BW AI Videos Thread - Page 5
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Too_MuchZerg
Finland2818 Posts
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grigorin
Austria275 Posts
On January 29 2010 17:41 Too_MuchZerg wrote: more like late 3 hatch muta :D Yeah... I tried to copy the 2 Hatch build from liquipedia, but the buildordermanager kind of screws things up too much ![]() | ||
djsherman
United States140 Posts
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djsherman
United States140 Posts
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grigorin
Austria275 Posts
+ Show Spoiler + Had some time (damn SC2) to work on my AI. Now it can handle two standard AIs no problem. The only real challange is the first push, then it's basically cleanup. (This AI does NOT cheat!) Improvements: -counters earlygame workerharass (from scout-peons) -counters bunkerrushes quite well -kills scout-peons -positions overlords in a more strategic way (still very stupid) -much better targetselections -heavily damaged units retreat from attack -expands (multiple times) as a follow up APM: 28600 Next testings will be on real players, but until then there is still much to do - Stay tuned (subscribe) :-) Next goals: -better dealing with high range weapons (goliaths/turrets) and bunkers -refine earlygame BO (mutas could be out 30 seconds earlier) -better scouting -> sunken only when absolutely necessary -maybe implement upgrades in BO -"contain" mode if someone turtles too much -transition into lurker or sth. -add zergling-micro-method | ||
Ronald_McD
Canada807 Posts
On March 16 2010 08:29 grigorin wrote: Botalisk vs. 2 Standard AIs + Show Spoiler + http://www.youtube.com/watch?v=I9OcKhH8EOI Had some time (damn SC2) to work on my AI. Now it can handle two standard AIs no problem. The only real challange is the first push, then it's basically cleanup. (This AI does NOT cheat!) Improvements: -counters earlygame workerharass (from scout-peons) -counters bunkerrushes quite well -kills scout-peons -positions overlords in a more strategic way (still very stupid) -much better targetselections -heavily damaged units retreat from attack -expands (multiple times) as a follow up APM: 28600 Next testings will be on real players, but until then there is still much to do - Stay tuned (subscribe) :-) Next goals: -better dealing with high range weapons (goliaths/turrets) and bunkers -refine earlygame BO (mutas could be out 30 seconds earlier) -better scouting -> sunken only when absolutely necessary -maybe implement upgrades in BO -"contain" mode if someone turtles too much -transition into lurker or sth. -add zergling-micro-method Oh my God that bot rapes so hard. Any news on the other bots, anyone? | ||
hifriend
China7935 Posts
On March 16 2010 08:29 grigorin wrote: Botalisk vs. 2 Standard AIs + Show Spoiler + http://www.youtube.com/watch?v=I9OcKhH8EOI Had some time (damn SC2) to work on my AI. Now it can handle two standard AIs no problem. The only real challange is the first push, then it's basically cleanup. (This AI does NOT cheat!) Improvements: -counters earlygame workerharass (from scout-peons) -counters bunkerrushes quite well -kills scout-peons -positions overlords in a more strategic way (still very stupid) -much better targetselections -heavily damaged units retreat from attack -expands (multiple times) as a follow up APM: 28600 Next testings will be on real players, but until then there is still much to do - Stay tuned (subscribe) :-) Next goals: -better dealing with high range weapons (goliaths/turrets) and bunkers -refine earlygame BO (mutas could be out 30 seconds earlier) -better scouting -> sunken only when absolutely necessary -maybe implement upgrades in BO -"contain" mode if someone turtles too much -transition into lurker or sth. -add zergling-micro-method That is absolutely sick. I'm looking forward to tests on real players! | ||
Shiladie
Canada1631 Posts
It would also be interesting to see how it fares vs players of each race on B-net, what kind of rank it could get on iccup would be interesting too. | ||
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