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Even though this is clearly bullshit, I kind of like the idea of new ranks.
Suppose this: You can choose to either start at D rank (1000 points) or if you're honest to god totally new to StarCraft, volunteer to become E rank and start at like -1000 points. At E rank you never lose points when you lose a game, and you get to play with people who are just figuring stuff out like you. After screwing around for awhile you'll eventually build up to 0 points which is D-, and then your games count normally.
For a lot of people iCCup being a ladder isn't really that important. They just want to find games. This caters to that audience.
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On December 14 2009 13:03 Chef wrote: Even though this is clearly bullshit, I kind of like the idea of new ranks.
Suppose this: You can choose to either start at D rank (1000 points) or if you're honest to god totally new to StarCraft, volunteer to become E rank and start at like -1000 points. At E rank you never lose points when you lose a game, and you get to play with people who are just figuring stuff out like you. After screwing around for awhile you'll eventually build up to 0 points which is D-, and then your games count normally.
For a lot of people iCCup being a ladder isn't really that important. They just want to find games. This caters to that audience.
I could see this being a good idea since it also prevents those newbie players from getting bashed by the C- --> B- players who reset on occasion. They've almost got like a mini-league for themselves to play in so they can learn the game at their own pace. I just feel that because the skill level might get so low that they will not progress, and just stick to the builds that are working at that level...
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It would be really fun if there will be some changes in the rank system, maybe PURPLE or PINK colour lol
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This is obviosly joke ala unk
I dont think ranking system needs fixing its good the way it is.
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On December 15 2009 00:10 SkelA wrote: This is obviosly joke ala unk
I dont think ranking system needs fixing its good the way it is. no it's not good for everyone and it's been said a million times.
how can you say it's good when it sucks for anyone who is new to starcraft?
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they should worry about the b+/a- split before a sub D rank having such a drastic jump in point loss creates a no mans land every A- player goes through at some point in the season where they're better than B+'s but cant make progress in A- because of the -140, so you end up getting bad games both ways until everyone's rank inflates a bit more.
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On December 15 2009 00:14 niteReloaded wrote:Show nested quote +On December 15 2009 00:10 SkelA wrote: This is obviosly joke ala unk
I dont think ranking system needs fixing its good the way it is. no it's not good for everyone and it's been said a million times. how can you say it's good when it sucks for anyone who is new to starcraft?
D- is enough for lowest rank after 5 games you are D- what do you want more. No need for more ranks
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I'm quoting myself :3
+ Show Spoiler + I'm hoping that the MH-feature is something like this:
Instead of a black mini-map you'lll see terrain and the map layout, but not your opponent nor his units.
For ex. like when you type 'Black Sheep Wall' (you get full vision) in Single Player and then when you type 'Black Sheep Wall' again to deactivate you can see everything on the minimap. And yes the location where your opponent spawned :/.
So isn't there any way to prevent you from seeing your opponent? This would be so awesome, learning new maps/remembering old ones would be so much more easier and more FUN too. Note: This function is today a standard in most good RTS.
Maybe with this function more casual players would stop only playing Python and try some new maps..
I don't even know if this is possibly but. This and maybe some new MH-function which only activates when observing someone (abuse anyone?) would be so fucking awesome, goodbye to obs-maps?.
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but i think thats the same with every junmp from a "+" to a "-" rank. many people are to good for D+ but to bad for C- or C+ and B- and same with B+ and A-. i think that dont need a fix, its normal^^
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On December 15 2009 00:14 niteReloaded wrote:Show nested quote +On December 15 2009 00:10 SkelA wrote: This is obviosly joke ala unk
I dont think ranking system needs fixing its good the way it is. no it's not good for everyone and it's been said a million times. how can you say it's good when it sucks for anyone who is new to starcraft? Maybe a ladder server isn't the best place for a person who is new to starcraft to start playing.
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remake the A ranks to 1k instead of 1.5 and add gosu rank+ and - being 1k also after that. and if anyone manages to get past gosu+ they get olympic )
oh and speaking about fixing stuff for the new season; fix the /r command that it doesnt get affected by server messges like "friend left a game". this really bums me out xd
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I just hope that there's some regulation with the new lower ranks. For example, u can only create an account at E if you have reached E/E- from D earlier. In that case a noob basher would have to loose 20 games to be able to play these players, that should scare him off.
The skill range at D is just so wide, I belive it will be good, if not they'll just remove it, no harm done.
