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Active: 1948 users

Getting involved in the community: Ideas

Blogs > Koibu0
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Koibu0
Profile Blog Joined December 2010
United States513 Posts
February 22 2012 04:08 GMT
#1
So, I have a lot of ideas for how I want to be involved. I'd like to run a community site, I'd like to work for a tournament, I'd like to start my own business and I'd like to be an agent for players. If we break each of those down, there are even more ideas.

For my site, I'd like to do ratings, reviews, player spotlights, interviews, a limited forum, have it all be ad and subscription free, have a staff, etc. For working for a tournament, I'd like to do statistical analysis, web development, A/V, community management, or really anything.

I'd go on and on, but you get the idea. There are a lot of ways to be involved, and a lot of ideas to sort through. Some of the ideas are pretty bad, some are great, and some remain to be properly evaluated. Even the ones that are great might be beyond my reach - like being an agent for players. That's something I'd really like to do, and something that's been called out in the community as being needed - but I don't have the proper skill set (yet), and I don't know if players are willing to be signing over 10% of their contracts to an agent just yet.

That said, I'm always in the process of brainstorming and trying to find new ways to be involved, or ways to do what I'm already doing better. The lesson I've learned from this is to entertain every idea - no matter how terrible, and to reach out to people around you for ideas. Let me give you an example:

This last weekend, I was introducing pro starcraft to my dad, older brother and one of his friends. My brother and his friend are bronze league players, but they understand the game, while my dad had no idea what was going on at first (thankfully it was a TvT so the units made sense). After the matches, we talked about what I was doing with my website, and my efforts to get involved in the community. They, of course, started spitting out ideas. Since they weren't very ingrained in the community, or aware of how we all think and function, a lot of their ideas were really bad, or already done. One idea that was spit out was: "Make a girly version of the game, where girls can trade things and be catty with each other. You know, like they're always stabbing each other in the back and being catty."

I kid you not, that was an idea. Let's look beyond the blatant stereotypes at the basic idea: Create a version of the game that appeals better to a female audience. Even that assumes girls are not a strong target for this game, so let's make the idea more basic: Make a version of the game that appeals to a niche that it doesn't currently. Ok, now we're getting somewhere. With this, we could make a Mod, or some cool custom map, etc. Of course, that's still like saying "Make the next DotA" - a crazy idea that is way beyond what I'm able to do right now.

Still, it's important to listen to all the ideas and not dismiss anything upon first hearing the idea, because every now and then, some half baked or poorly phrased idea is actually awesome when put in a different phrasing or different context.

For example, I was spit-balling ideas with drogith and some others on alternative names for the SPGL (Semi-Pro Gaming League. If you don't know about it, go check it out, it's totally awesome). One of the ideas that got tossed out was League of American Gamers -> LAG. We all laughed and started to move on, because, I mean, who'd name their League LAG? After some more crappy ideas were tossed about (remember, don't hold back an idea just because it sucks), we came back to LAG. I mean, it's a catchy name. It's funny, it's short, and it's easy to remember. The only problem is that the SPGL doesn't just cover the USA, and even though American could refer to the continent, everybody would just assume it meant the USA.

So, somebody said, "What about League of Amateur Gamers?" And we all mused on it for a while, and kept spitting out ideas (some were pretty funny), until eventually drogith settled on SPGL and LAG (to make up his own mind later). In the end he used SPGL because LAG has too many other trademarks and similarly named things (among other reasons).

Anyway, back to that night where I was talking with my dad, brother and brother's friend. After spending two hours talking about starcraft, my site, things I could do in the SC community, etc., and producing no viable ideas, we called it quits. On the way out the door, my brother's friend made a small off the cuff remark which turned out to be an amazing idea. I'm working on it right now in fact! :D (No, I wont tell you what it is yet =p).

So, again, just because somebody's been throwing out useless ideas all night, and just because they don't know the scene very well, doesn't mean you should ignore them. The gem I got that night makes the hours of conversation totally worth it, and I educated some people about SC too (rimshot).

