• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:34
CEST 15:34
KST 22:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview10[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy13
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris48Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
Maestros of the Game: Week 1/Play-in Preview Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (August 25-31): Clem's Last Straw? Heaven's Balance Suggestions (roast me) Geoff 'iNcontroL' Robinson has passed away
Tourneys
RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Buy Oxycontin, Xanax, Adderall, Rivotril, Adipex, Pros React To: herO's Baffling Game
Tourneys
Is there English video for group selection for ASL [Megathread] Daily Proleagues Small VOD Thread 2.0 [ASL20] Ro24 Group F
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1239 users

[Map] Fubuki - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 All
dekuschrub
Profile Joined May 2008
United States2069 Posts
November 17 2009 01:19 GMT
#41
this looks like a zvt disaster

zerg can sunk up like a bitch, get 3 gas fo free, and Mutas are freaking ridiculous here

also do you take the natural that doesnt have the hatchery first i wonder?
konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
November 17 2009 02:28 GMT
#42
Made the changes, updated to 1.1

Comments plz!!
POGGERS
Impervious
Profile Blog Joined March 2009
Canada4200 Posts
November 17 2009 03:49 GMT
#43
I haven't played on it, so I don't know for sure, but how much of an effect does the doodads in the middle have on movement of ground units? Is it significant? If it is, it would really help out T (funneling and slowing down enemy units while going for a mech build).

Also - there seems to be a lot of space to build in the middle, and a short distance from nat to nat. That would be really, really easy to slow-push as a T. It would be very difficult to beat it as Z.

Speedzealots would have a short distance to travel to get to Zerg's nat. Very short. That is a huge disadvantage, considering how powerful the 4-gate-2-archon timing attack is.

It's also a disadvantage for an early ling rush in ZvP, however, I dunno how to fix that one..... And I don't think it will be too bad, main-to-nat is pretty large.

I think upping the hatchery to a hive would be smart. No way to do a fast double-expand then as anyone but Z. And Z probably needs that on this map.

As a suggestion to make unbuildable ground in the middle of the map - I have an interesting proposition. This is just an idea I'm throwing out there. Take it as nothing more than that.

If you place a creep colony, then a Khaydarin Crystal ontop, then make another creep colony ontop of that, you get a section of creep that is difficult, if not impossible to destroy. It cannot be built on as T or P, but you can build on it as Z.

I've always tried to think of ways to include that in a map, and this is the only map that I've seen a decent reason for it, outside of island maps. It would allow Z to build some sunken colonies as a delay measure, but if you placed them well, as well as unbuildable terrain nearby, they could not be used for containment.

Overall, I like this map. I'll definitely try it out when I get a chance to.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Chaos
Profile Joined July 2009
United States772 Posts
November 17 2009 04:01 GMT
#44
Looks a lot better to me after the changes. I want to play on it ^^
FruitMarket
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 17 2009 04:02 GMT
#45
I like the changes, it takes away the huge muta advantage.

Is the middle buildable?

I don't agree that the short distance between the main and the enemies nat is too bad since its not actually ridiculously short and early pressure is something you have to deal with regardless. IMPERVIOUS's suggestion about a crystal on a creep colony is interesting, but I don't know how that will be hugely useful to have indestructible creep colony.

Drops and recalls will be key to this map. Short air distance and large main means players will have to keep on their toes, which I think is good, since it gives a viable method to break a really hardcore turtling player.

If I had to suggest changes, I would say that perhaps some high ground in the middle would encourage players to move out on the map and make for more dynamic games, but this bungalow style map is cool too.
konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
November 17 2009 04:09 GMT
#46
Yes mid is buildable. I am considering making them unbuildable for Terran mech imbalance issue.
POGGERS
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 17 2009 19:34 GMT
#47
Name = Fuko Ibuki? Fubuki? If so, nice reference.

Terran can still roll both Protoss and Zerg with four freakin GAS bases. I would fix this by making the natural (The one at the front) a mineral only and reducing the amount of gas in the backdoor expo's gas.

Map looks pretty boring. Might want to spice things up a bit. Try something with the middle or making tankspots in places. Just stuff to make it more interesting to play and not a boring macrofest like Luna or something.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
November 17 2009 19:38 GMT
#48
I immediately note that the left and right start positions have an insanely easy time defending the mineral patch in their main (especially when compared to the top and bottom start positions). The left and right spots have the advantage of their starting minerals flush against the edge of the screen.
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
404.Delirium
Profile Joined May 2008
United States1190 Posts
November 17 2009 19:51 GMT
#49
On November 18 2009 04:38 Day[9] wrote:
I immediately note that the left and right start positions have an insanely easy time defending the mineral patch in their main (especially when compared to the top and bottom start positions). The left and right spots have the advantage of their starting minerals flush against the edge of the screen.


