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motbob
United States12546 Posts
There have already been a bunch of Youtube videos of BWAPI in action. More are being released every week, and with a year until the actual competition, more are surely on the way. This thread's purpose is to keep all those videos in one place, so that it's easy for someone who's fascinated by this kind of thing to browse through them one after another. If you post new videos in this thread, I'll try to keep the OP updated.
+ Show Spoiler [New] + + Show Spoiler [Full Game] +Terran bot vs D+ Protoss: Terran bot vs D- Human: Terran bot vs C- Human: http://www.youtube.com/watch?v=bdCwbX08NbUTerran vs Zerg: ZvZ with OK muta micro Rudimentary Protoss AI (with scouting!): bot vs bot: Skynet vs EISBot (TvT) Supply Depot Spam: TvT (bot beats computer): Mass Cannon (watch the minimap!): + Show Spoiler [Micro] +Mutas vs Marines Wraith Micro: Dragoon Micro 1: Vulture Micro: Zealot vs Marine: Muta vs Archon: Muta vs Scourge: Dropship/Tank micro: + Show Spoiler [Technical Details] +Sunkens with range of tanks: Pathfinding:
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Excellent
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United States12607 Posts
hot damn this stuff is cool
who said zealots > marines??
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impressive! any chance that these bots will be released to the public? could server as decent training partners.
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Croatia9489 Posts
This should be interesting to follow.
*bookmarked*
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Tank Drop is SOOOOOOOOOOOOOOO Cool. That's amazing! Keep it up guys!
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motbob
United States12546 Posts
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Wow, nice compilation of all these things. The bot vs bot was interesting, but the purple was obviously much better than orange, no contest.
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On December 07 2009 02:07 meeple wrote: Wow, nice compilation of all these things. The bot vs bot was interesting, but the purple was obviously much better than orange, no contest. I don't think bio in TvT is a good idea though. A good mech bot would just wait on his ramp for siege and then slowly push.
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amazing tank/dropship micro, it didn´t know that was possible.
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On December 07 2009 01:15 motbob wrote: New update
bot vs bot: Skynet vs EISBot (TvT)
Do you do the builds through relative timings or supply count?
Btw, awesome stuff!
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On December 07 2009 02:18 Boblion wrote:Show nested quote +On December 07 2009 02:07 meeple wrote: Wow, nice compilation of all these things. The bot vs bot was interesting, but the purple was obviously much better than orange, no contest. I don't think bio in TvT is a good idea though. A good mech bot would just wait on his ramp for siege and then slowly push. A good mech bot is also not going to be carrying 300 gas or 1000 minerals
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Actually, bio TvT might be a lot better with an AI playing. With some hax micro AI, a ramp break before siege might work as micro benefits the side with medics far more than the side without, thanks to cycling marines (with stim speed specially) without losing them.
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Lyriene
United States346 Posts
This is amazing. TL AI team ftw!
I think would be so pissed if I had to play one of those micro AIs though.
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Great thread! Can you include links to forum posts for each video, where possible? I'd like to read some background on them if there is.
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On December 07 2009 02:43 SWPIGWANG wrote: Actually, bio TvT might be a lot better with an AI playing. With some hax micro AI, a ramp break before siege might work as micro benefits the side with medics far more than the side without, thanks to cycling marines (with stim speed specially) without losing them. Problem is that marines, contrarily to mutas can't fly so a ramp break leads to huge pathfiding issues. Anyway a vult only needs two shots to kill a rine ( same for a tank ) so even with a ridiculous micro and medics they are still very vulnerable.
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On December 07 2009 03:22 Boblion wrote:Show nested quote +On December 07 2009 02:43 SWPIGWANG wrote: Actually, bio TvT might be a lot better with an AI playing. With some hax micro AI, a ramp break before siege might work as micro benefits the side with medics far more than the side without, thanks to cycling marines (with stim speed specially) without losing them. Problem is that marines, contrarily to mutas can't fly so a ramp break leads to huge pathfiding issues. Anyway a vult only needs two shots to kill a rine ( same for a tank ) so even with a ridiculous micro and medics they are still very vulnerable. I can also imagine some sexy SCV repair facility tailing a push making it that much stronger.
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Great but this is only dream for us
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On December 07 2009 03:22 Boblion wrote:Show nested quote +On December 07 2009 02:43 SWPIGWANG wrote: Actually, bio TvT might be a lot better with an AI playing. With some hax micro AI, a ramp break before siege might work as micro benefits the side with medics far more than the side without, thanks to cycling marines (with stim speed specially) without losing them. Problem is that marines, contrarily to mutas can't fly so a ramp break leads to huge pathfiding issues. Anyway a vult only needs two shots to kill a rine ( same for a tank ) so even with a ridiculous micro and medics they are still very vulnerable.
3 shots for tanks. They only deal 50% damage to marines.
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where can i find more info about BWAPI? that looks awesome.
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