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Kentor
United States5784 Posts
On September 25 2009 17:29 NiTenIchiRyu wrote: ITT toss fanboys. Close the thread please? It's not like it's going anywhere... uh even zerg players agree. it's worth discussing at least.
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T.O.P.
Hong Kong4685 Posts
On September 25 2009 17:32 baubo wrote: I kind of wish progamer protosses would play something other than standard FE->Starport/Citadel->dts. It's predictability allows zergs to counter against it way too easily.
Personally, it's really frustrating to watch a PvZ as a protoss fan, because basically the zerg is the one that can do all the cute rushes and tricks for basically the first 10 minutes of the game. While the protoss has this one build that only works if everything the zerg tries fails. What do you suggest that protoss should start doing?
I agree with the op, zvp is broken. People should really stop complaining about storms. Even storms is not enough to make protoss even with the zerg.
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The maps are a bit Zerg favourd I think. But HBR is such a P map
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I would say its because zergs economy is so huge with the 3hatch spire 5hatch hydra build that even a FE protoss cannot keep up unless they get some decent harassment in there even with an expansion of their own. The fact is that without harassment the zerg will easily overwhelm you. Over time, zergs have become nearly immune to most forms of harassment, sair dt doesnt work as well as it used too, sairs have become nearly useless in most scenarios because scourge are always abundant. The protoss metagame is starting to shift, as you see alot more gateway first builds recently. Bisu still wins, but, it's bisu. Protoss will have to adapt as zerg did to fast sair play. It's an ever evolving game.
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On September 25 2009 17:33 motbob wrote:Show nested quote +On September 25 2009 17:29 lokiM wrote:On September 25 2009 17:26 motbob wrote:On September 25 2009 17:24 lokiM wrote: im guessing you got destroyed by some random zerg, and you are only comparing the pro scene
You're absolutely correct! I am only talking about in the pro scene. In fact, I even say so in the OP! did you edit the first line? because i read it right when you posted, and I took it as you were complaining and only comparing the overal stats I did edit it, but before you (or anyone else) posted. lol i read it right when you posted it, it doesn't magically auto refresh. It just took me awhile to look up all the stats and post it
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On September 25 2009 17:32 baubo wrote: I kind of wish progamer protosses would play something other than standard FE->Starport/Citadel->dts. It's predictability allows zergs to counter against it way too easily.
Personally, it's really frustrating to watch a PvZ as a protoss fan, because basically the zerg is the one that can do all the cute rushes and tricks for basically the first 10 minutes of the game. While the protoss has this one build that only works if everything the zerg tries fails. sounds like PvT to me...
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I dont think zvp is imbalanced at all... Its just that protoss has not even a single great player beside bisu at the moment, while zerg has many players at their personal peak just right now... thats what makes zvp SEEM imbalanced In fact I strongly believe zvp at D to C levels are even favouring protoss over zerg, just because 5hatch hydra is so scouting dependent, while protoss can just asume whats coming and scout perfectly with corsairs...
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Maps are definitely a factor. Andromeda is almost 70% P favored since a few months back (a theory of collective slumping would have to account for this fact somehow). Colosseum II is slightly P favored. Outsider is fairly even. Looking at these maps, I think one deciding factor for the matchup balance is how easily protoss can secure a third base (which is really hard on HBR and Destination).
A much more accurate analysis is probably possible. In any case, we need more maps like Andromeda to balance things out.
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On September 25 2009 17:39 okum wrote: Maps are definitely a factor. Andromeda is almost 70% P favored since a few months back (a theory of collective slumping would have to account for this fact somehow). Colosseum II is slightly P favored. Outsider is fairly even. Looking at these maps, I think one deciding factor for the matchup balance is how easily protoss can secure a third base (which is really hard on HBR and Destination).
A much more accurate analysis is probably possible. In any case, we need more maps like Andromeda to balance things out.
dw, you ment Protoss have been owning on the map after it's z>p imbalance.
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Camlito, how can you say that Andromeda is 70% zvp? what stats are you reading? -.- and it wasn't the most imbalanced zerg map in the past year, Battle Royal was probably the most ridiculous =\
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Wasn't bisu talking about how imbalanced the current maps are? Maybe he's right, or maybe the usual macro play off of a fast expand is just too predictable these days.
I saw bisu vs zero on outsider, where bisu was all over the map with a ton of reaver harass and lots of corsairs. He ultimately lost the game, but he was really losing reavers left and right. I think zero only won because bisu's resources dried up, despite bisu's lacking control at times. I guess what I'm trying to say is that it seems like the typical fast expand into mass gates has been "solved" in a way, and protoss players are going to havve to come up with something different. 3 hatch spire into 5 hatch hydra is a pretty safe and effective counter to what protoss has been doing lately, and that impacts the statistics in zerg's favor.