Edit: By D I also mean D-, specifically all the D- players who reset to D to get games and then just loose, I get boring free wins.
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On December 15 2009 00:26 MeProU_Kor wrote: but i think thats the same with every junmp from a "+" to a "-" rank. many people are to good for D+ but to bad for C- or C+ and B- and same with B+ and A-. i think that dont need a fix, its normal^^ no its not, because once you hit A- you lose more for losses than you gain for wins which means at A- you have to be better than the average A- cuz you have to hold a winning record just to maintain the rank. makes the jump much more exaggerated than any other rank.
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On December 15 2009 01:44 IdrA wrote:Show nested quote +On December 15 2009 00:26 MeProU_Kor wrote: but i think thats the same with every junmp from a "+" to a "-" rank. many people are to good for D+ but to bad for C- or C+ and B- and same with B+ and A-. i think that dont need a fix, its normal^^ no its not, because once you hit A- you lose more for losses than you gain for wins which means at A- you have to be better than the average A- cuz you have to hold a winning record just to maintain the rank. makes the jump much more exaggerated than any other rank.
If they're going to try something else with the rank system, I think it definitly would be a good idea to try something new at the A- aswell.
But then again, the A- jump when u loose more than u gain will then perhaps be at A instead and then at the end of next season we'll speak of changing The 140p loss at A to A+ etc..
Also this:
On December 15 2009 01:39 SirGlinG wrote: I like the idea. The difference between D- players can be huge, no noob basher should be willing to loose 3000 points to bash noobs.
D "1000-2000 D- "0-1000 E+ "-1000 -0 E "-2000-(-3000)" E- "-3000-(-3000)"
And this
On November 24 2009 20:17 SirGlinG wrote:Hopefully there'slots of D- players reading this thread, here's to all of you: those of you who complain about D+players joining your D- games please just ban them instead of playing them and complaining. I've seen too much of that on icc Forums. I do it if a D+ joins my D games, ask the player if he can read or if he is a noob bashing retard and ban. + Show Spoiler +Sometimes they even get mad and call u noob. Then u reply. Yes, that's why I don't want to play against you. Problem solved
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lol i could really use a sub-D ladder, it would be nice to be able to track my progress instead of being a varying flavor of D every season
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On December 14 2009 13:03 Chef wrote: Even though this is clearly bullshit, I kind of like the idea of new ranks.
Suppose this: You can choose to either start at D rank (1000 points) or if you're honest to god totally new to StarCraft, volunteer to become E rank and start at like -1000 points. At E rank you never lose points when you lose a game, and you get to play with people who are just figuring stuff out like you. After screwing around for awhile you'll eventually build up to 0 points which is D-, and then your games count normally.
For a lot of people iCCup being a ladder isn't really that important. They just want to find games. This caters to that audience.
This is an awesome idea. I can`t see any argument against it, it would be so perfect for new players and other n00bs. There could be just some simple optional command that would turn you in E rank with - 2000 points . No points to be lost after lost game. For new players it would be a lot better place to start playing , since getting owned at D- lvl against dude who is 5x better is really demotivating and most often a lot less useful than playing someone around your level or little below/above
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On December 15 2009 02:01 UFO wrote:Show nested quote +On December 14 2009 13:03 Chef wrote: Even though this is clearly bullshit, I kind of like the idea of new ranks.
Suppose this: You can choose to either start at D rank (1000 points) or if you're honest to god totally new to StarCraft, volunteer to become E rank and start at like -1000 points. At E rank you never lose points when you lose a game, and you get to play with people who are just figuring stuff out like you. After screwing around for awhile you'll eventually build up to 0 points which is D-, and then your games count normally.
For a lot of people iCCup being a ladder isn't really that important. They just want to find games. This caters to that audience. This is an awesome idea. I can`t see any argument against it, it would be so perfect for new players and other n00bs. There could be just some simple optional command that would turn you in E rank with - 2000 points . No points to be lost after lost game. For new players it would be a lot better place to start playing , since getting owned at D- lvl against dude who is 5x better is really demotivating and most often a lot less useful than playing someone around your level or little below/above
Doesn't solve the problem of anyone getting to prey on noobs... some people would choose to go E just to bash noobs.
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I wish that the win and loss points would be more balanced at all ranks. It doesn't seem good to me that at D rank, if you win more than 28% of your games, your rating will tend to increase over time. With that winrate, you're clearly a lot worse than the average D player, and will get more appropriate games by staying at D or even dropping to D-.
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