No more stacked vultures, failed archon warping or unability for lurkers to attack.
i tested all these things.
Here is a pic of the map.
![[image loading]](http://i86.servimg.com/u/f86/12/46/27/00/3demon12.jpg)
And a link for details about the features.
http://www.panschk.de/mappage/comments.php?mapid=3851
| Forum Index > BW General |
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Superouman
France2195 Posts
No more stacked vultures, failed archon warping or unability for lurkers to attack. i tested all these things. Here is a pic of the map. ![]() And a link for details about the features. http://www.panschk.de/mappage/comments.php?mapid=3851 | ||
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KinosJourney2
Sweden1811 Posts
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konadora
Singapore66359 Posts
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konadora
Singapore66359 Posts
awesome job! | ||
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Vasoline73
United States7867 Posts
As for playing it, I still don't know how fun to play the map actually is.. but I really like the work done on it. | ||
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Superouman
France2195 Posts
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Vasoline73
United States7867 Posts
On September 08 2009 19:41 ProTosS4EveR wrote: Kinosjourney, the second gas is in the backdoor lol I totally forgot about that also. Man! They should totally bring this map into a league now :D. | ||
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yrag89
Malaysia315 Posts
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Superiorwolf
United States5509 Posts
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thedeadhaji
39489 Posts
sick~ | ||
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Superouman
France2195 Posts
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TheYango
United States47024 Posts
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neobowman
Canada3324 Posts
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andiCR
Costa Rica2273 Posts
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alffla
Hong Kong20321 Posts
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kiykiy
233 Posts
edit: would mines stop chasing because of vision problems? ie. run into the mud -> mines stop edit2: clever btw ! =] | ||
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alffla
Hong Kong20321 Posts
On September 09 2009 01:35 kiykiy wrote: demon .... hills? demon ice terrain bumps | ||
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andiCR
Costa Rica2273 Posts
On September 09 2009 01:35 alffla wrote: demon ice terrain bumps lol | ||
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lazz
Australia3119 Posts
On September 09 2009 01:35 alffla wrote: demon ice terrain bumps map needs to be renamed to this please. | ||
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Jawa~
United States291 Posts
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538
Hungary3932 Posts
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Chef
10810 Posts
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Superouman
France2195 Posts
On September 09 2009 02:06 Jawa~ wrote: I'd love to see someone win PvZ on this map... reaver+corsair | ||
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Superiorwolf
United States5509 Posts
On September 09 2009 03:19 Chef wrote: Does it also hinder large armies like the original? Of all people shouldn't you know if it's walkable or not! ![]() | ||
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Avidkeystamper
United States8556 Posts
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jonnyp
United States415 Posts
On September 09 2009 14:14 Avidkeystamper wrote: Is the 30% different from the supposed "30%" miss rate from high ground (which is actually 50%)? whoa, did you just get guardian? i literally saw you post seconds ago in the professions thread and i swear you were a devourer ![]() on topic: love the map idea, but seems a little too similar to that one map with the neutral corsair webs on all the paths to the various starting locations. would be fun to experiment with, and maybe get on pro-league if it's balanced | ||
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Superiorwolf
United States5509 Posts
On September 09 2009 14:14 Avidkeystamper wrote: Is the 30% different from the supposed "30%" miss rate from high ground (which is actually 50%)? I don't think it is I'm pretty sure doodads/high ground are the same, also he's exploiting high ground too so it should be the same. | ||
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IntoTheWow
is awesome32278 Posts
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rredtooth
5464 Posts
anyways, my personal nerdiness aside, good work and clever thinking. props to you sir. | ||
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Avidkeystamper
United States8556 Posts
On September 09 2009 14:27 jonnyp wrote: Show nested quote + On September 09 2009 14:14 Avidkeystamper wrote: Is the 30% different from the supposed "30%" miss rate from high ground (which is actually 50%)? whoa, did you just get guardian? i literally saw you post seconds ago in the professions thread and i swear you were a devourer ![]() on topic: love the map idea, but seems a little too similar to that one map with the neutral corsair webs on all the paths to the various starting locations. would be fun to experiment with, and maybe get on pro-league if it's balanced Nah, got it a few days back. On September 09 2009 14:29 Superiorwolf wrote: Show nested quote + On September 09 2009 14:14 Avidkeystamper wrote: Is the 30% different from the supposed "30%" miss rate from high ground (which is actually 50%)? I don't think it is I'm pretty sure doodads/high ground are the same, also he's exploiting high ground too so it should be the same.Then it should be a VERY interesting map. Should be hard for terrans? | ||
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Shadeye
Australia75 Posts
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