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BW AI Videos Thread

Forum Index > BW General
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motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2009-12-12 21:05:00
December 05 2009 18:24 GMT
#1
There have already been a bunch of Youtube videos of BWAPI in action. More are being released every week, and with a year until the actual competition, more are surely on the way. This thread's purpose is to keep all those videos in one place, so that it's easy for someone who's fascinated by this kind of thing to browse through them one after another. If you post new videos in this thread, I'll try to keep the OP updated.

+ Show Spoiler [New] +
Terran bot vs C- Human:

+ Show Spoiler [Full Game] +
Terran bot vs D+ Protoss:


Terran bot vs D- Human:


Terran bot vs C- Human:
http://www.youtube.com/watch?v=bdCwbX08NbU

Terran vs Zerg:


ZvZ with OK muta micro


Rudimentary Protoss AI (with scouting!):


bot vs bot: Skynet vs EISBot (TvT)


Supply Depot Spam:


TvT (bot beats computer):


Mass Cannon (watch the minimap!):

+ Show Spoiler [Micro] +
Mutas vs Marines


Wraith Micro:


Dragoon Micro 1:


Vulture Micro:


Zealot vs Marine:


Muta vs Archon:


Muta vs Scourge:


Dropship/Tank micro:

+ Show Spoiler [Technical Details] +
Sunkens with range of tanks:


Pathfinding:
ModeratorGood content always wins.
myfriendPlank
Profile Blog Joined April 2009
United States550 Posts
December 05 2009 18:43 GMT
#2
Excellent
JWD
Profile Blog Joined October 2007
United States12607 Posts
December 05 2009 18:44 GMT
#3
hot damn this stuff is cool

who said zealots > marines??
✌
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 05 2009 19:14 GMT
#4
impressive! any chance that these bots will be released to the public? could server as decent training partners.
When they see MC Probe, all the ladies disrobe.
2Pacalypse-
Profile Joined October 2006
Croatia9517 Posts
December 05 2009 19:31 GMT
#5
This should be interesting to follow.

*bookmarked*
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
ForTheSwarm
Profile Blog Joined April 2009
United States556 Posts
December 05 2009 19:31 GMT
#6
Tank Drop is SOOOOOOOOOOOOOOO Cool. That's amazing! Keep it up guys!
Whenever I see a dropship, my asshole tingles, because it knows whats coming... - TheAntZ
motbob
Profile Blog Joined July 2008
United States12546 Posts
December 06 2009 16:15 GMT
#7
New update

bot vs bot: Skynet vs EISBot (TvT)

http://www.youtube.com/watch?v=u4sb0f7OHG8
ModeratorGood content always wins.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 06 2009 17:07 GMT
#8
Wow, nice compilation of all these things. The bot vs bot was interesting, but the purple was obviously much better than orange, no contest.
Boblion
Profile Blog Joined May 2007
France8043 Posts
December 06 2009 17:18 GMT
#9
On December 07 2009 02:07 meeple wrote:
Wow, nice compilation of all these things. The bot vs bot was interesting, but the purple was obviously much better than orange, no contest.

I don't think bio in TvT is a good idea though. A good mech bot would just wait on his ramp for siege and then slowly push.
fuck all those elitists brb watching streams of elite players.
nicoaldo
Profile Joined March 2009
Argentina939 Posts
December 06 2009 17:30 GMT
#10
amazing tank/dropship micro, it didn´t know that was possible.
edahl
Profile Joined February 2008
Norway483 Posts
Last Edited: 2009-12-06 17:31:40
December 06 2009 17:31 GMT
#11
On December 07 2009 01:15 motbob wrote:
New update

bot vs bot: Skynet vs EISBot (TvT)


Do you do the builds through relative timings or supply count?

Btw, awesome stuff!
butter
Profile Blog Joined July 2009
United States785 Posts
December 06 2009 17:36 GMT
#12
On December 07 2009 02:18 Boblion wrote:
Show nested quote +
On December 07 2009 02:07 meeple wrote:
Wow, nice compilation of all these things. The bot vs bot was interesting, but the purple was obviously much better than orange, no contest.

I don't think bio in TvT is a good idea though. A good mech bot would just wait on his ramp for siege and then slowly push.

