The Protoss Shield Myth - Page 3
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CursOr
United States6335 Posts
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Zoler
Sweden6339 Posts
On December 22 2009 10:42 Trowabarton756 wrote: Zoler, piss off and die. BTW isn't there a rule that says you can't type in all caps in a replay... I guess you mean a thread? and sorry I'm just sick of 8167364 threads discussing this matter. How hard is it to test it out yourself? It takes 5 minutes at most. Lazy people | ||
GreEny K
Germany7312 Posts
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RisingTide
Australia769 Posts
On December 22 2009 13:45 Shizuru~ wrote: i think the better question would be, would there be a double dip of shield and armor defense values on attacks that would drain both shield and hp value at the same time, for example a normal +0 weapon upgrade dt one shots probe without armor/shield upgrades, with a probe with +3 shield and +3 armor upgrades, would the armor defense values apply on a single strike that depletes the shield compleletly? ie:40dmg dt attack a +3 armor/shield probe would leave it at 3hp or 6hp? I just tested it. It DOES double dip, so a probe with 3 armor/3 shield, when hit by an un-upgraded DT, has 6 hp left over. | ||
Bill Murray
United States9292 Posts
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deathgod6
United States5064 Posts
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FabledIntegral
United States9232 Posts
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cz
United States3249 Posts
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Schnake
Germany2819 Posts
On December 21 2009 19:36 Ftrunkz wrote: Preeeetty sure shield works just like armor upgrade, except obviously only relative to the shield health itself (and armour is only relatively to the units health after shield is gone)... I have no idea where you heard the regeneration thing but i've never heard of that :| Never ever have I heard anyone say that the regeneration rate of shields will be raised by the upgrade. Who is saying that? | ||
Kaniol
Poland5551 Posts
On December 21 2009 19:33 Kiante wrote: So something that has bugged me for a while is hearing commentators and people on IRC talk about how when you upgrade protoss shields, all it does is upgrade the regeneration rate of said shields(...) TBH never ever heard of this "myth" before. Shield upgrades work just like armor, but: a) are way more expensive b) units have more hp than shield points So most P's would rather buy this additional HT+goon than upgrade crappy shields. Reason why people don't upgrade is not because up is crappy but shields alone are crappy Topics like this are reason why many people recommend playing vs computer first, this is one of first things you learn in campaign/skirmish lol | ||
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Kiante
Australia7069 Posts
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cz
United States3249 Posts
On December 22 2009 21:16 Kiante wrote: cz: how is watching english commentaries of pro starcraft games and talking on TL.net irc "hanging out with the ums and fastest crowds" you gotta skate | ||
MasterReY
Germany2708 Posts
Its not that much used since 400/400 is very expensive. regen bonus is bullshit Main reason to use it is Archon heavy PvZ army, which is SO MUCH stronger with shield upgrades. I usually use this two ways: (used Weapon-Armor-Shield) Way 1 - Shield based (vs zerg and sometimes protoss because of archons) 1-0-0 (1 forge) 2-1-0 (2nd forge added after 1-0-0) 3-1-1 3-2-2 3-3-3 this way u have 3-3-3 earlier but one less armor for a long time or Way 2 - Armor based (vs terran since no archons^^) 1-0-0 (1 forge) 2-1-0 (2nd forge added after 1-0-0) 3-2-0 3-3-1 3-3-2 3-3-3 (often i dont do this last up since its expensive) this way you need longer for 3-3-3 since u can only upgrade with 1 forge after 3-3-1, but u have 3 armor ups | ||
jello_biafra
United Kingdom6632 Posts
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l10f
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United States3241 Posts
On December 21 2009 19:43 heyoka wrote: Tasteless said it during a gom cast a few seasons ago. There is some interesting discussion about it here http://www.teamliquid.net/forum/viewmessage.php?topic_id=101820 3 shield upgrade is 400/400 so thats pretty dang expensive I'm pretty sure 3 shield upgrade costs 750/750. | ||
Baddieko
Singapore855 Posts
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MasterReY
Germany2708 Posts
On December 22 2009 21:46 l10f wrote: I'm pretty sure 3 shield upgrade costs 750/750. no.... its 200,300,400 | ||
aTnClouD
Italy2428 Posts
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quirinus
Croatia2489 Posts
On December 22 2009 10:27 Korn wrote: I agree with vOddy. In late game P v Z, shield upgrades are great as they help archons and cannons significantly vs lings. This. It's used to reduce crackling damage to cannons (and other buildings) mostly. And to reduce damage to the rest of the units. +1 shield upg = -1 dmg to shields (just like armor) and yes, if the unit regenerates 1 shield, and has +3 shield upg, it takes just 4 dmg from +3 zerglings. So every time the shield regenerates from 0 to 1 shield, it's -4 dmg. Not to mention the dmg reduction from max to 0 shield, every hit = -3 dmg. As far as cannons are concerned, the have 100/100 iirc, so half of their health is on shields, and as lings use low dmg attacks many times in a short time, the +3 shield upg helps a great deal, reducing each attack by 3. | ||
iSiN
United States1075 Posts
It just serves as both an HP pool increase(assuming the unit is being attacked) and a damage reduction as well. simple math to describe it if your shields last x seconds and regen y points before they are depleted then it follows if your shields last 2x seconds they will regen 2y points before they are depleted. I hope this clears up any confusion about the regen issue. | ||
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