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BW is for Newbs Pt 2

Blogs > Falling
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Falling
Profile Blog Joined June 2009
Canada11493 Posts
Last Edited: 2013-10-27 03:14:26
October 13 2013 16:07 GMT
#1
WHEN WE LAST LEFT OUR HEROES....
This is Part 2 of the Seven Army Rumble, the Mexican Stand-off, the Three-sided Free-for-all.

If you have not read the first part, here it is: BW is for Newbs Pt 1

If you just need a refresher on who's who:
Here are the Players:
+ Show Spoiler +
Lord Bryon- My brother and fellow house mate. Doesn't enjoy 1v1's, but has always enjoyed team alliances in both BW and SC2. He macros fairly well for his speed and understand the need to not let me macro quietly in the corner and often pushes his allies to help attack.

Jdog- Also my brother. He is very new to the game. I think he's played at most four times, but I have become very efficient in teaching BW and he can macro very well. He uses both army hotkeys and hotkeys to jump to nexus' and gateway. New tactics throw him off and he is fairly passive in attacking.

Mike- Friend from university and former housemate who now lives in a nearby city. He is also new to the game, perhaps playing six games. He can macro quite well although this game he was short on gas. Admits he doesn't know when or what to attack.

eScapegoat- My cousin and my biggest threat. I recruited him to SC2 and he went on to ladder up to Diamond before switching to LoL. Of everyone else, he has the best game sense and has the best macro and tactics. He, LordB and I have played tons of RTS's going back to C&C, Age of Empires/ Mythology and before that turn-based strategy games such as Civilization, Imperial Conquest 2, and Space Empires 2.

DJB- friend from college and uni and former housemate for four years. He introduced me to BW back in 2007, but relies heavily on micro and sneak attacks rather than macro.

zac- DJB's young brother-in-law. Zac is still in school (large family) and has only just started playing SC, but is very excited about the strategy involved.

Passafist- yours truly. The only one that ladders in BW. In LAN games, I usually play with serious handicaps (Terran no tank) or play on my own team and off-race to balance out my skill. Whatever team I am on, I tend to win and so I have become the biggest target to attack. (The exception is my 1v1v1 games with eScapegoat and LordB. I have lost when they gang up on me, but if they ever forget about me in a corner, I will quietly remacro up to fight again.)


The Teams
+ Show Spoiler +

I (Passafist) am allied with zac. I am the most experienced and am paired with the least experienced plus I am off-racing. zac has followed my lead on a couple attack, but I am a bad ally and did not really communicate much with him. I tunnel vision on what I am doing way too much to type anything. We are in the South-East.

Jdog, Mike, and Lord Bryon's have been fairly quiet in the North. Jdog and Mike have each only played a handful of games, but macro fairly well for their experience and so were combined with LordB to help with Strategy.

eScapegoat used to ladder in SC2 and has the strongest macro after me. He is allied with DJB who is the king of sneak attacks.

2v3v2. gogogogo!

[image loading]


The Map- UPDATED - alliance Expos included
+ Show Spoiler +
[image loading]


Short Recap

This was a LAN game held at brother (LordBryon's)and my house in July of this summer.

In the early game, I tried to hit hard my biggest threat, eScapegoat, and my mutas eventually caused sufficient destruction to turn my attention to LordB in the north. The three sides began poking around with armies and DJB's DTs wiped out two control groups of Jdog's army. But now armies have grown in size and eScapegoat begins his mech push out onto the map. A poor engagement by me (where one wing of my army ran into some else's army and eScapegoat's maxed army begins setting up just outside of my base. The Triple Alliance in the north has massed up and are considering marching south.

[image loading]
We go to War!

Supply Count at the end of Part 1 (27 minutes in)
+ Show Spoiler +
[image loading]


Poll

On October 15 2013 00:29 FFW_Rude wrote:
Man when i play team games like that, there is always one team that is out in the first 10minutes. That game is INTENSE !

Poll: Who will win ?

North Triple Alliance (11)
 
39%

Two cities (9)
 
32%

Sith : Master & Apprentice (8)
 
29%

28 total votes

Your vote: Who will win ?

(Vote): North Triple Alliance
(Vote): Two cities
(Vote): Sith : Master & Apprentice





And Now, For Our Feature Presentation.


With eScapegoat's giant Mech army nearly about to shell my forward third, you can perhaps see why eScape is my Public Enemy No. 1.

At 28:30 supply I felt I needed to push my 160 supply of ultra-ling-hydra-defiler army into the Terran's forces

[image loading]
A Dark Swarm highway to get into his army.