Didn't seem to hurt Othello too badly, as far as I know.
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
On_Slaught
Profile Joined August 2008
United States12190 Posts
November 17 2009 20:02 GMT
#50
Carriers and Mutas ftw here.
konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
November 18 2009 01:29 GMT
#51
On November 18 2009 04:38 Day[9] wrote:
I immediately note that the left and right start positions have an insanely easy time defending the mineral patch in their main (especially when compared to the top and bottom start positions). The left and right spots have the advantage of their starting minerals flush against the edge of the screen.

maps like Tornado and Othello seem okay though.
POGGERS
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
November 18 2009 01:32 GMT
#52
On November 18 2009 10:29 konadora wrote:
Show nested quote +
On November 18 2009 04:38 Day[9] wrote:
I immediately note that the left and right start positions have an insanely easy time defending the mineral patch in their main (especially when compared to the top and bottom start positions). The left and right spots have the advantage of their starting minerals flush against the edge of the screen.

maps like Tornado and Othello seem okay though.

Which means that it isn't something to make or break your map, but it would still be a good thing to avoid Is there a way to just rotate the other two bases' resources so that they all have their minerals flush to the edge of the map, or would that fuck up gas mining?
ghermination
Profile Blog Joined April 2008
United States2851 Posts
November 18 2009 01:41 GMT
#53
I think the middle should be high-ground with routes around it, purely because that means fights for position in the middle will be more tactical.
U Gotta Skate.
konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
November 19 2009 05:34 GMT
#54
On November 18 2009 10:32 CaptainPlatypus wrote:
Show nested quote +
On November 18 2009 10:29 konadora wrote:
On November 18 2009 04:38 Day[9] wrote:
I immediately note that the left and right start positions have an insanely easy time defending the mineral patch in their main (especially when compared to the top and bottom start positions). The left and right spots have the advantage of their starting minerals flush against the edge of the screen.

maps like Tornado and Othello seem okay though.

Which means that it isn't something to make or break your map, but it would still be a good thing to avoid Is there a way to just rotate the other two bases' resources so that they all have their minerals flush to the edge of the map, or would that fuck up gas mining?


Well it's possible.

On November 18 2009 10:41 ghermination wrote:
I think the middle should be high-ground with routes around it, purely because that means fights for position in the middle will be more tactical.


My original design was high ground center of map, but later on it just got bleh.
POGGERS
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 84
BRAT_OK 48
StarCraft: Brood War
Britney 42548
PianO 5679
Rain 4112
Sea 3703
Jaedong 1541
Bisu 1316
GuemChi 1298
Shuttle 622
Larva 484
Mini 402
[ Show more ]
Light 311
actioN 285
Snow 268
Hyuk 243
BeSt 235
Soulkey 224
Mong 206
EffOrt 197
ggaemo 189
Barracks 133
ZerO 96
Hyun 92
Mind 85
JYJ46
ToSsGirL 42
Pusan 38
Sharp 35
TY 35
sSak 29
Nal_rA 25
Noble 23
Movie 17
scan(afreeca) 16
sorry 15
HiyA 14
Sacsri 14
ajuk12(nOOB) 13
Yoon 11
yabsab 11
Free 10
SilentControl 8
Bale 7
Terrorterran 6
Shine 5
IntoTheRainbow 4
Dota 2
The International44834
Gorgc11061
qojqva501
XaKoH 243
Fuzer 220
XcaliburYe106
febbydoto3
League of Legends
JimRising 250
Counter-Strike
zeus942
Stewie2K340
oskar193
edward81
Heroes of the Storm
Khaldor51
Other Games
singsing1505
hiko695
crisheroes564
B2W.Neo503
Happy370
DeMusliM296
Hui .132
Liquid`VortiX87
ArmadaUGS71
QueenE71
MindelVK34
ZerO(Twitch)21
KnowMe14
Organizations
StarCraft: Brood War
UltimateBattle 2186
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3263
• Jankos1272
Upcoming Events
Maestros of the Game
3h 26m
Serral vs Ryung
ByuN vs Zoun
BSL Team Wars
5h 26m
Team Bonyth vs Team Dewalt
CranKy Ducklings
20h 26m
RSL Revival
20h 26m
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
1d
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
1d 3h
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
1d 4h
RSL Revival
1d 20h
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
2 days
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
2 days
Team Hawk vs Team Sziky
[ Show More ]
Sparkling Tuna Cup
2 days
Monday Night Weeklies
3 days
The PondCast
5 days
Online Event
6 days
Liquipedia Results

Completed

Proleague 2025-09-02
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025: Warsaw LAN
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.