A good mech bot is also not going to be carrying 300 gas or 1000 minerals
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
December 06 2009 17:43 GMT
#13
Actually, bio TvT might be a lot better with an AI playing. With some hax micro AI, a ramp break before siege might work as micro benefits the side with medics far more than the side without, thanks to cycling marines (with stim speed specially) without losing them.
Lyriene *
Profile Blog Joined September 2009
United States346 Posts
December 06 2009 17:43 GMT
#14
This is amazing. TL AI team ftw!

I think would be so pissed if I had to play one of those micro AIs though.
Translatorlolol
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
December 06 2009 17:57 GMT
#15
Great thread! Can you include links to forum posts for each video, where possible? I'd like to read some background on them if there is.
I <3 the internet, I <3 you
Boblion
Profile Blog Joined May 2007
France8043 Posts
December 06 2009 18:22 GMT
#16
On December 07 2009 02:43 SWPIGWANG wrote:
Actually, bio TvT might be a lot better with an AI playing. With some hax micro AI, a ramp break before siege might work as micro benefits the side with medics far more than the side without, thanks to cycling marines (with stim speed specially) without losing them.

Problem is that marines, contrarily to mutas can't fly so a ramp break leads to huge pathfiding issues.
Anyway a vult only needs two shots to kill a rine ( same for a tank ) so even with a ridiculous micro and medics they are still very vulnerable.
fuck all those elitists brb watching streams of elite players.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
December 06 2009 18:26 GMT
#17
On December 07 2009 03:22 Boblion wrote:
Show nested quote +
On December 07 2009 02:43 SWPIGWANG wrote:
Actually, bio TvT might be a lot better with an AI playing. With some hax micro AI, a ramp break before siege might work as micro benefits the side with medics far more than the side without, thanks to cycling marines (with stim speed specially) without losing them.

Problem is that marines, contrarily to mutas can't fly so a ramp break leads to huge pathfiding issues.
Anyway a vult only needs two shots to kill a rine ( same for a tank ) so even with a ridiculous micro and medics they are still very vulnerable.

I can also imagine some sexy SCV repair facility tailing a push making it that much stronger.
I <3 the internet, I <3 you
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
December 06 2009 18:30 GMT
#18
Great but this is only dream for us
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
December 06 2009 18:55 GMT
#19
On December 07 2009 03:22 Boblion wrote:
Show nested quote +
On December 07 2009 02:43 SWPIGWANG wrote:
Actually, bio TvT might be a lot better with an AI playing. With some hax micro AI, a ramp break before siege might work as micro benefits the side with medics far more than the side without, thanks to cycling marines (with stim speed specially) without losing them.

Problem is that marines, contrarily to mutas can't fly so a ramp break leads to huge pathfiding issues.
Anyway a vult only needs two shots to kill a rine ( same for a tank ) so even with a ridiculous micro and medics they are still very vulnerable.


3 shots for tanks. They only deal 50% damage to marines.
If you have a good reason to disagree with the above, please tell me. Thank you.
No_eL
Profile Joined July 2007
Chile1438 Posts
December 06 2009 18:57 GMT
#20
where can i find more info about BWAPI? that looks awesome.
Beat after beat i will become stronger.
Sigh
Profile Blog Joined June 2009
Canada2433 Posts
December 06 2009 19:17 GMT
#21
That wraith micro was the most beautiful thing i have ever seen.
NaDa/Flash/Thorzain Fan
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
December 06 2009 19:34 GMT
#22
On December 07 2009 03:57 No_eL wrote:
where can i find more info about BWAPI? that looks awesome.

Try here http://code.google.com/p/bwapi/ very first google result.
twitter: @terrancem
Zona
Profile Blog Joined May 2007
40426 Posts
December 06 2009 19:37 GMT
#23
MnM with dropships would be pretty powerful, I think.

