• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:18
CET 11:18
KST 19:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Vitality ends partnership with ONSYDE14Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2
StarCraft 2
General
Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 battle.net problems Are you ready for ASL 21? Hype VIDEO BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
No Man's Sky (PS4 and PC) Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1758 users

Terran splits on Python

Blogs > Dead9
Post a Reply
1 2 Next All
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2008-10-15 22:32:33
October 15 2008 07:49 GMT
#1
[image loading]

Edit: Thanks to -orb- for pointing out the mix-up; it should be fixed now

:D
Don't know if this works for P or Z though

BTW, just tested this in a real game;
I spawned at 9:00, split to the rich minerals, got the slow minerals last:

9 depot (no wallin)
11 rax
12 gas
14 scout
15 depot
16 marine (!)
17 factory (at exactly 100 gas)

Normally I have to wait on the factory for ~5 seconds if I build a marine (and sometimes more if I 11/12)


I don't know what happens with buildings to speed up mining; anyone want to test it?
Here's the map I used:
[url blocked]
http://rapidshare.com/files/154168715/mining_speed.scx.html

Basically, split all the SCVs first, then use the marine to hit the beacon. The minerals don't start going down until the marine hits the beacon. Wait 20 minutes, come back, and note the # of minerals on each patch in the replay (final values are +- 8 minerals)

BTW, TLPD is using Python 1.1 :[
I used the wrong picture at first ~_~

*****
Jizz
Profile Blog Joined August 2008
Australia224 Posts
October 15 2008 08:06 GMT
#2
handy
I made this account before i knew what the name meant. I just thought it sounded coooool
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17733 Posts
October 15 2008 08:15 GMT
#3
i like
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Cygnus
Profile Joined February 2004
United States849 Posts
October 15 2008 08:29 GMT
#4
And this is why to this day Starcraft remains the #1 competitive RTS!

Seriously though, pretty cool, I'll use it.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2008-10-15 09:13:49
October 15 2008 09:11 GMT
#5
That's really awesome to know. I was wondering if anyone was ever going to go over statistics of what mines fastest and which minerals are the best to split to

Edit: whoa some of these seem really weird. Am I reading these right?

Example:
6:00. According to your stats, for the 4 mineral clumps in the middle that are right to the left of the starting location, the farther mineral blocks mine faster???

I think maybe that has something to do with the weird way that terran scvs decelerate. You should test this same thing with probes and drones and compare the results. I think it'd be really interesting.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
meathook
Profile Joined December 2007
1289 Posts
October 15 2008 09:36 GMT
#6
On October 15 2008 18:11 -orb- wrote:
That's really awesome to know. I was wondering if anyone was ever going to go over statistics of what mines fastest and which minerals are the best to split to

Edit: whoa some of these seem really weird. Am I reading these right?

Example:
6:00. According to your stats, for the 4 mineral clumps in the middle that are right to the left of the starting location, the farther mineral blocks mine faster???

I think maybe that has something to do with the weird way that terran scvs decelerate. You should test this same thing with probes and drones and compare the results. I think it'd be really interesting.


Indeed. I was under the impression that it is recommended to split to the four patches in the center of the line for best mining, as they are the closest to your CC. . .
An ugly planet. A bug planet.
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
October 15 2008 09:53 GMT
#7
What you see is not what you get in SC. Gas mines faster top or left as opposed to right or bottom, goliaths can fit through tiny holes, etc.
You are crushing me like a cheese sandwich
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
October 15 2008 10:06 GMT
#8
cool stuff, thanks
DhakhaR
Profile Blog Joined August 2007
United Kingdom721 Posts
October 15 2008 10:54 GMT
#9
this is crazy i cant believe this!?
the good patches at 9 are usually the ones i 'occupy' last.

nice testing anyway, someone should do it for Z as with fewer moners than T or P it will impact them much more.
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
October 15 2008 11:43 GMT
#10
what do u mean with ur 9 depot
and 9/10 (8 scvs out 1 queued) depot
or 9 scvs out, depot
I've got a point, and i'm ready to kill or die for it.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
October 15 2008 11:46 GMT
#11
You gotta take into consideration that workers spawn at the bottom of your screen. This fact makes it uneconomical to split the first 4 workers to the farthest patch at 9:00. But the 5th scv might as well be sent there.
Xeofreestyler
Profile Blog Joined June 2005
Belgium6774 Posts
October 15 2008 11:47 GMT
#12
On October 15 2008 18:53 NoobsOfWrath wrote:
What you see is not what you get in SC. Gas mines faster top or left as opposed to right or bottom, goliaths can fit through tiny holes, etc.


and theres a DUDE IN THE TURRET
Graphics
DhakhaR
Profile Blog Joined August 2007
United Kingdom721 Posts
October 15 2008 12:04 GMT
#13
On October 15 2008 20:43 Ki_Do wrote:
what do u mean with ur 9 depot
and 9/10 (8 scvs out 1 queued) depot
or 9 scvs out, depot


its when your supply count in the top right reads 9/10, so yes its 8 scvs built one building.

