12 o'clock has creep on high ground while 6 o'clock has creep on low ground)
  • Ramps On - No good simcity for ZvZ since space between hatchery and minerals is unbuildable
  • Sandstorm Basin - Natural resources for 1 o'clock spawn owned by player 2
  • Shadow Run - Tanks can be dropped at all the cliffs overlooking almost every expansion and main.
  • The Lost War - Map is too good (no bias whatsoever here)
  • Y3K - Positional imbalance (gas)
  • Yao Floss - Positional imbalances
  • Muessoloc III - 1 o'clock main resources too far (misplaced start location making gas/minerals 1 tile further than other bases)
  • New 3.6.9 - Positional imbalance (gas)
  • Alomogordo - Terran can land CC at 12 and 6 expansions and zerglings can get past power generator at 6 o'clock but not 12 o'clock.
  • Asarin - Positional imbalances (Stasis Cells at 9 o'clock don't spawn and naturals with vertical mineral lines get less space to move out back after mining out the 100 patch); The crystals annoy me since they make workers unable to gather resources when they pick them up (especially annoying when transfering workers and they move through that back path)
  • Cairo 2428AD - Positional imbalance (gas)
  • No Telling - Bottom bases have smaller chokes to reach backdoor expansion from main
  • Shaira - Vertical push distances too short.
  • Velocity - Positional imbalance (temples on the right side of the map don't spawn allowing those positions to take their mineral only much easier)


You said so many of these maps (including mine) were imbalanced because of the positioning of the gas. I wouldn't bother you with this, but you said that about so many peoples maps that it does kind of irritate me. You may be right that the gas is positioned unfairly on these maps, but I think these differences are so small they really shouldn't affect your voting. That being said, I'm glad you took your time going over the maps, finding things you didn't like in most maps before voting. It's nice to know someone took the time to look at my map.

I was voting assuming the maps in the map pack are the final versions to be used in the tournament. There were plenty of maps that I wanted to vote for but since we are limited to 2 votes I took into account any obvious problems like positional imbalances. One extra worker needed for optimum gas mining in one position but not the other makes a big difference when both sides have few workers in the early game.


ok, fine I still don't really agree, but that's just me. Maps should be as balanced as possible. It just annoyed me, and I still don't think it should affect you voting that much. The contest wasn't just about balance, I think creativity is a large portion of the contest as well. Also don't mean to sound rude. Thanks for testing the maps.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
February 16 2010 02:36 GMT
#113
Where are the results 4 this comp ? February 14 is long passed :{
10%
Fruscainte
Profile Blog Joined December 2009
4596 Posts
February 16 2010 02:38 GMT
#114
It's only a day after it bro >.> Husky needs to test them out still probably, and do some contemplating.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
February 16 2010 18:00 GMT
#115
lol yeah I'm no hurry but I thought he had some type of tourney.
10%
ccou
Profile Joined December 2008
United States681 Posts
February 16 2010 19:02 GMT
#116
1) Rhine
2) Montezuma
Wake up Mr. B!
Husky
Profile Blog Joined May 2009
United States3362 Posts
February 16 2010 19:10 GMT
#117
Sorry guys, had some stuff come up.

I'll be getting back to this as soon as I can <3
Commentaries: youtube.com/HuskyStarcraft
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
February 17 2010 19:10 GMT
#118
On February 15 2010 09:57 neobowman wrote:
Show nested quote +
On February 15 2010 00:21 splorygon wrote:
1) Order 227
2) Absolute Truth
+ Show Spoiler [Issues with some of the maps] +

  • Ancient River - Positional imbalances
  • Archaeology - Positional imbalance (gas)
  • Blood Red Skies - Positional imbalances
  • Freezing Point - Positional imbalance (gas)
  • Gardens of Aiur - Third gas requires killing of a temple and hard to defend since it's unbuildable and far.
  • Half Tide - Positional imbalance (gas)
  • Imperial Scars - Positional imbalance (gas)
  • Bowser (Invaders) - Positional imbalance (gas)
  • Inverse Invasion - Terran can land cc at islands to expand, no need for dropship tech.
  • Neo Olympia - Positional imbalance (is that terrain assistance supposed to trick only the 1 o'clock player to place their CC/Nexus/Hatch further from the minerals?)
  • Ooziiki Landing - Positional imbalance (12 o'clock has creep on high ground while 6 o'clock has creep on low ground)
  • Ramps On - No good simcity for ZvZ since space between hatchery and minerals is unbuildable
  • Sandstorm Basin - Natural resources for 1 o'clock spawn owned by player 2
  • Shadow Run - Tanks can be dropped at all the cliffs overlooking almost every expansion and main.
  • The Lost War - Map is too good (no bias whatsoever here)
  • Y3K - Positional imbalance (gas)
  • Yao Floss - Positional imbalances
  • Muessoloc III - 1 o'clock main resources too far (misplaced start location making gas/minerals 1 tile further than other bases)
  • New 3.6.9 - Positional imbalance (gas)
  • Alomogordo - Terran can land CC at 12 and 6 expansions and zerglings can get past power generator at 6 o'clock but not 12 o'clock.
  • Asarin - Positional imbalances (Stasis Cells at 9 o'clock don't spawn and naturals with vertical mineral lines get less space to move out back after mining out the 100 patch); The crystals annoy me since they make workers unable to gather resources when they pick them up (especially annoying when transfering workers and they move through that back path)
  • Cairo 2428AD - Positional imbalance (gas)
  • No Telling - Bottom bases have smaller chokes to reach backdoor expansion from main
  • Shaira - Vertical push distances too short.
  • Velocity - Positional imbalance (temples on the right side of the map don't spawn allowing those positions to take their mineral only much easier)