Stim'd marines can catch up with a micro'ing Tank, I think, so only vultures have a chance?
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Cu(oCo)
Profile Blog Joined March 2008
Italy358 Posts
Last Edited: 2009-12-06 19:56:27
December 06 2009 19:56 GMT
#24
amazing *_*
Goons? just vulture toys 휴.휴
motbob
Profile Blog Joined July 2008
United States12546 Posts
December 07 2009 16:48 GMT
#25
Mutas vs Marines:
http://www.youtube.com/watch?v=uNEPLL1-euM
ModeratorGood content always wins.
Boblion
Profile Blog Joined May 2007
France8043 Posts
December 07 2009 16:50 GMT
#26
With good st Germain music :p

Awesome.
fuck all those elitists brb watching streams of elite players.
motbob
Profile Blog Joined July 2008
United States12546 Posts
December 07 2009 17:00 GMT
#27
If you could tell me what that song is, I'd be much obliged.
ModeratorGood content always wins.
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2009-12-07 17:11:54
December 07 2009 17:04 GMT
#28
+ Show Spoiler +



Look :D
fuck all those elitists brb watching streams of elite players.
grigorin
Profile Joined December 2009
Austria275 Posts
Last Edited: 2009-12-08 15:39:01
December 08 2009 07:14 GMT
#29
My first tries:

Muta vs Marine "micro":
(captured with "resolutionhack", unfortunately the video is running very slowly)
+ Show Spoiler +


ZvZ - Micro module running with a rudimental macro AI vs inbuilt AI
(*audioswap because of loud sound)
+ Show Spoiler +
http://www.youtube.com/watch?v=jSeiL8BxNHw



General Infos:
No special Target picking - only closest one (for now)
Attack methode - Hold Position -> attack multiple targets in range
alse note the new killer build: 7 Ovi - 8 drone scout into 12 pool :-) needs some fixing..
mmp
Profile Blog Joined April 2009
United States2130 Posts
December 08 2009 08:04 GMT
#30
Perfect micro is not AI. I'll be impressed when the bots make good strategic decisions.

Pretty scary nonetheless. Glad ICCup has antihack.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
December 08 2009 08:25 GMT
#31
Why use strategic decisions when you can brute force it? Only a fool would throw away natural advantages to use a inferior one. Its like asking Best to go mass drop harass....

Anyway, the muta vs marine micro could still use some work. The most important one would be to find the angle to attack with the lowest density of marines as opposed to running randomly into a blob. It is also important to split the muta into 5 muta groups to one shot marines as opposed to 12 muta groups. The other thing would be to exploiting the bounce angle of the mutalisks to make sure they bounce to closer ones.

As it stands now, I don't think the performance is any better than a higher tier progamer and would utterly get owned by properly blobbed marines that are packed more densely than human micro allows, double plus bad if the marines target the lowest hp muta within range.
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
December 08 2009 08:32 GMT
#32
The muta vs marine micro is probably one of the least impressive ones, because there are no medics included with the marines! I'm not sure how you could make the mutas micro the marines, but obviously they need to use terrain to their advantage

the tank micro was just absolutely amazing though. No other way to describe it ;_;
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
AeTheReal
Profile Joined June 2009
United States108 Posts
December 09 2009 16:45 GMT
#33
Some of these videos are just crazy. While the Wraith and Muta micro videos are pretty cool to look at, I think the Dragoon one is the most impressive (and useful). Coming out of a 12 vs 12 Dragoon battle with 9 goons still alive is hax! Not to mention seeing them all move into position simultaneously is pretty sweet too.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2009-12-09 19:04:43
December 09 2009 19:03 GMT
#34
great vods

what happens when u put a dragoon ai army vs another dragoon ai army?

ah and please make a goliath vs bc vod :DD
Progamerpls no copy pasterino
motbob
Profile Blog Joined July 2008
United States12546 Posts
December 10 2009 19:17 GMT
#35
Terran vs Zerg:

http://www.youtube.com/watch?v=5oTUt8EoFN4
ModeratorGood content always wins.
JWD
Profile Blog Joined October 2007
United States12607 Posts
December 10 2009 19:36 GMT
#36
On December 08 2009 17:04 mmp wrote:
Perfect micro is not AI.

