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[Map] Demon's Shiver

Forum Index > BW General
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Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2009-09-08 10:08:59
September 08 2009 10:07 GMT
#1
Hello people, i present you the bugfixed version of (3)Demon's Forest.
No more stacked vultures, failed archon warping or unability for lurkers to attack.
i tested all these things.
Here is a pic of the map.
[image loading]


And a link for details about the features.
http://www.panschk.de/mappage/comments.php?mapid=3851
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
September 08 2009 10:15 GMT
#2
To hard to secure your second gas, i dont like it
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
September 08 2009 10:24 GMT
#3
cool which doodad did you use?
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
September 08 2009 10:25 GMT
#4
okay nvm read the link

awesome job!
POGGERS
Vasoline73
Profile Blog Joined February 2008
United States8111 Posts
September 08 2009 10:28 GMT
#5
Really really cool conceptually, how you made the high ground/low ground mix for the tree effect of the original map.

As for playing it, I still don't know how fun to play the map actually is.. but I really like the work done on it.
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 08 2009 10:41 GMT
#6
Kinosjourney, the second gas is in the backdoor
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Vasoline73
Profile Blog Joined February 2008
United States8111 Posts
September 08 2009 10:44 GMT
#7
On September 08 2009 19:41 ProTosS4EveR wrote:
Kinosjourney, the second gas is in the backdoor

lol I totally forgot about that also. Man! They should totally bring this map into a league now :D.
yrag89
Profile Joined July 2008
Malaysia315 Posts
September 08 2009 11:18 GMT
#8
Brilliant fix dude. Love it.
secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
September 08 2009 15:11 GMT
#9
That's a really good solution! Great work, I'm definitely hoping this map goes somewhere. I'll play it a few tomorrow
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
September 08 2009 15:15 GMT
#10
wow this is sick, esp all the work that went in when reading the link.

sick~
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 08 2009 15:16 GMT
#11
Superiorwolf, it would be great if you post the replays in bwmn
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
TheYango
Profile Joined September 2008
United States47024 Posts
September 08 2009 15:36 GMT
#12
Wow, awesome way to fix Demon's Forest's problems. Personally, I was never a big fan of the map's concept (30% miss chance that's relevant way too often seems like a bad idea), but the way you fixed the issues is nonetheless pretty cool.
Moderator
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 08 2009 15:40 GMT
#13
For people who don't know, the map is exactly the same as Demon's Forest except for the tileset and the terrain used instead of tree stumps.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
September 08 2009 16:10 GMT
#14
incredible! :D Cant wait for koreans to see this <3
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
September 08 2009 16:20 GMT
#15
wow thats sick! i just read the link. very creative.
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
kiykiy
Profile Joined July 2009
233 Posts
Last Edited: 2009-09-08 16:40:53
September 08 2009 16:35 GMT
#16
demon .... mud?(edit)


edit: would mines stop chasing because of vision problems? ie. run into the mud -> mines stop
edit2: clever btw ! =]
lalala
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
September 08 2009 16:35 GMT
#17
On September 09 2009 01:35 kiykiy wrote:
demon .... hills?


demon ice terrain bumps
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
September 08 2009 16:41 GMT
#18
On September 09 2009 01:35 alffla wrote:
Show nested quote +
On September 09 2009 01:35 kiykiy wrote:
demon .... hills?


demon ice terrain bumps

lol
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
lazz
Profile Blog Joined January 2009
Australia3119 Posts
September 08 2009 16:44 GMT
#19
On September 09 2009 01:35 alffla wrote:
Show nested quote +
On September 09 2009 01:35 kiykiy wrote:
demon .... hills?


demon ice terrain bumps

map needs to be renamed to this please.
Jawa~
Profile Blog Joined October 2006
United States291 Posts
September 08 2009 17:06 GMT
#20
I'd love to see someone win PvZ on this map...
538
Profile Blog Joined November 2008
Hungary3932 Posts
September 08 2009 17:45 GMT
#21
Wonderful execution with the doodad-mixing for the miss rate, if this is indeed bugless, it might become a very interesting addition to maps.
BW fighting!
Chef
Profile Blog Joined August 2005
10810 Posts
September 08 2009 18:19 GMT
#22
Does it also hinder large armies like the original?
LEGEND!! LEGEND!!
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 08 2009 18:45 GMT
#23
On September 09 2009 02:06 Jawa~ wrote:
I'd love to see someone win PvZ on this map...


reaver+corsair
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
September 09 2009 04:48 GMT
#24
On September 09 2009 03:19 Chef wrote:
Does it also hinder large armies like the original?

Of all people shouldn't you know if it's walkable or not!
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
September 09 2009 05:14 GMT
#25
Is the 30% different from the supposed "30%" miss rate from high ground (which is actually 50%)?
Jaedong
jonnyp
Profile Blog Joined May 2009
United States415 Posts
September 09 2009 05:27 GMT
#26
On September 09 2009 14:14 Avidkeystamper wrote:
Is the 30% different from the supposed "30%" miss rate from high ground (which is actually 50%)?


whoa, did you just get guardian? i literally saw you post seconds ago in the professions thread and i swear you were a devourer

on topic: love the map idea, but seems a little too similar to that one map with the neutral corsair webs on all the paths to the various starting locations. would be fun to experiment with, and maybe get on pro-league if it's balanced
The number of years it takes for the Internet to move past anything is way, way over 9000.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
September 09 2009 05:29 GMT
#27
On September 09 2009 14:14 Avidkeystamper wrote:
Is the 30% different from the supposed "30%" miss rate from high ground (which is actually 50%)?

I don't think it is I'm pretty sure doodads/high ground are the same, also he's exploiting high ground too so it should be the same.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
IntoTheWow
Profile Blog Joined May 2004
is awesome32282 Posts
September 09 2009 05:34 GMT
#28
Really cool! hopefully it will get the spotlight it deserves!
Moderator<:3-/-<
rredtooth
Profile Blog Joined December 2008
5464 Posts
September 09 2009 05:35 GMT
#29
sicksick. gonna try it out asap when i have the time. always wanted to play a demon's forest style map but always heard that it was bugged and stupid. imagine two armies passing each other without even noticing. its like the desert campaigns in WW2 when the sand dunes blocked vision/sound or opposing armies.

anyways, my personal nerdiness aside, good work and clever thinking. props to you sir.
[formerly sponsored by the artist formerly known as Gene]
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
September 09 2009 05:36 GMT
#30
On September 09 2009 14:27 jonnyp wrote:
Show nested quote +
On September 09 2009 14:14 Avidkeystamper wrote:
Is the 30% different from the supposed "30%" miss rate from high ground (which is actually 50%)?


whoa, did you just get guardian? i literally saw you post seconds ago in the professions thread and i swear you were a devourer

on topic: love the map idea, but seems a little too similar to that one map with the neutral corsair webs on all the paths to the various starting locations. would be fun to experiment with, and maybe get on pro-league if it's balanced

Nah, got it a few days back.

On September 09 2009 14:29 Superiorwolf wrote:
Show nested quote +
On September 09 2009 14:14 Avidkeystamper wrote:
Is the 30% different from the supposed "30%" miss rate from high ground (which is actually 50%)?

I don't think it is I'm pretty sure doodads/high ground are the same, also he's exploiting high ground too so it should be the same.

Then it should be a VERY interesting map. Should be hard for terrans?
Jaedong
Shadeye
Profile Joined March 2009
Australia75 Posts
September 09 2009 05:42 GMT
#31
looks like a good map
Go Hyuk, Luxury and F91
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