Thanks for the feedback on Asarin. Don't think the gap between 1 tile and 2 tiles is too big and moving units back shouldn't be that big of an issue.
Crystals are supposed to be annoying =D.
Dunno about the stasis cells. They should work. If not, they will in the fixed version.


I've fixed Velocity now including the mineral onlines at 12 and 6 o'clock.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
February 17 2010 19:18 GMT
#119
1)Space blues
2)Spider Monkey

Some maps are really strange and unplayed :/
Anyway i cant do better so gj all
I Can Fly...
dyren
Profile Joined December 2009
United States260 Posts
February 24 2010 03:07 GMT
#120
On February 17 2010 04:10 HuskyTheHusky wrote:
Sorry guys, had some stuff come up.

I'll be getting back to this as soon as I can <3

*Cough* SC2 *Cough*

<3
(╬ ಠ益ಠ)
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
March 02 2010 22:57 GMT
#121
Will we ever get rid of our the suspense ?
Will we have an end 2 this chapter ?

.... lol 3 weeks now?
10%
32
Profile Joined February 2010
United States163 Posts
March 13 2010 09:20 GMT
#122
yeah really
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
March 13 2010 09:24 GMT
#123
If you guys think this is a long wait for the results of a mapping competition, you need to go to bwm more often.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
538
Profile Blog Joined November 2008
Hungary3932 Posts
March 13 2010 11:19 GMT
#124
way to advertise a site, Nightmarjoo :D
BW fighting!
32
Profile Joined February 2010
United States163 Posts
March 14 2010 01:35 GMT
#125
I just wanted to be sure people had not entirly forgot about this thread, since the last post was not answered
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 14 2010 02:39 GMT
#126
In bwm, it takes 6 months to finalize a 1 month contest XD. Though it's never forgotten. Just ignored. Not sure about here.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
March 14 2010 05:48 GMT
#127
Yeah I was not sure either, an i didn't want if 2 be forgotten so I gave it a little bump a couple of days ago.
10%
pathy
Profile Blog Joined December 2009
Taiwan619 Posts
March 14 2010 06:02 GMT
#128
rush me lmao

1. 3.6.9.
2. Shaira
Graphicscolosi suck
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 23 2010 00:12 GMT
#129
Don't forget this T_T!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 23 2010 01:21 GMT
#130
God, I took all long to load all those images and look through all the maps and the best 2 picks were like right at the start >.< (well actually I like pixy better than spider)

1) Muessoloc III
2) Pixys Wish

Runners up Spider Monkey & Greenland
..and then I would, ya know, check em'. (Aka SpoR)
Superouman
Profile Blog Joined August 2007
France2195 Posts
April 18 2010 09:07 GMT
#131
Excuse me, is this contest still alive? o.o
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
CursOr
Profile Blog Joined January 2009
United States6335 Posts
April 18 2010 10:30 GMT
#132
Ugh my map was so bad. Good theme, bad execution. One of the mains is just WAY too big. I appreciate it being included, the like 2 votes it got, and no one being a dick about it.

<3
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
gmsts
Profile Joined January 2010
England61 Posts
Last Edited: 2010-04-18 10:43:11
April 18 2010 10:41 GMT
#133
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
April 18 2010 12:56 GMT
#134
Heh, my map sucks. Should have made it in rotational symmetry.

Seems like Husky have forgotten about the contest, huuuuuuuuuuuuskyy >_<
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
April 18 2010 15:45 GMT
#135
Would've like results!!!!!
10%
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 20 2010 20:24 GMT
#136
Any time now.
Normal
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