Waves of Zerg units are sent into the seige forces and scourge knock out the science vessels.

[image loading]
Clash of the Titans
eScape was down to 160, but I was down to 123 supply.

[image loading]
During that battle, Mike's wraiths attacked eScape's Fourth base at the 8:00 position.

[image loading]
The next round of Dark Swarms and zergling combined with my allies slow zealots and DTs forced eScape to fall back to a more defensible position.

[image loading]
Run for the hills!

Mike finished destroying eScape's Fourth base and then the Triple Alliance fell on the Two Cities of DJB and eScape like a hammer.

[image loading]
Jdog had now maxed out on Carriers, Zealots and Dragoons and swept into DJB and eScape's forward bases with LordB's tank and goliath army and Mike's goliaths and marines followed behind for support.

[image loading]
Hordes from the North!

My ultras now finish off the rest of eScape's tank army, while Jdog took out eScape's Third. eScape's supply plummeted to 86 and lost two bases in less than two minute and thirty seconds.

DJB"s scout fleet battled Jdog's Carriers and Mike's goliaths and marines helped shoot down DJB's scouts. Unfortunately, LordB's many tanks and goliaths delayed arriving at the pace, spreading out the attack.

[image loading]
As the scouts fell, DJB brought Carriers online turning it into a Carrier fight. Jdog killed DJB's main Nexus, but flew over a few cannons to do so. In addition, the Triple Alliances attack was very staggered and DJB and eScape were able to whittle down the armies as they streamed in.

[image loading]
Late to the party.

DJB's zealots sacrifice themselves to the guns of the goliaths, but not before killing almost all of LordB's tanks. LordB swings his remaining force east, where he promptly runs into my cracklings and zac's DTs after we had just finished knocking out the remnants of eScapegoat's original expeditionary Mech army.

[image loading]
Now there are two of them!

DJB and eScape kills the last of Jdog's Carrier fleet in DJB's base.

[image loading]
However, as the last of Jdog's Carriers exploded, Mike's Battlecruisers filled in the gap and attacked DJB's natural.

During this time my Greater Spire at finished and I morphed my remaining muta into Guardians that swept into the back of the eScape's base, killing the goon force left to defend against my old muta harass. The Guardians were eventually pushed back.

[image loading]
ruh roh

[image loading]
LordB double nuked my 'ninja' expansion in the very centre of the map.

At 34:00 I knew eScape's base had been ravaged, but the North had been left uncontested were gaining far too much momentum. So I switched gears and begin massing my armies to hit the Triple Alliance. LordB nuked one of my rallied control groups near my forward Third.

[image loading]
Northward bound

By now I had hit 180 supply and my ultra-crackling-hydra army swept past the defences of LordB's in the North East corner. eScape expanded into the island expansion in the very South-West corner and shuttled a group of SCVs.

[image loading]
They are coming!

36:00 LordB attempted a defensive nuke, but the now 200/200 Zerg army along with zac's slow zealots and DTs broke into LordB's main base. Meanwhile, eScapegoat had teched to Battlecruiser, and cleared out Mike's Battlecruisers still attacking DJB's base remnants.

[image loading]
Carriers to the Rescue

Jdog's new Carrier fleet arrived to defend LordB's main base, but cracklings, DTs, zealots, and ultras underneath Dark Swarm make short work of LordB's base.

[image loading]
Doesn't even matter.

Mike's wraiths also returned to pick off any units outside of the Dark Swarm. Meanwhile, DJB and eScapegoat are trying to remacro from their devestating losses.

[image loading]
eScape trying to expand. We had the same idea

DJB's DTs camping front of Mike's natural continue to slaughter troops. The 3 DTs have a combined kill count of 42. The Triple Alliance's air force slowly whittle away any units (usually ultralisks) that venture from the Dark Swarm. I can't shoot up, but they can't shoot down.

[image loading]
Dark Swarm wears off, but too late

By 38:50 LordB was reduced to one floating CC and Jdog's entire Carrier fleet has been plagued. By this point I felt I had a commanding lead. I just need a swarm of scourge to pick off the Carriers, mass up and pick my next target.

Supply at 38:50
[image loading]

[image loading]
The Terran Strikes Back

In our moment of triumph, eScapegoat's Battlecruisers struck into the heart of my main with all my tech structures.

I had no air defence and I had (unnoticed by me) already lost my 5th and 6th mining bases that lay between our mains. In desperation, I sent my entire ground army to eScape's base.

[image loading]
Will it never end?

40:00 Jdog's was up to 170 supply and his new Carrier fleet killed my mostly mined out Fourth base

[image loading]
I failed to bust the Two Cities shared choke.

