[Map] Fubuki - Page 2
Forum Index > BW General |
etch
Canada176 Posts
| ||
meeple
Canada10211 Posts
| ||
neobowman
Canada3324 Posts
| ||
Lovin
Denmark812 Posts
| ||
Arkqn
France589 Posts
| ||
Sc2ggRise
United States607 Posts
still, it looks fun ;D | ||
Elite00fm
United States548 Posts
| ||
konadora
![]()
Singapore66158 Posts
On November 15 2009 08:22 Elite00fm wrote: The first thing that jumped out at me about this map is that you are at a HUGE disadvantage if you spawn immediately counter-clockwise to your opponent why? tanks can't target your nat On November 15 2009 04:38 JSH wrote: Cool map :3 definitely going to give it a try on a side note, But where did you get the name? i was playing disgaea and my yukimaru learnt a new skill called midare fubuki go figure :p On November 15 2009 07:09 Lovin wrote: No highground or ramps? I initially wanted the center of the map to be a high ground, but later on it looked too ugly and was rather hard to implement. | ||
konadora
![]()
Singapore66158 Posts
I'm on @ Caramell on iccup | ||
Thegilaboy
United States2018 Posts
| ||
konadora
![]()
Singapore66158 Posts
On November 15 2009 10:51 Thegilaboy wrote: Looks good, I'll be testing this one out tonight and let you know my initial reactions...not that they really mean anything lol any feedback is appreciated ^_^ | ||
horang3
United States261 Posts
| ||
konadora
![]()
Singapore66158 Posts
| ||
meCh[dtr]
Canada111 Posts
I saved the replay and can throw it up if wanted, even though we're just a couple of D players. | ||
Piste
6175 Posts
On November 15 2009 02:44 Ganfei wrote: I don't think that's going to make a big difference to a speedy 3 nex/CC build, or a fast 3 gas build for a zerg...although I don't know how long it takes to kill the psi disruptor. But killing a hatch to lay a CC/nexus is not difficult, you can do it quite quickly if you just leave a couple scvs on it a few minutes after your 2nd expo, or just send 1-2 rines early after you've got your nat up. The time it takes the creep to go away is the main issue and the hatch is not that close to where you'd put the CC/nex anyways so the only the outer fringe would need to recede. The gas is irrelevant to a T in a TvP, so even if it does take a long time to kill the psi disruptor he won't care. Same for PvT. you get way more tanks and vessels with 3gas... and templars/arbiters as well. gas is not irrelevant. | ||
Chaos
United States772 Posts
On November 15 2009 05:02 Dark_Luster wrote: mutas are gonna rape this map hard That's what it looks like to me as well. Mutas can switch from the nat to the third pretty much instantly. It doesn't look like there is a lot of room to build turrets but it's hard to tell without playing on it I guess. | ||
KrAzYfoOL
Australia3037 Posts
| ||
Nikon
Bulgaria5710 Posts
| ||
konadora
![]()
Singapore66158 Posts
a few suggested changes i may have after playing some games: - add turret space at nat - change positioning of 2nd gas expo to prevent muta rape | ||
CaptainPlatypus
United States852 Posts
It looks like it would be pretty awesome for terran, too, if you add the muta defense changes. That much gas income means you can just be bursting at the seams with tanks, dropships, and goliaths, which is an awesome unit combination for any matchup - and mech definitely looks like the way to go here in TvZ, simply because the map's so wide open. If you go medic/marine on that much gas, you'd better have a hell of a vessel cloud...because zerg has that much gas too. Speaking of zerg, am I wrong or is this a wet dream? One sunken line to defend three gas, which you can have reasonably quickly, and then two more gases that can be held with maybe six scourge apiece and a sunken or two for emergencies. Of course, in ZvP that goes up to about SIXTY scourge against sair/reaver, and if terran starts escorting his dropships with wraiths (and why not, with that much gas) the same thing might happen in ZvT. At least on the surface, all three races will get to macro pretty damn safely here - which is awesome for those of us who like seeing epic, epic lategame battles, which I think is all of us. Sair/reaver into reaver/goon/templar/carrier PvZ please. | ||
| ||