On October 15 2008 20:46 LaLuSh wrote:
You gotta take into consideration that workers spawn at the bottom of your screen. This fact makes it uneconomical to split the first 4 workers to the farthest patch at 9:00. But the 5th scv might as well be sent there.


thats why he recorded the whole thing over 20 mins...
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17733 Posts
October 15 2008 12:32 GMT
#14
really cool
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
October 15 2008 13:09 GMT
#15
On October 15 2008 21:04 DhakhaR wrote:
Show nested quote +
On October 15 2008 20:43 Ki_Do wrote:
what do u mean with ur 9 depot
and 9/10 (8 scvs out 1 queued) depot
or 9 scvs out, depot


its when your supply count in the top right reads 9/10, so yes its 8 scvs built one building.

Show nested quote +
On October 15 2008 20:46 LaLuSh wrote:
You gotta take into consideration that workers spawn at the bottom of your screen. This fact makes it uneconomical to split the first 4 workers to the farthest patch at 9:00. But the 5th scv might as well be sent there.


thats why he recorded the whole thing over 20 mins...


Yes, but the title of the thread includes the word splits, which is somewhat misguiding.
Viledica
Profile Joined May 2008
Canada361 Posts
Last Edited: 2008-10-15 13:13:31
October 15 2008 13:13 GMT
#16
On October 15 2008 20:47 Xeofreestyler wrote:
Show nested quote +
On October 15 2008 18:53 NoobsOfWrath wrote:
What you see is not what you get in SC. Gas mines faster top or left as opposed to right or bottom, goliaths can fit through tiny holes, etc.


and theres a DUDE IN THE TURRET


I wonder why that dude never eats. (Doesn't take supply) D:

Awesome find by the way OP, I will look into it o.o
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
October 15 2008 13:42 GMT
#17
Some mineral patches differ in their related workers pathing if you mine them from different positions. I've been studying this matter since I started playing sc and I think it gives me a very nice advantage at the start [image loading]
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
October 15 2008 13:53 GMT
#18
On October 15 2008 20:47 Xeofreestyler wrote:
Show nested quote +
On October 15 2008 18:53 NoobsOfWrath wrote:
What you see is not what you get in SC. Gas mines faster top or left as opposed to right or bottom, goliaths can fit through tiny holes, etc.


and theres a DUDE IN THE TURRET

SO DIZZY MAN SO DIZZY
posting on liquid sites in current year
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
October 15 2008 14:28 GMT
#19
I'm glad you did this, it will come in handy. I always had a suspicion about that topmost mineral field at 9:00 base
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
October 15 2008 15:25 GMT
#20
On October 15 2008 20:47 Xeofreestyler wrote:
Show nested quote +
On October 15 2008 18:53 NoobsOfWrath wrote:
What you see is not what you get in SC. Gas mines faster top or left as opposed to right or bottom, goliaths can fit through tiny holes, etc.


and theres a DUDE IN THE TURRET

The same dudes cousin lives in a vulture!
+ Show Spoiler +
Or was that already known... I just noticed recently after I've had the game for years..
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 4: Group C
Classic vs TriGGeR
Cure vs Cham
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #122
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 464
SortOf 219
Rex 72
StarCraft: Brood War
Sea 87248
Horang2 23798
Britney 22777
Jaedong 3113
Mong 338
ToSsGirL 128
Sharp 88
Shine 77
Last 50
NaDa 29
Dota 2
XaKoH 483
Super Smash Bros
hungrybox526
Heroes of the Storm
Khaldor211
MindelVK16
Other Games
B2W.Neo550
Fuzer 160
crisheroes96
Mew2King37
Organizations
Dota 2
PGL Dota 2 - Main Stream10387
PGL Dota 2 - Secondary Stream4927
StarCraft 2
CranKy Ducklings40
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH274
• LUISG 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Winter Champion…
1h 43m
Solar vs Clem
Cure vs Bunny
herO vs MaxPax
OSC
2h 13m
BSL
9h 43m
Replay Cast
13h 43m
Replay Cast
22h 43m
Monday Night Weeklies
1d 6h
OSC
1d 13h
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
Replay Cast
5 days
CranKy Ducklings
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #1
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #2
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.