• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:43
CEST 18:43
KST 01:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
Heaven's Balance Suggestions (roast me) Magnus Carlsen and Fabi review Clem's chess game. Who will win EWC 2025? Why doesnt SC2 scene costream tournaments RSL Season 1 - Final Week
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BW General Discussion Corsair Pursuit Micro? BGH Auto Balance -> http://bghmmr.eu/ Pro gamer house photos Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 793 users

[D] SC2 Notes: Dear's Immortal All-in PvZ

Forum Index > StarCraft 2 Strategy
Post a Reply
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2013-09-24 04:15:02
September 24 2013 04:12 GMT
#1
Been looking for new PvZ builds and ran into this one during the Code S Ro16 the other night. It's basically a 1-gate FE into a sentry/immortal all-in. Obviously Dear isn't the first person to do this strategy, but I liked his take on it in this game, and I think it was executed in good fashion.

VoD: Dear vs. DRG G3
Non-GOM VoD: Dear vs. DRG G3 (twitch.tv)

The Build:
Dear's 2-base Immortal all-in PvZ

9 pylon (chronoboost x4 on nexus)
13 gate
14 gas
16 pylon
18 core
21 warp gate
**cut probe production**
21 nexus (3:45)
23 MSC
23 gas
23 pylon (at natural)
**resume probe production**
26 stalker
30 gateway x2 (5:00)
32 sentry
36 robo (5:50)

Warp in 6x zealots at proxy
Pressure 3rd with zealot/MSC
Immortal x3 -> moveout at 9:00
Add 4 gateways at 8:30
MSC stays at home


Dear opens with a stalker and a sentry to deny any overlord scouts while trying to hide his robo from view. When warp gate is done (6:30), Dear warps in 2 rounds of zealots at a hidden pylon near his opponent's 3rd to pressure and force zerglings; this pressure can outright kill the 3rd base of a zerg player who skips speed and doesn't react early enough. When the ling count gets too high, Dear simply recalls out and retains as many zealots as possible. During this time, he is constantly building workers and dumping all of his chronoboost into immortals. At 3 immortals (~9:00), he pushes out on the map and walls off his natural with 2 additional pylons. Probe production is cut at exactly 39 (16 on minerals (x2), 3 on gas (x2), and one probe out on the map for building pylons. The attack hits with ~3 immortals, 7 zealots, 6 sentries, and a stalker at 9:30. Dear's heavy usage of zealots makes sense because the early warpins forced primarily zerglings. I assume that once the roach count starts getting high, he would probably switch to primarily stalker warpins (though in this game DRG tried to use ling/bling to defend).

Dear leaves his MsC at home to defend against counterattack pressure (which happens, incidentally). Without cannons, this seems like the proper response as relying on defensive warpins is both less powerful and less economical for your push.

All in all, I think this is a fun little build. Along with a very potent attack timing, you have the potential for a wide array of builds you can go into because you open up with a gate expand, making it difficult for the zerg to account or scout for every single one. For instance, this build can just as well go stargate + natural gases after the initial overlord scout gets denied. You can build a forge instead of a 3rd gate and get +1 for a slightly later timing. Etc.


_
StrategyAllyssa Grey <3<3
Kommatiazo
Profile Blog Joined February 2011
United States579 Posts
September 24 2013 04:37 GMT
#2
I too was intrigued by Dears games in his group. It's pretty clear that he was able to prepare some sick PvZ strats with an all Zerg group, including this game. Thanks for writing this one up, I was planning on setting aside my Wednesday off for studying these games. I am worried that some of his more special and awesome builds are too prepared and specialized for practical use on the ladder. After reading your analysis and re-watching this game in particular I think this build is totally viable on the ladder, do you agree? I am worried about some fast hydra timings killing this attack, but I'm not familiar enough with what Zerg can have to answer this at the 9:00-9:30 mark after being pressured like this build entails. Maybe that's just me being scared because I'm garbage and fuck up those early gate expand attacks really often, lol.

What about the other builds' ladder viability though? I especially thought the voidray blink build was interesting and was gonna be the first one I tackled.
"You must enemy don't know, and very good micro" - Bosstoss #Wet4Ret
Sated
Profile Blog Joined March 2011
England4983 Posts
September 24 2013 09:41 GMT
#3
--- Nuked ---
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 24 2013 13:23 GMT
#4
On September 24 2013 18:41 Sated wrote:
Isn't this just the Mantoss build..?