That's really debatable. How is:

unit too close -> back up and then fire

different than

scouted 4pool -> place bunker immediately
✌
djsherman
Profile Blog Joined November 2009
United States140 Posts
December 12 2009 00:38 GMT
#37
Here's more of EISBot vs Skynet, full Bo5 match









StarCraft AI Competition Organizer
Deviation
Profile Joined November 2009
United States134 Posts
December 12 2009 01:04 GMT
#38
Wish some of these were on slower speed settings.
GreEny K
Profile Joined February 2008
Germany7312 Posts
December 12 2009 01:07 GMT
#39
Wow, really cool. The dragoon micro was amazing, wish i could do that.
Why would you ever choose failure, when success is an option.
wswordsmen
Profile Joined October 2007
United States987 Posts
December 12 2009 04:04 GMT
#40
On December 12 2009 10:04 Deviation wrote:
Wish some of these were on slower speed settings.

try downloading them and using gom player to play them at .2 or .3 times normal speed.
aeroH
Profile Blog Joined February 2009
United States1034 Posts
December 12 2009 04:21 GMT
#41
didn't see most of these
thanks for putting them in one thread
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
December 12 2009 08:18 GMT
#42
The "whole game" videos suggests the AI designs aren't robust and can get confused at times...... I wonder what kind of decision tree structure is being used...
Spazer
Profile Blog Joined March 2009
Canada8032 Posts
December 12 2009 08:58 GMT
#43
Those new videos are sweet. It's pretty clear that the AI needs some major work though. For instance, the mine placement is horrendous. I kept expecting catastrophic tank explosions. SCVs seem to be pulled at the oddest times as well. Most of the attacks could have been held off without SCVs helping, and other times, they just kinda wander into the line of fire and do nothing.

I found the reliance on mnm kinda strange. Has mech just not been implemented yet, or does the AI really perform better with mnm?
Liquipedia
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
December 12 2009 09:08 GMT
#44
how are they doing this?
"Time to put the mustard on the hotdog. -_-"
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
December 12 2009 10:55 GMT
#45
given the limitations and difficulty inherent in programming BW AI this is amazing
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
December 12 2009 11:48 GMT
#46
On December 12 2009 19:55 MamiyaOtaru wrote:
given the limitations and difficulty inherent in programming BW AI this is amazing

Yeah, the only full game I've watched is the TvZ and it blew my mind. I can't imagine the final product of all these projects.
leetchaos
Profile Blog Joined November 2008
United States395 Posts
December 12 2009 11:57 GMT
#47
Dragoon micro gave me a hard-on.
Flicky
Profile Blog Joined December 2008
England2666 Posts
December 12 2009 12:52 GMT
#48
Is there anything in the AI that can establish an opponents tech path and build to counter it?

It seems so far that if they're being countered, they'll just keep going the same tech path.
Liquipedia"I was seriously looking for a black guy" - MrHoon
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
December 12 2009 13:43 GMT
#49
Looks pretty awesome. Hope to be able to play vs a really good ai one day. Too bad I dont have any programming skills, otherwise I would make a basic hunters zerg and protoss ai. Mindless buildorder plays (normal bw ai) goes pretty far when it comes to practise there.
I have the best fucking lawyers in the country including the man they call the Malmis.
djsherman
Profile Blog Joined November 2009
United States140 Posts
December 12 2009 16:28 GMT
#50
A normal (fastest) speed video versus a C ranked Zerg

I'm expecting the results of the competition to lead to commentary worthy VODs

+ Show Spoiler +

The bot loses, obviously. I was just impressed it lasted 11 minutes.


http://www.youtube.com/watch?v=bdCwbX08NbU
StarCraft AI Competition Organizer
djsherman
Profile Blog Joined November 2009
United States140 Posts
December 12 2009 16:33 GMT
#51
Right now the EISBot uses a fixed strategy, where certain tech buildings are built at specific supply timings. Also, the placing of mines if completely reactive, based on detecting an enemy. So once an enemy is in the range of a vulture, the vulture will plant mines and then flee. Tanks have a similar behavior and will siege as soon as an enemy is in range and unsiege once an enemy is no longer in range. So this explains why the bot is still predictable.