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On September 25 2009 17:36 T.O.P. wrote:Show nested quote +On September 25 2009 17:32 baubo wrote: I kind of wish progamer protosses would play something other than standard FE->Starport/Citadel->dts. It's predictability allows zergs to counter against it way too easily.
Personally, it's really frustrating to watch a PvZ as a protoss fan, because basically the zerg is the one that can do all the cute rushes and tricks for basically the first 10 minutes of the game. While the protoss has this one build that only works if everything the zerg tries fails. What do you suggest that protoss should start doing?
Well, I certainly don't know any new nice build. But at the very least, I think protoss needs to incorporate some technical rushes. Various speedlot rushes, goon/reaver timing attacks, etc. And perhaps more sair/reaver if maps allow it. Just enough twists to keep the zerg honest.
On September 25 2009 17:38 JFKWT wrote:Show nested quote +On September 25 2009 17:32 baubo wrote: I kind of wish progamer protosses would play something other than standard FE->Starport/Citadel->dts. It's predictability allows zergs to counter against it way too easily.
Personally, it's really frustrating to watch a PvZ as a protoss fan, because basically the zerg is the one that can do all the cute rushes and tricks for basically the first 10 minutes of the game. While the protoss has this one build that only works if everything the zerg tries fails. sounds like PvT to me...
You mean TvP? I pretty much agree, at least before Fantasy.
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On September 25 2009 17:36 T.O.P. wrote:Show nested quote +On September 25 2009 17:32 baubo wrote: I kind of wish progamer protosses would play something other than standard FE->Starport/Citadel->dts. It's predictability allows zergs to counter against it way too easily.
Personally, it's really frustrating to watch a PvZ as a protoss fan, because basically the zerg is the one that can do all the cute rushes and tricks for basically the first 10 minutes of the game. While the protoss has this one build that only works if everything the zerg tries fails. What do you suggest that protoss should start doing? Stop playing WoW.
Ver is right, almost all of protoss players are slumping. Bisu is not (however he isn't in top shape as well), and uhm well... Nobody else? Ok, Stork has shown nice performance at WCG but it was quite late to stop playing WoW.
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Motbob, 2006 called, they want their whining back.
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Here's what happened:
1. Nal_ra retired
2. Zergs studied Bisu to death
3. Zergs overall control muta/scourge better than in the past
4. 4gate/2archon seems to have lost it's luster
Now we have every protoss out there dying to hydra all-ins, or delaying psi storm way too long. They're also giving up air superiority on a whim, and cutting too many cannons. Maybe I'm wrong (as I haven't played protoss as my main race for quite some time), but PvZ isn't a matchup like ZvT where you have to survive on the bare minimum of defense in order to have the slight advantage in army size on the field. It's more like TvP where the terran moves to secure safe expansions with good defensive positions, and tries to win with a vastly superior army. Protoss has a difficult time doing anything to a maxed terran, just as zerg has trouble with a huge protoss ball of death. The problem in both situations for the 'underdog' of the matchup, is getting there.
Hell, zergs were complaining right before this that the protoss late-game army is unstoppable, due to other recent results (which I will not spoil here). It's just smart play, though. There's nothing wrong with playing turtle-ish protoss when the zerg is being aggressive. Psi storm is there for a reason.
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i hope 1 gate builds come back into fashion
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people still do 1 gate builds 1 gate > fe that is, but only works on maps with a expo in your main.. like colo2, outsider
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United States10774 Posts
yeah, pvz has always been hard, even at my level (b/b+). against a zerg who knows how to cheese well, and also has solid macro style play, it only gets harder. any scouting attempt is denied, but i am afraid to spend money on extra cannons because i will get behind economically and have a difficult time winning. i have definitely noticed the latest Z>P trend in the progaming scene, too. four gate zealot/archon has pretty much been nullified with flawless sim city and such =/ it's funny how people cry about protoss imba bullshit when we are the ones dealing with perhaps the hardest matchup in starcraft right now
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United States10774 Posts
On September 25 2009 18:15 lokiM wrote: people still do 1 gate builds 1 gate > fe that is, but only works on maps with a expo in your main.. like colo2, outsider i think he was talking about one gate tech builds, which isn't viable on rampless maps like colosseum. imo python is one of the good maps to one gate on.
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On September 25 2009 18:16 OneOther wrote: yeah, pvz has always been hard, even at my level (b/b+). against a zerg who knows how to cheese well, and also has solid macro style play, it only gets harder. any scouting attempt is denied, but i am afraid to spend money on extra cannons because i will get behind economically and have a difficult time winning. i have definitely noticed the latest Z>P trend in the progaming scene, too. four gate zealot/archon has pretty much been nullified with flawless sim city and such =/ it's funny how people cry about protoss imba bullshit when we are the ones dealing with perhaps the hardest matchup in starcraft right now
well.. people worse than you aren't suffering AS much .
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