No, not at all. The Man Train includes an early forge for +1 weapons and is primarily immortal/zealot. It also only hits with 2 immortals and a warp prism while this build hits with 3 immortals (and a warp prism). Cross check: The MAN Train build.

On September 24 2013 13:37 Kommatiazo wrote:
I too was intrigued by Dears games in his group. It's pretty clear that he was able to prepare some sick PvZ strats with an all Zerg group, including this game. Thanks for writing this one up, I was planning on setting aside my Wednesday off for studying these games. I am worried that some of his more special and awesome builds are too prepared and specialized for practical use on the ladder. After reading your analysis and re-watching this game in particular I think this build is totally viable on the ladder, do you agree? I am worried about some fast hydra timings killing this attack, but I'm not familiar enough with what Zerg can have to answer this at the 9:00-9:30 mark after being pressured like this build entails. Maybe that's just me being scared because I'm garbage and fuck up those early gate expand attacks really often, lol.

What about the other builds' ladder viability though? I especially thought the voidray blink build was interesting and was gonna be the first one I tackled.


I might look into the void ray stalker game too, it WAS quite interesting. I'd have to go over the details, but I think it was a metagame build though. If you try to get a fast 3rd with void rays and then don't get some kind of AoE, you can straight up die to a strong hydra/ling timing. My guess is that you could use this build if you scout double evo though, as it implies roach/hydra (or sometimes ling/infestor into ultras).

As for this build, I think it's perfectly usable on ladder. It's a control build that allows you to control the way the zerg is moving around and reacting all game long. It's unlikely you would be against early hydras though. If you go gateway expand, zerg is kind of obligated to get earlier gas and a slightly later 3rd; if they still try to go for a really fast 3rd, they are in danger of losing it to an early gateway attack. Even if they were to dump all of their gas into lair to rush hydras, I don't think they could get both ling speed AND hydras in time for this attack. The early gateway pressure also forces lings, limiting drone production and creating a timing window where both players have about the same amount of economy (which is the basis for almost all 2-base protoss all-ins).

That's my gut analysis. I'll see if I can do more research on the void ray/stalker build and maybe post some notes.
StrategyAllyssa Grey <3<3
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
September 24 2013 17:18 GMT
#5
Thanks!

I really like this build, the ability to pressure the Zerg with a gate expand, limit their ability to take a third quickly and drone up in the first 8 minutes, and STILL hit at almost the exact same time (though with a few less units) seems absolutely amazing. I'll have to give it a shot!
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Kommatiazo
Profile Blog Joined February 2011
United States579 Posts
September 24 2013 19:53 GMT
#6
On September 24 2013 22:23 SC2John wrote:
Show nested quote +
On September 24 2013 18:41 Sated wrote:
Isn't this just the Mantoss build..?


No, not at all. The Man Train includes an early forge for +1 weapons and is primarily immortal/zealot. It also only hits with 2 immortals and a warp prism while this build hits with 3 immortals (and a warp prism). Cross check: The MAN Train build.

Show nested quote +
On September 24 2013 13:37 Kommatiazo wrote:
I too was intrigued by Dears games in his group. It's pretty clear that he was able to prepare some sick PvZ strats with an all Zerg group, including this game. Thanks for writing this one up, I was planning on setting aside my Wednesday off for studying these games. I am worried that some of his more special and awesome builds are too prepared and specialized for practical use on the ladder. After reading your analysis and re-watching this game in particular I think this build is totally viable on the ladder, do you agree? I am worried about some fast hydra timings killing this attack, but I'm not familiar enough with what Zerg can have to answer this at the 9:00-9:30 mark after being pressured like this build entails. Maybe that's just me being scared because I'm garbage and fuck up those early gate expand attacks really often, lol.

What about the other builds' ladder viability though? I especially thought the voidray blink build was interesting and was gonna be the first one I tackled.


I might look into the void ray stalker game too, it WAS quite interesting. I'd have to go over the details, but I think it was a metagame build though. If you try to get a fast 3rd with void rays and then don't get some kind of AoE, you can straight up die to a strong hydra/ling timing. My guess is that you could use this build if you scout double evo though, as it implies roach/hydra (or sometimes ling/infestor into ultras).