My long term plans are to have the bot learn from mining replays of professional players. The bot will select a standard build given the map and match up and then adapt to the opponent based on actions that professional players have taken. Right now this is completely theoretical (I'm a PhD student), but I expect to advance the field of game AI.
StarCraft AI Competition Organizer
wswordsmen
Profile Joined October 2007
United States987 Posts
December 12 2009 18:24 GMT
#52
On December 13 2009 01:33 djsherman wrote:
Right now the EISBot uses a fixed strategy, where certain tech buildings are built at specific supply timings. Also, the placing of mines if completely reactive, based on detecting an enemy. So once an enemy is in the range of a vulture, the vulture will plant mines and then flee. Tanks have a similar behavior and will siege as soon as an enemy is in range and unsiege once an enemy is no longer in range. So this explains why the bot is still predictable.

My long term plans are to have the bot learn from mining replays of professional players. The bot will select a standard build given the map and match up and then adapt to the opponent based on actions that professional players have taken. Right now this is completely theoretical (I'm a PhD student), but I expect to advance the field of game AI.

That explains why the bot fell apart to Mutalisks. If the C player didn't know it was a bot I would guess he was very suprised that a player that defended that well to his attack couldn't deal with Mutalisks.
motbob
Profile Blog Joined July 2008
United States12546 Posts
December 12 2009 19:41 GMT
#53
EISBot vs D- human:
http://www.youtube.com/watch?v=u0Yyoypq7DQ
ModeratorGood content always wins.
butter
Profile Blog Joined July 2009
United States785 Posts
December 12 2009 20:55 GMT
#54
On December 13 2009 01:33 djsherman wrote:
My long term plans are to have the bot learn from mining replays of professional players. The bot will select a standard build given the map and match up and then adapt to the opponent based on actions that professional players have taken. Right now this is completely theoretical (I'm a PhD student), but I expect to advance the field of game AI.

I wish you luck. Developing an AI that plays like a skilled human is a much harder (and more interesting?) problem than simply producing a competitive AI.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
motbob
Profile Blog Joined July 2008
United States12546 Posts
December 12 2009 21:05 GMT
#55
Terran bot vs D+ Protoss:
http://www.youtube.com/watch?v=LVulWdPCXO4
ModeratorGood content always wins.
Traveler
Profile Blog Joined September 2009
United States451 Posts
December 13 2009 08:51 GMT
#56
Its seems like the bots have some serious flaws in their play from what I have seen...

They don't adapt at all, and they also have no concept of positioning either building or unitwise.

Otherwise the micro ones are incredible even though they also seem to have some problems in prioritizing.
Can you ever argue in favor of something without first proving it?
Vasoline73
Profile Blog Joined February 2008
United States7816 Posts
December 13 2009 09:14 GMT
#57
lol in the Bot v D- terran I couldn't tell who the bot was ^.^
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
Last Edited: 2009-12-13 09:33:28
December 13 2009 09:30 GMT
#58
My long term plans are to have the bot learn from mining replays of professional players. The bot will select a standard build given the map and match up and then adapt to the opponent based on actions that professional players have taken. Right now this is completely theoretical (I'm a PhD student), but I expect to advance the field of game AI.

I'm not sure this is a good plan, since the capacities of a human and a computer is very different. Look at successful chess programs for example, the way a computer plays is very different from that of a human, with different kind of strength and weaknesses. I don't think trying to emulate a human would result in a strong opponent or really advance the field of research that is AI. (since it is probably end up as some decision tree sort type of thing with a lot handcrafting given resource and time constrains)

I think the best way to build a strong game AI in starcraft is to first divide the game up into sub problems (eg. muta vs marines), attempt to figure out which ones can be solved and design AI build orders in things that is good in while avoiding those that it can not cope with.

Build orders are often the major weakness of human players. However for a computer, even something as basic as getting units unjammed or coping with a lone guardian shooting at your CC will take work, let alone things like avoiding a flank. AI is very very stupid and the simplest things to a human is hard in an AI.
ithron
Profile Joined February 2009
Norway19 Posts
December 13 2009 12:09 GMT
#59
Not sure if this one was posted before, Elsbot vs a D- player (horrible D- player)

The comment at the end is just too hilarious.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
December 13 2009 14:25 GMT
#60
You should make 2port wraith the standard build for TvZ, because it most likely is the most powerful in the hands of a good AI.