41:00 I gave up my main base as a lost cause and spread out my drones to mass expand in three expos on the right side of the map. I intend to expand up into the open main next to LordB's old main.

[image loading]
Never give up, never surrender. (Also, they missed my lurkers)

eScape cleaned out my base west to east and Jdog's rumbled through zac's base to hit the east side of my main. There they need must fight over the right to kill me first.

[image loading]
Vultures Circling

A brief clash costs Jdog some carriers before they separate to finish off zac and my bases.
Jdog's Carriers wiped out my ally zac's base. zac fled with his remaining ground army and probes for some spot not occupied enemy troops.

[image loading]
The Diaspora

The very centre of the map was the only available spot and so he set up camp with his remaining zealots, probes and DTs. LordB's remaining CC landed at the upper 12:00 position and he started building SCVs. Three were sent across to try cram buildings into the back of Jdog's base.

[image loading]
I see your BC's and raise you 5 more... with upgrades.

After the devestating attack on me and a brief (second) brush with Jdog's fleet. eScape purposed to bring the destruction back to Jdog. Just to the north of DJB's base, eScape's 3/3 10 BC & 1 Vessel fleet discovered and destroyed Mike's 0/0 5 BC and 5 wraith fleet

Supply at 45:00 min
[image loading]

Mike's fleet destroyed, the Terran armada barrels north to look for revenge.

[image loading]
Payback

eScape's Battlecruiser fleet now turned on Jdog absolutely wrecking his base. Jdog's original attacking fleet remnant found one of my hidden expos and killed it while LordB rebuilt his CC in his main.

[image loading]
Mutually assured destruction

eScape's 3/3 BC's with Yamato cannons duked it out with Jdog's newly created 3/1 Carrier fleet. At first the BC's had an advantage, but with a shorter reinforcement line and reinforcing goons, eScape's rampaging BCs were halted.

At 46:50 Jdog's army has plummeted to 64/163 and eScape has been reduced to 97/192. Zac sent his zealot, DTs, and probe army to LordB's old main and pushed LordB back out.

[image loading]
zac the Nomad, trying to find the Promised Land

After DJB sniped Jdog's mined out natural, he tried to sneak his DTs into Jdog's wrecked main base. However, Jdog had learned that no obs is for noobs. But, many of DJB's DTs escape and find that Mike's rally is still quite vulnerable to ninja attack.

47:50 I have scraped together a small army and simultaneously attack LordB and eScape's expansions in the top 12:00 and bottom middle 6:00 respectively. eScape was reduced to only one gas expo and lost nearly 20 SCVs. It took a second commando squad to finish off LordB's 12:00 base, forcing him to lift-off.

[image loading]
Just a string of bad luck for LordB

[image loading]
No gas for you

zac was forced out of LordB's main and migrated back into the centre. LordB survived with a burning cc and one SCV.

Supply at 48:00 min
[image loading]


Economy
Lord Bryon- 3 SCVs, none mining. 1 floating CC
Jdog- 11 probes. 3 Nexus. 1 mined out, 2 depleted gas & 1 expo with gas
Mike 23 SCVs- 2 CCs, one mined out & 2 depleted gas


eScapegoat- 25 SCVs. 4 CC's, one nearly mined out, but fresh gas. CC @ 12:00 fresh, but cleaned out of workers. 4th- hidden island expo has only 1/3 resources left
DJB- 12 probes. 3 Nexus, but 2 depleted gas

Passafist- 20 drones. 2 Hatch, 1 fresh gas, and 3rd re-expanding to original main.
zac- 6 probes, none mining. 1 Nexus in the centre

[image loading]
Home Sweet Home

Almost everyone had a large stockpile of minerals, but were breathing Vespene fumes. DJB was nearly out of both.

Who will win? Tune in next time for the Final Chapter of the Epic Throwdown.

BW is for Newbs Part 3

Bonus Material:
+ Show Spoiler +
[image loading]
A rally from Jdog's base kept suiciding Carrier into DJB's base for a very long time

[image loading]
Dat Rally

[image loading]
I had tried to expand clear across the map, but got discovered by eScape on his march north to Jdog's base.