As for this build, I think it's perfectly usable on ladder. It's a control build that allows you to control the way the zerg is moving around and reacting all game long. It's unlikely you would be against early hydras though. If you go gateway expand, zerg is kind of obligated to get earlier gas and a slightly later 3rd; if they still try to go for a really fast 3rd, they are in danger of losing it to an early gateway attack. Even if they were to dump all of their gas into lair to rush hydras, I don't think they could get both ling speed AND hydras in time for this attack. The early gateway pressure also forces lings, limiting drone production and creating a timing window where both players have about the same amount of economy (which is the basis for almost all 2-base protoss all-ins).

That's my gut analysis. I'll see if I can do more research on the void ray/stalker build and maybe post some notes.


Sweet! I'll incorporate this immortal build into my ladder repertoire. When I think about it, I really do miss the soul train a little haha. I'll blog about my notes tomorrow if you haven't already by that time so we can compare notes (but you're way better at this game than me so I'll defer to you), looking forward to what we learn. I'm really hoping that these cool builds aren't just Sleep/DRG/Soulkey killers and I can use them on ladder.
"You must enemy don't know, and very good micro" - Bosstoss #Wet4Ret
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2013-09-25 15:55:17
September 25 2013 15:55 GMT
#7
On September 25 2013 02:18 Salivanth wrote:
Thanks!

I really like this build, the ability to pressure the Zerg with a gate expand, limit their ability to take a third quickly and drone up in the first 8 minutes, and STILL hit at almost the exact same time (though with a few less units) seems absolutely amazing. I'll have to give it a shot!


With some further study, I've found that you just HAVE to cut probes right around 7:00 when the robo finishes as there is just not enough minerals for zealot warpins, your first immortal, an additional pylon, AND probes. However, once you build the pylon and start the immortal, you can add on the extra 4-5 probes for full 2-base saturation.

Your proxy pylon for the warpgate attack can go down at about the same time as your gateways are finishing. The pylon will finish at almost the exact same time as your warp gates finish. You don't need an ultra close proxy pylon for this; Dear uses a very conservative placement in his game against DRG.

The key things here are:
  • To make sure you have a wall up before 5:30 with a stalker and a sentry. This is generally the earliest time a speed build can finish.
  • To make sure your initial warpins are on time so that the double zealot poke hits promptly at 7:10ish. If you sacrifice this timing for anything, you're forcing less of a response out of your opponent. The later you hit the 3rd, the more likely your opponent can defend it.
  • To make sure your robo is constantly churning units with chronoboost. Since this entire strategy revolves around getting 3 immortals and pushing, any production gaps will result in a delay in your overall push.
  • To make sure you're doing your best to repel overlords with your stalker and pick off lings at the watchtowers and near your 3rd. Keeping the zerg player in the dark is the strongest point of this strategy.


Hope this helps! I really like this strategy the more I play around with it. It's super solid and powerful and still allows you a lot of options and versatility.
StrategyAllyssa Grey <3<3
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
September 26 2013 14:41 GMT
#8
Wow, thanks! This ought to help a lot.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 12 2013 15:20 GMT
#9
Post in sc2 strat or ill ban you next time!
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
October 12 2013 15:24 GMT
#10
I posted this like 3 weeks ago lol. Leave me alone!
StrategyAllyssa Grey <3<3
Please log in or register to reply.
Live Events Refresh
Next event in 17h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 299
BRAT_OK 105
UpATreeSC 92
StarCraft: Brood War
Flash 3801
Jaedong 2340
Barracks 2244
Mini 1085
EffOrt 1021
BeSt 659
Soma 581
Stork 483
firebathero 368
Snow 306
[ Show more ]
Larva 281
Zeus 245
Free 144
Hyun 111
Mind 106
Rush 101
Sharp 53
TY 51
soO 41
Shine 33
zelot 32
Shinee 29
Movie 26
sorry 23
scan(afreeca) 21
Terrorterran 16
Yoon 15
SilentControl 9
ivOry 4
Dota 2
canceldota91
Counter-Strike
ScreaM1486
flusha197
allub154
fl0m43
Other Games
FrodaN1775
Beastyqt643
ceh9371
KnowMe126
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• poizon28 40
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki39
• FirePhoenix3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3076
• WagamamaTV714
League of Legends
• Nemesis5376
• TFBlade745
Other Games
• Shiphtur321
Upcoming Events
Esports World Cup
17h 17m
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
1d 17h
Esports World Cup
2 days
Esports World Cup
3 days
CranKy Ducklings
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.