(and it will make for some sick sick replays.. imagine wraith micro at 5 differerent places at once)
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 13 2009 17:21 GMT
#61
On December 13 2009 21:09 ithron wrote:
Not sure if this one was posted before, Elsbot vs a D- player (horrible D- player)
http://www.youtube.com/watch?v=8WgL1BP0AmE&feature=channel
The comment at the end is just too hilarious.


lol did he say "HACK" ? XD
Lim Yo Hwan forever!
djsherman
Profile Blog Joined November 2009
United States140 Posts
December 13 2009 18:21 GMT
#62
Yeah, the D- players were really bad. The Terran in the first video had a terrible build order and then got ran over. In the second D- video, the Protoss put no pressure on the bot and then got ran over. Based on the replays, I would say the bot is currently around 800 (D-) on ICCup. Not quite D level, but capable of beating D- players.
StarCraft AI Competition Organizer
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
December 13 2009 18:42 GMT
#63
On December 14 2009 02:21 Zoler wrote:
Show nested quote +
On December 13 2009 21:09 ithron wrote:
Not sure if this one was posted before, Elsbot vs a D- player (horrible D- player)
http://www.youtube.com/watch?v=8WgL1BP0AmE&feature=channel
The comment at the end is just too hilarious.


lol did he say "HACK" ? XD

Well, that actually wouldn't be untrue.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Traveler
Profile Blog Joined September 2009
United States451 Posts
Last Edited: 2009-12-14 16:19:07
December 14 2009 16:13 GMT
#64
I feel like you could start adding multiple build orders for different AI's, and then make it so that upon scouting certain tech choices the build would change in order to accommodate something like lurkers in PvZ where you need to get obs out in order to deal with them...

However when you add in the micro part of the AI I believe it becomes unfair to deal with as a human so some sort of micro APM cap could be placed on them and then they would become a sufficient training tool to get better against.


Anyways on the comment that the Bot is about 800 or so, I'd say that's a fairly accurate statement, I mean sure we would find D- players that could beat it, but no D player 1500 or so is ever going to get beaten by this thing. I mean the D- toss in the second video has like pure zealot no tech against M+V+T which just destroys all those zeals...

Plus anyone that knows they are playing against a bot can beat it... I would just tech straight to DT's after pressuring with goons... also the AI freaks out when your choke is blocked and they can't see up it.
Can you ever argue in favor of something without first proving it?
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
December 14 2009 16:35 GMT
#65
On December 15 2009 01:13 Traveler wrote:
I feel like you could start adding multiple build orders for different AI's, and then make it so that upon scouting certain tech choices the build would change in order to accommodate something like lurkers in PvZ where you need to get obs out in order to deal with them...

However when you add in the micro part of the AI I believe it becomes unfair to deal with as a human so some sort of micro APM cap could be placed on them and then they would become a sufficient training tool to get better against.


Anyways on the comment that the Bot is about 800 or so, I'd say that's a fairly accurate statement, I mean sure we would find D- players that could beat it, but no D player 1500 or so is ever going to get beaten by this thing. I mean the D- toss in the second video has like pure zealot no tech against M+V+T which just destroys all those zeals...

Plus anyone that knows they are playing against a bot can beat it... I would just tech straight to DT's after pressuring with goons... also the AI freaks out when your choke is blocked and they can't see up it.


An APM cap would inevitably lead to very weak AIs. Current AIs aren't extremely good at strategy, especially with limited information and a very rigid time constraint. Having to decide how to use a limited APM effectively would be another hard task to accomplish.
Anyways, the whole point of those AIs is to create one that is better than humans and/or other AIs. It wouldn't make sense to intentionally make it weaker. You can always do that afterwards if you really need to.
If you have a good reason to disagree with the above, please tell me. Thank you.
oisin
Profile Joined December 2009
Canada6 Posts
December 15 2009 00:32 GMT
#66
On December 13 2009 18:30 SWPIGWANG wrote:
I think the best way to build a strong game AI in starcraft is to first divide the game up into sub problems (eg. muta vs marines), attempt to figure out which ones can be solved and design AI build orders in things that is good in while avoiding those that it can not cope with.


That results in some very rigid behaviour, though. And for larger problems it may become extremely difficult to map out all the possibilities. I disagree with the idea that bots should be programmed with build orders - it would be far more useful to find generic methods that allow the bot to adapt in a wide range of situations.

