Is the second column or first one their ICCUP name? Sorry if I missed this posted somewhere.
Edit: FFFFFFUUUUUUUUU G1 is on match point??? >.< My first game is a PvT and I'm P...
Match Point
PvT: 8-14 (36.4%)
FML! Gonna have to practice a lot.
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Husky
United States3362 Posts
Is the second column or first one their ICCUP name? Sorry if I missed this posted somewhere. Edit: FFFFFFUUUUUUUUU G1 is on match point??? >.< My first game is a PvT and I'm P... Match Point PvT: 8-14 (36.4%) FML! Gonna have to practice a lot. | ||
QuickStriker
United States3694 Posts
QuickStriker's NSL #1 Qualifier Round Recommendation Analysis: On the Qualifier Round map pool, the third and fourth phase is OPTIONAL and only happens if certain conditions occurs.... so basically I'd say everyone should be focusing on practicing on the 2 maps as their TOP priority: 1. Match Point (VERY important since this will determine if you have a big chance shot to be a seed or easier chance to move on Ro36 while losers have to struggle very heavily!!! 2. Destination (Definitely important since you're playing a total of 2 games on this map and it determines your standing of survival on these games as well.) Then afterwards, I would recommend practicing for Heartbreak Ridge as that is if you fail during the top 3 or succeed in the bottom 3 and it's the final thing that prevents you from advancing... Neomedusa and Lost Temple isn't really important especially to the winner side but if you're on the loser side.... it's a definite win to make. But I wouldn't spend much time at all on these maps, but rather focus on the 2 maps and maybe HBR as well. If I have to give a percentage of how a "recommended" practice of maps for the QR, it would be as follows: Match Point - 40% Destination - 40% HBR - 18% Neomedusa - 1.999% LT - 0.001% That's my recommendation for everyone! So gl and hope you find your suitable practice and focus on the maps for next week! O-ops' NSL #1 Qualifier Round Recommendation Analysis: 1. CHEESE 2. Zerg - 9/9/9 pool (9pool, 9 gas, 9 ovie) 3. ???? 4. Profit! | ||
Nub4ever
Canada1981 Posts
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torm3ntin
Brazil2534 Posts
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ProoM
Lithuania1741 Posts
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ProoM
Lithuania1741 Posts
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torm3ntin
Brazil2534 Posts
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O-ops
United States4236 Posts
On January 19 2010 02:09 ProoM wrote: Nobody replied in ages TT. I'm going for C- then, you will decide what to do :}. Play on!!! | ||
O-ops
United States4236 Posts
On January 19 2010 04:44 torm3ntin wrote: a question nobody did... what if i can't host I think i could get people to host for ya. Just to be sure though, anyone with a router plz check their setting so you can host games. | ||
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Kiante
Australia7069 Posts
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ProoM
Lithuania1741 Posts
On January 19 2010 05:40 Kiante wrote: Dont worry proom, after seeing your fail replay on the strategy forums, i think every protoss is salivating at the idea of getting to play you yeah lol good point ^^. P.s. Im famous woooooo! :D | ||
Nub4ever
Canada1981 Posts
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BlackMesa
Kenya338 Posts
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Fontong
United States6454 Posts
On January 19 2010 06:30 ProoM wrote: Show nested quote + On January 19 2010 05:40 Kiante wrote: Dont worry proom, after seeing your fail replay on the strategy forums, i think every protoss is salivating at the idea of getting to play you yeah lol good point ^^. P.s. Im famous woooooo! :D Huh I always remember you as the guy who has a strat that counters all protoss timing attack while still having a better economy than 3 base spire into 5 hatch hydra. o.O | ||
Pokebunny
United States10654 Posts
On January 19 2010 09:46 Fontong wrote: Show nested quote + On January 19 2010 06:30 ProoM wrote: On January 19 2010 05:40 Kiante wrote: Dont worry proom, after seeing your fail replay on the strategy forums, i think every protoss is salivating at the idea of getting to play you yeah lol good point ^^. P.s. Im famous woooooo! :D Huh I always remember you as the guy who has a strat that counters all protoss timing attack while still having a better economy than 3 base spire into 5 hatch hydra. o.O Tosses better be afraid. | ||
SilverA123
United States17 Posts
you cannot forge FE on the right side without having to pull at least 5 probes against any speedling crap that's unheard of and 3 hatch speedling is nearly impossible to stop if you dotn see it coming please RECONSIDER D:! MISTER QUICK STRIKER! YOU'RE A PROTOSS TOO D:! Fighting spirit! or make destination the BO1 map -edit1- grammar | ||
Gao Xi
Hong Kong5178 Posts
On January 19 2010 11:33 SilverA123 wrote: Matchpoint 1.2 is such a terrible map pvz you cannot forge FE on the right side without having to pull at least 5 probes against any speedling crap that's unheard of and 3 hatch speedling is nearly impossible to stop if you dotn see it coming please RECONSIDER D:! MISTER QUICK STRIKER! YOU'RE A PROTOSS TOO D:! Fighting spirit! or make destination the BO1 map -edit1- grammar Then don't Forge FE? 1947 - 1896 (50.66 %) ZvP on iCCup That is not terrible. -_- | ||
Nub4ever
Canada1981 Posts
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SilverA123
United States17 Posts
On January 19 2010 13:09 Gao Xi wrote: Show nested quote + On January 19 2010 11:33 SilverA123 wrote: Matchpoint 1.2 is such a terrible map pvz you cannot forge FE on the right side without having to pull at least 5 probes against any speedling crap that's unheard of and 3 hatch speedling is nearly impossible to stop if you dotn see it coming please RECONSIDER D:! MISTER QUICK STRIKER! YOU'RE A PROTOSS TOO D:! Fighting spirit! or make destination the BO1 map -edit1- grammar Then don't Forge FE? 1947 - 1896 (50.66 %) ZvP on iCCup That is not terrible. -_- Have you looked at the map?! It's not possible to 2 gate and profit The rush distance is relatively long And there is no ramp to one base tech or hide behind Basically 3 hatch speedling is insta win And 50% winrate? 50% chance of getting top right Not every game is insta lose, some people suck Not every bot left is insta win, although mid game Protoss has it easy. Lasting until then Is a problem But about 300 of those games are cheese I bet you | ||
SilverA123
United States17 Posts
It's also on the list If the op is so bent on a bo1, why not make destination that bo1 and matchpoint later | ||
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