****
Moderator"In Trump We Trust," says the Golden Goat of Mar a Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50790 Posts
October 13 2013 16:12 GMT
#2
in-TENSE!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Paljas
Profile Joined October 2011
Germany6926 Posts
Last Edited: 2013-10-13 16:26:01
October 13 2013 16:25 GMT
#3
BW's for Newbs II looks better than II BW's for Newbs

looking forward to part III
TL+ Member
Falling
Profile Blog Joined June 2009
Canada11493 Posts
Last Edited: 2013-10-13 16:30:28
October 13 2013 16:29 GMT
#4
Changed it. I didn't want people to think it was the same blog, so hopefully people won't be confused.

edit. Or 2 works. 2 is shorter, lol.
Moderator"In Trump We Trust," says the Golden Goat of Mar a Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
October 13 2013 16:48 GMT
#5
I'm surprised that with so many units you were not having problems with map limits. That's such a pain in long 6+ players games usually.
ॐ
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
October 13 2013 16:55 GMT
#6
Oh man I miss BW man-on-man-on-man-on-man action
Writerdamn, i was two days from retirement
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37071 Posts
October 13 2013 18:09 GMT
#7
Instant 5 stars.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
October 13 2013 18:43 GMT
#8
haha nice, 5/5
11/5/14 CATACLYSM | The South West's worst Falco main
eScapegoat100
Profile Joined March 2011
Canada71 Posts
October 13 2013 20:00 GMT
#9
Great write up again. I like the nuke gif.

Ps: Falling/Passafist = ubernoob.
<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/5.jpg></a></p>
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
October 13 2013 21:19 GMT
#10
I miss the clusterfuck of BW

I like how the only guy that didn't massively drop in supply was the guy making DTs.
Jaedong :3
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
October 13 2013 21:33 GMT
#11
I like how in Brood War capital ships looked imposing and threatening. In SC2 they're so small it's hard to take them serious at all.
Cheren
Profile Blog Joined September 2013
United States2911 Posts
October 13 2013 23:53 GMT
#12
On October 14 2013 06:33 maartendq wrote:
I like how in Brood War capital ships looked imposing and threatening. In SC2 they're so small it's hard to take them serious at all.


The fake 3d layering of air units is so cool, that impressed the fuck out of me as a kid who had only played flat-looking 2d games and boxy, ugly 3d games.

I remember playing bad FFAs like this too in 2001-02, I was way worse than even these guys though, I'd do things like make only marines or spam cannons across the entire map.
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
October 14 2013 01:13 GMT
#13
On October 14 2013 08:53 Cheren wrote:
Show nested quote +
On October 14 2013 06:33 maartendq wrote:
I like how in Brood War capital ships looked imposing and threatening. In SC2 they're so small it's hard to take them serious at all.


The fake 3d layering of air units is so cool, that impressed the fuck out of me as a kid who had only played flat-looking 2d games and boxy, ugly 3d games.

I remember playing bad FFAs like this too in 2001-02, I was way worse than even these guys though, I'd do things like make only marines or spam cannons across the entire map.

LOL CANNON SPAM... I did that too! hahah brings me back.

These battle reports are inspiring, more people should do them.
Please PM me with any songs you like that you think I haven't heard before!
Catherine
Profile Blog Joined June 2013
33 Posts
October 14 2013 02:17 GMT
#14
I'd love to see a video of just the minimap and it's adventures! :D:D:D It was a fun read! I hope you post more in the future. ^_^ Happy gaming!
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
October 14 2013 03:15 GMT
#15
Great read Falling. Now I'm waiting for part 3! Better be up sooner than later lol
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Falling
Profile Blog Joined June 2009
Canada11493 Posts
October 14 2013 05:35 GMT
#16
On October 14 2013 05:00 eScapegoat100 wrote:
Ps: Falling/Passafist = ubernoob.

You wanna fight? I'll give you a fight alright.

On October 14 2013 01:48 endy wrote:
I'm surprised that with so many units you were not having problems with map limits. That's such a pain in long 6+ players games usually.

I've never had this problem though I have heard of it. We used to have problems years ago on the old 1.13 patch with the game ejecting everyone into their own separate game after an hour of playing. Super frustrating to get to these massive showdowns and then be in your own game playing against inert opponents. Never had a problem on 1.161 though.
Moderator"In Trump We Trust," says the Golden Goat of Mar a Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
TaShadan
Profile Joined February 2010
Germany1979 Posts
October 14 2013 07:21 GMT
#17
BCs and Carriers! awesome :p
Total Annihilation Zero
thezanursic
Profile Blog Joined July 2011
5498 Posts
October 14 2013 08:49 GMT
#18
You should edit this map and make it infinite minerals! Should produce more epic games.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
October 14 2013 09:13 GMT
#19
Wow, I forgot how pretty the colors in broodwar looks.
Skol
29 fps
Profile Blog Joined March 2008
United States5725 Posts
October 14 2013 09:20 GMT
#20
i used to hate large maps (192 or 256), but now i think they can produce some epic games.
4v4 is a battle of who has the better computer.
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