On a different topic, djsherman, do you think you would recognize flaws faster if you told the player they were playing against a bot?
Traveler
Profile Blog Joined September 2009
United States451 Posts
January 12 2010 06:56 GMT
#67
Thread Resurrect.

Anyways are there any more recent videos? I mean this stuff is great and it can't have just disappeared.
Can you ever argue in favor of something without first proving it?
Glaucus
Profile Joined June 2009
479 Posts
Last Edited: 2010-01-12 07:19:48
January 12 2010 07:13 GMT
#68
I think that T bot in that vs C- zerg video plays very odd. It can't even macro off one base it seems. It just has to not try doing a good strategy and then exploit superhuman mechanics.

Ive played against another BWAPI bot and that bot just kept making depots and units and just runs your over with perfect macro.

I guess you are just less far than that bot. The bot I played could get good building placement on any map. And if an SCV would get stuck it would realize that and use a new SCV. It could also somehow break down any map in pathways.
love1another
Profile Blog Joined December 2009
United States1844 Posts
January 12 2010 07:37 GMT
#69
Search BWAPI on youtube. There are a lot of new ones, namely better muta vs. scourge patrol micro, and smart muta/scourge vs. muta/scourge.
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
djsherman
Profile Blog Joined November 2009
United States140 Posts
January 19 2010 22:29 GMT
#70
Here's some of the debugging tools for my bot:
http://users.soe.ucsc.edu/~bweber/eisbotdebugmode/eisbotdebugmode.html

Low-res Youtube version:
StarCraft AI Competition Organizer
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
January 19 2010 22:53 GMT
#71
The bot lacks a lot, but it's good at micro.
scwizard
Profile Joined March 2009
United States1195 Posts
January 23 2010 07:06 GMT
#72
On January 12 2010 16:13 Glaucus wrote:
Ive played against another BWAPI bot and that bot just kept making depots and units and just runs your over with perfect macro.

Could you please upload the replay for us?
Game
Profile Blog Joined February 2009
3191 Posts
January 24 2010 05:26 GMT
#73
-holy shit- I would love to train with some of this stuff.
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
Vanimar
Profile Blog Joined April 2009
220 Posts
January 24 2010 21:52 GMT
#74
I want one
I figured out the EG Curse. It was set in motion by Voodoo Shamans working for Millenium. Whenever EG aquires a player, Voodoo energies start slowly draining skill from the EG guy into an Millenium newcomer. Think about it!
torm3ntin
Profile Joined October 2009
Brazil2534 Posts
January 25 2010 00:34 GMT
#75
How can we install it and train with it?
Grubby and Ret fan, but a TERRAN player :D
Laccolith
Profile Joined January 2010
United Kingdom2 Posts
Last Edited: 2010-01-31 13:40:33
January 26 2010 20:18 GMT
#76
I've created a new Skynet vs EISBot video, recorded at only fastest speed this time, you can get the replay here: http://www.broodwarai.com/forums/index.php?act=attach&type=post&id=2637

+ Show Spoiler +
Part 1:


Part 2:


Part 3:
Skynets Personal Trainer
grigorin
Profile Joined December 2009
Austria275 Posts
January 29 2010 05:27 GMT
#77
ZvT - Weird 2 Hatch Muta vs standard AI

+ Show Spoiler +
flx!
Profile Joined May 2009
United States101 Posts
January 29 2010 08:27 GMT
#78
I'm quite interested in your starcraft mod.
Ma "Bobby Fisher" Jae Yoon
Vasoline73
Profile Blog Joined February 2008
United States7816 Posts
January 29 2010 08:35 GMT
#79
Dang two hatch muta looked sick lol
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
January 29 2010 08:39 GMT
#80
That 2-hatch muta looked pretty dangerous. Have you tried sending a human player against it?
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
January 29 2010 08:41 GMT
#81
more like late 3 hatch muta :D
grigorin
Profile Joined December 2009
Austria275 Posts
January 29 2010 11:31 GMT
#82
On January 29 2010 17:41 Too_MuchZerg wrote:
more like late 3 hatch muta :D


Yeah... I tried to copy the 2 Hatch build from liquipedia, but the buildordermanager kind of screws things up too much
djsherman
Profile Blog Joined November 2009
United States140 Posts
February 11 2010 21:52 GMT
#83
Some cool tricks with BWAPI