When it's all said and done, the lessons to learn are: You can never have too many good ideas, always entertain every idea - no matter how bad - and explore it's possible variations, and talk to everybody you can.

I know it's be wildly helpful for me.

****
Joeeigel
Profile Blog Joined February 2011
United Kingdom328 Posts
Last Edited: 2012-02-22 06:07:15
February 22 2012 05:58 GMT
#2
Let me give you a brief run down of how I felt reading your post:

So, I have a lot of ideas for how I want to be involved. I'd like to run a community site, I'd like to work for a tournament, I'd like to start my own business and I'd like to be an agent for players. If we break each of those down, there are even more ideas.

Awesome, good luck to you.

Since they weren't very ingrained in the community, or aware of how we all think and function, a lot of their ideas were really bad, or already done

I wouldn't say that's a bad thing, pulling in more casual players of the game could be a good way to gain an audience.

"Make a girly version of the game, where girls can trade things and be catty with each other. You know, like they're always stabbing each other in the back and being catty."

Never mind, their ideas are bad.

When it's all said and done, the lessons to learn are: You can never have too many good ideas, always entertain every idea - no matter how bad - and explore it's possible variations, and talk to everybody you can.

This. 1000x this. I've been playing with ideas for a while, getting them from so many different sources, players in the CSL, other admins, sponsors, and just generally helpful people. One thing I always say however its, try to keep your idea unique. Don't copy other similar projects (where possible). We have too many outlets of content producing the same stuff over and over, which, while great that we have content, so much of it is so similar, or in some cases, blatant ripoffs of others.

I really wish you the best of luck in whatever it is you do, and if you ever want to get involved in tournaments, I'll see what I can do for you.

Head admin of the CSL:EU and League Manager for Karnage-eSports - Joeeigel.561
NeverGG *
Profile Blog Joined January 2008
United Kingdom5399 Posts
Last Edited: 2012-02-22 06:08:13
February 22 2012 06:06 GMT
#3
"Make a girly version of the game, where girls can trade things and be catty with each other. You know, like they're always stabbing each other in the back and being catty."

*Facepalm.* As a female gamer if I found out that was the pitch for a game I wouldn't buy it/play it. We're not all catty with each other - that's a huge stereotype. Also, not all of us want/need 'girly' things in our games. My favorite games happen to be things like MGS, Resident Evil, Silent Hill, Fatal Frame etc.
우리 행운의 모양은 여러개지만 행복의 모양은 하나
Koibu0
Profile Blog Joined December 2010
United States513 Posts
February 22 2012 10:27 GMT
#4
On February 22 2012 15:06 NeverGG wrote:
"Make a girly version of the game, where girls can trade things and be catty with each other. You know, like they're always stabbing each other in the back and being catty."

*Facepalm.* As a female gamer if I found out that was the pitch for a game I wouldn't buy it/play it. We're not all catty with each other - that's a huge stereotype. Also, not all of us want/need 'girly' things in our games. My favorite games happen to be things like MGS, Resident Evil, Silent Hill, Fatal Frame etc.


My point exactly. Some ideas are down right horrible. That somebody would propose that seriously, much less somebody I'm close with, is crazy. Needless to say, I'm not planning on making a SC2 custom map where girls can trade lipstick, be catty (whatever the hell that means in game terms), backstab, and match outfits.
Drogith
Profile Blog Joined May 2010
United States1350 Posts
February 22 2012 14:07 GMT
#5
Great blog Koibu0, now that I finally got to read it. But you are absolutely right. I remember that conversation we had on skype with everyone and some really crazy ideas were thrown out, especially the ones where an acronym would be about 10 letters long. But we kept going back to LAG and I was even pretty keen on sticking with it til we did some research on the name and the companies involved with that name. Damn you trademark!

Anyway, good write-up and I'm looking forward to hearing about this idea that has popped up.
Founder of the New England SC2 League
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