StarCraft AI Competition Organizer
djsherman
Profile Blog Joined November 2009
United States140 Posts
February 11 2010 21:53 GMT
#84
Running multiple bots in a FFA using virtualbox

StarCraft AI Competition Organizer
grigorin
Profile Joined December 2009
Austria275 Posts
Last Edited: 2010-03-15 23:31:07
March 15 2010 23:29 GMT
#85
Botalisk vs. 2 Standard AIs

+ Show Spoiler +


Had some time (damn SC2) to work on my AI. Now it can handle two standard AIs no problem. The only real challange is the first push, then it's basically cleanup. (This AI does NOT cheat!)

Improvements:
-counters earlygame workerharass (from scout-peons)
-counters bunkerrushes quite well
-kills scout-peons
-positions overlords in a more strategic way (still very stupid)
-much better targetselections
-heavily damaged units retreat from attack
-expands (multiple times) as a follow up

APM: 28600

Next testings will be on real players, but until then there is still much to do - Stay tuned (subscribe) :-)

Next goals:
-better dealing with high range weapons (goliaths/turrets) and bunkers
-refine earlygame BO (mutas could be out 30 seconds earlier)
-better scouting -> sunken only when absolutely necessary
-maybe implement upgrades in BO
-"contain" mode if someone turtles too much
-transition into lurker or sth.
-add zergling-micro-method
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
March 16 2010 00:17 GMT
#86
On March 16 2010 08:29 grigorin wrote:
Botalisk vs. 2 Standard AIs

+ Show Spoiler +
http://www.youtube.com/watch?v=I9OcKhH8EOI


Had some time (damn SC2) to work on my AI. Now it can handle two standard AIs no problem. The only real challange is the first push, then it's basically cleanup. (This AI does NOT cheat!)

Improvements:
-counters earlygame workerharass (from scout-peons)
-counters bunkerrushes quite well
-kills scout-peons
-positions overlords in a more strategic way (still very stupid)
-much better targetselections
-heavily damaged units retreat from attack
-expands (multiple times) as a follow up

APM: 28600

Next testings will be on real players, but until then there is still much to do - Stay tuned (subscribe) :-)

Next goals:
-better dealing with high range weapons (goliaths/turrets) and bunkers
-refine earlygame BO (mutas could be out 30 seconds earlier)
-better scouting -> sunken only when absolutely necessary
-maybe implement upgrades in BO
-"contain" mode if someone turtles too much
-transition into lurker or sth.
-add zergling-micro-method


Oh my God that bot rapes so hard.

Any news on the other bots, anyone?
FUCKING GAY LAGS
hifriend
Profile Blog Joined June 2009
China7935 Posts
March 16 2010 00:42 GMT
#87
On March 16 2010 08:29 grigorin wrote:
Botalisk vs. 2 Standard AIs

+ Show Spoiler +
http://www.youtube.com/watch?v=I9OcKhH8EOI


Had some time (damn SC2) to work on my AI. Now it can handle two standard AIs no problem. The only real challange is the first push, then it's basically cleanup. (This AI does NOT cheat!)

Improvements:
-counters earlygame workerharass (from scout-peons)
-counters bunkerrushes quite well
-kills scout-peons
-positions overlords in a more strategic way (still very stupid)
-much better targetselections
-heavily damaged units retreat from attack
-expands (multiple times) as a follow up

APM: 28600

Next testings will be on real players, but until then there is still much to do - Stay tuned (subscribe) :-)

Next goals:
-better dealing with high range weapons (goliaths/turrets) and bunkers
-refine earlygame BO (mutas could be out 30 seconds earlier)
-better scouting -> sunken only when absolutely necessary
-maybe implement upgrades in BO
-"contain" mode if someone turtles too much
-transition into lurker or sth.
-add zergling-micro-method

That is absolutely sick. I'm looking forward to tests on real players!
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
March 16 2010 17:12 GMT
#88
The botalisk is looking very nice, the target priority is extremely improved from origional versions, Still lots of room for improvement as you mentioned, and I'd love to see it when it's 'done'!

It would also be interesting to see how it fares vs players of each race on B-net, what kind of rank it could get on iccup would be interesting too.
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